// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ #include "gpu/command_buffer/common/gles2_cmd_format.h" #include "gpu/command_buffer/common/gles2_cmd_utils.h" #include "gpu/command_buffer/service/buffer_manager.h" #include "gpu/command_buffer/service/cmd_buffer_engine.h" #include "gpu/command_buffer/service/context_group.h" #include "gpu/command_buffer/service/framebuffer_manager.h" #include "gpu/command_buffer/service/gles2_cmd_decoder.h" #include "gpu/command_buffer/service/program_manager.h" #include "gpu/command_buffer/service/query_manager.h" #include "gpu/command_buffer/service/renderbuffer_manager.h" #include "gpu/command_buffer/service/shader_manager.h" #include "gpu/command_buffer/service/stream_texture_manager_mock.h" #include "gpu/command_buffer/service/test_helper.h" #include "gpu/command_buffer/service/texture_manager.h" #include "gpu/command_buffer/service/vertex_array_manager.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gl/gl_context_stub.h" #include "ui/gl/gl_surface_stub.h" #include "ui/gl/gl_mock.h" class CommandLine; namespace gpu { namespace gles2 { class MemoryTracker; class GLES2DecoderTestBase : public testing::Test { public: GLES2DecoderTestBase(); virtual ~GLES2DecoderTestBase(); // Template to call glGenXXX functions. template void GenHelper(GLuint client_id) { int8 buffer[sizeof(T) + sizeof(client_id)]; T& cmd = *reinterpret_cast(&buffer); cmd.Init(1, &client_id); EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(client_id))); } // This template exists solely so we can specialize it for // certain commands. template void SpecializedSetup(bool valid) { } template T* GetImmediateAs() { return reinterpret_cast(immediate_buffer_); } template T GetImmediateDataAs(Command* cmd) { return reinterpret_cast(ImmediateDataAddress(cmd)); } void ClearSharedMemory() { engine_->ClearSharedMemory(); } virtual void SetUp() OVERRIDE; virtual void TearDown() OVERRIDE; template error::Error ExecuteCmd(const T& cmd) { COMPILE_ASSERT(T::kArgFlags == cmd::kFixed, Cmd_kArgFlags_not_kFixed); return decoder_->DoCommand(cmd.kCmdId, ComputeNumEntries(sizeof(cmd)) - 1, &cmd); } template error::Error ExecuteImmediateCmd(const T& cmd, size_t data_size) { COMPILE_ASSERT(T::kArgFlags == cmd::kAtLeastN, Cmd_kArgFlags_not_kAtLeastN); return decoder_->DoCommand(cmd.kCmdId, ComputeNumEntries(sizeof(cmd) + data_size) - 1, &cmd); } template T GetSharedMemoryAs() { return reinterpret_cast(shared_memory_address_); } template T GetSharedMemoryAsWithOffset(uint32 offset) { void* ptr = reinterpret_cast(shared_memory_address_) + offset; return reinterpret_cast(ptr); } IdAllocatorInterface* GetIdAllocator(GLuint namespace_id) { return group_->GetIdAllocator(namespace_id); } Buffer* GetBuffer(GLuint service_id) { return group_->buffer_manager()->GetBuffer(service_id); } Framebuffer* GetFramebuffer(GLuint service_id) { return group_->framebuffer_manager()->GetFramebuffer(service_id); } Renderbuffer* GetRenderbuffer( GLuint service_id) { return group_->renderbuffer_manager()->GetRenderbuffer(service_id); } TextureRef* GetTexture(GLuint client_id) { return group_->texture_manager()->GetTexture(client_id); } Shader* GetShader(GLuint client_id) { return group_->shader_manager()->GetShader(client_id); } Program* GetProgram(GLuint client_id) { return group_->program_manager()->GetProgram(client_id); } QueryManager::Query* GetQueryInfo(GLuint client_id) { return decoder_->GetQueryManager()->GetQuery(client_id); } // This name doesn't match the underlying function, but doing it this way // prevents the need to special-case the unit test generation VertexAttribManager* GetVertexArrayInfo(GLuint client_id) { return decoder_->GetVertexArrayManager()->GetVertexAttribManager(client_id); } ProgramManager* program_manager() { return group_->program_manager(); } ::testing::StrictMock* stream_texture_manager() const { return stream_texture_manager_.get(); } void DoCreateProgram(GLuint client_id, GLuint service_id); void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id); void SetBucketAsCString(uint32 bucket_id, const char* str); void set_memory_tracker(MemoryTracker* memory_tracker) { memory_tracker_ = memory_tracker; } void InitDecoder( const char* extensions, bool has_alpha, bool has_depth, bool has_stencil, bool request_alpha, bool request_depth, bool request_stencil, bool bind_generates_resource); void InitDecoderWithCommandLine( const char* extensions, bool has_alpha, bool has_depth, bool has_stencil, bool request_alpha, bool request_depth, bool request_stencil, bool bind_generates_resource, const CommandLine* command_line); const ContextGroup& group() const { return *group_.get(); } ::testing::StrictMock< ::gfx::MockGLInterface>* GetGLMock() const { return gl_.get(); } GLES2Decoder* GetDecoder() const { return decoder_.get(); } typedef TestHelper::AttribInfo AttribInfo; typedef TestHelper::UniformInfo UniformInfo; void SetupShader( AttribInfo* attribs, size_t num_attribs, UniformInfo* uniforms, size_t num_uniforms, GLuint client_id, GLuint service_id, GLuint vertex_shader_client_id, GLuint vertex_shader_service_id, GLuint fragment_shader_client_id, GLuint fragment_shader_service_id); void SetupInitCapabilitiesExpectations(); void SetupInitStateExpectations(); void ExpectEnableDisable(GLenum cap, bool enable); // Setups up a shader for testing glUniform. void SetupShaderForUniform(GLenum uniform_type); void SetupDefaultProgram(); void SetupCubemapProgram(); void SetupSamplerExternalProgram(); void SetupTexture(); // Note that the error is returned as GLint instead of GLenum. // This is because there is a mismatch in the types of GLenum and // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is // typedef'd as unsigned int while the error values are defined as // integers. This is problematic for template functions such as // EXPECT_EQ that expect both types to be the same. GLint GetGLError(); void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id); void DoBindFramebuffer(GLenum target, GLuint client_id, GLuint service_id); void DoBindRenderbuffer(GLenum target, GLuint client_id, GLuint service_id); void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id); void DoBindVertexArrayOES(GLuint client_id, GLuint service_id); bool DoIsBuffer(GLuint client_id); bool DoIsFramebuffer(GLuint client_id); bool DoIsProgram(GLuint client_id); bool DoIsRenderbuffer(GLuint client_id); bool DoIsShader(GLuint client_id); bool DoIsTexture(GLuint client_id); void DoDeleteBuffer(GLuint client_id, GLuint service_id); void DoDeleteFramebuffer( GLuint client_id, GLuint service_id, bool reset_draw, GLenum draw_target, GLuint draw_id, bool reset_read, GLenum read_target, GLuint read_id); void DoDeleteProgram(GLuint client_id, GLuint service_id); void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id); void DoDeleteShader(GLuint client_id, GLuint service_id); void DoDeleteTexture(GLuint client_id, GLuint service_id); void DoCompressedTexImage2D( GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLint border, GLsizei size, uint32 bucket_id); void DoTexImage2D( GLenum target, GLint level, GLenum internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, uint32 shared_memory_id, uint32 shared_memory_offset); void DoRenderbufferStorage( GLenum target, GLenum internal_format, GLenum actual_format, GLsizei width, GLsizei height, GLenum error); void DoFramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffer_target, GLuint renderbuffer_client_id, GLuint renderbuffer_service_id, GLenum error); void DoFramebufferTexture2D( GLenum target, GLenum attachment, GLenum tex_target, GLuint texture_client_id, GLuint texture_service_id, GLint level, GLenum error); void DoVertexAttribPointer( GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset); void DoVertexAttribDivisorANGLE(GLuint index, GLuint divisor); void DoEnableVertexAttribArray(GLint index); void DoBufferData(GLenum target, GLsizei size); void DoBufferSubData( GLenum target, GLint offset, GLsizei size, const void* data); void SetupVertexBuffer(); void SetupAllNeededVertexBuffers(); void SetupIndexBuffer(); void DeleteVertexBuffer(); void DeleteIndexBuffer(); void SetupClearTextureExpections( GLuint service_id, GLuint old_service_id, GLenum bind_target, GLenum target, GLint level, GLenum format, GLenum type, GLsizei width, GLsizei height); void SetupExpectationsForRestoreClearState( GLclampf restore_red, GLclampf restore_green, GLclampf restore_blue, GLclampf restore_alpha, GLuint restore_stencil, GLclampf restore_depth, bool restore_scissor_test); void SetupExpectationsForFramebufferClearing( GLenum target, GLuint clear_bits, GLclampf restore_red, GLclampf restore_green, GLclampf restore_blue, GLclampf restore_alpha, GLuint restore_stencil, GLclampf restore_depth, bool restore_scissor_test); void SetupExpectationsForFramebufferClearingMulti( GLuint read_framebuffer_service_id, GLuint draw_framebuffer_service_id, GLenum target, GLuint clear_bits, GLclampf restore_red, GLclampf restore_green, GLclampf restore_blue, GLclampf restore_alpha, GLuint restore_stencil, GLclampf restore_depth, bool restore_scissor_test); void SetupExpectationsForApplyingDirtyState( bool framebuffer_is_rgb, bool framebuffer_has_depth, bool framebuffer_has_stencil, GLuint color_bits, // NOTE! bits are 0x1000, 0x0100, 0x0010, and 0x0001 bool depth_mask, bool depth_enabled, GLuint front_stencil_mask, GLuint back_stencil_mask, bool stencil_enabled, bool cull_face_enabled, bool scissor_test_enabled, bool blend_enabled); void SetupExpectationsForApplyingDefaultDirtyState(); void AddExpectationsForSimulatedAttrib0WithError( GLsizei num_vertices, GLuint buffer_id, GLenum error); void AddExpectationsForSimulatedAttrib0( GLsizei num_vertices, GLuint buffer_id); void AddExpectationsForGenVertexArraysOES(); void AddExpectationsForDeleteVertexArraysOES(); void AddExpectationsForBindVertexArrayOES(); void AddExpectationsForRestoreAttribState(GLuint attrib); GLvoid* BufferOffset(unsigned i) { return static_cast(NULL)+(i); } template bool IsObjectHelper(GLuint client_id) { Result* result = static_cast(shared_memory_address_); Command cmd; cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset); EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); bool isObject = static_cast(*result); EXPECT_EQ(GL_NO_ERROR, GetGLError()); return isObject; } protected: static const int kBackBufferWidth = 128; static const int kBackBufferHeight = 64; static const GLint kMaxTextureSize = 2048; static const GLint kMaxCubeMapTextureSize = 256; static const GLint kNumVertexAttribs = 16; static const GLint kNumTextureUnits = 8; static const GLint kMaxTextureImageUnits = 8; static const GLint kMaxVertexTextureImageUnits = 2; static const GLint kMaxFragmentUniformVectors = 16; static const GLint kMaxVaryingVectors = 8; static const GLint kMaxVertexUniformVectors = 128; static const GLint kMaxViewportWidth = 8192; static const GLint kMaxViewportHeight = 8192; static const GLint kViewportX = 0; static const GLint kViewportY = 0; static const GLint kViewportWidth = kBackBufferWidth; static const GLint kViewportHeight = kBackBufferHeight; static const GLuint kServiceAttrib0BufferId = 801; static const GLuint kServiceFixedAttribBufferId = 802; static const GLuint kServiceBufferId = 301; static const GLuint kServiceFramebufferId = 302; static const GLuint kServiceRenderbufferId = 303; static const GLuint kServiceTextureId = 304; static const GLuint kServiceProgramId = 305; static const GLuint kServiceShaderId = 306; static const GLuint kServiceElementBufferId = 308; static const GLuint kServiceQueryId = 309; static const GLuint kServiceVertexArrayId = 310; static const int32 kSharedMemoryId = 401; static const size_t kSharedBufferSize = 2048; static const uint32 kSharedMemoryOffset = 132; static const int32 kInvalidSharedMemoryId = 402; static const uint32 kInvalidSharedMemoryOffset = kSharedBufferSize + 1; static const uint32 kInitialResult = 0xBDBDBDBDu; static const uint8 kInitialMemoryValue = 0xBDu; static const uint32 kNewClientId = 501; static const uint32 kNewServiceId = 502; static const uint32 kInvalidClientId = 601; static const GLuint kServiceVertexShaderId = 321; static const GLuint kServiceFragmentShaderId = 322; static const GLuint kServiceCopyTextureChromiumShaderId = 701; static const GLuint kServiceCopyTextureChromiumProgramId = 721; static const GLuint kServiceCopyTextureChromiumTextureBufferId = 751; static const GLuint kServiceCopyTextureChromiumVertexBufferId = 752; static const GLuint kServiceCopyTextureChromiumFBOId = 753; static const GLuint kServiceCopyTextureChromiumPositionAttrib = 761; static const GLuint kServiceCopyTextureChromiumTexAttrib = 762; static const GLuint kServiceCopyTextureChromiumSamplerLocation = 763; static const GLsizei kNumVertices = 100; static const GLsizei kNumIndices = 10; static const int kValidIndexRangeStart = 1; static const int kValidIndexRangeCount = 7; static const int kInvalidIndexRangeStart = 0; static const int kInvalidIndexRangeCount = 7; static const int kOutOfRangeIndexRangeEnd = 10; static const GLuint kMaxValidIndex = 7; static const GLint kMaxAttribLength = 10; static const char* kAttrib1Name; static const char* kAttrib2Name; static const char* kAttrib3Name; static const GLint kAttrib1Size = 1; static const GLint kAttrib2Size = 1; static const GLint kAttrib3Size = 1; static const GLint kAttrib1Location = 0; static const GLint kAttrib2Location = 1; static const GLint kAttrib3Location = 2; static const GLenum kAttrib1Type = GL_FLOAT_VEC4; static const GLenum kAttrib2Type = GL_FLOAT_VEC2; static const GLenum kAttrib3Type = GL_FLOAT_VEC3; static const GLint kInvalidAttribLocation = 30; static const GLint kBadAttribIndex = kNumVertexAttribs; static const GLint kMaxUniformLength = 12; static const char* kUniform1Name; static const char* kUniform2Name; static const char* kUniform3Name; static const GLint kUniform1Size = 1; static const GLint kUniform2Size = 3; static const GLint kUniform3Size = 2; static const GLint kUniform1RealLocation = 3; static const GLint kUniform2RealLocation = 10; static const GLint kUniform2ElementRealLocation = 12; static const GLint kUniform3RealLocation = 20; static const GLint kUniform1FakeLocation = 0; // These are static const GLint kUniform2FakeLocation = 1; // hardcoded static const GLint kUniform2ElementFakeLocation = 0x10001; // to match static const GLint kUniform3FakeLocation = 2; // ProgramManager. static const GLint kUniform1DesiredLocation = -1; static const GLint kUniform2DesiredLocation = -1; static const GLint kUniform3DesiredLocation = -1; static const GLenum kUniform1Type = GL_SAMPLER_2D; static const GLenum kUniform2Type = GL_INT_VEC2; static const GLenum kUniform3Type = GL_FLOAT_VEC3; static const GLenum kUniformSamplerExternalType = GL_SAMPLER_EXTERNAL_OES; static const GLenum kUniformCubemapType = GL_SAMPLER_CUBE; static const GLint kInvalidUniformLocation = 30; static const GLint kBadUniformIndex = 1000; // Use StrictMock to make 100% sure we know how GL will be called. scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; scoped_refptr surface_; scoped_refptr context_; scoped_ptr mock_decoder_; scoped_ptr decoder_; MemoryTracker* memory_tracker_; GLuint client_buffer_id_; GLuint client_framebuffer_id_; GLuint client_program_id_; GLuint client_renderbuffer_id_; GLuint client_shader_id_; GLuint client_texture_id_; GLuint client_element_buffer_id_; GLuint client_vertex_shader_id_; GLuint client_fragment_shader_id_; GLuint client_query_id_; GLuint client_vertexarray_id_; uint32 shared_memory_id_; uint32 shared_memory_offset_; void* shared_memory_address_; void* shared_memory_base_; int8 immediate_buffer_[256]; private: class MockCommandBufferEngine : public CommandBufferEngine { public: MockCommandBufferEngine(); virtual ~MockCommandBufferEngine(); virtual gpu::Buffer GetSharedMemoryBuffer(int32 shm_id) OVERRIDE; void ClearSharedMemory() { memset(data_.get(), kInitialMemoryValue, kSharedBufferSize); } virtual void set_token(int32 token) OVERRIDE; virtual bool SetGetBuffer(int32 /* transfer_buffer_id */) OVERRIDE; // Overridden from CommandBufferEngine. virtual bool SetGetOffset(int32 offset) OVERRIDE; // Overridden from CommandBufferEngine. virtual int32 GetGetOffset() OVERRIDE; private: scoped_ptr data_; gpu::Buffer valid_buffer_; gpu::Buffer invalid_buffer_; }; void AddExpectationsForVertexAttribManager(); scoped_ptr< ::testing::StrictMock > engine_; scoped_ptr< ::testing::StrictMock > stream_texture_manager_; scoped_refptr group_; }; class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase { public: GLES2DecoderWithShaderTestBase() : GLES2DecoderTestBase() { } protected: virtual void SetUp() OVERRIDE; virtual void TearDown() OVERRIDE; }; } // namespace gles2 } // namespace gpu #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_