// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_ #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_ #include #include "base/callback.h" #include "base/containers/queue.h" #include "base/macros.h" #include "content/browser/renderer_host/input/touch_emulator_client.h" #include "content/common/cursors/webcursor.h" #include "content/public/common/input_event_ack_state.h" #include "third_party/blink/public/platform/web_touch_event.h" #include "ui/events/gesture_detection/filtered_gesture_provider.h" #include "ui/events/gesture_detection/gesture_provider_config_helper.h" #include "ui/gfx/geometry/size_f.h" namespace blink { class WebKeyboardEvent; class WebMouseEvent; class WebMouseWheelEvent; } namespace content { class RenderWidgetHostViewBase; // Emulates touch input. See TouchEmulator::Mode for more details. class CONTENT_EXPORT TouchEmulator : public ui::GestureProviderClient { public: enum class Mode { // Emulator will consume incoming mouse events and transform them // into touches and gestures. kEmulatingTouchFromMouse, // Emulator will not consume incoming mouse events and instead will // wait for manually injected touch events. kInjectingTouchEvents }; TouchEmulator(TouchEmulatorClient* client, float device_scale_factor); ~TouchEmulator() override; void Enable(Mode mode, ui::GestureProviderConfigType config_type); void Disable(); // Call when device scale factor changes. void SetDeviceScaleFactor(float device_scale_factor); // See GestureProvider::SetDoubleTapSupportForPageEnabled. void SetDoubleTapSupportForPageEnabled(bool enabled); // Note that TouchEmulator should always listen to touch events and their acks // (even in disabled state) to track native stream presence. bool enabled() const { return !!gesture_provider_; } // Returns |true| if the event was consumed. Consumed event should not // propagate any further. // TODO(dgozman): maybe pass latency info together with events. bool HandleMouseEvent(const blink::WebMouseEvent& event, RenderWidgetHostViewBase* target_view); bool HandleMouseWheelEvent(const blink::WebMouseWheelEvent& event); bool HandleKeyboardEvent(const blink::WebKeyboardEvent& event); bool HandleTouchEvent(const blink::WebTouchEvent& event); void OnGestureEventAck(const blink::WebGestureEvent& event, RenderWidgetHostViewBase* target_view); // Called to notify the TouchEmulator when a view is destroyed. void OnViewDestroyed(RenderWidgetHostViewBase* destroyed_view); // Returns |true| if the event ack was consumed. Consumed ack should not // propagate any further. bool HandleTouchEventAck(const blink::WebTouchEvent& event, InputEventAckState ack_result); // Injects a touch event to be processed for gestures and optionally // forwarded to the client. Only works in kInjectingTouchEvents mode. void InjectTouchEvent(const blink::WebTouchEvent& event, RenderWidgetHostViewBase* target_view, base::OnceClosure completion_callback); // Cancel any touches, for example, when focus is lost. void CancelTouch(); private: // ui::GestureProviderClient implementation. void OnGestureEvent(const ui::GestureEventData& gesture) override; // Returns cursor size in DIP. gfx::SizeF InitCursorFromResource( WebCursor* cursor, float scale, int resource_id); bool InitCursors(float device_scale_factor, bool force); void ResetState(); void UpdateCursor(); bool UpdateShiftPressed(bool shift_pressed); // Whether we should convert scrolls into pinches. bool InPinchGestureMode() const; void FillTouchEventAndPoint(const blink::WebMouseEvent& mouse_event, const gfx::PointF& pos_in_root); blink::WebGestureEvent GetPinchGestureEvent( blink::WebInputEvent::Type type, const blink::WebInputEvent& original_event); // The following methods generate and pass gesture events to the renderer. void PinchBegin(const blink::WebGestureEvent& event); void PinchUpdate(const blink::WebGestureEvent& event); void PinchEnd(const blink::WebGestureEvent& event); void ScrollEnd(const blink::WebGestureEvent& event); // Offers the emulated event to |gesture_provider_|, conditionally forwarding // it to the client if appropriate. Returns whether event was handled // synchronously, and there will be no ack. bool HandleEmulatedTouchEvent(blink::WebTouchEvent event, RenderWidgetHostViewBase* target_view); // Called when ack for injected touch has been received. void OnInjectedTouchCompleted(); TouchEmulatorClient* const client_; // Emulator is enabled iff gesture provider is created. // Disabled emulator does only process touch acks left from previous // emulation. It does not intercept any events. std::unique_ptr gesture_provider_; ui::GestureProviderConfigType gesture_provider_config_type_; Mode mode_; bool double_tap_enabled_; bool use_2x_cursors_; // While emulation is on, default cursor is touch. Pressing shift changes // cursor to the pinch one. WebCursor pointer_cursor_; WebCursor touch_cursor_; WebCursor pinch_cursor_; gfx::SizeF cursor_size_; // These are used to drop extra mouse move events coming too quickly, so // we don't handle too much touches in gesture provider. bool last_mouse_event_was_move_; base::TimeTicks last_mouse_move_timestamp_; bool mouse_pressed_; bool shift_pressed_; blink::WebTouchEvent touch_event_; int emulated_stream_active_sequence_count_; int native_stream_active_sequence_count_; RenderWidgetHostViewBase* last_emulated_start_target_; // TODO(einbinder): this relies on synchronous tap gesture generation and does // not work for any other gestures. We should switch to callbacks which go // through touches and gestures once that's available. int pending_taps_count_; // Whether we should suppress next fling cancel. This may happen when we // did not send fling start in pinch mode. bool suppress_next_fling_cancel_; // Point which does not move while pinch-zooming. gfx::PointF pinch_anchor_; // The cumulative scale change from the start of pinch gesture. float pinch_scale_; bool pinch_gesture_active_; base::queue injected_touch_completion_callbacks_; DISALLOW_COPY_AND_ASSIGN(TouchEmulator); }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_