// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_ #define CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_ #include #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/timer/timer.h" #include "content/browser/renderer_host/event_with_latency_info.h" #include "content/browser/renderer_host/input/tap_suppression_controller.h" #include "content/browser/renderer_host/input/touchpad_tap_suppression_controller.h" #include "content/browser/renderer_host/input/touchscreen_tap_suppression_controller.h" #include "content/common/content_export.h" #include "content/common/input/input_event_ack_state.h" #include "third_party/WebKit/public/web/WebInputEvent.h" #include "ui/gfx/transform.h" namespace content { class GestureEventQueueTest; class InputRouter; class MockRenderWidgetHost; // Interface with which the GestureEventQueue can forward gesture events, and // dispatch gesture event responses. class CONTENT_EXPORT GestureEventQueueClient { public: virtual ~GestureEventQueueClient() {} virtual void SendGestureEventImmediately( const GestureEventWithLatencyInfo& event) = 0; virtual void OnGestureEventAck( const GestureEventWithLatencyInfo& event, InputEventAckState ack_result) = 0; }; // Maintains WebGestureEvents in a queue before forwarding them to the renderer // to apply a sequence of filters on them: // 1. The sequence is filtered for bounces. A bounce is when the finger lifts // from the screen briefly during an in-progress scroll. Ifco this happens, // non-GestureScrollUpdate events are queued until the de-bounce interval // passes or another GestureScrollUpdate event occurs. // 2. Unnecessary GestureFlingCancel events are filtered. These are // GestureFlingCancels that have no corresponding GestureFlingStart in the // queue. // 3. Taps immediately after a GestureFlingCancel (caused by the same tap) are // filtered. // 4. Whenever possible, events in the queue are coalesced to have as few events // as possible and therefore maximize the chance that the event stream can be // handled entirely by the compositor thread. // Events in the queue are forwarded to the renderer one by one; i.e., each // event is sent after receiving the ACK for previous one. The only exception is // that if a GestureScrollUpdate is followed by a GesturePinchUpdate, they are // sent together. // TODO(rjkroege): Possibly refactor into a filter chain: // http://crbug.com/148443. class CONTENT_EXPORT GestureEventQueue { public: struct CONTENT_EXPORT Config { Config(); // Controls touchpad-related tap suppression, disabled by default. TapSuppressionController::Config touchpad_tap_suppression_config; // Controls touchscreen-related tap suppression, disabled by default. TapSuppressionController::Config touchscreen_tap_suppression_config; // Determines whether non-scroll gesture events are "debounced" during an // active scroll sequence, suppressing brief scroll interruptions. // Zero by default (disabled). base::TimeDelta debounce_interval; }; // Both |client| and |touchpad_client| must outlive the GestureEventQueue. GestureEventQueue(GestureEventQueueClient* client, TouchpadTapSuppressionControllerClient* touchpad_client, const Config& config); ~GestureEventQueue(); // Returns |true| if the caller should immediately forward the provided // |GestureEventWithLatencyInfo| argument to the renderer. // If this function returns false, then the event may be queued and forwared // at a later point. bool ShouldForward(const GestureEventWithLatencyInfo&); // Indicates that the caller has received an acknowledgement from the renderer // with state |ack_result| and event |type|. May send events if the queue is // not empty. void ProcessGestureAck(InputEventAckState ack_result, blink::WebInputEvent::Type type, const ui::LatencyInfo& latency); // Sets the state of the |fling_in_progress_| field to indicate that a fling // is definitely not in progress. void FlingHasBeenHalted(); // Returns the |TouchpadTapSuppressionController| instance. TouchpadTapSuppressionController* GetTouchpadTapSuppressionController(); void ForwardGestureEvent(const GestureEventWithLatencyInfo& gesture_event); // Whether the queue is expecting a gesture event ack. bool ExpectingGestureAck() const; bool empty() const { return coalesced_gesture_events_.empty() && debouncing_deferral_queue_.empty(); } void set_debounce_interval_time_ms_for_testing(int interval_ms) { debounce_interval_ = base::TimeDelta::FromMilliseconds(interval_ms); } private: friend class GestureEventQueueTest; friend class MockRenderWidgetHost; // TODO(mohsen): There are a bunch of ShouldForward.../ShouldDiscard... // methods that are getting confusing. This should be somehow fixed. Maybe // while refactoring GEQ: http://crbug.com/148443. // Inovked on the expiration of the debounce interval to release // deferred events. void SendScrollEndingEventsNow(); // Returns |true| if the given GestureFlingCancel should be discarded // as unnecessary. bool ShouldDiscardFlingCancelEvent( const GestureEventWithLatencyInfo& gesture_event) const; // Returns |true| if the only event in the queue is the current event and // hence that event should be handled now. bool ShouldHandleEventNow() const; // Merge or append a GestureScrollUpdate or GesturePinchUpdate into // the coalescing queue. void MergeOrInsertScrollAndPinchEvent( const GestureEventWithLatencyInfo& gesture_event); // Sub-filter for removing bounces from in-progress scrolls. bool ShouldForwardForBounceReduction( const GestureEventWithLatencyInfo& gesture_event); // Sub-filter for removing unnecessary GestureFlingCancels. bool ShouldForwardForGFCFiltering( const GestureEventWithLatencyInfo& gesture_event) const; // Sub-filter for suppressing taps immediately after a GestureFlingCancel. bool ShouldForwardForTapSuppression( const GestureEventWithLatencyInfo& gesture_event); // Puts the events in a queue to forward them one by one; i.e., forward them // whenever ACK for previous event is received. This queue also tries to // coalesce events as much as possible. bool ShouldForwardForCoalescing( const GestureEventWithLatencyInfo& gesture_event); // Whether the event_in_queue is GesturePinchUpdate or // GestureScrollUpdate and it has the same modifiers as the // new event. bool ShouldTryMerging( const GestureEventWithLatencyInfo& new_event, const GestureEventWithLatencyInfo& event_in_queue)const; // Returns the transform matrix corresponding to the gesture event. // Assumes the gesture event sent is either GestureScrollUpdate or // GesturePinchUpdate. Returns the identity matrix otherwise. gfx::Transform GetTransformForEvent( const GestureEventWithLatencyInfo& gesture_event) const; // The number of sent events for which we're awaiting an ack. These events // remain at the head of the queue until ack'ed. size_t EventsInFlightCount() const; // The receiver of all forwarded gesture events. GestureEventQueueClient* client_; // True if a GestureFlingStart is in progress on the renderer or // queued without a subsequent queued GestureFlingCancel event. bool fling_in_progress_; // True if a GestureScrollUpdate sequence is in progress. bool scrolling_in_progress_; // True if two related gesture events were sent before without waiting // for an ACK, so the next gesture ACK should be ignored. bool ignore_next_ack_; // An object tracking the state of touchpad on the delivery of mouse events to // the renderer to filter mouse immediately after a touchpad fling canceling // tap. // TODO(mohsen): Move touchpad tap suppression out of GestureEventQueue since // GEQ is meant to only be used for touchscreen gesture events. TouchpadTapSuppressionController touchpad_tap_suppression_controller_; // An object tracking the state of touchscreen on the delivery of gesture tap // events to the renderer to filter taps immediately after a touchscreen fling // canceling tap. TouchscreenTapSuppressionController touchscreen_tap_suppression_controller_; typedef std::deque GestureQueue; // Queue of coalesced gesture events not yet sent to the renderer. If // |ignore_next_ack_| is false, then the event at the front of the queue has // been sent and is awaiting an ACK, and all other events have yet to be sent. // If |ignore_next_ack_| is true, then the two events at the front of the // queue have been sent, and the second is awaiting an ACK. All other events // have yet to be sent. GestureQueue coalesced_gesture_events_; // Timer to release a previously deferred gesture event. base::OneShotTimer debounce_deferring_timer_; // Queue of events that have been deferred for debounce. GestureQueue debouncing_deferral_queue_; // Time window in which to debounce scroll/fling ends. Note that an interval // of zero effectively disables debouncing. base::TimeDelta debounce_interval_; DISALLOW_COPY_AND_ASSIGN(GestureEventQueue); }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_GESTURE_EVENT_QUEUE_H_