// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/common/gamepad_user_gesture.h" #include #include "third_party/WebKit/public/platform/WebGamepads.h" namespace content { bool GamepadsHaveUserGesture(const WebKit::WebGamepads& gamepads) { for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; i++) { const WebKit::WebGamepad& pad = gamepads.items[i]; // If the device is physically connected, then check the primary 4 buttons // to see if there is currently an intentional user action. if (pad.connected) { const unsigned kPrimaryInteractionButtons = 4; unsigned buttons_to_check = std::min(pad.buttonsLength, kPrimaryInteractionButtons); for (unsigned button_index = 0; button_index < buttons_to_check; button_index++) { if (pad.buttons[button_index] > 0.5f) return true; } } } return false; } } // namespace content