// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/layer_tree_mutator.h" #include namespace cc { AnimationWorkletInput::AddAndUpdateState::AddAndUpdateState( WorkletAnimationId worklet_animation_id, std::string name, double current_time, std::unique_ptr options) : worklet_animation_id(worklet_animation_id), name(name), current_time(current_time), options(std::move(options)) {} AnimationWorkletInput::AddAndUpdateState::AddAndUpdateState( AddAndUpdateState&&) = default; AnimationWorkletInput::AddAndUpdateState::~AddAndUpdateState() = default; #if DCHECK_IS_ON() bool AnimationWorkletInput::ValidateScope(int scope_id) const { return std::all_of(added_and_updated_animations.cbegin(), added_and_updated_animations.cend(), [scope_id](auto& it) { return it.worklet_animation_id.scope_id == scope_id; }) && std::all_of(updated_animations.cbegin(), updated_animations.cend(), [scope_id](auto& it) { return it.worklet_animation_id.scope_id == scope_id; }) && std::all_of( removed_animations.cbegin(), removed_animations.cend(), [scope_id](auto& it) { return it.scope_id == scope_id; }) && std::all_of(peeked_animations.cbegin(), peeked_animations.cend(), [scope_id](auto& it) { return it.scope_id == scope_id; }); } #endif AnimationWorkletInput::AnimationWorkletInput() = default; AnimationWorkletInput::~AnimationWorkletInput() = default; MutatorInputState::MutatorInputState() = default; MutatorInputState::~MutatorInputState() = default; bool MutatorInputState::IsEmpty() const { // If there is an AnimationWorkletInput entry in the map then that entry is // guranteed to be non-empty. So checking |inputs_| map emptiness is // sufficient. return inputs_.empty(); } AnimationWorkletInput& MutatorInputState::EnsureWorkletEntry(int id) { auto it = inputs_.find(id); if (it == inputs_.end()) it = inputs_.emplace_hint(it, id, new AnimationWorkletInput); return *it->second; } void MutatorInputState::Add(AnimationWorkletInput::AddAndUpdateState&& state) { AnimationWorkletInput& worklet_input = EnsureWorkletEntry(state.worklet_animation_id.scope_id); worklet_input.added_and_updated_animations.push_back(std::move(state)); } void MutatorInputState::Update(AnimationWorkletInput::UpdateState&& state) { AnimationWorkletInput& worklet_input = EnsureWorkletEntry(state.worklet_animation_id.scope_id); worklet_input.updated_animations.push_back(std::move(state)); } void MutatorInputState::Remove(WorkletAnimationId worklet_animation_id) { AnimationWorkletInput& worklet_input = EnsureWorkletEntry(worklet_animation_id.scope_id); worklet_input.removed_animations.push_back(worklet_animation_id); } void MutatorInputState::Peek(WorkletAnimationId worklet_animation_id) { AnimationWorkletInput& worklet_input = EnsureWorkletEntry(worklet_animation_id.scope_id); worklet_input.peeked_animations.push_back(worklet_animation_id); } std::unique_ptr MutatorInputState::TakeWorkletState( int scope_id) { auto it = inputs_.find(scope_id); if (it == inputs_.end()) return nullptr; std::unique_ptr result = std::move(it->second); inputs_.erase(it); return result; } AnimationWorkletOutput::AnimationWorkletOutput() = default; AnimationWorkletOutput::~AnimationWorkletOutput() = default; AnimationWorkletOutput::AnimationState::AnimationState( WorkletAnimationId id, base::Optional time) : worklet_animation_id(id), local_time(time) {} AnimationWorkletOutput::AnimationState::AnimationState(const AnimationState&) = default; } // namespace cc