// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/exo/keyboard.h" #include "ash/accessibility/accessibility_controller_impl.h" #include "ash/public/cpp/ash_pref_names.h" #include "ash/shell.h" #include "ash/test/ash_test_helper.h" #include "ash/wm/desks/desks_controller.h" #include "ash/wm/desks/desks_test_util.h" #include "ash/wm/tablet_mode/tablet_mode_controller.h" #include "base/macros.h" #include "base/run_loop.h" #include "components/exo/buffer.h" #include "components/exo/keyboard_delegate.h" #include "components/exo/keyboard_device_configuration_delegate.h" #include "components/exo/keyboard_observer.h" #include "components/exo/seat.h" #include "components/exo/shell_surface.h" #include "components/exo/surface.h" #include "components/exo/test/exo_test_base.h" #include "components/exo/test/exo_test_helper.h" #include "testing/gmock/include/gmock/gmock.h" #include "ui/aura/client/aura_constants.h" #include "ui/aura/client/focus_client.h" #include "ui/base/ime/dummy_text_input_client.h" #include "ui/events/devices/device_data_manager.h" #include "ui/events/event_constants.h" #include "ui/events/keycodes/dom/dom_code.h" #include "ui/events/test/event_generator.h" #include "ui/events/types/event_type.h" namespace exo { namespace { using KeyboardTest = test::ExoTestBase; class MockKeyboardDelegate : public KeyboardDelegate { public: MockKeyboardDelegate() {} // Overridden from KeyboardDelegate: MOCK_METHOD1(OnKeyboardDestroying, void(Keyboard*)); MOCK_CONST_METHOD1(CanAcceptKeyboardEventsForSurface, bool(Surface*)); MOCK_METHOD2(OnKeyboardEnter, void(Surface*, const base::flat_map&)); MOCK_METHOD1(OnKeyboardLeave, void(Surface*)); MOCK_METHOD3(OnKeyboardKey, uint32_t(base::TimeTicks, ui::DomCode, bool)); MOCK_METHOD1(OnKeyboardModifiers, void(int)); MOCK_METHOD3(OnKeyRepeatSettingsChanged, void(bool, base::TimeDelta, base::TimeDelta)); }; using NiceMockKeyboardDelegate = ::testing::NiceMock; class MockKeyboardDeviceConfigurationDelegate : public KeyboardDeviceConfigurationDelegate { public: MockKeyboardDeviceConfigurationDelegate() {} // Overridden from KeyboardDeviceConfigurationDelegate: MOCK_METHOD1(OnKeyboardDestroying, void(Keyboard*)); MOCK_METHOD1(OnKeyboardTypeChanged, void(bool)); }; class MockKeyboardObserver : public KeyboardObserver { public: MockKeyboardObserver() {} // Overridden from KeyboardObserver: MOCK_METHOD1(OnKeyboardDestroying, void(Keyboard*)); }; class TestShellSurface : public ShellSurface { public: explicit TestShellSurface(Surface* surface) : ShellSurface(surface) {} MOCK_METHOD1(AcceleratorPressed, bool(const ui::Accelerator& accelerator)); }; // Verifies that switching desks via alt-tab doesn't prevent Seat from receiving // key events. https://crbug.com/1008574. TEST_F(KeyboardTest, CorrectSeatPressedKeysOnSwitchingDesks) { Seat seat; NiceMockKeyboardDelegate delegate; auto keyboard = std::make_unique(&delegate, &seat); // Create 2 desks. auto* desks_controller = ash::DesksController::Get(); desks_controller->NewDesk(ash::DesksCreationRemovalSource::kButton); ASSERT_EQ(2u, desks_controller->desks().size()); ash::Desk* desk_1 = desks_controller->desks()[0].get(); const ash::Desk* desk_2 = desks_controller->desks()[1].get(); // Desk 1 has a normal window. auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100)); // Desk 2 has an exo surface window. ash::ActivateDesk(desk_2); std::unique_ptr surface(new Surface); std::unique_ptr shell_surface(new ShellSurface(surface.get())); gfx::Size buffer_size(10, 10); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); surface->Attach(buffer.get()); surface->Commit(); // Go back to desk 1, and trigger an alt-tab (releasing alt first). This would // trigger activating the exo surface window on desk 2, which would lead to a // desk switch animation. During the animation, expect that Seat gets all the // keys in `OnKeyEvent()`, and the |pressed_keys_| map is correctly updated. ash::ActivateDesk(desk_1); auto displatch_key_event = [&](ui::EventType type, ui::KeyboardCode key_code, ui::DomCode code, int flags) { ui::KeyEvent key_event{type, key_code, code, flags}; seat.WillProcessEvent(&key_event); GetEventGenerator()->Dispatch(&key_event); EXPECT_EQ(type != ui::ET_KEY_RELEASED, seat.pressed_keys().count(code)); seat.DidProcessEvent(&key_event); }; ash::DeskSwitchAnimationWaiter waiter; displatch_key_event(ui::ET_KEY_PRESSED, ui::VKEY_MENU, ui::DomCode::ALT_LEFT, /*flags=*/0); displatch_key_event(ui::ET_KEY_PRESSED, ui::VKEY_TAB, ui::DomCode::TAB, /*flags=*/ui::EF_ALT_DOWN); displatch_key_event(ui::ET_KEY_RELEASED, ui::VKEY_MENU, ui::DomCode::ALT_LEFT, /*flags=*/0); displatch_key_event(ui::ET_KEY_RELEASED, ui::VKEY_TAB, ui::DomCode::TAB, /*flags=*/0); EXPECT_TRUE(seat.pressed_keys().empty()); EXPECT_EQ(desk_2, desks_controller->GetTargetActiveDesk()); waiter.Wait(); } TEST_F(KeyboardTest, OnKeyboardEnter) { std::unique_ptr surface(new Surface); std::unique_ptr shell_surface(new ShellSurface(surface.get())); gfx::Size buffer_size(10, 10); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); surface->Attach(buffer.get()); surface->Commit(); Seat seat; // Pressing key before Keyboard instance is created and surface has // received focus. ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow()); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::US_A); generator.PressKey(ui::VKEY_A, ui::EF_SHIFT_DOWN); aura::client::FocusClient* focus_client = aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); focus_client->FocusWindow(surface->window()); // Keyboard should try to set initial focus to surface. NiceMockKeyboardDelegate delegate; EXPECT_CALL(delegate, CanAcceptKeyboardEventsForSurface(surface.get())) .WillOnce(testing::Return(false)); auto keyboard = std::make_unique(&delegate, &seat); EXPECT_CALL(delegate, CanAcceptKeyboardEventsForSurface(surface.get())) .WillOnce(testing::Return(true)); EXPECT_CALL(delegate, OnKeyboardModifiers(ui::EF_SHIFT_DOWN)); EXPECT_CALL(delegate, OnKeyboardEnter(surface.get(), base::flat_map( {{ui::DomCode::US_A, ui::DomCode::US_A}}))); focus_client->FocusWindow(nullptr); focus_client->FocusWindow(surface->window()); // Surface should maintain keyboard focus when moved to top-level window. focus_client->FocusWindow(surface->window()->GetToplevelWindow()); // Release key after surface lost focus. focus_client->FocusWindow(nullptr); generator.ReleaseKey(ui::VKEY_A, ui::EF_SHIFT_DOWN); // Key should no longer be pressed when focus returns. EXPECT_CALL(delegate, CanAcceptKeyboardEventsForSurface(surface.get())) .WillOnce(testing::Return(true)); EXPECT_CALL(delegate, OnKeyboardModifiers(ui::EF_SHIFT_DOWN)); EXPECT_CALL(delegate, OnKeyboardEnter(surface.get(), base::flat_map())); focus_client->FocusWindow(surface->window()->GetToplevelWindow()); keyboard.reset(); } TEST_F(KeyboardTest, OnKeyboardLeave) { std::unique_ptr surface(new Surface); std::unique_ptr shell_surface(new ShellSurface(surface.get())); gfx::Size buffer_size(10, 10); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); surface->Attach(buffer.get()); surface->Commit(); aura::client::FocusClient* focus_client = aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); focus_client->FocusWindow(nullptr); NiceMockKeyboardDelegate delegate; Seat seat; auto keyboard = std::make_unique(&delegate, &seat); EXPECT_CALL(delegate, CanAcceptKeyboardEventsForSurface(surface.get())) .WillRepeatedly(testing::Return(true)); EXPECT_CALL(delegate, OnKeyboardModifiers(0)); EXPECT_CALL(delegate, OnKeyboardEnter(surface.get(), base::flat_map())); focus_client->FocusWindow(surface->window()); EXPECT_CALL(delegate, OnKeyboardLeave(surface.get())); focus_client->FocusWindow(nullptr); EXPECT_CALL(delegate, OnKeyboardModifiers(0)); EXPECT_CALL(delegate, OnKeyboardEnter(surface.get(), base::flat_map())); focus_client->FocusWindow(surface->window()); EXPECT_CALL(delegate, OnKeyboardLeave(surface.get())); shell_surface.reset(); surface.reset(); keyboard.reset(); } TEST_F(KeyboardTest, OnKeyboardKey) { std::unique_ptr surface(new Surface); std::unique_ptr shell_surface(new ShellSurface(surface.get())); gfx::Size buffer_size(10, 10); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); surface->Attach(buffer.get()); surface->Commit(); aura::client::FocusClient* focus_client = aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); focus_client->FocusWindow(nullptr); NiceMockKeyboardDelegate delegate; Seat seat; auto keyboard = std::make_unique(&delegate, &seat); EXPECT_CALL(delegate, CanAcceptKeyboardEventsForSurface(surface.get())) .WillOnce(testing::Return(true)); EXPECT_CALL(delegate, OnKeyboardModifiers(0)); EXPECT_CALL(delegate, OnKeyboardEnter(surface.get(), base::flat_map())); focus_client->FocusWindow(surface->window()); ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow()); // This should only generate a press event for KEY_A. EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_A, true)); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::US_A); generator.PressKey(ui::VKEY_A, 0); // This should not generate another press event for KEY_A. generator.PressKey(ui::VKEY_A, 0); // This should only generate a single release event for KEY_A. EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_A, false)); generator.ReleaseKey(ui::VKEY_A, 0); // Test key event rewriting. In this case, ARROW_DOWN is rewritten to KEY_END // as a result of ALT being pressed. EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::END, true)); EXPECT_CALL(delegate, OnKeyboardModifiers(ui::EF_ALT_DOWN)); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::ARROW_DOWN); generator.PressKey(ui::VKEY_END, ui::EF_ALT_DOWN); // This should generate a release event for KEY_END as that is the key // associated with the key press. EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::END, false)); EXPECT_CALL(delegate, OnKeyboardModifiers(0)); generator.ReleaseKey(ui::VKEY_DOWN, 0); // Press accelerator after surface lost focus. EXPECT_CALL(delegate, OnKeyboardLeave(surface.get())); focus_client->FocusWindow(nullptr); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::US_W); generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN); // Key should be pressed when focus returns. EXPECT_CALL(delegate, CanAcceptKeyboardEventsForSurface(surface.get())) .WillOnce(testing::Return(true)); EXPECT_CALL(delegate, OnKeyboardModifiers(ui::EF_CONTROL_DOWN)); EXPECT_CALL(delegate, OnKeyboardEnter(surface.get(), base::flat_map( {{ui::DomCode::US_W, ui::DomCode::US_W}}))); focus_client->FocusWindow(surface->window()); // Releasing accelerator when surface has focus should generate event. EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_W, false)); generator.ReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN); // Key events should be ignored when the focused window is not an // exo::Surface. auto window = CreateChildWindow(shell_surface->GetWidget()->GetNativeWindow(), gfx::Rect(buffer_size)); // Moving the focus away will trigger the fallback path in GetEffectiveFocus. // TODO(oshima): Consider removing the fallback path. EXPECT_CALL(delegate, CanAcceptKeyboardEventsForSurface(surface.get())) .WillOnce(testing::Return(true)); focus_client->FocusWindow(window.get()); EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::ARROW_LEFT, true)) .Times(0); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::ARROW_LEFT); generator.PressKey(ui::VKEY_LEFT, 0); EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::ARROW_LEFT, false)) .Times(0); generator.ReleaseKey(ui::VKEY_LEFT, 0); keyboard.reset(); } TEST_F(KeyboardTest, OnKeyboardKey_NotSendKeyIfConsumedByIme) { std::unique_ptr surface(new Surface); std::unique_ptr shell_surface(new ShellSurface(surface.get())); gfx::Size buffer_size(10, 10); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); surface->Attach(buffer.get()); surface->Commit(); aura::client::FocusClient* focus_client = aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); focus_client->FocusWindow(nullptr); NiceMockKeyboardDelegate delegate; Seat seat; auto keyboard = std::make_unique(&delegate, &seat); EXPECT_CALL(delegate, CanAcceptKeyboardEventsForSurface(surface.get())) .WillOnce(testing::Return(true)); EXPECT_CALL(delegate, OnKeyboardModifiers(0)); EXPECT_CALL(delegate, OnKeyboardEnter(surface.get(), base::flat_map())); focus_client->FocusWindow(surface->window()); ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow()); views::Widget* widget = views::Widget::GetTopLevelWidgetForNativeView(surface->window()); ui::InputMethod* input_method = widget->GetInputMethod(); ui::DummyTextInputClient client{ui::TEXT_INPUT_TYPE_TEXT}; input_method->SetFocusedTextInputClient(&client); // If a text field is focused, a pressed key event is not sent to a client // because a key event should be consumed by the IME. EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_A, true)) .Times(0); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::US_A); generator.PressKey(ui::VKEY_A, 0); // TODO(yhanada): The below EXPECT_CALL fails because exo::Keyboard currently // sends a key release event for the keys which exo::Keyboard sent a pressed // event for. It might causes a never-ending key repeat in the client. // EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_A, false)); generator.ReleaseKey(ui::VKEY_A, 0); // Any key event should be sent to a client if the focused window is marked as // ImeBlocking. WMHelper::GetInstance()->SetImeBlocked(surface->window()->GetToplevelWindow(), true); EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_B, true)); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::US_B); generator.PressKey(ui::VKEY_B, 0); EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_B, false)); generator.ReleaseKey(ui::VKEY_B, 0); WMHelper::GetInstance()->SetImeBlocked(surface->window()->GetToplevelWindow(), false); // Any key event should be sent to a client if a key event skips IME. surface->window()->SetProperty(aura::client::kSkipImeProcessing, true); EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_C, true)); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::US_C); generator.PressKey(ui::VKEY_C, 0); EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_C, false)); generator.ReleaseKey(ui::VKEY_C, 0); input_method->SetFocusedTextInputClient(nullptr); keyboard.reset(); } TEST_F(KeyboardTest, OnKeyboardModifiers) { std::unique_ptr surface(new Surface); std::unique_ptr shell_surface(new ShellSurface(surface.get())); gfx::Size buffer_size(10, 10); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); surface->Attach(buffer.get()); surface->Commit(); aura::client::FocusClient* focus_client = aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); focus_client->FocusWindow(nullptr); NiceMockKeyboardDelegate delegate; Seat seat; auto keyboard = std::make_unique(&delegate, &seat); EXPECT_CALL(delegate, CanAcceptKeyboardEventsForSurface(surface.get())) .WillOnce(testing::Return(true)); EXPECT_CALL(delegate, OnKeyboardModifiers(0)); EXPECT_CALL(delegate, OnKeyboardEnter(surface.get(), base::flat_map())); focus_client->FocusWindow(surface->window()); ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow()); // This should generate a modifier event. EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_A, true)); EXPECT_CALL(delegate, OnKeyboardModifiers(ui::EF_SHIFT_DOWN)); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::US_A); generator.PressKey(ui::VKEY_A, ui::EF_SHIFT_DOWN); // This should generate another modifier event. EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_B, true)); EXPECT_CALL(delegate, OnKeyboardModifiers(ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN)); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::US_B); generator.PressKey(ui::VKEY_B, ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN); // This should generate a third modifier event. EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_B, false)); EXPECT_CALL(delegate, OnKeyboardModifiers(0)); generator.ReleaseKey(ui::VKEY_B, 0); keyboard.reset(); } TEST_F(KeyboardTest, OnKeyboardTypeChanged) { std::unique_ptr surface(new Surface); std::unique_ptr shell_surface(new ShellSurface(surface.get())); gfx::Size buffer_size(10, 10); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); surface->Attach(buffer.get()); surface->Commit(); aura::client::FocusClient* focus_client = aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); focus_client->FocusWindow(nullptr); ui::DeviceHotplugEventObserver* device_data_manager = ui::DeviceDataManager::GetInstance(); ASSERT_TRUE(device_data_manager != nullptr); // Make sure that DeviceDataManager has one external keyboard... const std::vector keyboards{ ui::InputDevice(2, ui::InputDeviceType::INPUT_DEVICE_USB, "keyboard")}; device_data_manager->OnKeyboardDevicesUpdated(keyboards); // and a touch screen. const std::vector touch_screen{ ui::TouchscreenDevice(3, ui::InputDeviceType::INPUT_DEVICE_INTERNAL, "touch", gfx::Size(600, 400), 1)}; device_data_manager->OnTouchscreenDevicesUpdated(touch_screen); ash::TabletModeController* tablet_mode_controller = ash::Shell::Get()->tablet_mode_controller(); tablet_mode_controller->SetEnabledForTest(true); NiceMockKeyboardDelegate delegate; Seat seat; auto keyboard = std::make_unique(&delegate, &seat); MockKeyboardDeviceConfigurationDelegate configuration_delegate; EXPECT_CALL(configuration_delegate, OnKeyboardTypeChanged(true)); keyboard->SetDeviceConfigurationDelegate(&configuration_delegate); EXPECT_TRUE(keyboard->HasDeviceConfigurationDelegate()); // Removing all keyboard devices in tablet mode calls // OnKeyboardTypeChanged() with false. EXPECT_CALL(configuration_delegate, OnKeyboardTypeChanged(false)); device_data_manager->OnKeyboardDevicesUpdated( std::vector({})); // Re-adding keyboards calls OnKeyboardTypeChanged() with true. EXPECT_CALL(configuration_delegate, OnKeyboardTypeChanged(true)); device_data_manager->OnKeyboardDevicesUpdated(keyboards); keyboard.reset(); tablet_mode_controller->SetEnabledForTest(false); } TEST_F(KeyboardTest, OnKeyboardTypeChanged_AccessibilityKeyboard) { std::unique_ptr surface(new Surface); std::unique_ptr shell_surface(new ShellSurface(surface.get())); gfx::Size buffer_size(10, 10); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); surface->Attach(buffer.get()); surface->Commit(); aura::client::FocusClient* focus_client = aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); focus_client->FocusWindow(nullptr); ui::DeviceHotplugEventObserver* device_data_manager = ui::DeviceDataManager::GetInstance(); ASSERT_TRUE(device_data_manager != nullptr); // Make sure that DeviceDataManager has one external keyboard. const std::vector keyboards{ ui::InputDevice(2, ui::InputDeviceType::INPUT_DEVICE_USB, "keyboard")}; device_data_manager->OnKeyboardDevicesUpdated(keyboards); NiceMockKeyboardDelegate delegate; Seat seat; auto keyboard = std::make_unique(&delegate, &seat); MockKeyboardDeviceConfigurationDelegate configuration_delegate; EXPECT_CALL(configuration_delegate, OnKeyboardTypeChanged(true)); keyboard->SetDeviceConfigurationDelegate(&configuration_delegate); EXPECT_TRUE(keyboard->HasDeviceConfigurationDelegate()); ash::AccessibilityControllerImpl* accessibility_controller = ash::Shell::Get()->accessibility_controller(); // Enable a11y keyboard calls OnKeyboardTypeChanged() with false. EXPECT_CALL(configuration_delegate, OnKeyboardTypeChanged(false)); accessibility_controller->SetVirtualKeyboardEnabled(true); // Disable a11y keyboard calls OnKeyboardTypeChanged() with true. EXPECT_CALL(configuration_delegate, OnKeyboardTypeChanged(true)); accessibility_controller->SetVirtualKeyboardEnabled(false); keyboard.reset(); } constexpr base::TimeDelta kDelta50Ms = base::TimeDelta::FromMilliseconds(50); constexpr base::TimeDelta kDelta500Ms = base::TimeDelta::FromMilliseconds(500); constexpr base::TimeDelta kDelta1000Ms = base::TimeDelta::FromMilliseconds(1000); TEST_F(KeyboardTest, KeyRepeatSettingsLoadDefaults) { MockKeyboardDelegate delegate; Seat seat; EXPECT_CALL(delegate, OnKeyRepeatSettingsChanged).Times(0); EXPECT_CALL(delegate, OnKeyRepeatSettingsChanged(true, kDelta500Ms, kDelta50Ms)); Keyboard keyboard(&delegate, &seat); } TEST_F(KeyboardTest, KeyRepeatSettingsLoadInitially) { MockKeyboardDelegate delegate; Seat seat; std::string email = "user0@tray"; EXPECT_CALL(delegate, OnKeyRepeatSettingsChanged).Times(0); SetUserPref(email, ash::prefs::kXkbAutoRepeatEnabled, base::Value(true)); SetUserPref(email, ash::prefs::kXkbAutoRepeatDelay, base::Value(1000)); SetUserPref(email, ash::prefs::kXkbAutoRepeatInterval, base::Value(1000)); EXPECT_CALL(delegate, OnKeyRepeatSettingsChanged(true, kDelta1000Ms, kDelta1000Ms)); Keyboard keyboard(&delegate, &seat); } TEST_F(KeyboardTest, KeyRepeatSettingsUpdateAtRuntime) { MockKeyboardDelegate delegate; { testing::InSequence s; // Initially load defaults. EXPECT_CALL(delegate, OnKeyRepeatSettingsChanged) .Times(testing::AtLeast(1)); // Respond to pref changes, in order EXPECT_CALL(delegate, OnKeyRepeatSettingsChanged(false, testing::_, testing::_)); EXPECT_CALL(delegate, OnKeyRepeatSettingsChanged(false, kDelta1000Ms, testing::_)); EXPECT_CALL(delegate, OnKeyRepeatSettingsChanged(false, kDelta1000Ms, kDelta1000Ms)); } Seat seat; Keyboard keyboard(&delegate, &seat); std::string email = "user0@tray"; SetUserPref(email, ash::prefs::kXkbAutoRepeatEnabled, base::Value(false)); SetUserPref(email, ash::prefs::kXkbAutoRepeatDelay, base::Value(1000)); SetUserPref(email, ash::prefs::kXkbAutoRepeatInterval, base::Value(1000)); } TEST_F(KeyboardTest, KeyRepeatSettingsIgnoredForNonActiveUser) { MockKeyboardDelegate delegate; // Key repeat settings should be sent exactly once, for the default values. EXPECT_CALL(delegate, OnKeyRepeatSettingsChanged).Times(0); EXPECT_CALL(delegate, OnKeyRepeatSettingsChanged(true, kDelta500Ms, kDelta50Ms)); // Simulate two users, with the first user as active. CreateUserSessions(2); Seat seat; Keyboard keyboard(&delegate, &seat); // Set prefs for non-active user; no calls should result. std::string email = "user1@tray"; SetUserPref(email, ash::prefs::kXkbAutoRepeatEnabled, base::Value(true)); SetUserPref(email, ash::prefs::kXkbAutoRepeatDelay, base::Value(1000)); SetUserPref(email, ash::prefs::kXkbAutoRepeatInterval, base::Value(1000)); } TEST_F(KeyboardTest, KeyRepeatSettingsUpdateOnProfileChange) { MockKeyboardDelegate delegate; EXPECT_CALL(delegate, OnKeyRepeatSettingsChanged).Times(0); // Simulate two users, with the first user as active. CreateUserSessions(2); // Second user has different preferences. std::string email = "user1@tray"; SetUserPref(email, ash::prefs::kXkbAutoRepeatEnabled, base::Value(true)); SetUserPref(email, ash::prefs::kXkbAutoRepeatDelay, base::Value(1000)); SetUserPref(email, ash::prefs::kXkbAutoRepeatInterval, base::Value(1000)); { testing::InSequence s; // Initially, load default prefs for first user. EXPECT_CALL(delegate, OnKeyRepeatSettingsChanged(true, kDelta500Ms, kDelta50Ms)); // Switching user should load new prefs. EXPECT_CALL(delegate, OnKeyRepeatSettingsChanged(true, kDelta1000Ms, kDelta1000Ms)); } Seat seat; Keyboard keyboard(&delegate, &seat); SimulateUserLogin(email, user_manager::UserType::USER_TYPE_REGULAR); } TEST_F(KeyboardTest, KeyboardObserver) { NiceMockKeyboardDelegate delegate; Seat seat; auto keyboard = std::make_unique(&delegate, &seat); MockKeyboardObserver observer1; MockKeyboardObserver observer2; keyboard->AddObserver(&observer1); keyboard->AddObserver(&observer2); EXPECT_TRUE(keyboard->HasObserver(&observer1)); EXPECT_TRUE(keyboard->HasObserver(&observer2)); keyboard->RemoveObserver(&observer1); EXPECT_FALSE(keyboard->HasObserver(&observer1)); EXPECT_TRUE(keyboard->HasObserver(&observer2)); EXPECT_CALL(observer1, OnKeyboardDestroying(keyboard.get())).Times(0); EXPECT_CALL(observer2, OnKeyboardDestroying(keyboard.get())); keyboard.reset(); } TEST_F(KeyboardTest, NeedKeyboardKeyAcks) { std::unique_ptr surface(new Surface); std::unique_ptr shell_surface(new ShellSurface(surface.get())); gfx::Size buffer_size(10, 10); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); surface->Attach(buffer.get()); surface->Commit(); aura::client::FocusClient* focus_client = aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); focus_client->FocusWindow(nullptr); NiceMockKeyboardDelegate delegate; Seat seat; auto keyboard = std::make_unique(&delegate, &seat); EXPECT_FALSE(keyboard->AreKeyboardKeyAcksNeeded()); keyboard->SetNeedKeyboardKeyAcks(true); EXPECT_TRUE(keyboard->AreKeyboardKeyAcksNeeded()); keyboard->SetNeedKeyboardKeyAcks(false); EXPECT_FALSE(keyboard->AreKeyboardKeyAcksNeeded()); keyboard.reset(); } TEST_F(KeyboardTest, AckKeyboardKey) { std::unique_ptr surface(new Surface); auto shell_surface = std::make_unique(surface.get()); gfx::Size buffer_size(10, 10); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); surface->Attach(buffer.get()); surface->Commit(); aura::client::FocusClient* focus_client = aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); focus_client->FocusWindow(nullptr); NiceMockKeyboardDelegate delegate; Seat seat; auto keyboard = std::make_unique(&delegate, &seat); EXPECT_CALL(delegate, CanAcceptKeyboardEventsForSurface(surface.get())) .WillOnce(testing::Return(true)); EXPECT_CALL(delegate, OnKeyboardModifiers(0)); EXPECT_CALL(delegate, OnKeyboardEnter(surface.get(), base::flat_map())); focus_client->FocusWindow(surface->window()); // If we don't set NeedKeyboardAckKeys to true, accelerators are always passed // to ShellSurface. ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow()); // Press KEY_W with Ctrl. EXPECT_CALL(delegate, OnKeyboardModifiers(4)); EXPECT_CALL(*shell_surface.get(), AcceleratorPressed(ui::Accelerator( ui::VKEY_W, ui::EF_CONTROL_DOWN, ui::Accelerator::KeyState::PRESSED))) .WillOnce(testing::Return(true)); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::US_W); generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN); // Release KEY_W. generator.ReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN); // If we set NeedKeyboardAckKeys to true, only unhandled accelerators are // passed to ShellSurface. keyboard->SetNeedKeyboardKeyAcks(true); // Press KEY_W with Ctrl. EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_W, true)) .WillOnce(testing::Return(1)); generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN); // Send ack for the key press. EXPECT_CALL(*shell_surface.get(), AcceleratorPressed(ui::Accelerator( ui::VKEY_W, ui::EF_CONTROL_DOWN, ui::Accelerator::KeyState::PRESSED))) .WillOnce(testing::Return(true)); keyboard->AckKeyboardKey(1, false /* handled */); // Release KEY_W. EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_W, false)) .WillOnce(testing::Return(2)); generator.ReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN); // Send ack for the key release. keyboard->AckKeyboardKey(2, false /* handled */); // Press KEY_W with Ctrl again. EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_W, true)) .WillOnce(testing::Return(3)); generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN); // Send ack for the key press. // AcceleratorPressed is not called when the accelerator is already handled. keyboard->AckKeyboardKey(3, true /* handled */); // A repeat key event should not be sent to the client and also should not // invoke the accelerator. EXPECT_CALL(*shell_surface.get(), AcceleratorPressed(ui::Accelerator( ui::VKEY_W, ui::EF_CONTROL_DOWN, ui::Accelerator::KeyState::PRESSED))) .Times(0); generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN | ui::EF_IS_REPEAT); // Another key press event while holding the key is also ignored and should // not invoke the accelerator. EXPECT_CALL(*shell_surface.get(), AcceleratorPressed(ui::Accelerator( ui::VKEY_W, ui::EF_CONTROL_DOWN, ui::Accelerator::KeyState::PRESSED))) .Times(0); generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN); // Release the key and reset modifier_flags. EXPECT_CALL(delegate, OnKeyboardModifiers(0)); EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_W, false)); generator.ReleaseKey(ui::VKEY_W, 0); keyboard.reset(); } TEST_F(KeyboardTest, AckKeyboardKeyMoveFocus) { std::unique_ptr surface(new Surface); auto shell_surface = std::make_unique(surface.get()); gfx::Size buffer_size(10, 10); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); surface->Attach(buffer.get()); surface->Commit(); aura::client::FocusClient* focus_client = aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); focus_client->FocusWindow(nullptr); NiceMockKeyboardDelegate delegate; Seat seat; auto keyboard = std::make_unique(&delegate, &seat); EXPECT_CALL(delegate, CanAcceptKeyboardEventsForSurface(surface.get())) .WillOnce(testing::Return(true)); EXPECT_CALL(delegate, OnKeyboardModifiers(0)).Times(1); EXPECT_CALL(delegate, OnKeyboardEnter(surface.get(), base::flat_map())); focus_client->FocusWindow(surface->window()); ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow()); keyboard->SetNeedKeyboardKeyAcks(true); // Press KEY_W with Ctrl. EXPECT_CALL(delegate, OnKeyboardModifiers(4)).Times(1); EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_W, true)) .WillOnce(testing::Return(1)); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::US_W); generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN); // Move focus from the window EXPECT_CALL(delegate, OnKeyboardLeave(surface.get())); focus_client->FocusWindow(nullptr); // Send ack for the key press. |AcceleratorPressed()| should not be called. keyboard->AckKeyboardKey(1, false /* handled */); keyboard.reset(); } TEST_F(KeyboardTest, AckKeyboardKeyExpired) { std::unique_ptr surface(new Surface); auto shell_surface = std::make_unique(surface.get()); gfx::Size buffer_size(10, 10); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); surface->Attach(buffer.get()); surface->Commit(); aura::client::FocusClient* focus_client = aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); focus_client->FocusWindow(nullptr); NiceMockKeyboardDelegate delegate; Seat seat; auto keyboard = std::make_unique(&delegate, &seat); EXPECT_CALL(delegate, CanAcceptKeyboardEventsForSurface(surface.get())) .WillOnce(testing::Return(true)); EXPECT_CALL(delegate, OnKeyboardModifiers(0)); EXPECT_CALL(delegate, OnKeyboardEnter(surface.get(), base::flat_map())); focus_client->FocusWindow(surface->window()); ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow()); keyboard->SetNeedKeyboardKeyAcks(true); // Press KEY_W with Ctrl. EXPECT_CALL(delegate, OnKeyboardModifiers(4)); EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_W, true)) .WillOnce(testing::Return(1)); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::US_W); generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN); // Keyboard processes pending events as if it is handled when it expires, // so |AcceleratorPressed()| should not be called. EXPECT_CALL(*shell_surface.get(), AcceleratorPressed(ui::Accelerator( ui::VKEY_W, ui::EF_CONTROL_DOWN, ui::Accelerator::KeyState::PRESSED))) .Times(0); // Wait until |ProcessExpiredPendingKeyAcks| is fired. base::RunLoop run_loop; base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( FROM_HERE, run_loop.QuitClosure(), base::TimeDelta::FromMilliseconds(1000)); run_loop.Run(); base::RunLoop().RunUntilIdle(); // Send ack for the key press as if it was not handled. In the normal case, // |AcceleratorPressed()| should be called, but since the timeout passed, the // key should have been treated as handled already and removed from the // pending_key_acks_ map. Since the event is no longer in the map, // |AcceleratorPressed()| should not be called. keyboard->AckKeyboardKey(1, false /* handled */); // Release the key and reset modifier_flags. EXPECT_CALL(delegate, OnKeyboardModifiers(0)); EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_W, false)); generator.ReleaseKey(ui::VKEY_W, 0); keyboard.reset(); } // Test for crbug.com/753539. If action for an accelerator moves the focus to // another window, it causes clearing the map of pending key acks in Keyboard. // We can't assume that an iterator of the map is valid after processing an // accelerator. class TestShellSurfaceWithMovingFocusAccelerator : public ShellSurface { public: explicit TestShellSurfaceWithMovingFocusAccelerator(Surface* surface) : ShellSurface(surface) {} bool AcceleratorPressed(const ui::Accelerator& accelerator) override { aura::client::FocusClient* focus_client = aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); focus_client->FocusWindow(nullptr); return true; } }; TEST_F(KeyboardTest, AckKeyboardKeyExpiredWithMovingFocusAccelerator) { std::unique_ptr surface(new Surface); auto shell_surface = std::make_unique( surface.get()); gfx::Size buffer_size(10, 10); std::unique_ptr buffer( new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); surface->Attach(buffer.get()); surface->Commit(); aura::client::FocusClient* focus_client = aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); focus_client->FocusWindow(nullptr); NiceMockKeyboardDelegate delegate; Seat seat; auto keyboard = std::make_unique(&delegate, &seat); EXPECT_CALL(delegate, CanAcceptKeyboardEventsForSurface(surface.get())) .WillOnce(testing::Return(true)); EXPECT_CALL(delegate, OnKeyboardModifiers(0)); EXPECT_CALL(delegate, OnKeyboardEnter(surface.get(), base::flat_map())); focus_client->FocusWindow(surface->window()); ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow()); keyboard->SetNeedKeyboardKeyAcks(true); // Press KEY_W with Ctrl. EXPECT_CALL(delegate, OnKeyboardModifiers(4)); EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_W, true)) .WillOnce(testing::Return(1)); seat.set_physical_code_for_currently_processing_event_for_testing( ui::DomCode::US_W); generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN); EXPECT_CALL(delegate, OnKeyboardLeave(surface.get())); // Send ack as unhandled. This will call |AcceleratorPressed| and move the // focus. keyboard->AckKeyboardKey(1, false /* handled */); // Wait until |ProcessExpiredPendingKeyAcks| is fired. base::RunLoop run_loop; base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( FROM_HERE, run_loop.QuitClosure(), base::TimeDelta::FromMilliseconds(1000)); run_loop.Run(); base::RunLoop().RunUntilIdle(); keyboard.reset(); } } // namespace } // namespace exo