// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_GPU_GPU_CHILD_THREAD_H_ #define CONTENT_GPU_GPU_CHILD_THREAD_H_ #include #include #include #include #include "base/callback.h" #include "base/command_line.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "build/build_config.h" #include "components/viz/service/gl/gpu_service_impl.h" #include "components/viz/service/main/viz_main_impl.h" #include "content/child/child_thread_impl.h" #include "gpu/config/gpu_feature_info.h" #include "gpu/config/gpu_info.h" #include "gpu/config/gpu_preferences.h" #include "gpu/ipc/service/gpu_channel.h" #include "gpu/ipc/service/gpu_channel_manager.h" #include "gpu/ipc/service/gpu_channel_manager_delegate.h" #include "gpu/ipc/service/gpu_config.h" #include "gpu/ipc/service/x_util.h" #include "media/base/android_overlay_mojo_factory.h" #include "ui/gfx/gpu_extra_info.h" #include "ui/gfx/native_widget_types.h" namespace content { class GpuServiceFactory; // The main thread of the GPU child process. There will only ever be one of // these per process. It does process initialization and shutdown. It forwards // IPC messages to gpu::GpuChannelManager, which is responsible for issuing // rendering commands to the GPU. class GpuChildThread : public ChildThreadImpl, public viz::VizMainImpl::Delegate { public: GpuChildThread(base::RepeatingClosure quit_closure, std::unique_ptr gpu_init); GpuChildThread(const InProcessChildThreadParams& params, std::unique_ptr gpu_init); GpuChildThread(const GpuChildThread&) = delete; GpuChildThread& operator=(const GpuChildThread&) = delete; ~GpuChildThread() override; void Init(const base::TimeTicks& process_start_time); static GpuChildThread* instance() { return instance_; } gpu::GpuChannelManager* gpu_channel_manager() { return viz_main_.gpu_service()->gpu_channel_manager(); } private: GpuChildThread(base::RepeatingClosure quit_closure, ChildThreadImpl::Options options, std::unique_ptr gpu_init); bool in_process_gpu() const; // ChildThreadImpl: void BindServiceInterface(mojo::GenericPendingReceiver receiver) override; // viz::VizMainImpl::Delegate: void OnInitializationFailed() override; void OnGpuServiceConnection(viz::GpuServiceImpl* gpu_service) override; void PostCompositorThreadCreated( base::SingleThreadTaskRunner* task_runner) override; void QuitMainMessageLoop() override; void OnMemoryPressure( base::MemoryPressureListener::MemoryPressureLevel level); // Returns a closure which calls into the VizMainImpl to perform shutdown // before quitting the main message loop. Must be called on the main thread. static base::RepeatingClosure MakeQuitSafelyClosure(); static void QuitSafelyHelper( scoped_refptr task_runner); #if BUILDFLAG(IS_ANDROID) static std::unique_ptr CreateAndroidOverlay( scoped_refptr main_task_runner, const base::UnguessableToken& routing_token, media::AndroidOverlayConfig); #endif viz::VizMainImpl viz_main_; // ServiceFactory for Mojo service hosting. std::unique_ptr service_factory_; // A queue of incoming service interface requests received prior to // |service_factory_| initialization. std::vector pending_service_receivers_; // A closure which quits the main message loop. base::RepeatingClosure quit_closure_; std::unique_ptr memory_pressure_listener_; base::WeakPtrFactory weak_factory_{this}; static GpuChildThread* instance_; }; } // namespace content #endif // CONTENT_GPU_GPU_CHILD_THREAD_H_