// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/layer_tree_impl.h" #include "base/macros.h" #include "cc/layers/heads_up_display_layer_impl.h" #include "cc/test/fake_layer_tree_host_impl.h" #include "cc/test/geometry_test_utils.h" #include "cc/test/layer_test_common.h" #include "cc/trees/clip_node.h" #include "cc/trees/draw_property_utils.h" #include "cc/trees/layer_tree_host_common.h" #include "cc/trees/layer_tree_host_impl.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { namespace { class LayerTreeImplTestSettings : public LayerTreeSettings { public: LayerTreeImplTestSettings() { layer_transforms_should_scale_layer_contents = true; } }; class LayerTreeImplTest : public testing::Test { public: LayerTreeImplTest() : impl_test_(LayerTreeImplTestSettings()) {} FakeLayerTreeHostImpl& host_impl() const { return *impl_test_.host_impl(); } LayerImpl* root_layer() { return impl_test_.root_layer_for_testing(); } const RenderSurfaceList& GetRenderSurfaceList() const { return host_impl().active_tree()->GetRenderSurfaceList(); } void ExecuteCalculateDrawProperties(LayerImpl* root_layer) { // We are probably not testing what is intended if the root_layer bounds are // empty. DCHECK(!root_layer->bounds().IsEmpty()); render_surface_list_impl_.clear(); LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs( root_layer, root_layer->bounds(), &render_surface_list_impl_); inputs.can_adjust_raster_scales = true; LayerTreeHostCommon::CalculateDrawPropertiesForTesting(&inputs); } int HitTestSimpleTree(int root_id, int left_child_id, int right_child_id, int root_sorting_context, int left_child_sorting_context, int right_child_sorting_context, float root_depth, float left_child_depth, float right_child_depth) { host_impl().active_tree()->SetRootLayerForTesting(nullptr); std::unique_ptr root = LayerImpl::Create(host_impl().active_tree(), root_id); std::unique_ptr left_child = LayerImpl::Create(host_impl().active_tree(), left_child_id); std::unique_ptr right_child = LayerImpl::Create(host_impl().active_tree(), right_child_id); gfx::Size bounds(100, 100); { gfx::Transform translate_z; translate_z.Translate3d(0, 0, root_depth); root->test_properties()->transform = translate_z; root->test_properties()->sorting_context_id = root_sorting_context; root->SetBounds(bounds); root->SetDrawsContent(true); } { gfx::Transform translate_z; translate_z.Translate3d(0, 0, left_child_depth); left_child->test_properties()->transform = translate_z; left_child->test_properties()->sorting_context_id = left_child_sorting_context; left_child->SetBounds(bounds); left_child->SetDrawsContent(true); left_child->test_properties()->should_flatten_transform = false; } { gfx::Transform translate_z; translate_z.Translate3d(0, 0, right_child_depth); right_child->test_properties()->transform = translate_z; right_child->test_properties()->sorting_context_id = right_child_sorting_context; right_child->SetBounds(bounds); right_child->SetDrawsContent(true); } root->test_properties()->AddChild(std::move(left_child)); root->test_properties()->AddChild(std::move(right_child)); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().active_tree()->SetRootLayerForTesting(std::move(root)); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); CHECK_EQ(1u, GetRenderSurfaceList().size()); gfx::PointF test_point = gfx::PointF(1.f, 1.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); CHECK(result_layer); return result_layer->id(); } private: LayerTestCommon::LayerImplTest impl_test_; RenderSurfaceList render_surface_list_impl_; }; TEST_F(LayerTreeImplTest, HitTestingForSingleLayer) { gfx::Size bounds(100, 100); LayerImpl* root = root_layer(); root->SetBounds(bounds); root->SetDrawsContent(true); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(1, GetRenderSurface(root_layer())->num_contributors()); // Hit testing for a point outside the layer should return a null pointer. gfx::PointF test_point(101.f, 101.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(-1.f, -1.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); // Hit testing for a point inside should return the root layer. test_point = gfx::PointF(1.f, 1.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(root->id(), result_layer->id()); test_point = gfx::PointF(99.f, 99.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(root->id(), result_layer->id()); } TEST_F(LayerTreeImplTest, UpdateViewportAndHitTest) { // Ensures that the viewport rect is correctly updated by the clip tree. gfx::Size bounds(100, 100); LayerImpl* root = root_layer(); root->SetBounds(bounds); root->SetDrawsContent(true); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); EXPECT_EQ( gfx::RectF(gfx::SizeF(bounds)), host_impl().active_tree()->property_trees()->clip_tree.ViewportClip()); EXPECT_EQ(gfx::Rect(bounds), root->visible_layer_rect()); gfx::Size new_bounds(50, 50); host_impl().active_tree()->SetDeviceViewportSize(new_bounds); gfx::PointF test_point(51.f, 51.f); host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_EQ( gfx::RectF(gfx::SizeF(new_bounds)), host_impl().active_tree()->property_trees()->clip_tree.ViewportClip()); EXPECT_EQ(gfx::Rect(new_bounds), root->visible_layer_rect()); } TEST_F(LayerTreeImplTest, HitTestingForSingleLayerAndHud) { LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); // Create hud and add it as a child of root. std::unique_ptr hud = HeadsUpDisplayLayerImpl::Create(host_impl().active_tree(), 11111); hud->SetBounds(gfx::Size(200, 200)); hud->SetDrawsContent(true); host_impl().active_tree()->SetDeviceViewportSize(hud->bounds()); host_impl().active_tree()->set_hud_layer(hud.get()); root->test_properties()->AddChild(std::move(hud)); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(2, GetRenderSurface(root_layer())->num_contributors()); // Hit testing for a point inside HUD, but outside root should return null gfx::PointF test_point(101.f, 101.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(-1.f, -1.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); // Hit testing for a point inside should return the root layer, never the HUD // layer. test_point = gfx::PointF(1.f, 1.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(root->id(), result_layer->id()); test_point = gfx::PointF(99.f, 99.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(root->id(), result_layer->id()); } TEST_F(LayerTreeImplTest, HitTestingForUninvertibleTransform) { gfx::Transform uninvertible_transform; uninvertible_transform.matrix().set(0, 0, 0.0); uninvertible_transform.matrix().set(1, 1, 0.0); uninvertible_transform.matrix().set(2, 2, 0.0); uninvertible_transform.matrix().set(3, 3, 0.0); ASSERT_FALSE(uninvertible_transform.IsInvertible()); LayerImpl* root = root_layer(); root->test_properties()->transform = uninvertible_transform; root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(1, GetRenderSurface(root_layer())->num_contributors()); ASSERT_FALSE(root_layer()->ScreenSpaceTransform().IsInvertible()); // Hit testing any point should not hit the layer. If the invertible matrix is // accidentally ignored and treated like an identity, then the hit testing // will incorrectly hit the layer when it shouldn't. gfx::PointF test_point(1.f, 1.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(10.f, 10.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(10.f, 30.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(50.f, 50.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(67.f, 48.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(99.f, 99.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(-1.f, -1.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); } TEST_F(LayerTreeImplTest, HitTestingForSinglePositionedLayer) { // This layer is positioned, and hit testing should correctly know where the // layer is located. LayerImpl* root = root_layer(); root->SetPosition(gfx::PointF(50.f, 50.f)); root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(1, GetRenderSurface(root_layer())->num_contributors()); // Hit testing for a point outside the layer should return a null pointer. gfx::PointF test_point(49.f, 49.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); // Even though the layer exists at (101, 101), it should not be visible there // since the root render surface would clamp it. test_point = gfx::PointF(101.f, 101.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); // Hit testing for a point inside should return the root layer. test_point = gfx::PointF(51.f, 51.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(root->id(), result_layer->id()); test_point = gfx::PointF(99.f, 99.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(root->id(), result_layer->id()); } TEST_F(LayerTreeImplTest, HitTestingForSingleRotatedLayer) { gfx::Transform rotation45_degrees_about_center; rotation45_degrees_about_center.Translate(50.0, 50.0); rotation45_degrees_about_center.RotateAboutZAxis(45.0); rotation45_degrees_about_center.Translate(-50.0, -50.0); LayerImpl* root = root_layer(); root->test_properties()->transform = rotation45_degrees_about_center; root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(1, GetRenderSurface(root_layer())->num_contributors()); // Hit testing for points outside the layer. // These corners would have been inside the un-transformed layer, but they // should not hit the correctly transformed layer. gfx::PointF test_point(99.f, 99.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(1.f, 1.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); // Hit testing for a point inside should return the root layer. test_point = gfx::PointF(1.f, 50.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(root->id(), result_layer->id()); // Hit testing the corners that would overlap the unclipped layer, but are // outside the clipped region. test_point = gfx::PointF(50.f, -1.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_FALSE(result_layer); test_point = gfx::PointF(-1.f, 50.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_FALSE(result_layer); } TEST_F(LayerTreeImplTest, HitTestingClipNodeDifferentTransformAndTargetIds) { // Tests hit testing on a layer whose clip node has different transform and // target id. LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(500, 500)); gfx::Transform translation; translation.Translate(100, 100); std::unique_ptr render_surface = LayerImpl::Create(host_impl().active_tree(), 2); render_surface->test_properties()->transform = translation; render_surface->SetBounds(gfx::Size(100, 100)); render_surface->test_properties()->force_render_surface = true; gfx::Transform scale_matrix; scale_matrix.Scale(2, 2); std::unique_ptr scale = LayerImpl::Create(host_impl().active_tree(), 3); scale->test_properties()->transform = scale_matrix; scale->SetBounds(gfx::Size(50, 50)); std::unique_ptr clip = LayerImpl::Create(host_impl().active_tree(), 4); clip->SetBounds(gfx::Size(25, 25)); clip->SetMasksToBounds(true); std::unique_ptr test = LayerImpl::Create(host_impl().active_tree(), 5); test->SetBounds(gfx::Size(100, 100)); test->SetDrawsContent(true); clip->test_properties()->AddChild(std::move(test)); scale->test_properties()->AddChild(std::move(clip)); render_surface->test_properties()->AddChild(std::move(scale)); root->test_properties()->AddChild(std::move(render_surface)); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); gfx::PointF test_point(160.f, 160.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(140.f, 140.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(5, result_layer->id()); } TEST_F(LayerTreeImplTest, HitTestingSiblings) { // This tests hit testing when the test point hits only one of the siblings. LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); std::unique_ptr child1 = LayerImpl::Create(host_impl().active_tree(), 2); child1->SetBounds(gfx::Size(25, 25)); child1->SetMasksToBounds(true); child1->SetDrawsContent(true); std::unique_ptr child2 = LayerImpl::Create(host_impl().active_tree(), 3); child2->SetBounds(gfx::Size(75, 75)); child2->SetMasksToBounds(true); child2->SetDrawsContent(true); root->test_properties()->AddChild(std::move(child1)); root->test_properties()->AddChild(std::move(child2)); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); gfx::PointF test_point(50.f, 50.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(3, result_layer->id()); } TEST_F(LayerTreeImplTest, HitTestingForSinglePerspectiveLayer) { // perspective_projection_about_center * translation_by_z is designed so that // the 100 x 100 layer becomes 50 x 50, and remains centered at (50, 50). gfx::Transform perspective_projection_about_center; perspective_projection_about_center.Translate(50.0, 50.0); perspective_projection_about_center.ApplyPerspectiveDepth(1.0); perspective_projection_about_center.Translate(-50.0, -50.0); gfx::Transform translation_by_z; translation_by_z.Translate3d(0.0, 0.0, -1.0); LayerImpl* root = root_layer(); root->test_properties()->transform = (perspective_projection_about_center * translation_by_z); root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(1, GetRenderSurface(root_layer())->num_contributors()); // Hit testing for points outside the layer. // These corners would have been inside the un-transformed layer, but they // should not hit the correctly transformed layer. gfx::PointF test_point(24.f, 24.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(76.f, 76.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); // Hit testing for a point inside should return the root layer. test_point = gfx::PointF(26.f, 26.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(root->id(), result_layer->id()); test_point = gfx::PointF(74.f, 74.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(root->id(), result_layer->id()); } TEST_F(LayerTreeImplTest, HitTestingForSimpleClippedLayer) { // Test that hit-testing will only work for the visible portion of a layer, // and not the entire layer bounds. Here we just test the simple axis-aligned // case. LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); { std::unique_ptr clipping_layer = LayerImpl::Create(host_impl().active_tree(), 123); // this layer is positioned, and hit testing should correctly know where the // layer is located. clipping_layer->SetPosition(gfx::PointF(25.f, 25.f)); clipping_layer->SetBounds(gfx::Size(50, 50)); clipping_layer->SetMasksToBounds(true); std::unique_ptr child = LayerImpl::Create(host_impl().active_tree(), 456); child->SetPosition(gfx::PointF(-50.f, -50.f)); child->SetBounds(gfx::Size(300, 300)); child->SetDrawsContent(true); clipping_layer->test_properties()->AddChild(std::move(child)); root->test_properties()->AddChild(std::move(clipping_layer)); } host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(1, GetRenderSurface(root_layer())->num_contributors()); LayerImpl* child_layer = host_impl().active_tree()->LayerById(456); EXPECT_TRUE(child_layer->contributes_to_drawn_render_surface()); // Hit testing for a point outside the layer should return a null pointer. // Despite the child layer being very large, it should be clipped to the root // layer's bounds. gfx::PointF test_point(24.f, 24.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); // Even though the layer exists at (101, 101), it should not be visible there // since the clipping_layer would clamp it. test_point = gfx::PointF(76.f, 76.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); // Hit testing for a point inside should return the child layer. test_point = gfx::PointF(26.f, 26.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(456, result_layer->id()); test_point = gfx::PointF(74.f, 74.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(456, result_layer->id()); } TEST_F(LayerTreeImplTest, HitTestingForMultiClippedRotatedLayer) { // This test checks whether hit testing correctly avoids hit testing with // multiple ancestors that clip in non axis-aligned ways. To pass this test, // the hit testing algorithm needs to recognize that multiple parent layers // may clip the layer, and should not actually hit those clipped areas. // // The child and grand_child layers are both initialized to clip the // rotated_leaf. The child layer is rotated about the top-left corner, so that // the root + child clips combined create a triangle. The rotated_leaf will // only be visible where it overlaps this triangle. // LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); root->SetMasksToBounds(true); // Visible rects computed by combinig clips in target space and root space // don't match because of rotation transforms. So, we skip // verify_visible_rect_calculations. { std::unique_ptr child = LayerImpl::Create(host_impl().active_tree(), 456); std::unique_ptr grand_child = LayerImpl::Create(host_impl().active_tree(), 789); std::unique_ptr rotated_leaf = LayerImpl::Create(host_impl().active_tree(), 2468); child->SetPosition(gfx::PointF(10.f, 10.f)); child->SetBounds(gfx::Size(80, 80)); child->SetMasksToBounds(true); gfx::Transform rotation45_degrees_about_corner; rotation45_degrees_about_corner.RotateAboutZAxis(45.0); // This is positioned with respect to its parent which is already at // position (10, 10). // The size is to ensure it covers at least sqrt(2) * 100. grand_child->SetBounds(gfx::Size(200, 200)); grand_child->test_properties()->transform = rotation45_degrees_about_corner; grand_child->SetMasksToBounds(true); // Rotates about the center of the layer gfx::Transform rotated_leaf_transform; rotated_leaf_transform.Translate( -10.0, -10.0); // cancel out the grand_parent's position rotated_leaf_transform.RotateAboutZAxis( -45.0); // cancel out the corner 45-degree rotation of the parent. rotated_leaf_transform.Translate(50.0, 50.0); rotated_leaf_transform.RotateAboutZAxis(45.0); rotated_leaf_transform.Translate(-50.0, -50.0); rotated_leaf->SetBounds(gfx::Size(100, 100)); rotated_leaf->test_properties()->transform = rotated_leaf_transform; rotated_leaf->SetDrawsContent(true); grand_child->test_properties()->AddChild(std::move(rotated_leaf)); child->test_properties()->AddChild(std::move(grand_child)); root->test_properties()->AddChild(std::move(child)); ExecuteCalculateDrawProperties(root); } host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // (11, 89) is close to the the bottom left corner within the clip, but it is // not inside the layer. gfx::PointF test_point(11.f, 89.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); // Closer inwards from the bottom left will overlap the layer. test_point = gfx::PointF(25.f, 75.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(2468, result_layer->id()); // (4, 50) is inside the unclipped layer, but that corner of the layer should // be clipped away by the grandparent and should not get hit. If hit testing // blindly uses visible content rect without considering how parent may clip // the layer, then hit testing would accidentally think that the point // successfully hits the layer. test_point = gfx::PointF(4.f, 50.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); // (11, 50) is inside the layer and within the clipped area. test_point = gfx::PointF(11.f, 50.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(2468, result_layer->id()); // Around the middle, just to the right and up, would have hit the layer // except that that area should be clipped away by the parent. test_point = gfx::PointF(51.f, 49.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); // Around the middle, just to the left and down, should successfully hit the // layer. test_point = gfx::PointF(49.f, 51.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(2468, result_layer->id()); } TEST_F(LayerTreeImplTest, HitTestingForNonClippingIntermediateLayer) { // This test checks that hit testing code does not accidentally clip to layer // bounds for a layer that actually does not clip. LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); { std::unique_ptr intermediate_layer = LayerImpl::Create(host_impl().active_tree(), 123); // this layer is positioned, and hit testing should correctly know where the // layer is located. intermediate_layer->SetPosition(gfx::PointF(10.f, 10.f)); intermediate_layer->SetBounds(gfx::Size(50, 50)); // Sanity check the intermediate layer should not clip. ASSERT_FALSE(intermediate_layer->masks_to_bounds()); ASSERT_FALSE(intermediate_layer->test_properties()->mask_layer); // The child of the intermediate_layer is translated so that it does not // overlap intermediate_layer at all. If child is incorrectly clipped, we // would not be able to hit it successfully. std::unique_ptr child = LayerImpl::Create(host_impl().active_tree(), 456); child->SetPosition(gfx::PointF(60.f, 60.f)); // 70, 70 in screen space child->SetBounds(gfx::Size(20, 20)); child->SetDrawsContent(true); intermediate_layer->test_properties()->AddChild(std::move(child)); root->test_properties()->AddChild(std::move(intermediate_layer)); } host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(1, GetRenderSurface(root_layer())->num_contributors()); LayerImpl* child_layer = host_impl().active_tree()->LayerById(456); EXPECT_TRUE(child_layer->contributes_to_drawn_render_surface()); // Hit testing for a point outside the layer should return a null pointer. gfx::PointF test_point(69.f, 69.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(91.f, 91.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); EXPECT_FALSE(result_layer); // Hit testing for a point inside should return the child layer. test_point = gfx::PointF(71.f, 71.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(456, result_layer->id()); test_point = gfx::PointF(89.f, 89.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(456, result_layer->id()); } TEST_F(LayerTreeImplTest, HitTestingForMultipleLayers) { LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); { // child 1 and child2 are initialized to overlap between x=50 and x=60. // grand_child is set to overlap both child1 and child2 between y=50 and // y=60. The expected stacking order is: (front) child2, (second) // grand_child, (third) child1, and (back) the root layer behind all other // layers. std::unique_ptr child1 = LayerImpl::Create(host_impl().active_tree(), 2); std::unique_ptr child2 = LayerImpl::Create(host_impl().active_tree(), 3); std::unique_ptr grand_child1 = LayerImpl::Create(host_impl().active_tree(), 4); child1->SetPosition(gfx::PointF(10.f, 10.f)); child1->SetBounds(gfx::Size(50, 50)); child1->SetDrawsContent(true); child2->SetPosition(gfx::PointF(50.f, 10.f)); child2->SetBounds(gfx::Size(50, 50)); child2->SetDrawsContent(true); // Remember that grand_child is positioned with respect to its parent (i.e. // child1). In screen space, the intended position is (10, 50), with size // 100 x 50. grand_child1->SetPosition(gfx::PointF(0.f, 40.f)); grand_child1->SetBounds(gfx::Size(100, 50)); grand_child1->SetDrawsContent(true); child1->test_properties()->AddChild(std::move(grand_child1)); root->test_properties()->AddChild(std::move(child1)); root->test_properties()->AddChild(std::move(child2)); ExecuteCalculateDrawProperties(root); } LayerImpl* child1 = root->test_properties()->children[0]; LayerImpl* child2 = root->test_properties()->children[1]; LayerImpl* grand_child1 = child1->test_properties()->children[0]; host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_TRUE(child1); ASSERT_TRUE(child2); ASSERT_TRUE(grand_child1); ASSERT_EQ(1u, GetRenderSurfaceList().size()); RenderSurfaceImpl* root_render_surface = GetRenderSurface(root); ASSERT_EQ(4, root_render_surface->num_contributors()); EXPECT_TRUE(root_layer()->contributes_to_drawn_render_surface()); EXPECT_TRUE(child1->contributes_to_drawn_render_surface()); EXPECT_TRUE(child2->contributes_to_drawn_render_surface()); EXPECT_TRUE(grand_child1->contributes_to_drawn_render_surface()); // Nothing overlaps the root at (1, 1), so hit testing there should find // the root layer. gfx::PointF test_point = gfx::PointF(1.f, 1.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(1, result_layer->id()); // At (15, 15), child1 and root are the only layers. child1 is expected to be // on top. test_point = gfx::PointF(15.f, 15.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(2, result_layer->id()); // At (51, 20), child1 and child2 overlap. child2 is expected to be on top. test_point = gfx::PointF(51.f, 20.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(3, result_layer->id()); // At (80, 51), child2 and grand_child1 overlap. child2 is expected to be on // top. test_point = gfx::PointF(80.f, 51.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(3, result_layer->id()); // At (51, 51), all layers overlap each other. child2 is expected to be on top // of all other layers. test_point = gfx::PointF(51.f, 51.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(3, result_layer->id()); // At (20, 51), child1 and grand_child1 overlap. grand_child1 is expected to // be on top. test_point = gfx::PointF(20.f, 51.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(4, result_layer->id()); } TEST_F(LayerTreeImplTest, HitTestingSameSortingContextTied) { int hit_layer_id = HitTestSimpleTree(/* ids */ 1, 2, 3, /* sorting_contexts */ 10, 10, 10, /* depths */ 0, 0, 0); // 3 is the last in tree order, and so should be on top. EXPECT_EQ(3, hit_layer_id); } TEST_F(LayerTreeImplTest, HitTestingSameSortingContextChildWins) { int hit_layer_id = HitTestSimpleTree(/* ids */ 1, 2, 3, /* sorting_contexts */ 10, 10, 10, /* depths */ 0, 1, 0); EXPECT_EQ(2, hit_layer_id); } TEST_F(LayerTreeImplTest, HitTestingWithoutSortingContext) { int hit_layer_id = HitTestSimpleTree(/* ids */ 1, 2, 3, /* sorting_contexts */ 0, 0, 0, /* depths */ 0, 1, 0); EXPECT_EQ(3, hit_layer_id); } TEST_F(LayerTreeImplTest, HitTestingDistinctSortingContext) { int hit_layer_id = HitTestSimpleTree(/* ids */ 1, 2, 3, /* sorting_contexts */ 10, 11, 12, /* depths */ 0, 1, 0); EXPECT_EQ(3, hit_layer_id); } TEST_F(LayerTreeImplTest, HitTestingSameSortingContextParentWins) { int hit_layer_id = HitTestSimpleTree(/* ids */ 1, 2, 3, /* sorting_contexts */ 10, 10, 10, /* depths */ 0, -1, -1); EXPECT_EQ(1, hit_layer_id); } TEST_F(LayerTreeImplTest, HitTestingForMultipleLayersAtVaryingDepths) { LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); root->test_properties()->should_flatten_transform = false; root->test_properties()->sorting_context_id = 1; { // child 1 and child2 are initialized to overlap between x=50 and x=60. // grand_child is set to overlap both child1 and child2 between y=50 and // y=60. The expected stacking order is: (front) child2, (second) // grand_child, (third) child1, and (back) the root layer behind all other // layers. std::unique_ptr child1 = LayerImpl::Create(host_impl().active_tree(), 2); std::unique_ptr child2 = LayerImpl::Create(host_impl().active_tree(), 3); std::unique_ptr grand_child1 = LayerImpl::Create(host_impl().active_tree(), 4); child1->SetPosition(gfx::PointF(10.f, 10.f)); child1->SetBounds(gfx::Size(50, 50)); child1->SetDrawsContent(true); child1->test_properties()->should_flatten_transform = false; child1->test_properties()->sorting_context_id = 1; child2->SetPosition(gfx::PointF(50.f, 10.f)); child2->SetBounds(gfx::Size(50, 50)); gfx::Transform translate_z; translate_z.Translate3d(0, 0, 10.f); child2->test_properties()->transform = translate_z; child2->SetDrawsContent(true); child2->test_properties()->should_flatten_transform = false; child2->test_properties()->sorting_context_id = 1; // Remember that grand_child is positioned with respect to its parent (i.e. // child1). In screen space, the intended position is (10, 50), with size // 100 x 50. grand_child1->SetPosition(gfx::PointF(0.f, 40.f)); grand_child1->SetBounds(gfx::Size(100, 50)); grand_child1->SetDrawsContent(true); grand_child1->test_properties()->should_flatten_transform = false; child1->test_properties()->AddChild(std::move(grand_child1)); root->test_properties()->AddChild(std::move(child1)); root->test_properties()->AddChild(std::move(child2)); } LayerImpl* child1 = root->test_properties()->children[0]; LayerImpl* child2 = root->test_properties()->children[1]; LayerImpl* grand_child1 = child1->test_properties()->children[0]; host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_TRUE(child1); ASSERT_TRUE(child2); ASSERT_TRUE(grand_child1); ASSERT_EQ(1u, GetRenderSurfaceList().size()); // Nothing overlaps the root_layer at (1, 1), so hit testing there should find // the root layer. gfx::PointF test_point = gfx::PointF(1.f, 1.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(1, result_layer->id()); // At (15, 15), child1 and root are the only layers. child1 is expected to be // on top. test_point = gfx::PointF(15.f, 15.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(2, result_layer->id()); // At (51, 20), child1 and child2 overlap. child2 is expected to be on top, // as it was transformed to the foreground. test_point = gfx::PointF(51.f, 20.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(3, result_layer->id()); // At (80, 51), child2 and grand_child1 overlap. child2 is expected to // be on top, as it was transformed to the foreground. test_point = gfx::PointF(80.f, 51.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(3, result_layer->id()); // At (51, 51), child1, child2 and grand_child1 overlap. child2 is expected to // be on top, as it was transformed to the foreground. test_point = gfx::PointF(51.f, 51.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(3, result_layer->id()); // At (20, 51), child1 and grand_child1 overlap. grand_child1 is expected to // be on top, as it descends from child1. test_point = gfx::PointF(20.f, 51.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(4, result_layer->id()); } TEST_F(LayerTreeImplTest, HitTestingRespectsClipParents) { LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); { std::unique_ptr child = LayerImpl::Create(host_impl().active_tree(), 2); std::unique_ptr grand_child = LayerImpl::Create(host_impl().active_tree(), 4); child->SetPosition(gfx::PointF(10.f, 10.f)); child->SetBounds(gfx::Size(1, 1)); child->SetDrawsContent(true); child->SetMasksToBounds(true); grand_child->SetPosition(gfx::PointF(0.f, 40.f)); grand_child->SetBounds(gfx::Size(100, 50)); grand_child->SetDrawsContent(true); grand_child->test_properties()->force_render_surface = true; // This should let |grand_child| "escape" |child|'s clip. grand_child->test_properties()->clip_parent = root; std::unique_ptr> clip_children( new std::set); clip_children->insert(grand_child.get()); root->test_properties()->clip_children = std::move(clip_children); child->test_properties()->AddChild(std::move(grand_child)); root->test_properties()->AddChild(std::move(child)); } host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); gfx::PointF test_point(12.f, 52.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(4, result_layer->id()); } TEST_F(LayerTreeImplTest, HitTestingRespectsScrollParents) { LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); { std::unique_ptr child = LayerImpl::Create(host_impl().active_tree(), 2); std::unique_ptr scroll_child = LayerImpl::Create(host_impl().active_tree(), 3); std::unique_ptr grand_child = LayerImpl::Create(host_impl().active_tree(), 4); child->SetPosition(gfx::PointF(10.f, 10.f)); child->SetBounds(gfx::Size(1, 1)); child->SetDrawsContent(true); child->SetMasksToBounds(true); scroll_child->SetBounds(gfx::Size(200, 200)); scroll_child->SetDrawsContent(true); // This should cause scroll child and its descendants to be affected by // |child|'s clip. scroll_child->test_properties()->scroll_parent = child.get(); grand_child->SetBounds(gfx::Size(200, 200)); grand_child->SetDrawsContent(true); grand_child->test_properties()->force_render_surface = true; scroll_child->test_properties()->AddChild(std::move(grand_child)); root->test_properties()->AddChild(std::move(scroll_child)); root->test_properties()->AddChild(std::move(child)); } host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); gfx::PointF test_point(12.f, 52.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); // The |test_point| should have been clipped away by |child|, the scroll // parent, so the only thing that should be hit is |root|. ASSERT_TRUE(result_layer); ASSERT_EQ(1, result_layer->id()); } TEST_F(LayerTreeImplTest, HitTestingForMultipleLayerLists) { // // The geometry is set up similarly to the previous case, but // all layers are forced to be render surfaces now. // LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); { // child 1 and child2 are initialized to overlap between x=50 and x=60. // grand_child is set to overlap both child1 and child2 between y=50 and // y=60. The expected stacking order is: (front) child2, (second) // grand_child, (third) child1, and (back) the root layer behind all other // layers. std::unique_ptr child1 = LayerImpl::Create(host_impl().active_tree(), 2); std::unique_ptr child2 = LayerImpl::Create(host_impl().active_tree(), 3); std::unique_ptr grand_child1 = LayerImpl::Create(host_impl().active_tree(), 4); child1->SetPosition(gfx::PointF(10.f, 10.f)); child1->SetBounds(gfx::Size(50, 50)); child1->SetDrawsContent(true); child1->test_properties()->force_render_surface = true; child2->SetPosition(gfx::PointF(50.f, 10.f)); child2->SetBounds(gfx::Size(50, 50)); child2->SetDrawsContent(true); child2->test_properties()->force_render_surface = true; // Remember that grand_child is positioned with respect to its parent (i.e. // child1). In screen space, the intended position is (10, 50), with size // 100 x 50. grand_child1->SetPosition(gfx::PointF(0.f, 40.f)); grand_child1->SetBounds(gfx::Size(100, 50)); grand_child1->SetDrawsContent(true); grand_child1->test_properties()->force_render_surface = true; child1->test_properties()->AddChild(std::move(grand_child1)); root->test_properties()->AddChild(std::move(child1)); root->test_properties()->AddChild(std::move(child2)); ExecuteCalculateDrawProperties(root); } LayerImpl* child1 = root->test_properties()->children[0]; LayerImpl* child2 = root->test_properties()->children[1]; LayerImpl* grand_child1 = child1->test_properties()->children[0]; host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_TRUE(child1); ASSERT_TRUE(child2); ASSERT_TRUE(grand_child1); ASSERT_TRUE(GetRenderSurface(child1)); ASSERT_TRUE(GetRenderSurface(child2)); ASSERT_TRUE(GetRenderSurface(grand_child1)); ASSERT_EQ(4u, GetRenderSurfaceList().size()); // The root surface has the root layer, and child1's and child2's render // surfaces. ASSERT_EQ(3, GetRenderSurface(root)->num_contributors()); // The child1 surface has the child1 layer and grand_child1's render surface. ASSERT_EQ(2, GetRenderSurface(child1)->num_contributors()); ASSERT_EQ(1, GetRenderSurface(child2)->num_contributors()); ASSERT_EQ(1, GetRenderSurface(grand_child1)->num_contributors()); EXPECT_TRUE(root_layer()->contributes_to_drawn_render_surface()); EXPECT_TRUE(child1->contributes_to_drawn_render_surface()); EXPECT_TRUE(grand_child1->contributes_to_drawn_render_surface()); EXPECT_TRUE(child2->contributes_to_drawn_render_surface()); // Nothing overlaps the root at (1, 1), so hit testing there should find // the root layer. gfx::PointF test_point(1.f, 1.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(1, result_layer->id()); // At (15, 15), child1 and root are the only layers. child1 is expected to be // on top. test_point = gfx::PointF(15.f, 15.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(2, result_layer->id()); // At (51, 20), child1 and child2 overlap. child2 is expected to be on top. test_point = gfx::PointF(51.f, 20.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(3, result_layer->id()); // At (80, 51), child2 and grand_child1 overlap. child2 is expected to be on // top. test_point = gfx::PointF(80.f, 51.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(3, result_layer->id()); // At (51, 51), all layers overlap each other. child2 is expected to be on top // of all other layers. test_point = gfx::PointF(51.f, 51.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(3, result_layer->id()); // At (20, 51), child1 and grand_child1 overlap. grand_child1 is expected to // be on top. test_point = gfx::PointF(20.f, 51.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(4, result_layer->id()); } TEST_F(LayerTreeImplTest, HitCheckingTouchHandlerRegionsForSingleLayer) { TouchActionRegion touch_action_region; touch_action_region.Union(kTouchActionNone, gfx::Rect(10, 10, 50, 50)); LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(1, GetRenderSurface(root)->num_contributors()); // Hit checking for any point should return a null pointer for a layer without // any touch event handler regions. gfx::PointF test_point(11.f, 11.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); root->SetTouchActionRegion(touch_action_region); // Hit checking for a point outside the layer should return a null pointer. test_point = gfx::PointF(101.f, 101.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(-1.f, -1.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); // Hit checking for a point inside the layer, but outside the touch handler // region should return a null pointer. test_point = gfx::PointF(1.f, 1.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(99.f, 99.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); // Hit checking for a point inside the touch event handler region should // return the root layer. test_point = gfx::PointF(11.f, 11.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(root->id(), result_layer->id()); test_point = gfx::PointF(59.f, 59.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(root->id(), result_layer->id()); } TEST_F(LayerTreeImplTest, HitCheckingTouchHandlerRegionsForUninvertibleTransform) { gfx::Transform uninvertible_transform; uninvertible_transform.matrix().set(0, 0, 0.0); uninvertible_transform.matrix().set(1, 1, 0.0); uninvertible_transform.matrix().set(2, 2, 0.0); uninvertible_transform.matrix().set(3, 3, 0.0); ASSERT_FALSE(uninvertible_transform.IsInvertible()); TouchActionRegion touch_action_region; touch_action_region.Union(kTouchActionNone, gfx::Rect(10, 10, 50, 50)); LayerImpl* root = root_layer(); root->test_properties()->transform = uninvertible_transform; root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); root->SetTouchActionRegion(touch_action_region); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(1, GetRenderSurface(root)->num_contributors()); ASSERT_FALSE(root->ScreenSpaceTransform().IsInvertible()); // Hit checking any point should not hit the touch handler region on the // layer. If the invertible matrix is accidentally ignored and treated like an // identity, then the hit testing will incorrectly hit the layer when it // shouldn't. gfx::PointF test_point(1.f, 1.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(10.f, 10.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(10.f, 30.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(50.f, 50.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(67.f, 48.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(99.f, 99.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(-1.f, -1.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); } TEST_F(LayerTreeImplTest, HitCheckingTouchHandlerRegionsForSinglePositionedLayer) { TouchActionRegion touch_action_region; touch_action_region.Union(kTouchActionNone, gfx::Rect(10, 10, 50, 50)); // This layer is positioned, and hit testing should correctly know where the // layer is located. LayerImpl* root = root_layer(); root->SetPosition(gfx::PointF(50.f, 50.f)); root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); root->SetTouchActionRegion(touch_action_region); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(1, GetRenderSurface(root)->num_contributors()); // Hit checking for a point outside the layer should return a null pointer. gfx::PointF test_point(49.f, 49.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); // Even though the layer has a touch handler region containing (101, 101), it // should not be visible there since the root render surface would clamp it. test_point = gfx::PointF(101.f, 101.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); // Hit checking for a point inside the layer, but outside the touch handler // region should return a null pointer. test_point = gfx::PointF(51.f, 51.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); // Hit checking for a point inside the touch event handler region should // return the root layer. test_point = gfx::PointF(61.f, 61.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(root->id(), result_layer->id()); test_point = gfx::PointF(99.f, 99.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(root->id(), result_layer->id()); } TEST_F(LayerTreeImplTest, HitCheckingTouchHandlerRegionsForSingleLayerWithDeviceScale) { // The layer's device_scale_factor and page_scale_factor should scale the // content rect and we should be able to hit the touch handler region by // scaling the points accordingly. // Set the bounds of the root layer big enough to fit the child when scaled. LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); { TouchActionRegion touch_action_region; touch_action_region.Union(kTouchActionNone, gfx::Rect(10, 10, 30, 30)); std::unique_ptr test_layer = LayerImpl::Create(host_impl().active_tree(), 12345); test_layer->SetPosition(gfx::PointF(25.f, 25.f)); test_layer->SetBounds(gfx::Size(50, 50)); test_layer->SetDrawsContent(true); test_layer->SetTouchActionRegion(touch_action_region); root->test_properties()->AddChild(std::move(test_layer)); } float device_scale_factor = 3.f; float page_scale_factor = 5.f; float max_page_scale_factor = 10.f; gfx::Size scaled_bounds_for_root = gfx::ScaleToCeiledSize( root->bounds(), device_scale_factor * page_scale_factor); host_impl().active_tree()->SetDeviceViewportSize(scaled_bounds_for_root); host_impl().active_tree()->SetDeviceScaleFactor(device_scale_factor); LayerTreeImpl::ViewportLayerIds viewport_ids; viewport_ids.page_scale = 1; viewport_ids.inner_viewport_scroll = 1; host_impl().active_tree()->SetViewportLayersFromIds(viewport_ids); host_impl().active_tree()->BuildLayerListAndPropertyTreesForTesting(); host_impl().active_tree()->PushPageScaleFromMainThread( page_scale_factor, page_scale_factor, max_page_scale_factor); host_impl().active_tree()->SetPageScaleOnActiveTree(page_scale_factor); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. // The visible content rect for test_layer is actually 100x100, even though // its layout size is 50x50, positioned at 25x25. LayerImpl* test_layer = root->test_properties()->children[0]; ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(1, GetRenderSurface(root)->num_contributors()); // Check whether the child layer fits into the root after scaled. EXPECT_EQ(gfx::Rect(test_layer->bounds()), test_layer->visible_layer_rect()); // Hit checking for a point outside the layer should return a null pointer // (the root layer does not have a touch event handler, so it will not be // tested either). gfx::PointF test_point(76.f, 76.f); test_point = gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); // Hit checking for a point inside the layer, but outside the touch handler // region should return a null pointer. test_point = gfx::PointF(26.f, 26.f); test_point = gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(34.f, 34.f); test_point = gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(65.f, 65.f); test_point = gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(74.f, 74.f); test_point = gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); // Hit checking for a point inside the touch event handler region should // return the root layer. test_point = gfx::PointF(35.f, 35.f); test_point = gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(12345, result_layer->id()); test_point = gfx::PointF(64.f, 64.f); test_point = gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(12345, result_layer->id()); // Check update of page scale factor on the active tree when page scale layer // is also the root layer. page_scale_factor *= 1.5f; host_impl().active_tree()->SetPageScaleOnActiveTree(page_scale_factor); EXPECT_EQ(root, host_impl().active_tree()->PageScaleLayer()); test_point = gfx::PointF(35.f, 35.f); test_point = gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(12345, result_layer->id()); test_point = gfx::PointF(64.f, 64.f); test_point = gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(12345, result_layer->id()); } TEST_F(LayerTreeImplTest, HitCheckingTouchHandlerRegionsForSimpleClippedLayer) { // Test that hit-checking will only work for the visible portion of a layer, // and not the entire layer bounds. Here we just test the simple axis-aligned // case. LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); { std::unique_ptr clipping_layer = LayerImpl::Create(host_impl().active_tree(), 123); // this layer is positioned, and hit testing should correctly know where the // layer is located. clipping_layer->SetPosition(gfx::PointF(25.f, 25.f)); clipping_layer->SetBounds(gfx::Size(50, 50)); clipping_layer->SetMasksToBounds(true); TouchActionRegion touch_action_region; touch_action_region.Union(kTouchActionNone, gfx::Rect(10, 10, 50, 50)); std::unique_ptr child = LayerImpl::Create(host_impl().active_tree(), 456); child->SetPosition(gfx::PointF(-50.f, -50.f)); child->SetBounds(gfx::Size(300, 300)); child->SetDrawsContent(true); child->SetTouchActionRegion(touch_action_region); clipping_layer->test_properties()->AddChild(std::move(child)); root->test_properties()->AddChild(std::move(clipping_layer)); } host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(1, GetRenderSurface(root)->num_contributors()); LayerImpl* child_layer = host_impl().active_tree()->LayerById(456); EXPECT_TRUE(child_layer->contributes_to_drawn_render_surface()); // Hit checking for a point outside the layer should return a null pointer. // Despite the child layer being very large, it should be clipped to the root // layer's bounds. gfx::PointF test_point(24.f, 24.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); // Hit checking for a point inside the layer, but outside the touch handler // region should return a null pointer. test_point = gfx::PointF(35.f, 35.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); test_point = gfx::PointF(74.f, 74.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); // Hit checking for a point inside the touch event handler region should // return the root layer. test_point = gfx::PointF(25.f, 25.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(456, result_layer->id()); test_point = gfx::PointF(34.f, 34.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(456, result_layer->id()); } TEST_F(LayerTreeImplTest, HitCheckingTouchHandlerRegionsForClippedLayerWithDeviceScale) { // The layer's device_scale_factor and page_scale_factor should scale the // content rect and we should be able to hit the touch handler region by // scaling the points accordingly. // Set the bounds of the root layer big enough to fit the child when scaled. LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); std::unique_ptr surface = LayerImpl::Create(host_impl().active_tree(), 2); surface->SetBounds(gfx::Size(100, 100)); surface->test_properties()->force_render_surface = true; { std::unique_ptr clipping_layer = LayerImpl::Create(host_impl().active_tree(), 123); // This layer is positioned, and hit testing should correctly know where the // layer is located. clipping_layer->SetPosition(gfx::PointF(25.f, 20.f)); clipping_layer->SetBounds(gfx::Size(50, 50)); clipping_layer->SetMasksToBounds(true); TouchActionRegion touch_action_region; touch_action_region.Union(kTouchActionNone, gfx::Rect(0, 0, 300, 300)); std::unique_ptr child = LayerImpl::Create(host_impl().active_tree(), 456); child->SetPosition(gfx::PointF(-50.f, -50.f)); child->SetBounds(gfx::Size(300, 300)); child->SetDrawsContent(true); child->SetTouchActionRegion(touch_action_region); clipping_layer->test_properties()->AddChild(std::move(child)); surface->test_properties()->AddChild(std::move(clipping_layer)); root->test_properties()->AddChild(std::move(surface)); } float device_scale_factor = 3.f; float page_scale_factor = 1.f; float max_page_scale_factor = 1.f; gfx::Size scaled_bounds_for_root = gfx::ScaleToCeiledSize( root->bounds(), device_scale_factor * page_scale_factor); host_impl().active_tree()->SetDeviceViewportSize(scaled_bounds_for_root); host_impl().active_tree()->SetDeviceScaleFactor(device_scale_factor); LayerTreeImpl::ViewportLayerIds viewport_ids; viewport_ids.page_scale = 1; viewport_ids.inner_viewport_scroll = 1; host_impl().active_tree()->SetViewportLayersFromIds(viewport_ids); host_impl().active_tree()->BuildLayerListAndPropertyTreesForTesting(); host_impl().active_tree()->PushPageScaleFromMainThread( page_scale_factor, page_scale_factor, max_page_scale_factor); host_impl().active_tree()->SetPageScaleOnActiveTree(page_scale_factor); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(2u, GetRenderSurfaceList().size()); // Hit checking for a point outside the layer should return a null pointer. // Despite the child layer being very large, it should be clipped to the root // layer's bounds. gfx::PointF test_point(24.f, 24.f); test_point = gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); // Hit checking for a point inside the touch event handler region should // return the child layer. test_point = gfx::PointF(25.f, 25.f); test_point = gfx::ScalePoint(test_point, device_scale_factor * page_scale_factor); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(456, result_layer->id()); } TEST_F(LayerTreeImplTest, HitCheckingTouchHandlerOverlappingRegions) { LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); { std::unique_ptr touch_layer = LayerImpl::Create(host_impl().active_tree(), 123); // this layer is positioned, and hit testing should correctly know where the // layer is located. touch_layer->SetBounds(gfx::Size(50, 50)); touch_layer->SetDrawsContent(true); TouchActionRegion touch_action_region; touch_action_region.Union(kTouchActionNone, gfx::Rect(0, 0, 50, 50)); touch_layer->SetTouchActionRegion(touch_action_region); root->test_properties()->AddChild(std::move(touch_layer)); } { std::unique_ptr notouch_layer = LayerImpl::Create(host_impl().active_tree(), 1234); // this layer is positioned, and hit testing should correctly know where the // layer is located. notouch_layer->SetPosition(gfx::PointF(0, 25)); notouch_layer->SetBounds(gfx::Size(50, 50)); notouch_layer->SetDrawsContent(true); root->test_properties()->AddChild(std::move(notouch_layer)); } host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(2, GetRenderSurface(root)->num_contributors()); LayerImpl* touch_layer = host_impl().active_tree()->LayerById(123); LayerImpl* notouch_layer = host_impl().active_tree()->LayerById(1234); EXPECT_TRUE(touch_layer->contributes_to_drawn_render_surface()); EXPECT_TRUE(notouch_layer->contributes_to_drawn_render_surface()); gfx::PointF test_point(35.f, 35.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); // We should have passed through the no-touch layer and found the layer // behind it. EXPECT_TRUE(result_layer); host_impl().active_tree()->LayerById(1234)->SetContentsOpaque(true); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); // Even with an opaque layer in the middle, we should still find the layer // with // the touch handler behind it (since we can't assume that opaque layers are // opaque to hit testing). EXPECT_TRUE(result_layer); test_point = gfx::PointF(35.f, 15.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); ASSERT_TRUE(result_layer); EXPECT_EQ(123, result_layer->id()); test_point = gfx::PointF(35.f, 65.f); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); } TEST_F(LayerTreeImplTest, HitTestingTouchHandlerRegionsForLayerThatIsNotDrawn) { LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); { TouchActionRegion touch_action_region; touch_action_region.Union(kTouchActionNone, gfx::Rect(10, 10, 30, 30)); std::unique_ptr test_layer = LayerImpl::Create(host_impl().active_tree(), 12345); test_layer->SetBounds(gfx::Size(50, 50)); test_layer->SetDrawsContent(false); test_layer->SetTouchActionRegion(touch_action_region); root->test_properties()->AddChild(std::move(test_layer)); } host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); LayerImpl* test_layer = root->test_properties()->children[0]; // As test_layer doesn't draw content, it shouldn't contribute content to the // root surface. ASSERT_EQ(1u, GetRenderSurfaceList().size()); EXPECT_FALSE(test_layer->contributes_to_drawn_render_surface()); // Hit testing for a point outside the test layer should return null pointer. // We also implicitly check that the updated screen space transform of a layer // that is not in drawn render surface layer list (test_layer) is used during // hit testing (becuase the point is inside test_layer with respect to the old // screen space transform). gfx::PointF test_point(24.f, 24.f); test_layer->SetPosition(gfx::PointF(25.f, 25.f)); gfx::Transform expected_screen_space_transform; expected_screen_space_transform.Translate(25.f, 25.f); host_impl().active_tree()->property_trees()->needs_rebuild = true; host_impl().active_tree()->BuildLayerListAndPropertyTreesForTesting(); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); EXPECT_FALSE(result_layer); EXPECT_FALSE(test_layer->contributes_to_drawn_render_surface()); EXPECT_TRANSFORMATION_MATRIX_EQ( expected_screen_space_transform, draw_property_utils::ScreenSpaceTransform( test_layer, host_impl().active_tree()->property_trees()->transform_tree)); // We change the position of the test layer such that the test point is now // inside the test_layer. test_layer = root->test_properties()->children[0]; test_layer->SetPosition(gfx::PointF(10.f, 10.f)); test_layer->NoteLayerPropertyChanged(); expected_screen_space_transform.MakeIdentity(); expected_screen_space_transform.Translate(10.f, 10.f); host_impl().active_tree()->property_trees()->needs_rebuild = true; host_impl().active_tree()->BuildLayerListAndPropertyTreesForTesting(); result_layer = host_impl().active_tree()->FindLayerThatIsHitByPointInTouchHandlerRegion( test_point); ASSERT_TRUE(result_layer); ASSERT_EQ(test_layer, result_layer); EXPECT_FALSE(result_layer->contributes_to_drawn_render_surface()); EXPECT_TRANSFORMATION_MATRIX_EQ( expected_screen_space_transform, draw_property_utils::ScreenSpaceTransform( test_layer, host_impl().active_tree()->property_trees()->transform_tree)); } TEST_F(LayerTreeImplTest, SelectionBoundsForSingleLayer) { LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); ASSERT_EQ(1, GetRenderSurface(root)->num_contributors()); LayerSelection input; input.start.type = gfx::SelectionBound::LEFT; input.start.edge_top = gfx::Point(10, 10); input.start.edge_bottom = gfx::Point(10, 20); input.start.layer_id = root->id(); input.end.type = gfx::SelectionBound::RIGHT; input.end.edge_top = gfx::Point(50, 10); input.end.edge_bottom = gfx::Point(50, 30); input.end.layer_id = root->id(); viz::Selection output; // Empty input bounds should produce empty output bounds. host_impl().active_tree()->GetViewportSelection(&output); EXPECT_EQ(gfx::SelectionBound(), output.start); EXPECT_EQ(gfx::SelectionBound(), output.end); // Selection bounds should produce distinct left and right bounds. host_impl().active_tree()->RegisterSelection(input); host_impl().active_tree()->GetViewportSelection(&output); EXPECT_EQ(input.start.type, output.start.type()); EXPECT_EQ(gfx::PointF(input.start.edge_bottom), output.start.edge_bottom()); EXPECT_EQ(gfx::PointF(input.start.edge_top), output.start.edge_top()); EXPECT_TRUE(output.start.visible()); EXPECT_EQ(input.end.type, output.end.type()); EXPECT_EQ(gfx::PointF(input.end.edge_bottom), output.end.edge_bottom()); EXPECT_EQ(gfx::PointF(input.end.edge_top), output.end.edge_top()); EXPECT_TRUE(output.end.visible()); // Insertion bounds should produce identical left and right bounds. LayerSelection insertion_input; insertion_input.start.type = gfx::SelectionBound::CENTER; insertion_input.start.edge_top = gfx::Point(15, 10); insertion_input.start.edge_bottom = gfx::Point(15, 30); insertion_input.start.layer_id = root->id(); insertion_input.end = insertion_input.start; host_impl().active_tree()->RegisterSelection(insertion_input); host_impl().active_tree()->GetViewportSelection(&output); EXPECT_EQ(insertion_input.start.type, output.start.type()); EXPECT_EQ(gfx::PointF(insertion_input.start.edge_bottom), output.start.edge_bottom()); EXPECT_EQ(gfx::PointF(insertion_input.start.edge_top), output.start.edge_top()); EXPECT_TRUE(output.start.visible()); EXPECT_EQ(output.start, output.end); } TEST_F(LayerTreeImplTest, SelectionBoundsForPartialOccludedLayers) { LayerImpl* root = root_layer(); root->SetDrawsContent(true); root->SetBounds(gfx::Size(100, 100)); int clip_layer_id = 1234; int clipped_layer_id = 123; gfx::Vector2dF clipping_offset(10, 10); { std::unique_ptr clipping_layer = LayerImpl::Create(host_impl().active_tree(), clip_layer_id); // The clipping layer should occlude the right selection bound. clipping_layer->SetPosition(gfx::PointF() + clipping_offset); clipping_layer->SetBounds(gfx::Size(50, 50)); clipping_layer->SetMasksToBounds(true); std::unique_ptr clipped_layer = LayerImpl::Create(host_impl().active_tree(), clipped_layer_id); clipped_layer->SetBounds(gfx::Size(100, 100)); clipped_layer->SetDrawsContent(true); clipping_layer->test_properties()->AddChild(std::move(clipped_layer)); root->test_properties()->AddChild(std::move(clipping_layer)); } host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); LayerSelection input; input.start.type = gfx::SelectionBound::LEFT; input.start.edge_top = gfx::Point(25, 10); input.start.edge_bottom = gfx::Point(25, 30); input.start.layer_id = clipped_layer_id; input.end.type = gfx::SelectionBound::RIGHT; input.end.edge_top = gfx::Point(75, 10); input.end.edge_bottom = gfx::Point(75, 30); input.end.layer_id = clipped_layer_id; host_impl().active_tree()->RegisterSelection(input); // The left bound should be occluded by the clip layer. viz::Selection output; host_impl().active_tree()->GetViewportSelection(&output); EXPECT_EQ(input.start.type, output.start.type()); auto expected_output_start_top = gfx::PointF(input.start.edge_top); auto expected_output_edge_botom = gfx::PointF(input.start.edge_bottom); expected_output_start_top.Offset(clipping_offset.x(), clipping_offset.y()); expected_output_edge_botom.Offset(clipping_offset.x(), clipping_offset.y()); EXPECT_EQ(expected_output_start_top, output.start.edge_top()); EXPECT_EQ(expected_output_edge_botom, output.start.edge_bottom()); EXPECT_TRUE(output.start.visible()); EXPECT_EQ(input.end.type, output.end.type()); auto expected_output_end_top = gfx::PointF(input.end.edge_top); auto expected_output_end_bottom = gfx::PointF(input.end.edge_bottom); expected_output_end_bottom.Offset(clipping_offset.x(), clipping_offset.y()); expected_output_end_top.Offset(clipping_offset.x(), clipping_offset.y()); EXPECT_EQ(expected_output_end_top, output.end.edge_top()); EXPECT_EQ(expected_output_end_bottom, output.end.edge_bottom()); EXPECT_FALSE(output.end.visible()); // Handles outside the viewport bounds should be marked invisible. input.start.edge_top = gfx::Point(-25, 0); input.start.edge_bottom = gfx::Point(-25, 20); host_impl().active_tree()->RegisterSelection(input); host_impl().active_tree()->GetViewportSelection(&output); EXPECT_FALSE(output.start.visible()); input.start.edge_top = gfx::Point(0, -25); input.start.edge_bottom = gfx::Point(0, -5); host_impl().active_tree()->RegisterSelection(input); host_impl().active_tree()->GetViewportSelection(&output); EXPECT_FALSE(output.start.visible()); // If the handle bottom is partially visible, the handle is marked visible. input.start.edge_top = gfx::Point(0, -20); input.start.edge_bottom = gfx::Point(0, 1); host_impl().active_tree()->RegisterSelection(input); host_impl().active_tree()->GetViewportSelection(&output); EXPECT_TRUE(output.start.visible()); } TEST_F(LayerTreeImplTest, SelectionBoundsForScaledLayers) { LayerImpl* root = root_layer(); root->SetDrawsContent(true); root->SetBounds(gfx::Size(100, 100)); int root_layer_id = root->id(); int sub_layer_id = 2; gfx::Vector2dF sub_layer_offset(10, 0); { std::unique_ptr sub_layer = LayerImpl::Create(host_impl().active_tree(), sub_layer_id); sub_layer->SetPosition(gfx::PointF() + sub_layer_offset); sub_layer->SetBounds(gfx::Size(50, 50)); sub_layer->SetDrawsContent(true); root->test_properties()->AddChild(std::move(sub_layer)); } host_impl().active_tree()->BuildPropertyTreesForTesting(); float device_scale_factor = 3.f; float page_scale_factor = 5.f; gfx::Size scaled_bounds_for_root = gfx::ScaleToCeiledSize( root->bounds(), device_scale_factor * page_scale_factor); host_impl().active_tree()->SetDeviceViewportSize(scaled_bounds_for_root); LayerTreeImpl::ViewportLayerIds viewport_ids; viewport_ids.page_scale = root->id(); host_impl().active_tree()->SetViewportLayersFromIds(viewport_ids); host_impl().active_tree()->SetDeviceScaleFactor(device_scale_factor); host_impl().active_tree()->SetPageScaleOnActiveTree(page_scale_factor); host_impl().active_tree()->PushPageScaleFromMainThread( page_scale_factor, page_scale_factor, page_scale_factor); host_impl().active_tree()->SetPageScaleOnActiveTree(page_scale_factor); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); // Sanity check the scenario we just created. ASSERT_EQ(1u, GetRenderSurfaceList().size()); LayerSelection input; input.start.type = gfx::SelectionBound::LEFT; input.start.edge_top = gfx::Point(10, 10); input.start.edge_bottom = gfx::Point(10, 30); input.start.layer_id = root_layer_id; input.end.type = gfx::SelectionBound::RIGHT; input.end.edge_top = gfx::Point(0, 0); input.end.edge_bottom = gfx::Point(0, 20); input.end.layer_id = sub_layer_id; host_impl().active_tree()->RegisterSelection(input); // The viewport bounds should be properly scaled by the page scale, but should // remain in DIP coordinates. viz::Selection output; host_impl().active_tree()->GetViewportSelection(&output); EXPECT_EQ(input.start.type, output.start.type()); auto expected_output_start_top = gfx::PointF(input.start.edge_top); auto expected_output_edge_bottom = gfx::PointF(input.start.edge_bottom); expected_output_start_top.Scale(page_scale_factor); expected_output_edge_bottom.Scale(page_scale_factor); EXPECT_EQ(expected_output_start_top, output.start.edge_top()); EXPECT_EQ(expected_output_edge_bottom, output.start.edge_bottom()); EXPECT_TRUE(output.start.visible()); EXPECT_EQ(input.end.type, output.end.type()); auto expected_output_end_top = gfx::PointF(input.end.edge_top); auto expected_output_end_bottom = gfx::PointF(input.end.edge_bottom); expected_output_end_top.Offset(sub_layer_offset.x(), sub_layer_offset.y()); expected_output_end_bottom.Offset(sub_layer_offset.x(), sub_layer_offset.y()); expected_output_end_top.Scale(page_scale_factor); expected_output_end_bottom.Scale(page_scale_factor); EXPECT_EQ(expected_output_end_top, output.end.edge_top()); EXPECT_EQ(expected_output_end_bottom, output.end.edge_bottom()); EXPECT_TRUE(output.end.visible()); } TEST_F(LayerTreeImplTest, SelectionBoundsForDSFEnabled) { LayerImpl* root = root_layer(); root->SetDrawsContent(true); root->SetBounds(gfx::Size(100, 100)); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); int root_layer_id = root->id(); int sub_layer_id = 2; gfx::Vector2dF sub_layer_offset(10, 0); { std::unique_ptr sub_layer = LayerImpl::Create(host_impl().active_tree(), sub_layer_id); sub_layer->SetPosition(gfx::PointF() + sub_layer_offset); sub_layer->SetBounds(gfx::Size(50, 50)); sub_layer->SetDrawsContent(true); root->test_properties()->AddChild(std::move(sub_layer)); } host_impl().active_tree()->BuildPropertyTreesForTesting(); float device_scale_factor = 3.f; float painted_device_scale_factor = 5.f; LayerTreeImpl::ViewportLayerIds viewport_ids; viewport_ids.page_scale = root->id(); host_impl().active_tree()->SetViewportLayersFromIds(viewport_ids); host_impl().active_tree()->SetDeviceScaleFactor(device_scale_factor); host_impl().active_tree()->set_painted_device_scale_factor( painted_device_scale_factor); LayerSelection input; input.start.type = gfx::SelectionBound::LEFT; input.start.edge_top = gfx::Point(10, 10); input.start.edge_bottom = gfx::Point(10, 30); input.start.layer_id = root_layer_id; input.end.type = gfx::SelectionBound::RIGHT; input.end.edge_top = gfx::Point(0, 0); input.end.edge_bottom = gfx::Point(0, 20); input.end.layer_id = sub_layer_id; host_impl().active_tree()->RegisterSelection(input); // The viewport bounds should be properly scaled by the page scale, but should // remain in DIP coordinates. viz::Selection output; host_impl().active_tree()->GetViewportSelection(&output); EXPECT_EQ(input.start.type, output.start.type()); auto expected_output_start_top = gfx::PointF(input.start.edge_top); auto expected_output_edge_bottom = gfx::PointF(input.start.edge_bottom); expected_output_start_top.Scale( 1.f / (device_scale_factor * painted_device_scale_factor)); expected_output_edge_bottom.Scale( 1.f / (device_scale_factor * painted_device_scale_factor)); EXPECT_EQ(expected_output_start_top, output.start.edge_top()); EXPECT_EQ(expected_output_edge_bottom, output.start.edge_bottom()); EXPECT_TRUE(output.start.visible()); EXPECT_EQ(input.end.type, output.end.type()); auto expected_output_end_top = gfx::PointF(input.end.edge_top); auto expected_output_end_bottom = gfx::PointF(input.end.edge_bottom); expected_output_end_top.Offset(sub_layer_offset.x(), sub_layer_offset.y()); expected_output_end_bottom.Offset(sub_layer_offset.x(), sub_layer_offset.y()); expected_output_end_top.Scale( 1.f / (device_scale_factor * painted_device_scale_factor)); expected_output_end_bottom.Scale( 1.f / (device_scale_factor * painted_device_scale_factor)); EXPECT_EQ(expected_output_end_top, output.end.edge_top()); EXPECT_EQ(expected_output_end_bottom, output.end.edge_bottom()); EXPECT_TRUE(output.end.visible()); } TEST_F(LayerTreeImplTest, SelectionBoundsWithLargeTransforms) { LayerImpl* root = root_layer(); root->SetBounds(gfx::Size(100, 100)); int child_id = 2; int grand_child_id = 3; gfx::Transform large_transform; large_transform.Scale(SkDoubleToMScalar(1e37), SkDoubleToMScalar(1e37)); large_transform.RotateAboutYAxis(30); { std::unique_ptr child = LayerImpl::Create(host_impl().active_tree(), child_id); child->test_properties()->transform = large_transform; child->SetBounds(gfx::Size(100, 100)); std::unique_ptr grand_child = LayerImpl::Create(host_impl().active_tree(), grand_child_id); grand_child->test_properties()->transform = large_transform; grand_child->SetBounds(gfx::Size(100, 100)); grand_child->SetDrawsContent(true); child->test_properties()->AddChild(std::move(grand_child)); root->test_properties()->AddChild(std::move(child)); } host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); LayerSelection input; input.start.type = gfx::SelectionBound::LEFT; input.start.edge_top = gfx::Point(10, 10); input.start.edge_bottom = gfx::Point(10, 20); input.start.layer_id = grand_child_id; input.end.type = gfx::SelectionBound::RIGHT; input.end.edge_top = gfx::Point(50, 10); input.end.edge_bottom = gfx::Point(50, 30); input.end.layer_id = grand_child_id; host_impl().active_tree()->RegisterSelection(input); viz::Selection output; host_impl().active_tree()->GetViewportSelection(&output); // edge_bottom and edge_top aren't allowed to have NaNs, so the selection // should be empty. EXPECT_EQ(gfx::SelectionBound(), output.start); EXPECT_EQ(gfx::SelectionBound(), output.end); } TEST_F(LayerTreeImplTest, NumLayersTestOne) { // Root is created by the test harness. EXPECT_EQ(1u, host_impl().active_tree()->NumLayers()); EXPECT_TRUE(root_layer()); // Create another layer, should increment. auto layer = LayerImpl::Create(host_impl().active_tree(), 2); EXPECT_EQ(2u, host_impl().active_tree()->NumLayers()); } TEST_F(LayerTreeImplTest, NumLayersSmallTree) { EXPECT_EQ(1u, host_impl().active_tree()->NumLayers()); LayerImpl* root = root_layer(); root->test_properties()->AddChild( LayerImpl::Create(host_impl().active_tree(), 2)); root->test_properties()->AddChild( LayerImpl::Create(host_impl().active_tree(), 3)); root->test_properties()->children[1]->test_properties()->AddChild( LayerImpl::Create(host_impl().active_tree(), 4)); EXPECT_EQ(4u, host_impl().active_tree()->NumLayers()); } TEST_F(LayerTreeImplTest, DeviceScaleFactorNeedsDrawPropertiesUpdate) { host_impl().active_tree()->BuildPropertyTreesForTesting(); host_impl().active_tree()->SetDeviceScaleFactor(1.f); host_impl().active_tree()->UpdateDrawProperties(); EXPECT_FALSE(host_impl().active_tree()->needs_update_draw_properties()); host_impl().active_tree()->SetDeviceScaleFactor(2.f); EXPECT_TRUE(host_impl().active_tree()->needs_update_draw_properties()); } TEST_F(LayerTreeImplTest, RasterColorSpaceDoesNotNeedDrawPropertiesUpdate) { host_impl().active_tree()->BuildPropertyTreesForTesting(); host_impl().active_tree()->SetRasterColorSpace( 1, gfx::ColorSpace::CreateXYZD50()); host_impl().active_tree()->UpdateDrawProperties(); EXPECT_FALSE(host_impl().active_tree()->needs_update_draw_properties()); host_impl().active_tree()->SetRasterColorSpace(1, gfx::ColorSpace::CreateSRGB()); EXPECT_FALSE(host_impl().active_tree()->needs_update_draw_properties()); } TEST_F(LayerTreeImplTest, HitTestingCorrectLayerWheelListener) { host_impl().active_tree()->set_event_listener_properties( EventListenerClass::kMouseWheel, EventListenerProperties::kBlocking); LayerImpl* root = root_layer(); std::unique_ptr left_child = LayerImpl::Create(host_impl().active_tree(), 2); std::unique_ptr right_child = LayerImpl::Create(host_impl().active_tree(), 3); { gfx::Transform translate_z; translate_z.Translate3d(0, 0, 10); root->test_properties()->transform = translate_z; root->SetBounds(gfx::Size(100, 100)); root->SetDrawsContent(true); } { gfx::Transform translate_z; translate_z.Translate3d(0, 0, 10); left_child->test_properties()->transform = translate_z; left_child->SetBounds(gfx::Size(100, 100)); left_child->SetDrawsContent(true); } { gfx::Transform translate_z; translate_z.Translate3d(0, 0, 10); right_child->test_properties()->transform = translate_z; right_child->SetBounds(gfx::Size(100, 100)); } root->test_properties()->AddChild(std::move(left_child)); root->test_properties()->AddChild(std::move(right_child)); host_impl().active_tree()->SetDeviceViewportSize(root->bounds()); host_impl().UpdateNumChildrenAndDrawPropertiesForActiveTree(); CHECK_EQ(1u, GetRenderSurfaceList().size()); gfx::PointF test_point = gfx::PointF(1.f, 1.f); LayerImpl* result_layer = host_impl().active_tree()->FindLayerThatIsHitByPoint(test_point); CHECK(result_layer); EXPECT_EQ(2, result_layer->id()); } namespace { class StubSwapPromise : public SwapPromise, public base::SupportsWeakPtr { public: StubSwapPromise() = default; ~StubSwapPromise() override = default; void DidActivate() override {} void WillSwap(viz::CompositorFrameMetadata* metadata) override {} void DidSwap() override {} void DidNotSwap(DidNotSwapReason reason) override {} void OnCommit() override {} int64_t TraceId() const override { return 0; } }; } // namespace TEST_F(LayerTreeImplTest, StubSwapPromisesAreDroppedWhenSwapFails) { const size_t promises_count = 2; std::vector> weak_swap_promises; std::vector> swap_promises_to_pass; for (size_t i = 0; i < promises_count; ++i) { swap_promises_to_pass.push_back(std::make_unique()); } for (auto& promise : swap_promises_to_pass) { weak_swap_promises.push_back(promise->AsWeakPtr()); host_impl().active_tree()->QueueSwapPromise(std::move(promise)); } std::vector> promises; host_impl().active_tree()->PassSwapPromises(std::move(promises)); ASSERT_EQ(promises_count, weak_swap_promises.size()); for (size_t i = 0; i < weak_swap_promises.size(); ++i) { EXPECT_FALSE(weak_swap_promises[i]) << "While checking case #" << i; } // Finally, check that the promises do not survive // |LayerTreeImpl::BreakSwapPromises|. { std::unique_ptr promise(new StubSwapPromise()); auto weak_promise = promise->AsWeakPtr(); host_impl().active_tree()->QueueSwapPromise(std::move(promise)); host_impl().active_tree()->BreakSwapPromises( SwapPromise::DidNotSwapReason::SWAP_FAILS); EXPECT_FALSE(weak_promise); } } } // namespace } // namespace cc