// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_SYNTHETIC_GESTURE_CONTROLLER_H_ #define CONTENT_BROWSER_RENDERER_HOST_INPUT_SYNTHETIC_GESTURE_CONTROLLER_H_ #include #include #include "base/callback.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "base/time/time.h" #include "content/browser/renderer_host/input/synthetic_gesture.h" #include "content/common/content_export.h" #include "content/common/input/synthetic_gesture_params.h" namespace content { class SyntheticGestureTarget; // Controls a synthetic gesture. // Repeatedly invokes the gesture object's ForwardInputEvent method to send // input events to the platform until the gesture has finished. class CONTENT_EXPORT SyntheticGestureController { public: explicit SyntheticGestureController( scoped_ptr gesture_target); virtual ~SyntheticGestureController(); typedef base::Callback OnGestureCompleteCallback; void QueueSyntheticGesture( scoped_ptr synthetic_gesture, const OnGestureCompleteCallback& completion_callback); // Forward input events of the currently processed gesture. void Flush(base::TimeTicks timestamp); // To be called when all events generated from the current gesture have been // fully flushed from the input pipeline (i.e., sent, processed and ack'ed). void OnDidFlushInput(); private: void StartGesture(const SyntheticGesture& gesture); void StopGesture(const SyntheticGesture& gesture, const OnGestureCompleteCallback& completion_callback, SyntheticGesture::Result result); scoped_ptr gesture_target_; scoped_ptr pending_gesture_result_; // A queue of gesture/callback pairs. Implemented as two queues to // simplify the ownership of SyntheticGesture pointers. class GestureAndCallbackQueue { public: GestureAndCallbackQueue(); ~GestureAndCallbackQueue(); void Push(scoped_ptr gesture, const OnGestureCompleteCallback& callback) { gestures_.push_back(gesture.release()); callbacks_.push(callback); } void Pop() { gestures_.erase(gestures_.begin()); callbacks_.pop(); } SyntheticGesture* FrontGesture() { return gestures_.front(); } OnGestureCompleteCallback& FrontCallback() { return callbacks_.front(); } bool IsEmpty() { CHECK(gestures_.empty() == callbacks_.empty()); return gestures_.empty(); } private: ScopedVector gestures_; std::queue callbacks_; } pending_gesture_queue_; DISALLOW_COPY_AND_ASSIGN(SyntheticGestureController); }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_SYNTHETIC_GESTURE_CONTROLLER_H_