// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. var commandLineFlags = [ '--flag-switches-begin', '--show-composited-layer-borders', '--flag-switches-end' ]; var commandLineStr = './out/Debug/chrome ' + commandLineFlags.join(' '); var glValueArray = [ 'GL_ARB_compatibility', 'GL_ARB_copy_buffer', 'GL_ARB_depth_buffer_float', 'GL_ARB_depth_clamp', 'GL_ARB_depth_texture', 'GL_ARB_draw_buffers', 'GL_ARB_draw_elements_base_vertex', 'GL_ARB_draw_instanced', 'GL_ARB_fragment_coord_conventions', 'GL_ARB_fragment_program', 'GL_ARB_fragment_program_shadow', 'GL_ARB_fragment_shader', 'GL_ARB_framebuffer_object', 'GL_ARB_framebuffer_sRGB', 'GL_ARB_geometry_shader4', 'GL_ARB_half_float_pixel', 'GL_ARB_half_float_vertex', 'GL_ARB_imaging', 'GL_ARB_map_buffer_range', 'GL_ARB_multisample', 'GL_ARB_multitexture', 'GL_ARB_occlusion_query', 'GL_ARB_pixel_buffer_object', 'GL_ARB_point_parameters', 'GL_ARB_point_sprite', 'GL_ARB_provoking_vertex', 'GL_ARB_seamless_cube_map', 'GL_ARB_shader_objects', 'GL_ARB_shading_language_100', 'GL_ARB_shadow', 'GL_ARB_sync', 'GL_ARB_texture_border_clamp', 'GL_ARB_texture_buffer_object', 'GL_ARB_texture_compression', 'GL_ARB_texture_compression_rgtc', 'GL_ARB_texture_cube_map', 'GL_ARB_texture_env_add', 'GL_ARB_texture_env_combine', 'GL_ARB_texture_env_crossbar', 'GL_ARB_texture_env_dot3', 'GL_ARB_texture_float', 'GL_ARB_texture_mirrored_repeat', 'GL_ARB_texture_multisample', 'GL_ARB_texture_non_power_of_two', 'GL_ARB_texture_rectangle', 'GL_ARB_texture_rg', 'GL_ARB_transpose_matrix', 'GL_ARB_uniform_buffer_object', 'GL_ARB_vertex_array_bgra', 'GL_ARB_vertex_array_object', 'GL_ARB_vertex_buffer_object', 'GL_ARB_vertex_program', 'GL_ARB_vertex_shader', 'GL_ARB_window_pos', 'GL_ATI_draw_buffers', 'GL_ATI_texture_float', 'GL_ATI_texture_mirror_once', 'GL_S3_s3tc', 'GL_EXT_texture_env_add', 'GL_EXT_abgr', 'GL_EXT_bgra', 'GL_EXT_bindable_uniform', 'GL_EXT_blend_color', 'GL_EXT_blend_equation_separate', 'GL_EXT_blend_func_separate', 'GL_EXT_blend_minmax', 'GL_EXT_blend_subtract', 'GL_EXT_compiled_vertex_array', 'GL_EXT_Cg_shader', 'GL_EXT_depth_bounds_test', 'GL_EXT_direct_state_access', 'GL_EXT_draw_buffers2', 'GL_EXT_draw_instanced', 'GL_EXT_draw_range_elements', 'GL_EXT_fog_coord', 'GL_EXT_framebuffer_blit', 'GL_EXT_framebuffer_multisample', 'GL_EXTX_framebuffer_mixed_formats', 'GL_EXT_framebuffer_object', 'GL_EXT_framebuffer_sRGB', 'GL_EXT_geometry_shader4', 'GL_EXT_gpu_program_parameters', 'GL_EXT_gpu_shader4', 'GL_EXT_multi_draw_arrays', 'GL_EXT_packed_depth_stencil', 'GL_EXT_packed_float', 'GL_EXT_packed_pixels', 'GL_EXT_pixel_buffer_object', 'GL_EXT_point_parameters', 'GL_EXT_provoking_vertex', 'GL_EXT_rescale_normal', 'GL_EXT_secondary_color', 'GL_EXT_separate_shader_objects', 'GL_EXT_separate_specular_color', 'GL_EXT_shadow_funcs', 'GL_EXT_stencil_two_side', 'GL_EXT_stencil_wrap', 'GL_EXT_texture3D', 'GL_EXT_texture_array', 'GL_EXT_texture_buffer_object', 'GL_EXT_texture_compression_latc', 'GL_EXT_texture_compression_rgtc', 'GL_EXT_texture_compression_s3tc', 'GL_EXT_texture_cube_map', 'GL_EXT_texture_edge_clamp', 'GL_EXT_texture_env_combine', 'GL_EXT_texture_env_dot3', 'GL_EXT_texture_filter_anisotropic', 'GL_EXT_texture_integer', 'GL_EXT_texture_lod', 'GL_EXT_texture_lod_bias', 'GL_EXT_texture_mirror_clamp', 'GL_EXT_texture_object', 'GL_EXT_texture_shared_exponent', 'GL_EXT_texture_sRGB', 'GL_EXT_texture_swizzle', 'GL_EXT_timer_query', 'GL_EXT_vertex_array', 'GL_EXT_vertex_array_bgra', 'GL_IBM_rasterpos_clip', 'GL_IBM_texture_mirrored_repeat', 'GL_KTX_buffer_region', 'GL_NV_blend_square', 'GL_NV_conditional_render', 'GL_NV_copy_depth_to_color', 'GL_NV_copy_image', 'GL_NV_depth_buffer_float', 'GL_NV_depth_clamp', 'GL_NV_explicit_multisample', 'GL_NV_fence', 'GL_NV_float_buffer', 'GL_NV_fog_distance', 'GL_NV_fragment_program', 'GL_NV_fragment_program_option', 'GL_NV_fragment_program2', 'GL_NV_framebuffer_multisample_coverage', 'GL_NV_geometry_shader4', 'GL_NV_gpu_program4', 'GL_NV_half_float', 'GL_NV_light_max_exponent', 'GL_NV_multisample_coverage', 'GL_NV_multisample_filter_hint', 'GL_NV_occlusion_query', 'GL_NV_packed_depth_stencil', 'GL_NV_parameter_buffer_object', 'GL_NV_parameter_buffer_object2', 'GL_NV_pixel_data_range', 'GL_NV_point_sprite', 'GL_NV_primitive_restart', 'GL_NV_register_combiners', 'GL_NV_register_combiners2', 'GL_NV_shader_buffer_load', 'GL_NV_texgen_reflection', 'GL_NV_texture_barrier', 'GL_NV_texture_compression_vtc', 'GL_NV_texture_env_combine4', 'GL_NV_texture_expand_normal', 'GL_NV_texture_rectangle', 'GL_NV_texture_shader', 'GL_NV_texture_shader2', 'GL_NV_texture_shader3', 'GL_NV_transform_feedback', 'GL_NV_vertex_array_range', 'GL_NV_vertex_array_range2', 'GL_NV_vertex_buffer_unified_memory', 'GL_NV_vertex_program', 'GL_NV_vertex_program1_1', 'GL_NV_vertex_program2', 'GL_NV_vertex_program2_option', 'GL_NV_vertex_program3', 'GL_NVX_conditional_render', 'GL_NVX_gpu_memory_info', 'GL_SGIS_generate_mipmap', 'GL_SGIS_texture_lod', 'GL_SGIX_depth_texture', 'GL_SGIX_shadow', 'GL_SUN_slice_accum' ]; (function() { var dataSets = [ { name: 'full_data_linux', gpuInfo: { basic_info: [ {description: 'Initialization time', value: '111'}, {description: 'Vendor Id', value: '0x10de'}, {description: 'Device Id', value: '0x0658'}, {description: 'Driver vendor', value: 'NVIDIA'}, {description: 'Driver version', value: '195.36.24'}, {description: 'Driver date', value: ''}, {description: 'Pixel shader version', value: '1.50'}, {description: 'Vertex shader version', value: '1.50'}, {description: 'GL version', value: '3.2'}, {description: 'GL_VENDOR', value: 'NVIDIA Corporation'}, {description: 'GL_RENDERER', value: 'Quadro FX 380/PCI/SSE2'}, {description: 'GL_VERSION', value: '3.2.0 NVIDIA 195.36.24'}, { description: 'GL_EXTENSIONS', value: glValueArray.join(' '), } ], featureStatus: { featureStatus: [ {'status': 'enabled', name: '2d_canvas'}, {'status': 'enabled', name: '3d_css'}, {'status': 'enabled', name: 'compositing'}, {'status': 'enabled', name: 'webgl'}, {'status': 'enabled', name: 'multisampling'} ], problems: [] } }, clientInfo: { command_line: commandLineStr, version: 'Chrome/12.0.729.0', }, logMessages: [] }, { name: 'no_data', gpuInfo: undefined, clientInfo: undefined, logMessages: undefined }, { name: 'logs', gpuInfo: undefined, clientInfo: undefined, logMessages: [{header: 'foo', message: 'Bar'}] }, // tests for 'status' { name: 'feature_states', gpuInfo: { basic_info: undefined, featureStatus: { featureStatus: [ {'status': 'disabled_off', name: '2d_canvas'}, {'status': 'unavailable_software', name: '3d_css'}, {'status': 'disabled_software', name: 'compositing'}, {'status': 'software', name: 'compositing'}, {'status': 'unavailable_off', name: 'webgl'}, {'status': 'enabled', name: 'multisampling'} ], problems: [ {description: 'Something wrong', crBugs: [], webkitBugs: []}, {description: 'SomethingElse', crBugs: [], webkitBugs: []}, { description: 'WebKit and Chrome bug', crBugs: [23456], webkitBugs: [789, 2123] } ] } }, clientInfo: undefined, logMessages: [] } ]; var selectEl = document.createElement('select'); for (var i = 0; i < dataSets.length; ++i) { var optionEl = document.createElement('option'); optionEl.textContent = dataSets[i].name; optionEl.dataSet = dataSets[i]; selectEl.add(optionEl); } selectEl.addEventListener('change', function() { browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]); }); selectEl.addEventListener('keydown', function() { window.setTimeout(function() { browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]); }, 0); }); var controlEl = document.createElement('div'); var textEl = document.createElement('span'); textEl.textContent = 'GPU Info:'; controlEl.appendChild(textEl); controlEl.appendChild(selectEl); document.querySelector('#debug-div') .appendChild(controlEl, document.body.firstChild); browserBridge.applySimulatedData_(dataSets[0]); })();