// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ #define GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ #include #include #include #include "base/callback.h" #include "base/macros.h" #include "gpu/command_buffer/common/capabilities.h" #include "gpu/command_buffer/common/command_buffer_id.h" #include "gpu/command_buffer/common/constants.h" #include "gpu/command_buffer/common/mailbox.h" #include "gpu/gpu_export.h" extern "C" typedef struct _ClientBuffer* ClientBuffer; namespace base { class Lock; } namespace gfx { class GpuMemoryBuffer; } namespace gpu { class GpuControlClient; struct SyncToken; // Common interface for GpuControl implementations. class GPU_EXPORT GpuControl { public: GpuControl() {} virtual ~GpuControl() {} virtual void SetGpuControlClient(GpuControlClient* gpu_control_client) = 0; virtual Capabilities GetCapabilities() = 0; // Create an image for a client buffer with the given dimensions and // format. Returns its ID or -1 on error. virtual int32_t CreateImage(ClientBuffer buffer, size_t width, size_t height, unsigned internalformat) = 0; // Destroy an image. The ID must be positive. virtual void DestroyImage(int32_t id) = 0; // Create a gpu memory buffer backed image with the given dimensions and // format for |usage|. Returns its ID or -1 on error. virtual int32_t CreateGpuMemoryBufferImage(size_t width, size_t height, unsigned internalformat, unsigned usage) = 0; // Returns the id of the GpuMemoryBuffer associated with the given image. If // the image doesn't exist, or isn't associated with a GpuMemoryBuffer, // returns -1. virtual int32_t GetImageGpuMemoryBufferId(unsigned image_id) = 0; // Runs |callback| when a query created via glCreateQueryEXT() has cleared // passed the glEndQueryEXT() point. virtual void SignalQuery(uint32_t query, const base::Closure& callback) = 0; // Sets a lock this will be held on every callback from the GPU // implementation. This lock must be set and must be held on every call into // the GPU implementation if it is to be used from multiple threads. This // may not be supported with all implementations. virtual void SetLock(base::Lock*) = 0; // When this function returns it ensures all previously flushed work is // visible by the service. This command does this by sending a synchronous // IPC. Note just because the work is visible to the server does not mean // that it has been processed. This is only relevant for out of process // services and will be treated as a NOP for in process command buffers. virtual void EnsureWorkVisible() = 0; // The namespace and command buffer ID forms a unique pair for all existing // GpuControl (on client) and matches for the corresponding command buffer // (on server) in a single server process. The extra command buffer data can // be used for extra identification purposes. One usage is to store some // extra field to identify unverified sync tokens for the implementation of // the CanWaitUnverifiedSyncToken() function. virtual CommandBufferNamespace GetNamespaceID() const = 0; virtual CommandBufferId GetCommandBufferID() const = 0; virtual int32_t GetExtraCommandBufferData() const = 0; // Fence Syncs use release counters at a context level, these fence syncs // need to be flushed before they can be shared with other contexts across // channels. Subclasses should implement these functions and take care of // figuring out when a fence sync has been flushed. The difference between // IsFenceSyncFlushed and IsFenceSyncFlushReceived, one is testing is the // client has issued the flush, and the other is testing if the service // has received the flush. virtual uint64_t GenerateFenceSyncRelease() = 0; virtual bool IsFenceSyncRelease(uint64_t release) = 0; virtual bool IsFenceSyncFlushed(uint64_t release) = 0; virtual bool IsFenceSyncFlushReceived(uint64_t release) = 0; // Runs |callback| when sync token is signalled. virtual void SignalSyncToken(const SyncToken& sync_token, const base::Closure& callback) = 0; // Under some circumstances a sync token may be used which has not been // verified to have been flushed. For example, fence syncs queued on the // same channel as the wait command guarantee that the fence sync will // be enqueued first so does not need to be flushed. virtual bool CanWaitUnverifiedSyncToken(const SyncToken* sync_token) = 0; private: DISALLOW_COPY_AND_ASSIGN(GpuControl); }; } // namespace gpu #endif // GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_