// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/program_cache.h" #include #include #include #include "base/metrics/histogram_macros.h" #include "gpu/command_buffer/service/shader_manager.h" #include "third_party/angle/src/common/angle_version.h" namespace gpu { namespace gles2 { ProgramCache::ScopedCacheUse::ScopedCacheUse(ProgramCache* cache, CacheProgramCallback callback) : cache_(cache) { cache_->cache_program_callback_ = callback; } ProgramCache::ScopedCacheUse::~ScopedCacheUse() { cache_->cache_program_callback_.Reset(); } ProgramCache::ProgramCache(size_t max_cache_size_bytes) : max_size_bytes_(max_cache_size_bytes) {} ProgramCache::~ProgramCache() = default; void ProgramCache::Clear() { ClearBackend(); link_status_.clear(); compiled_shaders_.clear(); } bool ProgramCache::HasSuccessfullyCompiledShader( const std::string& shader_signature) const { char sha[kHashLength]; ComputeShaderHash(shader_signature, sha); const std::string sha_string(sha, kHashLength); if (compiled_shaders_.find(sha_string) != compiled_shaders_.end()) { return true; } return false; } ProgramCache::LinkedProgramStatus ProgramCache::GetLinkedProgramStatus( const std::string& shader_signature_a, const std::string& shader_signature_b, const std::map* bind_attrib_location_map, const std::vector& transform_feedback_varyings, GLenum transform_feedback_buffer_mode) const { char a_sha[kHashLength]; char b_sha[kHashLength]; ComputeShaderHash(shader_signature_a, a_sha); ComputeShaderHash(shader_signature_b, b_sha); char sha[kHashLength]; ComputeProgramHash(a_sha, b_sha, bind_attrib_location_map, transform_feedback_varyings, transform_feedback_buffer_mode, sha); const std::string sha_string(sha, kHashLength); LinkStatusMap::const_iterator found = link_status_.find(sha_string); if (found == link_status_.end()) { return ProgramCache::LINK_UNKNOWN; } else { return found->second; } } void ProgramCache::LinkedProgramCacheSuccess( const std::string& shader_signature_a, const std::string& shader_signature_b, const LocationMap* bind_attrib_location_map, const std::vector& transform_feedback_varyings, GLenum transform_feedback_buffer_mode) { char a_sha[kHashLength]; char b_sha[kHashLength]; ComputeShaderHash(shader_signature_a, a_sha); ComputeShaderHash(shader_signature_b, b_sha); char sha[kHashLength]; ComputeProgramHash(a_sha, b_sha, bind_attrib_location_map, transform_feedback_varyings, transform_feedback_buffer_mode, sha); const std::string a_sha_string(a_sha, kHashLength); const std::string b_sha_string(b_sha, kHashLength); const std::string sha_string(sha, kHashLength); CompiledShaderCacheSuccess(a_sha_string); CompiledShaderCacheSuccess(b_sha_string); LinkedProgramCacheSuccess(sha_string); } void ProgramCache::LinkedProgramCacheSuccess(const std::string& program_hash) { link_status_[program_hash] = LINK_SUCCEEDED; } void ProgramCache::CompiledShaderCacheSuccess(const std::string& shader_hash) { compiled_shaders_.insert(shader_hash); } void ProgramCache::ComputeShaderHash( const std::string& str, char* result) const { base::SHA1HashBytes(reinterpret_cast(str.c_str()), str.length(), reinterpret_cast(result)); } void ProgramCache::Evict(const std::string& program_hash, const std::string& shader_0_hash, const std::string& shader_1_hash) { link_status_.erase(program_hash); compiled_shaders_.erase(shader_0_hash); compiled_shaders_.erase(shader_1_hash); } namespace { size_t CalculateMapSize(const std::map* map) { if (!map) { return 0; } size_t total = 0; for (auto it = map->begin(); it != map->end(); ++it) { total += 4 + it->first.length(); } return total; } size_t CalculateVaryingsSize(const std::vector& varyings) { size_t total = 0; for (auto& varying : varyings) { total += 1 + varying.length(); } return total; } } // anonymous namespace void ProgramCache::ComputeProgramHash( const char* hashed_shader_0, const char* hashed_shader_1, const std::map* bind_attrib_location_map, const std::vector& transform_feedback_varyings, GLenum transform_feedback_buffer_mode, char* result) const { const size_t shader0_size = kHashLength; const size_t shader1_size = kHashLength; const size_t angle_commit_size = ANGLE_COMMIT_HASH_SIZE; const size_t map_size = CalculateMapSize(bind_attrib_location_map); const size_t var_size = CalculateVaryingsSize(transform_feedback_varyings); const size_t total_size = shader0_size + shader1_size + angle_commit_size + map_size + var_size + sizeof(transform_feedback_buffer_mode); std::unique_ptr buffer(new unsigned char[total_size]); memcpy(buffer.get(), hashed_shader_0, shader0_size); memcpy(&buffer[shader0_size], hashed_shader_1, shader1_size); size_t current_pos = shader0_size + shader1_size; memcpy(&buffer[current_pos], ANGLE_COMMIT_HASH, angle_commit_size); current_pos += angle_commit_size; if (map_size != 0) { // copy our map for (auto it = bind_attrib_location_map->begin(); it != bind_attrib_location_map->end(); ++it) { const size_t name_size = it->first.length(); memcpy(&buffer.get()[current_pos], it->first.c_str(), name_size); current_pos += name_size; const GLint value = it->second; buffer[current_pos++] = value >> 24; buffer[current_pos++] = static_cast(value >> 16); buffer[current_pos++] = static_cast(value >> 8); buffer[current_pos++] = static_cast(value); } } if (var_size != 0) { // copy transform feedback varyings for (auto& varying : transform_feedback_varyings) { const size_t name_size = varying.length(); memcpy(&buffer.get()[current_pos], varying.c_str(), name_size); current_pos += name_size; buffer[current_pos++] = ' '; } } memcpy(&buffer[current_pos], &transform_feedback_buffer_mode, sizeof(transform_feedback_buffer_mode)); base::SHA1HashBytes(buffer.get(), total_size, reinterpret_cast(result)); } void ProgramCache::HandleMemoryPressure( base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level) { if (memory_pressure_level == base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE) { return; } // Set a low limit on cache size for MEMORY_PRESSURE_LEVEL_MODERATE. size_t limit = max_size_bytes_ / 4; if (memory_pressure_level == base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL) { limit = 0; } Trim(limit); } } // namespace gles2 } // namespace gpu