// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EXTENSIONS_RENDERER_MODULE_SYSTEM_H_ #define EXTENSIONS_RENDERER_MODULE_SYSTEM_H_ #include #include #include #include #include #include #include "base/compiler_specific.h" #include "base/macros.h" #include "extensions/renderer/native_handler.h" #include "extensions/renderer/object_backed_native_handler.h" #include "extensions/renderer/script_injection_callback.h" #include "v8/include/v8.h" namespace extensions { class ScriptContext; class SourceMap; // A module system for JS similar to node.js' require() function. // Each module has three variables in the global scope: // - exports, an object returned to dependencies who require() this // module. // - require, a function that takes a module name as an argument and returns // that module's exports object. // - requireNative, a function that takes the name of a registered // NativeHandler and returns an object that contains the functions the // NativeHandler defines. // // Each module in a ModuleSystem is executed at most once and its exports // object cached. // // Note that a ModuleSystem must be used only in conjunction with a single // v8::Context. // TODO(koz): Rename this to JavaScriptModuleSystem. class ModuleSystem : public ObjectBackedNativeHandler { public: class ExceptionHandler { public: explicit ExceptionHandler(ScriptContext* context) : context_(context) {} virtual ~ExceptionHandler() {} virtual void HandleUncaughtException(const v8::TryCatch& try_catch) = 0; protected: // Formats |try_catch| as a nice string. std::string CreateExceptionString(const v8::TryCatch& try_catch); // A script context associated with this handler. Owned by the module // system. ScriptContext* context_; }; // Enables native bindings for the duration of its lifetime. class NativesEnabledScope { public: explicit NativesEnabledScope(ModuleSystem* module_system); ~NativesEnabledScope(); private: ModuleSystem* module_system_; DISALLOW_COPY_AND_ASSIGN(NativesEnabledScope); }; // |source_map| is a weak pointer. ModuleSystem(ScriptContext* context, const SourceMap* source_map); ~ModuleSystem() override; // ObjectBackedNativeHandler: void AddRoutes() override; // Require the specified module. This is the equivalent of calling // require('module_name') from the loaded JS files. v8::MaybeLocal Require(const std::string& module_name); void Require(const v8::FunctionCallbackInfo& args); // Run |code| in the current context with the name |name| used for stack // traces. v8::Local RunString(v8::Local code, v8::Local name); // Calls the specified method exported by the specified module. This is // equivalent to calling require('module_name').method_name() from JS. Note: // this may result in asynchronous execution if javascript is presently // disabled. // TODO(devlin): Rename this to just CallModuleMethod()? void CallModuleMethodSafe(const std::string& module_name, const std::string& method_name); void CallModuleMethodSafe(const std::string& module_name, const std::string& method_name, std::vector>* args); void CallModuleMethodSafe(const std::string& module_name, const std::string& method_name, int argc, v8::Local argv[]); void CallModuleMethodSafe(const std::string& module_name, const std::string& method_name, int argc, v8::Local argv[], ScriptInjectionCallback::CompleteCallback callback); // Register |native_handler| as a potential target for requireNative(), so // calls to requireNative(|name|) from JS will return a new object created by // |native_handler|. void RegisterNativeHandler(const std::string& name, std::unique_ptr native_handler); // Causes requireNative(|name|) to look for its module in |source_map_| // instead of using a registered native handler. This can be used in unit // tests to mock out native modules. void OverrideNativeHandlerForTest(const std::string& name); // Make |object|.|field| lazily evaluate to the result of // require(|module_name|)[|module_field|]. // // TODO(kalman): All targets for this method are ObjectBackedNativeHandlers, // move this logic into those classes (in fact, the chrome // object is the only client, only that needs to implement it). void SetLazyField(v8::Local object, const std::string& field, const std::string& module_name, const std::string& module_field); void SetLazyField(v8::Local object, const std::string& field, const std::string& module_name, const std::string& module_field, v8::AccessorNameGetterCallback getter); // Make |object|.|field| lazily evaluate to the result of // requireNative(|module_name|)[|module_field|]. // TODO(kalman): Same as above. void SetNativeLazyField(v8::Local object, const std::string& field, const std::string& module_name, const std::string& module_field); // Passes exceptions to |handler| rather than console::Fatal. void SetExceptionHandlerForTest(std::unique_ptr handler) { exception_handler_ = std::move(handler); } // Called when a native binding is created in order to run any custom binding // code to set up various hooks. // TODO(devlin): We can get rid of this once we convert all our custom // bindings. void OnNativeBindingCreated(const std::string& api_name, v8::Local api_bridge_value); void SetGetInternalAPIHook(v8::Local get_internal_api); using JSBindingUtilGetter = base::RepeatingCallback, v8::Local*)>; void SetJSBindingUtilGetter(const JSBindingUtilGetter& getter); protected: friend class ModuleSystemTestEnvironment; friend class ScriptContext; void Invalidate() override; private: typedef std::map> NativeHandlerMap; // Retrieves the lazily defined field specified by |property|. static void LazyFieldGetter(v8::Local property, const v8::PropertyCallbackInfo& info); // Retrieves the lazily defined field specified by |property| on a native // object. static void NativeLazyFieldGetter( v8::Local property, const v8::PropertyCallbackInfo& info); // Called when an exception is thrown but not caught. void HandleException(const v8::TryCatch& try_catch); void RequireForJs(const v8::FunctionCallbackInfo& args); // Returns the module with the given |module_name|. If |create| is true, the // module will be loaded if it hasn't been already. Otherwise, the module // will only be returned if it has already been loaded. v8::Local RequireForJsInner(v8::Local module_name, bool create); typedef v8::MaybeLocal(ModuleSystem::*RequireFunction)( const std::string&); // Base implementation of a LazyFieldGetter which uses |require_fn| to require // modules. static void LazyFieldGetterInner( v8::Local property, const v8::PropertyCallbackInfo& info, RequireFunction require_function); // Return the named source file stored in the source map. // |args[0]| - the name of a source file in source_map_. v8::Local GetSource(const std::string& module_name); // Return an object that contains the native methods defined by the named // NativeHandler. // |args[0]| - the name of a native handler object. v8::MaybeLocal RequireNativeFromString( const std::string& native_name); void RequireNative(const v8::FunctionCallbackInfo& args); // |args[0]| - the name of a module. // This method directly executes the script in the current scope. void LoadScript(const v8::FunctionCallbackInfo& args); // Wraps |source| in a (function(define, require, requireNative, ...) {...}). v8::Local WrapSource(v8::Local source); // NativeHandler implementation which returns the private area of an Object. void Private(const v8::FunctionCallbackInfo& args); // Loads and runs a Javascript module. v8::Local LoadModule(const std::string& module_name); v8::Local LoadModuleWithNativeAPIBridge( const std::string& module_name, v8::Local api_object); // Marks any existing NativeHandler named |name| as clobbered. // See |clobbered_native_handlers_|. void ClobberExistingNativeHandler(const std::string& name); // Returns the v8::Function associated with the given module and method name. // This will *not* load a module if it hasn't been loaded already. v8::Local GetModuleFunction(const std::string& module_name, const std::string& method_name); ScriptContext* context_; // A map from module names to the JS source for that module. GetSource() // performs a lookup on this map. const SourceMap* const source_map_; // A map from native handler names to native handlers. NativeHandlerMap native_handler_map_; // When 0, natives are disabled, otherwise indicates how many callers have // pinned natives as enabled. int natives_enabled_; // Called when an exception is thrown but not caught in JS. Overridable by // tests. std::unique_ptr exception_handler_; // A set of native handlers that should actually be require()d as non-native // handlers. This is used for tests to mock out native handlers in JS. std::set overridden_native_handlers_; // A list of NativeHandlers that have been clobbered, either due to // registering a NativeHandler when one was already registered with the same // name, or due to OverrideNativeHandlerForTest. This is needed so that they // can be later Invalidated. It should only happen in tests. std::vector> clobbered_native_handlers_; // The template to be used for retrieving an internal API. v8::Eternal get_internal_api_; JSBindingUtilGetter js_binding_util_getter_; // The set of modules that we've attempted to load. std::set loaded_modules_; DISALLOW_COPY_AND_ASSIGN(ModuleSystem); }; } // namespace extensions #endif // EXTENSIONS_RENDERER_MODULE_SYSTEM_H_