// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/gpu/gpu_process_host.h" #include #include #include #include #include "base/base64.h" #include "base/base_switches.h" #include "base/bind.h" #include "base/callback_helpers.h" #include "base/command_line.h" #include "base/feature_list.h" #include "base/logging.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/message_loop/message_loop.h" #include "base/metrics/field_trial.h" #include "base/metrics/histogram_functions.h" #include "base/metrics/histogram_macros.h" #include "base/strings/utf_string_conversions.h" #include "base/threading/thread.h" #include "base/threading/thread_task_runner_handle.h" #include "base/trace_event/trace_event.h" #include "build/build_config.h" #include "components/discardable_memory/service/discardable_shared_memory_manager.h" #include "components/tracing/common/tracing_switches.h" #include "components/viz/common/features.h" #include "components/viz/common/switches.h" #include "content/browser/browser_child_process_host_impl.h" #include "content/browser/browser_main_loop.h" #include "content/browser/field_trial_recorder.h" #include "content/browser/gpu/compositor_util.h" #include "content/browser/gpu/gpu_data_manager_impl.h" #include "content/browser/gpu/gpu_main_thread_factory.h" #include "content/browser/gpu/shader_cache_factory.h" #include "content/browser/service_manager/service_manager_context.h" #include "content/common/child_process_host_impl.h" #include "content/common/in_process_child_thread_params.h" #include "content/common/service_manager/child_connection.h" #include "content/common/view_messages.h" #include "content/public/browser/browser_thread.h" #include "content/public/browser/content_browser_client.h" #include "content/public/browser/gpu_utils.h" #include "content/public/common/bind_interface_helpers.h" #include "content/public/common/connection_filter.h" #include "content/public/common/content_client.h" #include "content/public/common/content_switches.h" #include "content/public/common/mojo_channel_switches.h" #include "content/public/common/result_codes.h" #include "content/public/common/sandboxed_process_launcher_delegate.h" #include "content/public/common/service_manager_connection.h" #include "content/public/common/service_names.mojom.h" #include "gpu/command_buffer/service/gpu_preferences.h" #include "gpu/command_buffer/service/gpu_switches.h" #include "gpu/config/gpu_driver_bug_list.h" #include "gpu/config/gpu_driver_bug_workaround_type.h" #include "gpu/ipc/host/shader_disk_cache.h" #include "media/base/media_switches.h" #include "media/media_buildflags.h" #include "mojo/edk/embedder/embedder.h" #include "services/service_manager/public/cpp/binder_registry.h" #include "services/service_manager/public/cpp/connector.h" #include "services/service_manager/public/cpp/interface_provider.h" #include "services/service_manager/runner/common/client_util.h" #include "services/service_manager/sandbox/sandbox_type.h" #include "services/service_manager/sandbox/switches.h" #include "services/ui/public/interfaces/constants.mojom.h" #include "ui/base/ui_base_features.h" #include "ui/base/ui_base_switches.h" #include "ui/display/display_switches.h" #include "ui/gfx/switches.h" #include "ui/gl/gl_switches.h" #include "ui/latency/latency_info.h" #if defined(OS_ANDROID) #include "base/android/build_info.h" #include "content/public/browser/android/java_interfaces.h" #include "media/mojo/interfaces/android_overlay.mojom.h" #endif #if defined(OS_WIN) #include "sandbox/win/src/sandbox_policy.h" #include "services/service_manager/sandbox/win/sandbox_win.h" #include "ui/gfx/switches.h" #include "ui/gfx/win/rendering_window_manager.h" #endif #if defined(USE_OZONE) #include "ui/ozone/public/gpu_platform_support_host.h" #include "ui/ozone/public/ozone_platform.h" #include "ui/ozone/public/ozone_switches.h" #endif #if defined(USE_X11) #include "ui/gfx/x/x11_switches.h" // nogncheck #endif #if defined(OS_MACOSX) || defined(OS_ANDROID) #include "gpu/ipc/common/gpu_surface_tracker.h" #endif namespace content { base::subtle::Atomic32 GpuProcessHost::gpu_crash_count_ = 0; int GpuProcessHost::gpu_recent_crash_count_ = 0; bool GpuProcessHost::crashed_before_ = false; int GpuProcessHost::swiftshader_crash_count_ = 0; int GpuProcessHost::swiftshader_recent_crash_count_ = 0; int GpuProcessHost::display_compositor_crash_count_ = 0; int GpuProcessHost::display_compositor_recent_crash_count_ = 0; namespace { // Command-line switches to propagate to the GPU process. static const char* const kSwitchNames[] = { service_manager::switches::kDisableSeccompFilterSandbox, service_manager::switches::kGpuSandboxAllowSysVShm, service_manager::switches::kGpuSandboxFailuresFatal, #if defined(OS_WIN) service_manager::switches::kAddGpuAppContainerCaps, service_manager::switches::kDisableGpuAppContainer, service_manager::switches::kDisableGpuLpac, service_manager::switches::kEnableGpuAppContainer, #endif // defined(OS_WIN) switches::kDisableBreakpad, switches::kDisableGpuRasterization, switches::kDisableGpuSandbox, switches::kDisableGLExtensions, switches::kDisableLogging, switches::kDisableShaderNameHashing, #if BUILDFLAG(ENABLE_WEBRTC) switches::kDisableWebRtcHWEncoding, #endif #if defined(OS_WIN) switches::kEnableAcceleratedVpxDecode, #endif switches::kEnableGpuRasterization, switches::kEnableHeapProfiling, switches::kEnableLogging, switches::kEnableOOPRasterization, switches::kEnableVizDevTools, switches::kHeadless, switches::kLoggingLevel, switches::kEnableLowEndDeviceMode, switches::kDisableLowEndDeviceMode, switches::kNoSandbox, switches::kRunAllCompositorStagesBeforeDraw, switches::kTestGLLib, switches::kTraceToConsole, switches::kUseFakeJpegDecodeAccelerator, switches::kUseGpuInTests, switches::kV, switches::kVModule, #if defined(OS_MACOSX) switches::kDisableAVFoundationOverlays, switches::kDisableMacOverlays, switches::kDisableRemoteCoreAnimation, switches::kEnableSandboxLogging, switches::kShowMacOverlayBorders, #endif #if defined(USE_OZONE) switches::kEnableDrmMojo, switches::kOzonePlatform, switches::kOzoneDumpFile, #endif #if defined(USE_X11) switches::kX11Display, #endif switches::kGpuBlacklistTestGroup, switches::kGpuDriverBugListTestGroup, switches::kUseCmdDecoder, switches::kForceVideoOverlays, #if defined(OS_ANDROID) switches::kOrderfileMemoryOptimization, #endif }; enum GPUProcessLifetimeEvent { LAUNCHED, DIED_FIRST_TIME, DIED_SECOND_TIME, DIED_THIRD_TIME, DIED_FOURTH_TIME, GPU_PROCESS_LIFETIME_EVENT_MAX = 100 }; // Indexed by GpuProcessKind. There is one of each kind maximum. This array may // only be accessed from the IO thread. GpuProcessHost* g_gpu_process_hosts[GpuProcessHost::GPU_PROCESS_KIND_COUNT]; void RunCallbackOnIO(GpuProcessHost::GpuProcessKind kind, bool force_create, const base::Callback& callback) { GpuProcessHost* host = GpuProcessHost::Get(kind, force_create); callback.Run(host); } #if defined(USE_OZONE) // The ozone platform use this callback to send IPC messages to the gpu process. void SendGpuProcessMessage(base::WeakPtr host, IPC::Message* message) { if (host) host->Send(message); else delete message; } // Helper to register Mus/conventional thread bouncers for ozone startup. void OzoneRegisterStartupCallbackHelper( base::OnceCallback io_callback) { // The callback registered in ozone can be called in any thread. So use an // intermediary callback that bounces to the IO thread if needed, before // running the callback. auto bounce_callback = base::BindOnce( [](base::TaskRunner* task_runner, base::OnceCallback callback, ui::OzonePlatform* platform) { if (task_runner->RunsTasksInCurrentSequence()) { std::move(callback).Run(platform); } else { task_runner->PostTask(FROM_HERE, base::BindOnce(std::move(callback), platform)); } }, base::RetainedRef(base::ThreadTaskRunnerHandle::Get()), base::Passed(&io_callback)); ui::OzonePlatform::RegisterStartupCallback(std::move(bounce_callback)); } #endif // defined(USE_OZONE) void OnGpuProcessHostDestroyedOnUI(int host_id, const std::string& message) { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); GpuDataManagerImpl::GetInstance()->AddLogMessage( logging::LOG_ERROR, "GpuProcessHostUIShim", message); #if defined(USE_OZONE) ui::OzonePlatform::GetInstance() ->GetGpuPlatformSupportHost() ->OnChannelDestroyed(host_id); #endif } // NOTE: changes to this class need to be reviewed by the security team. class GpuSandboxedProcessLauncherDelegate : public SandboxedProcessLauncherDelegate { public: explicit GpuSandboxedProcessLauncherDelegate( const base::CommandLine& cmd_line) #if defined(OS_WIN) : cmd_line_(cmd_line), enable_appcontainer_(true) #endif { } ~GpuSandboxedProcessLauncherDelegate() override {} #if defined(OS_WIN) bool DisableDefaultPolicy() override { return true; } enum GPUAppContainerEnableState{ AC_ENABLED = 0, AC_DISABLED_GL = 1, AC_DISABLED_FORCE = 2, MAX_ENABLE_STATE = 3, }; bool GetAppContainerId(std::string* appcontainer_id) override { if (UseOpenGLRenderer()) { base::UmaHistogramEnumeration("GPU.AppContainer.EnableState", AC_DISABLED_GL, MAX_ENABLE_STATE); return false; } if (!enable_appcontainer_) { base::UmaHistogramEnumeration("GPU.AppContainer.EnableState", AC_DISABLED_FORCE, MAX_ENABLE_STATE); return false; } *appcontainer_id = base::WideToUTF8(cmd_line_.GetProgram().value()); base::UmaHistogramEnumeration("GPU.AppContainer.EnableState", AC_ENABLED, MAX_ENABLE_STATE); return true; } // For the GPU process we gotten as far as USER_LIMITED. The next level // which is USER_RESTRICTED breaks both the DirectX backend and the OpenGL // backend. Note that the GPU process is connected to the interactive // desktop. bool PreSpawnTarget(sandbox::TargetPolicy* policy) override { if (UseOpenGLRenderer()) { // Open GL path. policy->SetTokenLevel(sandbox::USER_RESTRICTED_SAME_ACCESS, sandbox::USER_LIMITED); service_manager::SandboxWin::SetJobLevel( cmd_line_, sandbox::JOB_UNPROTECTED, 0, policy); policy->SetDelayedIntegrityLevel(sandbox::INTEGRITY_LEVEL_LOW); } else { policy->SetTokenLevel(sandbox::USER_RESTRICTED_SAME_ACCESS, sandbox::USER_LIMITED); // UI restrictions break when we access Windows from outside our job. // However, we don't want a proxy window in this process because it can // introduce deadlocks where the renderer blocks on the gpu, which in // turn blocks on the browser UI thread. So, instead we forgo a window // message pump entirely and just add job restrictions to prevent child // processes. service_manager::SandboxWin::SetJobLevel( cmd_line_, sandbox::JOB_LIMITED_USER, JOB_OBJECT_UILIMIT_SYSTEMPARAMETERS | JOB_OBJECT_UILIMIT_DESKTOP | JOB_OBJECT_UILIMIT_EXITWINDOWS | JOB_OBJECT_UILIMIT_DISPLAYSETTINGS, policy); policy->SetIntegrityLevel(sandbox::INTEGRITY_LEVEL_LOW); } // Block this DLL even if it is not loaded by the browser process. policy->AddDllToUnload(L"cmsetac.dll"); if (cmd_line_.HasSwitch(switches::kEnableLogging)) { base::string16 log_file_path = logging::GetLogFileFullPath(); if (!log_file_path.empty()) { sandbox::ResultCode result = policy->AddRule( sandbox::TargetPolicy::SUBSYS_FILES, sandbox::TargetPolicy::FILES_ALLOW_ANY, log_file_path.c_str()); if (result != sandbox::SBOX_ALL_OK) return false; } } return true; } // TODO: Remove this once AppContainer sandbox is enabled by default. void DisableAppContainer() { enable_appcontainer_ = false; } #endif // OS_WIN service_manager::SandboxType GetSandboxType() override { #if defined(OS_WIN) if (cmd_line_.HasSwitch(switches::kDisableGpuSandbox)) { DVLOG(1) << "GPU sandbox is disabled"; return service_manager::SANDBOX_TYPE_NO_SANDBOX; } #endif return service_manager::SANDBOX_TYPE_GPU; } private: #if defined(OS_WIN) bool UseOpenGLRenderer() { return cmd_line_.GetSwitchValueASCII(switches::kUseGL) == gl::kGLImplementationDesktopName; } base::CommandLine cmd_line_; bool enable_appcontainer_; #endif // OS_WIN }; #if defined(OS_ANDROID) template void BindJavaInterface(mojo::InterfaceRequest request) { DCHECK_CURRENTLY_ON(BrowserThread::UI); content::GetGlobalJavaInterfaces()->GetInterface(std::move(request)); } #endif // defined(OS_ANDROID) #if defined(OS_WIN) void RecordAppContainerStatus(int error_code, bool crashed_before) { base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); if (!crashed_before && service_manager::SandboxWin::IsAppContainerEnabledForSandbox( *command_line, service_manager::SANDBOX_TYPE_GPU)) { base::UmaHistogramSparse("GPU.AppContainer.Status", error_code); } } #endif // defined(OS_WIN) void BindDiscardableMemoryRequestOnIO( discardable_memory::mojom::DiscardableSharedMemoryManagerRequest request, discardable_memory::DiscardableSharedMemoryManager* manager) { DCHECK_CURRENTLY_ON(BrowserThread::IO); service_manager::BindSourceInfo source_info; manager->Bind(std::move(request), source_info); } void BindDiscardableMemoryRequestOnUI( discardable_memory::mojom::DiscardableSharedMemoryManagerRequest request) { DCHECK_CURRENTLY_ON(BrowserThread::UI); #if defined(USE_AURA) if (features::IsMusEnabled()) { ServiceManagerConnection::GetForProcess()->GetConnector()->BindInterface( ui::mojom::kServiceName, std::move(request)); return; } #endif BrowserThread::PostTask( BrowserThread::IO, FROM_HERE, base::BindOnce( &BindDiscardableMemoryRequestOnIO, std::move(request), BrowserMainLoop::GetInstance()->discardable_shared_memory_manager())); } } // anonymous namespace class GpuProcessHost::ConnectionFilterImpl : public ConnectionFilter { public: ConnectionFilterImpl() { auto task_runner = BrowserThread::GetTaskRunnerForThread(BrowserThread::UI); registry_.AddInterface(base::Bind(&FieldTrialRecorder::Create), task_runner); #if defined(OS_ANDROID) registry_.AddInterface( base::Bind(&BindJavaInterface), task_runner); #endif } private: // ConnectionFilter: void OnBindInterface(const service_manager::BindSourceInfo& source_info, const std::string& interface_name, mojo::ScopedMessagePipeHandle* interface_pipe, service_manager::Connector* connector) override { if (!registry_.TryBindInterface(interface_name, interface_pipe)) { GetContentClient()->browser()->BindInterfaceRequest( source_info, interface_name, interface_pipe); } } service_manager::BinderRegistry registry_; DISALLOW_COPY_AND_ASSIGN(ConnectionFilterImpl); }; // static bool GpuProcessHost::ValidateHost(GpuProcessHost* host) { // The Gpu process is invalid if it's not using SwiftShader, the card is // blacklisted, and we can kill it and start over. if (base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kSingleProcess) || base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kInProcessGPU) || host->valid_) { return true; } host->ForceShutdown(); return false; } // static GpuProcessHost* GpuProcessHost::Get(GpuProcessKind kind, bool force_create) { DCHECK_CURRENTLY_ON(BrowserThread::IO); // Do not create a new process if browser is shutting down. if (BrowserMainRunner::ExitedMainMessageLoop()) { DLOG(ERROR) << "BrowserMainRunner::ExitedMainMessageLoop()"; return nullptr; } // Don't grant further access to GPU if it is not allowed. GpuDataManagerImpl* gpu_data_manager = GpuDataManagerImpl::GetInstance(); DCHECK(gpu_data_manager); if (!gpu_data_manager->GpuProcessStartAllowed()) { DLOG(ERROR) << "!GpuDataManagerImpl::GpuProcessStartAllowed()"; return nullptr; } if (g_gpu_process_hosts[kind] && ValidateHost(g_gpu_process_hosts[kind])) return g_gpu_process_hosts[kind]; if (!force_create) return nullptr; static int last_host_id = 0; int host_id; host_id = ++last_host_id; GpuProcessHost* host = new GpuProcessHost(host_id, kind); if (host->Init()) return host; // TODO(sievers): Revisit this behavior. It's not really a crash, but we also // want the fallback-to-sw behavior if we cannot initialize the GPU. host->RecordProcessCrash(); delete host; DLOG(ERROR) << "GpuProcessHost::Init() failed"; return nullptr; } // static void GpuProcessHost::GetHasGpuProcess(base::OnceCallback callback) { if (!BrowserThread::CurrentlyOn(BrowserThread::IO)) { BrowserThread::PostTask( BrowserThread::IO, FROM_HERE, base::BindOnce(&GpuProcessHost::GetHasGpuProcess, std::move(callback))); return; } bool has_gpu = false; for (size_t i = 0; i < arraysize(g_gpu_process_hosts); ++i) { GpuProcessHost* host = g_gpu_process_hosts[i]; if (host && ValidateHost(host)) { has_gpu = true; break; } } std::move(callback).Run(has_gpu); } // static void GpuProcessHost::CallOnIO( GpuProcessKind kind, bool force_create, const base::Callback& callback) { #if !defined(OS_WIN) DCHECK_NE(kind, GpuProcessHost::GPU_PROCESS_KIND_UNSANDBOXED); #endif BrowserThread::PostTask( BrowserThread::IO, FROM_HERE, base::BindOnce(&RunCallbackOnIO, kind, force_create, callback)); } void GpuProcessHost::BindInterface( const std::string& interface_name, mojo::ScopedMessagePipeHandle interface_pipe) { process_->child_connection()->BindInterface(interface_name, std::move(interface_pipe)); } // static GpuProcessHost* GpuProcessHost::FromID(int host_id) { DCHECK_CURRENTLY_ON(BrowserThread::IO); for (int i = 0; i < GPU_PROCESS_KIND_COUNT; ++i) { GpuProcessHost* host = g_gpu_process_hosts[i]; if (host && host->host_id_ == host_id && ValidateHost(host)) return host; } return nullptr; } // static int GpuProcessHost::GetGpuCrashCount() { return static_cast(base::subtle::NoBarrier_Load(&gpu_crash_count_)); } // static void GpuProcessHost::IncrementCrashCount(int* crash_count) { // Last time the process crashed. static base::Time last_crash_time; // Allow about 1 crash per hour to be removed from the crash count, so very // occasional crashes won't eventually add up and prevent the process from // launching. base::Time current_time = base::Time::Now(); if (crashed_before_) { int hours_different = (current_time - last_crash_time).InHours(); *crash_count = std::max(0, *crash_count - hours_different); } ++(*crash_count); crashed_before_ = true; last_crash_time = current_time; } GpuProcessHost::GpuProcessHost(int host_id, GpuProcessKind kind) : host_id_(host_id), valid_(true), in_process_(false), kind_(kind), process_launched_(false), status_(UNKNOWN), gpu_host_binding_(this), weak_ptr_factory_(this) { if (base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kSingleProcess) || base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kInProcessGPU)) { in_process_ = true; } // If the 'single GPU process' policy ever changes, we still want to maintain // it for 'gpu thread' mode and only create one instance of host and thread. DCHECK(!in_process_ || g_gpu_process_hosts[kind] == nullptr); g_gpu_process_hosts[kind] = this; process_.reset(new BrowserChildProcessHostImpl( PROCESS_TYPE_GPU, this, mojom::kGpuServiceName)); } GpuProcessHost::~GpuProcessHost() { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); if (in_process_gpu_thread_) DCHECK(process_); SendOutstandingReplies(EstablishChannelStatus::GPU_HOST_INVALID); if (status_ == UNKNOWN) { RunRequestGPUInfoCallbacks(gpu::GPUInfo()); } else { DCHECK(request_gpu_info_callbacks_.empty()); } // In case we never started, clean up. while (!queued_messages_.empty()) { delete queued_messages_.front(); queued_messages_.pop(); } // This is only called on the IO thread so no race against the constructor // for another GpuProcessHost. if (g_gpu_process_hosts[kind_] == this) g_gpu_process_hosts[kind_] = nullptr; #if defined(OS_ANDROID) UMA_HISTOGRAM_COUNTS_100("GPU.AtExitSurfaceCount", gpu::GpuSurfaceTracker::Get()->GetSurfaceCount()); #endif std::string message; bool block_offscreen_contexts = true; if (!in_process_ && process_launched_) { int exit_code; base::TerminationStatus status = process_->GetTerminationStatus( false /* known_dead */, &exit_code); UMA_HISTOGRAM_ENUMERATION("GPU.GPUProcessTerminationStatus", status, base::TERMINATION_STATUS_MAX_ENUM); if (status == base::TERMINATION_STATUS_NORMAL_TERMINATION || status == base::TERMINATION_STATUS_ABNORMAL_TERMINATION || status == base::TERMINATION_STATUS_PROCESS_CRASHED) { // Windows always returns PROCESS_CRASHED on abnormal termination, as it // doesn't have a way to distinguish the two. base::UmaHistogramSparse("GPU.GPUProcessExitCode", std::max(0, std::min(100, exit_code))); } switch (status) { case base::TERMINATION_STATUS_NORMAL_TERMINATION: // Don't block offscreen contexts (and force page reload for webgl) // if this was an intentional shutdown or the OOM killer on Android // killed us while Chrome was in the background. // TODO(crbug.com/598400): Restrict this to Android for now, since other // platforms might fall through here for the 'exit_on_context_lost' workaround. #if defined(OS_ANDROID) block_offscreen_contexts = false; #endif message = "The GPU process exited normally. Everything is okay."; break; case base::TERMINATION_STATUS_ABNORMAL_TERMINATION: message = base::StringPrintf( "The GPU process exited with code %d.", exit_code); break; case base::TERMINATION_STATUS_PROCESS_WAS_KILLED: message = "You killed the GPU process! Why?"; break; #if defined(OS_CHROMEOS) case base::TERMINATION_STATUS_PROCESS_WAS_KILLED_BY_OOM: message = "The GUP process was killed due to out of memory."; break; #endif case base::TERMINATION_STATUS_PROCESS_CRASHED: message = "The GPU process crashed!"; break; case base::TERMINATION_STATUS_LAUNCH_FAILED: message = "The GPU process failed to start!"; break; default: break; } } // If there are any remaining offscreen contexts at the point the // GPU process exits, assume something went wrong, and block their // URLs from accessing client 3D APIs without prompting. if (block_offscreen_contexts) BlockLiveOffscreenContexts(); BrowserThread::PostTask( BrowserThread::UI, FROM_HERE, base::BindOnce(&OnGpuProcessHostDestroyedOnUI, host_id_, message)); } #if defined(USE_OZONE) void GpuProcessHost::InitOzone() { // Ozone needs to send the primary DRM device to GPU process as early as // possible to ensure the latter always has a valid device. crbug.com/608839 // When running with mus, the OzonePlatform may not have been created yet. So // defer the callback until OzonePlatform instance is created. base::CommandLine* browser_command_line = base::CommandLine::ForCurrentProcess(); if (browser_command_line->HasSwitch(switches::kEnableDrmMojo)) { // TODO(rjkroege): Remove the legacy IPC code paths when no longer // necessary. https://crbug.com/806092 auto interface_binder = base::BindRepeating(&GpuProcessHost::BindInterface, weak_ptr_factory_.GetWeakPtr()); auto io_callback = base::BindOnce( [](const base::RepeatingCallback& interface_binder, ui::OzonePlatform* platform) { DCHECK_CURRENTLY_ON(BrowserThread::IO); platform->GetGpuPlatformSupportHost()->OnGpuServiceLaunched( BrowserThread::GetTaskRunnerForThread(BrowserThread::UI), BrowserThread::GetTaskRunnerForThread(BrowserThread::IO), interface_binder); }, interface_binder); OzoneRegisterStartupCallbackHelper(std::move(io_callback)); } else { auto send_callback = base::BindRepeating(&SendGpuProcessMessage, weak_ptr_factory_.GetWeakPtr()); // Create the callback that should run on the current thread (i.e. IO // thread). auto io_callback = base::BindOnce( [](int host_id, const base::RepeatingCallback& send_callback, ui::OzonePlatform* platform) { DCHECK_CURRENTLY_ON(BrowserThread::IO); platform->GetGpuPlatformSupportHost()->OnGpuProcessLaunched( host_id, BrowserThread::GetTaskRunnerForThread(BrowserThread::UI), BrowserThread::GetTaskRunnerForThread(BrowserThread::IO), send_callback); }, host_id_, send_callback); OzoneRegisterStartupCallbackHelper(std::move(io_callback)); } } #endif // defined(USE_OZONE) bool GpuProcessHost::Init() { init_start_time_ = base::TimeTicks::Now(); TRACE_EVENT_INSTANT0("gpu", "LaunchGpuProcess", TRACE_EVENT_SCOPE_THREAD); // May be null during test execution. if (ServiceManagerConnection::GetForProcess()) { ServiceManagerConnection::GetForProcess()->AddConnectionFilter( std::make_unique()); } process_->GetHost()->CreateChannelMojo(); if (in_process_) { DCHECK_CURRENTLY_ON(BrowserThread::IO); DCHECK(GetGpuMainThreadFactory()); gpu::GpuPreferences gpu_preferences = GetGpuPreferencesFromCommandLine(); GpuDataManagerImpl::GetInstance()->UpdateGpuPreferences(&gpu_preferences); in_process_gpu_thread_.reset(GetGpuMainThreadFactory()( InProcessChildThreadParams( base::ThreadTaskRunnerHandle::Get(), process_->GetInProcessBrokerClientInvitation(), process_->child_connection()->service_token()), gpu_preferences)); base::Thread::Options options; #if (defined(OS_WIN) || defined(OS_MACOSX)) && !defined(TOOLKIT_QT) // WGL needs to create its own window and pump messages on it. options.message_loop_type = base::MessageLoop::TYPE_UI; #endif #if defined(OS_ANDROID) || defined(OS_CHROMEOS) options.priority = base::ThreadPriority::DISPLAY; #endif in_process_gpu_thread_->StartWithOptions(options); OnProcessLaunched(); // Fake a callback that the process is ready. } else if (!LaunchGpuProcess()) { return false; } process_->child_channel() ->GetAssociatedInterfaceSupport() ->GetRemoteAssociatedInterface(&gpu_main_ptr_); viz::mojom::GpuHostPtr host_proxy; gpu_host_binding_.Bind(mojo::MakeRequest(&host_proxy)); discardable_memory::mojom::DiscardableSharedMemoryManagerPtr discardable_manager_ptr; auto discardable_request = mojo::MakeRequest(&discardable_manager_ptr); BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, base::BindOnce(&BindDiscardableMemoryRequestOnUI, std::move(discardable_request))); gpu_main_ptr_->CreateGpuService( mojo::MakeRequest(&gpu_service_ptr_), std::move(host_proxy), std::move(discardable_manager_ptr), activity_flags_.CloneHandle()); #if defined(USE_OZONE) InitOzone(); #endif // defined(USE_OZONE) return true; } bool GpuProcessHost::Send(IPC::Message* msg) { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); if (process_->GetHost()->IsChannelOpening()) { queued_messages_.push(msg); return true; } bool result = process_->Send(msg); if (!result) { // Channel is hosed, but we may not get destroyed for a while. Send // outstanding channel creation failures now so that the caller can restart // with a new process/channel without waiting. SendOutstandingReplies(EstablishChannelStatus::GPU_HOST_INVALID); } return result; } bool GpuProcessHost::OnMessageReceived(const IPC::Message& message) { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); #if defined(USE_OZONE) ui::OzonePlatform::GetInstance() ->GetGpuPlatformSupportHost() ->OnMessageReceived(message); #endif return true; } void GpuProcessHost::OnChannelConnected(int32_t peer_pid) { TRACE_EVENT0("gpu", "GpuProcessHost::OnChannelConnected"); while (!queued_messages_.empty()) { Send(queued_messages_.front()); queued_messages_.pop(); } } void GpuProcessHost::EstablishGpuChannel( int client_id, uint64_t client_tracing_id, bool preempts, bool allow_view_command_buffers, bool allow_real_time_streams, const EstablishChannelCallback& callback) { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); TRACE_EVENT0("gpu", "GpuProcessHost::EstablishGpuChannel"); // If GPU features are already blacklisted, no need to establish the channel. if (!GpuDataManagerImpl::GetInstance()->GpuAccessAllowed(nullptr)) { DVLOG(1) << "GPU blacklisted, refusing to open a GPU channel."; callback.Run(mojo::ScopedMessagePipeHandle(), gpu::GPUInfo(), gpu::GpuFeatureInfo(), EstablishChannelStatus::GPU_ACCESS_DENIED); return; } DCHECK_EQ(preempts, allow_view_command_buffers); DCHECK_EQ(preempts, allow_real_time_streams); bool is_gpu_host = preempts; channel_requests_.push(callback); gpu_service_ptr_->EstablishGpuChannel( client_id, client_tracing_id, is_gpu_host, base::BindOnce(&GpuProcessHost::OnChannelEstablished, weak_ptr_factory_.GetWeakPtr(), client_id, callback)); if (!base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kDisableGpuShaderDiskCache)) { CreateChannelCache(client_id); } } void GpuProcessHost::CreateGpuMemoryBuffer( gfx::GpuMemoryBufferId id, const gfx::Size& size, gfx::BufferFormat format, gfx::BufferUsage usage, int client_id, gpu::SurfaceHandle surface_handle, CreateGpuMemoryBufferCallback callback) { TRACE_EVENT0("gpu", "GpuProcessHost::CreateGpuMemoryBuffer"); DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); create_gpu_memory_buffer_requests_.push(std::move(callback)); gpu_service_ptr_->CreateGpuMemoryBuffer( id, size, format, usage, client_id, surface_handle, base::BindOnce(&GpuProcessHost::OnGpuMemoryBufferCreated, weak_ptr_factory_.GetWeakPtr())); } void GpuProcessHost::DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, int client_id, const gpu::SyncToken& sync_token) { TRACE_EVENT0("gpu", "GpuProcessHost::DestroyGpuMemoryBuffer"); gpu_service_ptr_->DestroyGpuMemoryBuffer(id, client_id, sync_token); } void GpuProcessHost::ConnectFrameSinkManager( viz::mojom::FrameSinkManagerRequest request, viz::mojom::FrameSinkManagerClientPtrInfo client) { TRACE_EVENT0("gpu", "GpuProcessHost::ConnectFrameSinkManager"); viz::mojom::FrameSinkManagerParamsPtr params = viz::mojom::FrameSinkManagerParams::New(); params->restart_id = host_id_; base::Optional activation_deadline_in_frames = switches::GetDeadlineToSynchronizeSurfaces(); params->use_activation_deadline = activation_deadline_in_frames.has_value(); params->activation_deadline_in_frames = activation_deadline_in_frames.value_or(0u); params->frame_sink_manager = std::move(request); params->frame_sink_manager_client = std::move(client); gpu_main_ptr_->CreateFrameSinkManager(std::move(params)); } void GpuProcessHost::RequestGPUInfo(RequestGPUInfoCallback request_cb) { if (status_ == SUCCESS || status_ == FAILURE) { std::move(request_cb).Run(GpuDataManagerImpl::GetInstance()->GetGPUInfo()); return; } request_gpu_info_callbacks_.push_back(std::move(request_cb)); } void GpuProcessHost::RequestHDRStatus(RequestHDRStatusCallback request_cb) { gpu_service_ptr_->RequestHDRStatus(std::move(request_cb)); } #if defined(OS_ANDROID) void GpuProcessHost::SendDestroyingVideoSurface(int surface_id, const base::Closure& done_cb) { TRACE_EVENT0("gpu", "GpuProcessHost::SendDestroyingVideoSurface"); DCHECK(send_destroying_video_surface_done_cb_.is_null()); DCHECK(!done_cb.is_null()); send_destroying_video_surface_done_cb_ = done_cb; gpu_service_ptr_->DestroyingVideoSurface( surface_id, base::Bind(&GpuProcessHost::OnDestroyingVideoSurfaceAck, weak_ptr_factory_.GetWeakPtr())); } #endif void GpuProcessHost::OnChannelEstablished( int client_id, const EstablishChannelCallback& callback, mojo::ScopedMessagePipeHandle channel_handle) { TRACE_EVENT0("gpu", "GpuProcessHost::OnChannelEstablished"); DCHECK(!channel_requests_.empty()); DCHECK(channel_requests_.front().Equals(callback)); channel_requests_.pop(); auto* gpu_data_manager = GpuDataManagerImpl::GetInstance(); // Currently if any of the GPU features are blacklisted, we don't establish a // GPU channel. if (channel_handle.is_valid() && !gpu_data_manager->GpuAccessAllowed(nullptr)) { gpu_service_ptr_->CloseChannel(client_id); callback.Run(mojo::ScopedMessagePipeHandle(), gpu::GPUInfo(), gpu::GpuFeatureInfo(), EstablishChannelStatus::GPU_ACCESS_DENIED); RecordLogMessage(logging::LOG_WARNING, "WARNING", "Hardware acceleration is unavailable."); return; } callback.Run(std::move(channel_handle), gpu_data_manager->GetGPUInfo(), gpu_data_manager->GetGpuFeatureInfo(), EstablishChannelStatus::SUCCESS); } void GpuProcessHost::OnGpuMemoryBufferCreated( const gfx::GpuMemoryBufferHandle& handle) { TRACE_EVENT0("gpu", "GpuProcessHost::OnGpuMemoryBufferCreated"); DCHECK(!create_gpu_memory_buffer_requests_.empty()); auto callback = std::move(create_gpu_memory_buffer_requests_.front()); create_gpu_memory_buffer_requests_.pop(); std::move(callback).Run(handle, BufferCreationStatus::SUCCESS); } #if defined(OS_ANDROID) void GpuProcessHost::OnDestroyingVideoSurfaceAck() { TRACE_EVENT0("gpu", "GpuProcessHost::OnDestroyingVideoSurfaceAck"); if (!send_destroying_video_surface_done_cb_.is_null()) base::ResetAndReturn(&send_destroying_video_surface_done_cb_).Run(); } #endif void GpuProcessHost::OnProcessLaunched() { UMA_HISTOGRAM_TIMES("GPU.GPUProcessLaunchTime", base::TimeTicks::Now() - init_start_time_); #if defined(OS_WIN) if (kind_ == GPU_PROCESS_KIND_SANDBOXED) RecordAppContainerStatus(sandbox::SBOX_ALL_OK, crashed_before_); #endif // defined(OS_WIN) } void GpuProcessHost::OnProcessLaunchFailed(int error_code) { #if defined(OS_WIN) if (kind_ == GPU_PROCESS_KIND_SANDBOXED) RecordAppContainerStatus(error_code, crashed_before_); #endif // defined(OS_WIN) RecordProcessCrash(); } void GpuProcessHost::OnProcessCrashed(int exit_code) { // If the GPU process crashed while compiling a shader, we may have invalid // cached binaries. Completely clear the shader cache to force shader binaries // to be re-created. if (activity_flags_.IsFlagSet( gpu::ActivityFlagsBase::FLAG_LOADING_PROGRAM_BINARY)) { for (auto cache_key : client_id_to_shader_cache_) { // This call will temporarily extend the lifetime of the cache (kept // alive in the factory), and may drop loads of cached shader binaries if // it takes a while to complete. As we are intentionally dropping all // binaries, this behavior is fine. GetShaderCacheFactorySingleton()->ClearByClientId( cache_key.first, base::Time(), base::Time::Max(), base::Bind([] {})); } } SendOutstandingReplies(EstablishChannelStatus::GPU_HOST_INVALID); RecordProcessCrash(); GpuDataManagerImpl::GetInstance()->ProcessCrashed( process_->GetTerminationStatus(true /* known_dead */, nullptr)); } void GpuProcessHost::DidInitialize( const gpu::GPUInfo& gpu_info, const gpu::GpuFeatureInfo& gpu_feature_info) { UMA_HISTOGRAM_BOOLEAN("GPU.GPUProcessInitialized", true); status_ = SUCCESS; // Set GPU driver bug workaround flags that are checked on the browser side. if (gpu_feature_info.IsWorkaroundEnabled(gpu::WAKE_UP_GPU_BEFORE_DRAWING)) { wake_up_gpu_before_drawing_ = true; } if (gpu_feature_info.IsWorkaroundEnabled( gpu::DONT_DISABLE_WEBGL_WHEN_COMPOSITOR_CONTEXT_LOST)) { dont_disable_webgl_when_compositor_context_lost_ = true; } GpuDataManagerImpl* gpu_data_manager = GpuDataManagerImpl::GetInstance(); // Update GpuFeatureInfo first, because UpdateGpuInfo() will notify all // listeners. gpu_data_manager->UpdateGpuFeatureInfo(gpu_feature_info); gpu_data_manager->UpdateGpuInfo(gpu_info); RunRequestGPUInfoCallbacks(gpu_data_manager->GetGPUInfo()); } void GpuProcessHost::DidFailInitialize() { UMA_HISTOGRAM_BOOLEAN("GPU.GPUProcessInitialized", false); status_ = FAILURE; GpuDataManagerImpl* gpu_data_manager = GpuDataManagerImpl::GetInstance(); gpu_data_manager->OnGpuProcessInitFailure(); RunRequestGPUInfoCallbacks(gpu_data_manager->GetGPUInfo()); } void GpuProcessHost::DidCreateContextSuccessfully() { #if defined(OS_ANDROID) // Android may kill the GPU process to free memory, especially when the app // is the background, so Android cannot have a hard limit on GPU starts. // Reset crash count on Android when context creation succeeds. gpu_recent_crash_count_ = 0; #endif } void GpuProcessHost::DidCreateOffscreenContext(const GURL& url) { urls_with_live_offscreen_contexts_.insert(url); } void GpuProcessHost::DidDestroyOffscreenContext(const GURL& url) { // We only want to remove *one* of the entries in the multiset for // this particular URL, so can't use the erase method taking a key. auto candidate = urls_with_live_offscreen_contexts_.find(url); if (candidate != urls_with_live_offscreen_contexts_.end()) { urls_with_live_offscreen_contexts_.erase(candidate); } } void GpuProcessHost::DidDestroyChannel(int32_t client_id) { TRACE_EVENT0("gpu", "GpuProcessHost::DidDestroyChannel"); client_id_to_shader_cache_.erase(client_id); } void GpuProcessHost::DidLoseContext(bool offscreen, gpu::error::ContextLostReason reason, const GURL& active_url) { // TODO(kbr): would be nice to see the "offscreen" flag too. TRACE_EVENT2("gpu", "GpuProcessHost::DidLoseContext", "reason", reason, "url", active_url.possibly_invalid_spec()); if (!offscreen || active_url.is_empty()) { // Assume that the loss of the compositor's or accelerated canvas' // context is a serious event and blame the loss on all live // offscreen contexts. This more robustly handles situations where // the GPU process may not actually detect the context loss in the // offscreen context. However, situations have been seen where the // compositor's context can be lost due to driver bugs (as of this // writing, on Android), so allow that possibility. if (!dont_disable_webgl_when_compositor_context_lost_) { BlockLiveOffscreenContexts(); } return; } GpuDataManagerImpl::DomainGuilt guilt = GpuDataManagerImpl::DOMAIN_GUILT_UNKNOWN; switch (reason) { case gpu::error::kGuilty: guilt = GpuDataManagerImpl::DOMAIN_GUILT_KNOWN; break; // Treat most other error codes as though they had unknown provenance. // In practice this doesn't affect the user experience. A lost context // of either known or unknown guilt still causes user-level 3D APIs // (e.g. WebGL) to be blocked on that domain until the user manually // reenables them. case gpu::error::kUnknown: case gpu::error::kOutOfMemory: case gpu::error::kMakeCurrentFailed: case gpu::error::kGpuChannelLost: case gpu::error::kInvalidGpuMessage: break; case gpu::error::kInnocent: return; } GpuDataManagerImpl::GetInstance()->BlockDomainFrom3DAPIs(active_url, guilt); } void GpuProcessHost::SetChildSurface(gpu::SurfaceHandle parent_handle, gpu::SurfaceHandle window_handle) { #if defined(OS_WIN) constexpr char kBadMessageError[] = "Bad parenting request from gpu process."; if (!in_process_) { DCHECK(process_); DWORD parent_process_id = 0; DWORD parent_thread_id = GetWindowThreadProcessId(parent_handle, &parent_process_id); if (!parent_thread_id || parent_process_id != ::GetCurrentProcessId()) { LOG(ERROR) << kBadMessageError; return; } DWORD child_process_id = 0; DWORD child_thread_id = GetWindowThreadProcessId(window_handle, &child_process_id); if (!child_thread_id || child_process_id != process_->GetProcess().Pid()) { LOG(ERROR) << kBadMessageError; return; } } if (!gfx::RenderingWindowManager::GetInstance()->RegisterChild( parent_handle, window_handle)) { LOG(ERROR) << kBadMessageError; } #endif } void GpuProcessHost::StoreShaderToDisk(int32_t client_id, const std::string& key, const std::string& shader) { TRACE_EVENT0("gpu", "GpuProcessHost::StoreShaderToDisk"); ClientIdToShaderCacheMap::iterator iter = client_id_to_shader_cache_.find(client_id); // If the cache doesn't exist then this is an off the record profile. if (iter == client_id_to_shader_cache_.end()) return; iter->second->Cache(GetShaderPrefixKey() + ":" + key, shader); } void GpuProcessHost::RecordLogMessage(int32_t severity, const std::string& header, const std::string& message) { GpuDataManagerImpl::GetInstance()->AddLogMessage(severity, header, message); } GpuProcessHost::GpuProcessKind GpuProcessHost::kind() { return kind_; } void GpuProcessHost::ForceShutdown() { // This is only called on the IO thread so no race against the constructor // for another GpuProcessHost. if (g_gpu_process_hosts[kind_] == this) g_gpu_process_hosts[kind_] = nullptr; process_->ForceShutdown(); } bool GpuProcessHost::LaunchGpuProcess() { const base::CommandLine& browser_command_line = *base::CommandLine::ForCurrentProcess(); base::CommandLine::StringType gpu_launcher = browser_command_line.GetSwitchValueNative(switches::kGpuLauncher); #if defined(OS_ANDROID) // crbug.com/447735. readlink("self/proc/exe") sometimes fails on Android // at startup with EACCES. As a workaround ignore this here, since the // executable name is actually not used or useful anyways. std::unique_ptr cmd_line = std::make_unique(base::CommandLine::NO_PROGRAM); #else #if defined(OS_LINUX) int child_flags = gpu_launcher.empty() ? ChildProcessHost::CHILD_ALLOW_SELF : ChildProcessHost::CHILD_NORMAL; #else int child_flags = ChildProcessHost::CHILD_NORMAL; #endif base::FilePath exe_path = ChildProcessHost::GetChildPath(child_flags); if (exe_path.empty()) return false; std::unique_ptr cmd_line = std::make_unique(exe_path); #endif cmd_line->AppendSwitchASCII(switches::kProcessType, switches::kGpuProcess); BrowserChildProcessHostImpl::CopyFeatureAndFieldTrialFlags(cmd_line.get()); BrowserChildProcessHostImpl::CopyTraceStartupFlags(cmd_line.get()); #if defined(OS_WIN) cmd_line->AppendArg(switches::kPrefetchArgumentGpu); #endif // defined(OS_WIN) if (kind_ == GPU_PROCESS_KIND_UNSANDBOXED) cmd_line->AppendSwitch(switches::kDisableGpuSandbox); // TODO(penghuang): Replace all GPU related switches with GpuPreferences. // https://crbug.com/590825 // If you want a browser command-line switch passed to the GPU process // you need to add it to |kSwitchNames| at the beginning of this file. cmd_line->CopySwitchesFrom(browser_command_line, kSwitchNames, arraysize(kSwitchNames)); cmd_line->CopySwitchesFrom( browser_command_line, switches::kGLSwitchesCopiedFromGpuProcessHost, switches::kGLSwitchesCopiedFromGpuProcessHostNumSwitches); std::vector gpu_workarounds; gpu::GpuDriverBugList::AppendAllWorkarounds(&gpu_workarounds); cmd_line->CopySwitchesFrom(browser_command_line, gpu_workarounds.data(), gpu_workarounds.size()); GetContentClient()->browser()->AppendExtraCommandLineSwitches( cmd_line.get(), process_->GetData().id); GpuDataManagerImpl::GetInstance()->AppendGpuCommandLine(cmd_line.get()); bool swiftshader_rendering = (cmd_line->GetSwitchValueASCII(switches::kUseGL) == gl::kGLImplementationSwiftShaderForWebGLName); UMA_HISTOGRAM_BOOLEAN("GPU.GPUProcessSoftwareRendering", swiftshader_rendering); // If specified, prepend a launcher program to the command line. if (!gpu_launcher.empty()) cmd_line->PrependWrapper(gpu_launcher); std::unique_ptr delegate = std::make_unique(*cmd_line); #if defined(OS_WIN) if (crashed_before_) delegate->DisableAppContainer(); #endif // defined(OS_WIN) process_->Launch(std::move(delegate), std::move(cmd_line), true); process_launched_ = true; UMA_HISTOGRAM_ENUMERATION("GPU.GPUProcessLifetimeEvents", LAUNCHED, GPU_PROCESS_LIFETIME_EVENT_MAX); return true; } void GpuProcessHost::SendOutstandingReplies( EstablishChannelStatus failure_status) { DCHECK_NE(failure_status, EstablishChannelStatus::SUCCESS); valid_ = false; // First send empty channel handles for all EstablishChannel requests. while (!channel_requests_.empty()) { auto callback = channel_requests_.front(); channel_requests_.pop(); std::move(callback).Run(mojo::ScopedMessagePipeHandle(), gpu::GPUInfo(), gpu::GpuFeatureInfo(), failure_status); } while (!create_gpu_memory_buffer_requests_.empty()) { auto callback = std::move(create_gpu_memory_buffer_requests_.front()); create_gpu_memory_buffer_requests_.pop(); std::move(callback).Run(gfx::GpuMemoryBufferHandle(), BufferCreationStatus::GPU_HOST_INVALID); } if (!send_destroying_video_surface_done_cb_.is_null()) base::ResetAndReturn(&send_destroying_video_surface_done_cb_).Run(); } void GpuProcessHost::RunRequestGPUInfoCallbacks(const gpu::GPUInfo& gpu_info) { for (auto& callback : request_gpu_info_callbacks_) std::move(callback).Run(gpu_info); request_gpu_info_callbacks_.clear(); } void GpuProcessHost::BlockLiveOffscreenContexts() { for (std::multiset::iterator iter = urls_with_live_offscreen_contexts_.begin(); iter != urls_with_live_offscreen_contexts_.end(); ++iter) { GpuDataManagerImpl::GetInstance()->BlockDomainFrom3DAPIs( *iter, GpuDataManagerImpl::DOMAIN_GUILT_UNKNOWN); } } void GpuProcessHost::RecordProcessCrash() { #if !defined(OS_ANDROID) // Maximum number of times the GPU process is allowed to crash in a session. // Once this limit is reached, any request to launch the GPU process will // fail. const int kGpuMaxCrashCount = 3; #else // On android there is no way to recover without gpu, and the OS can kill the // gpu process arbitrarily, so use a higher count to allow for that. const int kGpuMaxCrashCount = 6; #endif bool disable_crash_limit = base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kDisableGpuProcessCrashLimit); // Ending only acts as a failure if the GPU process was actually started and // was intended for actual rendering (and not just checking caps or other // options). if (process_launched_ && kind_ == GPU_PROCESS_KIND_SANDBOXED) { if (GpuDataManagerImpl::GetInstance()->HardwareAccelerationEnabled()) { int count = static_cast( base::subtle::NoBarrier_AtomicIncrement(&gpu_crash_count_, 1)); UMA_HISTOGRAM_EXACT_LINEAR( "GPU.GPUProcessLifetimeEvents", std::min(DIED_FIRST_TIME + count, GPU_PROCESS_LIFETIME_EVENT_MAX - 1), static_cast(GPU_PROCESS_LIFETIME_EVENT_MAX)); IncrementCrashCount(&gpu_recent_crash_count_); if ((gpu_recent_crash_count_ >= kGpuMaxCrashCount || status_ == FAILURE) && !disable_crash_limit) { #if defined(OS_ANDROID) // Android can not fall back to software. If things are too unstable // then we just crash chrome to reset everything. Sorry. LOG(FATAL) << "Unable to start gpu process, giving up."; #elif defined(OS_CHROMEOS) // ChromeOS also can not fall back to software. There we will just // keep retrying to make the gpu process forever. Good luck. DLOG(ERROR) << "Gpu process is unstable and crashing repeatedly, if " "you didn't notice already."; #else // The GPU process is too unstable to use. Disable it for current // session. GpuDataManagerImpl::GetInstance()->DisableHardwareAcceleration(); #endif } } else if (GpuDataManagerImpl::GetInstance()->SwiftShaderAllowed()) { UMA_HISTOGRAM_EXACT_LINEAR( "GPU.SwiftShaderLifetimeEvents", DIED_FIRST_TIME + swiftshader_crash_count_, static_cast(GPU_PROCESS_LIFETIME_EVENT_MAX)); ++swiftshader_crash_count_; IncrementCrashCount(&swiftshader_recent_crash_count_); if (swiftshader_recent_crash_count_ >= kGpuMaxCrashCount && !disable_crash_limit) { // SwiftShader is too unstable to use. Disable it for current session. GpuDataManagerImpl::GetInstance()->BlockSwiftShader(); } } else { UMA_HISTOGRAM_EXACT_LINEAR( "GPU.DisplayCompositorLifetimeEvents", DIED_FIRST_TIME + display_compositor_crash_count_, static_cast(GPU_PROCESS_LIFETIME_EVENT_MAX)); ++display_compositor_crash_count_; IncrementCrashCount(&display_compositor_recent_crash_count_); if (display_compositor_recent_crash_count_ >= kGpuMaxCrashCount && !disable_crash_limit) { // Viz display compositor is too unstable. Crash chrome to reset // everything. LOG(FATAL) << "Unable to start viz process, giving up."; } } } } std::string GpuProcessHost::GetShaderPrefixKey() { if (shader_prefix_key_.empty()) { gpu::GPUInfo info = GpuDataManagerImpl::GetInstance()->GetGPUInfo(); shader_prefix_key_ = GetContentClient()->GetProduct() + "-" + info.gl_vendor + "-" + info.gl_renderer + "-" + info.driver_version + "-" + info.driver_vendor; #if defined(OS_ANDROID) std::string build_fp = base::android::BuildInfo::GetInstance()->android_build_fp(); // TODO(ericrk): Remove this after it's up for a few days. crbug.com/699122 CHECK(!build_fp.empty()); shader_prefix_key_ += "-" + build_fp; #endif } return shader_prefix_key_; } void GpuProcessHost::LoadedShader(const std::string& key, const std::string& data) { std::string prefix = GetShaderPrefixKey(); bool prefix_ok = !key.compare(0, prefix.length(), prefix); UMA_HISTOGRAM_BOOLEAN("GPU.ShaderLoadPrefixOK", prefix_ok); if (prefix_ok) { // Remove the prefix from the key before load. std::string key_no_prefix = key.substr(prefix.length() + 1); gpu_service_ptr_->LoadedShader(key_no_prefix, data); } } viz::mojom::GpuService* GpuProcessHost::gpu_service() { DCHECK(gpu_service_ptr_.is_bound()); return gpu_service_ptr_.get(); } void GpuProcessHost::CreateChannelCache(int32_t client_id) { TRACE_EVENT0("gpu", "GpuProcessHost::CreateChannelCache"); scoped_refptr cache = GetShaderCacheFactorySingleton()->Get(client_id); if (!cache.get()) return; cache->set_shader_loaded_callback(base::Bind(&GpuProcessHost::LoadedShader, weak_ptr_factory_.GetWeakPtr())); client_id_to_shader_cache_[client_id] = cache; } } // namespace content