// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_CLIENT_H_ #define GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_CLIENT_H_ #include #include "ui/gfx/presentation_feedback.h" namespace gpu { struct SwapBuffersCompleteParams; class GpuControlClient { public: // Informs the client that the context was lost. It should inform its own // clients or take actions as needed. This will only be called a single time // for any GpuControl. virtual void OnGpuControlLostContext() = 0; // This may happen inside calls from the client to the GpuControl, so this // function is reentrant. It informs the client of loss, but the client will // also receive a OnGpuControlLostContext (non-re-entrantly) in the future. // Use this only to update internal state if needed to make lost context be // visible immediately while unwinding the call stack. virtual void OnGpuControlLostContextMaybeReentrant() = 0; virtual void OnGpuControlErrorMessage(const char* message, int32_t id) = 0; virtual void OnGpuControlSwapBuffersCompleted( const SwapBuffersCompleteParams& params) = 0; virtual void OnSwapBufferPresented( uint64_t swap_id, const gfx::PresentationFeedback& feedback) = 0; }; } // namespace gpu #endif // GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_CLIENT_H_