// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_UI_DEVTOOLS_UI_ELEMENT_H_ #define COMPONENTS_UI_DEVTOOLS_UI_ELEMENT_H_ #include #include #include #include #include "base/macros.h" #include "components/ui_devtools/DOM.h" #include "components/ui_devtools/devtools_export.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/native_widget_types.h" namespace ui_devtools { class UIElementDelegate; // UIElement type. enum UIElementType { WINDOW, WIDGET, VIEW, ROOT, FRAMESINK, SURFACE }; class UI_DEVTOOLS_EXPORT UIElement { public: struct UI_DEVTOOLS_EXPORT UIProperty { UIProperty(std::string name, std::string value) : name_(name), value_(value) {} std::string name_; std::string value_; }; struct UI_DEVTOOLS_EXPORT ClassProperties { ClassProperties(std::string name, std::vector properties); ClassProperties(const ClassProperties& copy); ~ClassProperties(); std::string class_name_; std::vector properties_; }; struct UI_DEVTOOLS_EXPORT Source { Source(std::string path, int line); std::string path_; int line_; }; using UIElements = std::vector; UIElement(const UIElement&) = delete; UIElement& operator=(const UIElement&) = delete; virtual ~UIElement(); // resets node ids to 0 so that they are reusable static void ResetNodeId(); int node_id() const { return node_id_; } std::string GetTypeName() const; UIElement* parent() const { return parent_; } void set_parent(UIElement* parent) { parent_ = parent; } UIElementDelegate* delegate() const { return delegate_; } UIElementType type() const { return type_; } const UIElements& children() const { return children_; } bool is_updating() const { return is_updating_; } void set_is_updating(bool is_updating) { is_updating_ = is_updating; } void set_owns_children(bool owns_children) { owns_children_ = owns_children; } int GetBaseStylesheetId() const { return base_stylesheet_id_; } void SetBaseStylesheetId(int id) { base_stylesheet_id_ = id; } // Gets/sets whether the element has sent its stylesheet header to the // frontend. bool header_sent() const { return header_sent_; } void set_header_sent() { header_sent_ = true; } using ElementCompare = bool (*)(const UIElement*, const UIElement*); // Inserts |child| in front of |before|. If |before| is null, it is inserted // at the end. Parent takes ownership of the added child. void AddChild(UIElement* child, UIElement* before = nullptr); // Inserts |child| according to a custom ordering function. |notify_delegate| // calls OnUIElementAdded(), which creates the subtree of UIElements at // |child|, and the corresponding DOM nodes. void AddOrderedChild(UIElement* child, ElementCompare compare, bool notify_delegate = true); // Removes all elements from |children_|. Caller is responsible for destroying // children. void ClearChildren(); // Removes |child| out of |children_| without destroying |child|. The caller // is responsible for destroying |child|. |notify_delegate| calls // OnUIElementRemoved(), which destroys the DOM node for |child|. void RemoveChild(UIElement* child, bool notify_delegate = true); // Moves |child| to position |index| in |children_|. void ReorderChild(UIElement* child, int index); template int FindUIElementIdForBackendElement(T* element) const; // Returns properties grouped by the class they are from. virtual std::vector GetCustomPropertiesForMatchedStyle() const; virtual void GetBounds(gfx::Rect* bounds) const = 0; virtual void SetBounds(const gfx::Rect& bounds) = 0; virtual void GetVisible(bool* visible) const = 0; virtual void SetVisible(bool visible) = 0; // Set this element's property values according to |text|. // |text| is the string passed in through StyleDeclarationEdit::text from // the frontend. virtual bool SetPropertiesFromString(const std::string& text); // If element exists, returns its associated native window and its screen // bounds. Otherwise, returns null and empty bounds. virtual std::pair GetNodeWindowAndScreenBounds() const = 0; // Returns a list of interleaved keys and values of attributes to be displayed // on the element in the dev tools hierarchy view. virtual std::vector GetAttributes() const = 0; template static BackingT* GetBackingElement(const UIElement* element) { return T::From(element); } // Called from PageAgent to repaint Views for Debug Bounds Rectangles virtual void PaintRect() const {} // Called in the constructor to initialize the element's sources. virtual void InitSources() {} // Get the sources for the element. std::vector GetSources(); virtual bool DispatchMouseEvent(protocol::DOM::MouseEvent* event); virtual bool DispatchKeyEvent(protocol::DOM::KeyEvent* event); protected: UIElement(const UIElementType type, UIElementDelegate* delegate, UIElement* parent); void AddSource(std::string path, int line); private: const int node_id_; const UIElementType type_; UIElements children_; UIElement* parent_; UIElementDelegate* delegate_; bool is_updating_ = false; bool owns_children_ = true; int base_stylesheet_id_; bool header_sent_ = false; std::vector sources_; }; } // namespace ui_devtools #endif // COMPONENTS_UI_DEVTOOLS_UI_ELEMENT_H_