// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GIN_HANDLE_H_ #define GIN_HANDLE_H_ #include "gin/converter.h" namespace gin { // You can use gin::Handle on the stack to retain a gin::Wrappable object. // Currently we don't have a mechanism for retaining a gin::Wrappable object // in the C++ heap because strong references from C++ to V8 can cause memory // leaks. template class Handle { public: Handle() : object_(NULL) {} Handle(v8::Local wrapper, T* object) : wrapper_(wrapper), object_(object) { } bool IsEmpty() const { return !object_; } void Clear() { wrapper_.Clear(); object_ = NULL; } T* operator->() const { return object_; } v8::Local ToV8() const { return wrapper_; } T* get() const { return object_; } private: v8::Local wrapper_; T* object_; }; template struct Converter > { static v8::Local ToV8(v8::Isolate* isolate, const gin::Handle& val) { return val.ToV8(); } static bool FromV8(v8::Isolate* isolate, v8::Local val, gin::Handle* out) { T* object = NULL; if (!Converter::FromV8(isolate, val, &object)) { return false; } *out = gin::Handle(val, object); return true; } }; // This function is a convenient way to create a handle from a raw pointer // without having to write out the type of the object explicitly. template gin::Handle CreateHandle(v8::Isolate* isolate, T* object) { v8::Local wrapper; if (!object->GetWrapper(isolate).ToLocal(&wrapper) || wrapper.IsEmpty()) return gin::Handle(); return gin::Handle(wrapper, object); } } // namespace gin #endif // GIN_HANDLE_H_