// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "device/gamepad/public/cpp/gamepad.h" #include namespace device { const float GamepadButton::kDefaultButtonPressedThreshold; const double GamepadHapticActuator::kMaxEffectDurationMillis; const size_t Gamepad::kIdLengthCap; const size_t Gamepad::kAxesLengthCap; const size_t Gamepad::kButtonsLengthCap; Gamepad::Gamepad() : connected(false), timestamp(0), axes_length(0), buttons_length(0), mapping(GamepadMapping::kNone), display_id(0) { id[0] = 0; } Gamepad::Gamepad(const Gamepad& other) = default; void Gamepad::SetID(const base::string16& src) { memset(id, 0, sizeof(id)); src.copy(id, kIdLengthCap - 1); } } // namespace device