// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_LAYER_TREE_IMPL_H_ #define CC_TREES_LAYER_TREE_IMPL_H_ #include #include #include #include #include #include "base/containers/flat_set.h" #include "base/macros.h" #include "base/values.h" #include "cc/base/synced_property.h" #include "cc/input/event_listener_properties.h" #include "cc/input/layer_selection_bound.h" #include "cc/input/overscroll_behavior.h" #include "cc/layers/layer_impl.h" #include "cc/layers/layer_list_iterator.h" #include "cc/resources/ui_resource_client.h" #include "cc/trees/layer_tree_host.h" #include "cc/trees/layer_tree_host_impl.h" #include "cc/trees/property_tree.h" #include "cc/trees/swap_promise.h" #include "components/viz/common/frame_sinks/begin_frame_args.h" namespace base { namespace trace_event { class TracedValue; } } namespace viz { class ClientResourceProvider; class ContextProvider; } namespace cc { class DebugRectHistory; class FrameRateCounter; class HeadsUpDisplayLayerImpl; class ImageDecodeCache; class LayerTreeDebugState; class LayerTreeImpl; class LayerTreeFrameSink; class LayerTreeSettings; class MemoryHistory; class PictureLayerImpl; class TaskRunnerProvider; class TileManager; class UIResourceRequest; class VideoFrameControllerClient; struct PendingPageScaleAnimation; typedef std::vector UIResourceRequestQueue; typedef SyncedProperty> SyncedBrowserControls; typedef SyncedProperty> SyncedElasticOverscroll; class LayerTreeLifecycle { public: enum LifecycleState { kNotSyncing, // The following states are the steps performed when syncing properties to // this tree (see: LayerTreeHost::FinishCommitOnImplThread or // LayerTreeHostImpl::ActivateSyncTree). kBeginningSync, kSyncedPropertyTrees, kSyncedLayerProperties, kLastSyncState = kSyncedLayerProperties, // TODO(pdr): Add states to cover more than just the synchronization steps. }; void AdvanceTo(LifecycleState); bool AllowsPropertyTreeAccess() const { return state_ == kNotSyncing || state_ >= kSyncedPropertyTrees; } bool AllowsLayerPropertyAccess() const { return state_ == kNotSyncing || state_ >= kSyncedLayerProperties; } private: LifecycleState state_ = kNotSyncing; }; class CC_EXPORT LayerTreeImpl { public: // This is the number of times a fixed point has to be hit continuously by a // layer to consider it as jittering. enum : int { kFixedPointHitsThreshold = 3 }; LayerTreeImpl(LayerTreeHostImpl* host_impl, scoped_refptr> page_scale_factor, scoped_refptr top_controls_shown_ratio, scoped_refptr elastic_overscroll); virtual ~LayerTreeImpl(); void Shutdown(); void ReleaseResources(); void OnPurgeMemory(); void ReleaseTileResources(); void RecreateTileResources(); // Methods called by the layer tree that pass-through or access LTHI. // --------------------------------------------------------------------------- LayerTreeFrameSink* layer_tree_frame_sink(); int max_texture_size() const; const LayerTreeSettings& settings() const; const LayerTreeDebugState& debug_state() const; viz::ContextProvider* context_provider() const; viz::ClientResourceProvider* resource_provider() const; TileManager* tile_manager() const; ImageDecodeCache* image_decode_cache() const; ImageAnimationController* image_animation_controller() const; FrameRateCounter* frame_rate_counter() const; MemoryHistory* memory_history() const; DebugRectHistory* debug_rect_history() const; bool IsActiveTree() const; bool IsPendingTree() const; bool IsRecycleTree() const; bool IsSyncTree() const; LayerImpl* FindActiveTreeLayerById(int id); LayerImpl* FindPendingTreeLayerById(int id); bool PinchGestureActive() const; viz::BeginFrameArgs CurrentBeginFrameArgs() const; base::TimeDelta CurrentBeginFrameInterval() const; const gfx::Rect ViewportRectForTilePriority() const; std::unique_ptr CreateScrollbarAnimationController(ElementId scroll_element_id, float initial_opacity); void DidAnimateScrollOffset(); bool use_gpu_rasterization() const; GpuRasterizationStatus GetGpuRasterizationStatus() const; bool create_low_res_tiling() const; bool RequiresHighResToDraw() const; bool SmoothnessTakesPriority() const; VideoFrameControllerClient* GetVideoFrameControllerClient() const; MutatorHost* mutator_host() const { return host_impl_->mutator_host(); } void UpdateImageDecodingHints( base::flat_map decoding_mode_map); bool IsActivelyScrolling() const; // Tree specific methods exposed to layer-impl tree. // --------------------------------------------------------------------------- void SetNeedsRedraw(); // Tracing methods. // --------------------------------------------------------------------------- void GetAllPrioritizedTilesForTracing( std::vector* prioritized_tiles) const; void AsValueInto(base::trace_event::TracedValue* dict) const; // Other public methods // --------------------------------------------------------------------------- LayerImpl* root_layer_for_testing() { return layer_list_.empty() ? nullptr : layer_list_[0]; } const RenderSurfaceImpl* RootRenderSurface() const; bool LayerListIsEmpty() const; void SetRootLayerForTesting(std::unique_ptr); void OnCanDrawStateChangedForTree(); bool IsRootLayer(const LayerImpl* layer) const; std::unique_ptr DetachLayers(); void SetPropertyTrees(PropertyTrees* property_trees); PropertyTrees* property_trees() { // TODO(pdr): We should enable this DCHECK because it will catch uses of // stale property trees, but it currently fails too many existing tests. // DCHECK(lifecycle().AllowsPropertyTreeAccess()); return &property_trees_; } const PropertyTrees* property_trees() const { return &property_trees_; } void PushPropertyTreesTo(LayerTreeImpl* tree_impl); void PushPropertiesTo(LayerTreeImpl* tree_impl); void PushSurfaceRangesTo(LayerTreeImpl* tree_impl); void MoveChangeTrackingToLayers(); void ForceRecalculateRasterScales(); LayerImplList::const_iterator begin() const; LayerImplList::const_iterator end() const; LayerImplList::const_reverse_iterator rbegin() const; LayerImplList::const_reverse_iterator rend() const; LayerImplList::reverse_iterator rbegin(); LayerImplList::reverse_iterator rend(); void SetTransformMutated(ElementId element_id, const gfx::Transform& transform); void SetOpacityMutated(ElementId element_id, float opacity); void SetFilterMutated(ElementId element_id, const FilterOperations& filters); int source_frame_number() const { return source_frame_number_; } void set_source_frame_number(int frame_number) { source_frame_number_ = frame_number; } bool is_first_frame_after_commit() const { return source_frame_number_ != is_first_frame_after_commit_tracker_; } void set_is_first_frame_after_commit(bool is_first_frame_after_commit) { is_first_frame_after_commit_tracker_ = is_first_frame_after_commit ? -1 : source_frame_number_; } const HeadsUpDisplayLayerImpl* hud_layer() const { return hud_layer_; } HeadsUpDisplayLayerImpl* hud_layer() { return hud_layer_; } void set_hud_layer(HeadsUpDisplayLayerImpl* layer_impl) { hud_layer_ = layer_impl; } gfx::ScrollOffset TotalScrollOffset() const; gfx::ScrollOffset TotalMaxScrollOffset() const; void AddPresentationCallbacks( std::vector callbacks); std::vector TakePresentationCallbacks(); bool has_presentation_callbacks() const { return !presentation_callbacks_.empty(); } ScrollNode* CurrentlyScrollingNode(); const ScrollNode* CurrentlyScrollingNode() const; int LastScrolledScrollNodeIndex() const; void SetCurrentlyScrollingNode(const ScrollNode* node); void ClearCurrentlyScrollingNode(); struct ViewportLayerIds { ElementId overscroll_elasticity_element_id; int page_scale = Layer::INVALID_ID; int inner_viewport_container = Layer::INVALID_ID; int outer_viewport_container = Layer::INVALID_ID; int inner_viewport_scroll = Layer::INVALID_ID; int outer_viewport_scroll = Layer::INVALID_ID; bool operator==(const ViewportLayerIds& other) { return overscroll_elasticity_element_id == other.overscroll_elasticity_element_id && page_scale == other.page_scale && inner_viewport_container == other.inner_viewport_container && outer_viewport_container == other.outer_viewport_container && inner_viewport_scroll == other.inner_viewport_scroll && outer_viewport_scroll == other.outer_viewport_scroll; } }; void SetViewportLayersFromIds(const ViewportLayerIds& viewport_layer_ids); void ClearViewportLayers(); ElementId OverscrollElasticityElementId() const { return viewport_layer_ids_.overscroll_elasticity_element_id; } LayerImpl* PageScaleLayer() const { return LayerById(viewport_layer_ids_.page_scale); } LayerImpl* InnerViewportContainerLayer() const { return LayerById(viewport_layer_ids_.inner_viewport_container); } LayerImpl* OuterViewportContainerLayer() const { return LayerById(viewport_layer_ids_.outer_viewport_container); } LayerImpl* InnerViewportScrollLayer() const { return LayerById(viewport_layer_ids_.inner_viewport_scroll); } LayerImpl* OuterViewportScrollLayer() const { return LayerById(viewport_layer_ids_.outer_viewport_scroll); } const ScrollNode* InnerViewportScrollNode() const; ScrollNode* InnerViewportScrollNode() { return const_cast( const_cast(this)->InnerViewportScrollNode()); } const ScrollNode* OuterViewportScrollNode() const; ScrollNode* OuterViewportScrollNode() { return const_cast( const_cast(this)->OuterViewportScrollNode()); } void ApplySentScrollAndScaleDeltasFromAbortedCommit(); SkColor background_color() const { return background_color_; } void set_background_color(SkColor color) { background_color_ = color; } void UpdatePropertyTreeAnimationFromMainThread(); void SetPageScaleOnActiveTree(float active_page_scale); void PushPageScaleFromMainThread(float page_scale_factor, float min_page_scale_factor, float max_page_scale_factor); float current_page_scale_factor() const { return page_scale_factor()->Current(IsActiveTree()); } float min_page_scale_factor() const { return min_page_scale_factor_; } float max_page_scale_factor() const { return max_page_scale_factor_; } float page_scale_delta() const { return page_scale_factor()->Delta(); } SyncedProperty* page_scale_factor(); const SyncedProperty* page_scale_factor() const; void SetDeviceScaleFactor(float device_scale_factor); float device_scale_factor() const { return device_scale_factor_; } void set_painted_device_scale_factor(float painted_device_scale_factor) { painted_device_scale_factor_ = painted_device_scale_factor; } float painted_device_scale_factor() const { return painted_device_scale_factor_; } void set_content_source_id(uint32_t id) { content_source_id_ = id; } uint32_t content_source_id() { return content_source_id_; } void SetLocalSurfaceIdFromParent(const viz::LocalSurfaceId& id); const viz::LocalSurfaceId& local_surface_id_from_parent() const { return local_surface_id_from_parent_; } void RequestNewLocalSurfaceId(); bool TakeNewLocalSurfaceIdRequest(); bool new_local_surface_id_request_for_testing() const { return new_local_surface_id_request_; } void SetDeviceViewportSize(const gfx::Size& device_viewport_size); void SetViewportVisibleRect(const gfx::Rect& visible_rect); const gfx::Rect& viewport_visible_rect() const { return viewport_visible_rect_; } // TODO(fsamuel): The reason this is not a trivial accessor is because it // may return an external viewport specified in LayerTreeHostImpl. In the // future, all properties should flow through the pending and active layer // trees and we shouldn't need to reach out to LayerTreeHostImpl. gfx::Rect GetDeviceViewport() const; void SetRasterColorSpace(int raster_color_space_id, const gfx::ColorSpace& raster_color_space); const gfx::ColorSpace& raster_color_space() const { return raster_color_space_; } int raster_color_space_id() const { return raster_color_space_id_; } SyncedElasticOverscroll* elastic_overscroll() { return elastic_overscroll_.get(); } const SyncedElasticOverscroll* elastic_overscroll() const { return elastic_overscroll_.get(); } SyncedBrowserControls* top_controls_shown_ratio() { return top_controls_shown_ratio_.get(); } const SyncedBrowserControls* top_controls_shown_ratio() const { return top_controls_shown_ratio_.get(); } void SetElementIdsForTesting(); // Updates draw properties and render surface layer list, as well as tile // priorities. Returns false if it was unable to update. Updating lcd // text may cause invalidations, so should only be done after a commit. bool UpdateDrawProperties(bool update_image_animation_controller = true); void UpdateCanUseLCDText(); void BuildPropertyTreesForTesting(); void BuildLayerListAndPropertyTreesForTesting(); void set_needs_update_draw_properties() { needs_update_draw_properties_ = true; } bool needs_update_draw_properties() const { return needs_update_draw_properties_; } bool is_in_resourceless_software_draw_mode() { return (host_impl_->GetDrawMode() == DRAW_MODE_RESOURCELESS_SOFTWARE); } void set_needs_full_tree_sync(bool needs) { needs_full_tree_sync_ = needs; } bool needs_full_tree_sync() const { return needs_full_tree_sync_; } bool needs_surface_ranges_sync() const { return needs_surface_ranges_sync_; } void set_needs_surface_ranges_sync(bool needs_surface_ranges_sync) { needs_surface_ranges_sync_ = needs_surface_ranges_sync; } void ForceRedrawNextActivation() { next_activation_forces_redraw_ = true; } void set_has_ever_been_drawn(bool has_drawn) { has_ever_been_drawn_ = has_drawn; } bool has_ever_been_drawn() const { return has_ever_been_drawn_; } void set_ui_resource_request_queue(UIResourceRequestQueue queue); const RenderSurfaceList& GetRenderSurfaceList() const; const Region& UnoccludedScreenSpaceRegion() const; // These return the size of the root scrollable area and the size of // the user-visible scrolling viewport, in CSS layout coordinates. gfx::SizeF ScrollableSize() const; gfx::SizeF ScrollableViewportSize() const; gfx::Rect RootScrollLayerDeviceViewportBounds() const; LayerImpl* LayerById(int id) const; LayerImpl* ScrollableLayerByElementId(ElementId element_id) const; bool IsElementInLayerList(ElementId element_id) const; void AddToElementLayerList(ElementId element_id, LayerImpl* layer); void RemoveFromElementLayerList(ElementId element_id); void AddScrollableLayer(LayerImpl* layer); void SetSurfaceRanges(const base::flat_set surface_ranges); const base::flat_set& SurfaceRanges() const; void ClearSurfaceRanges(); void AddLayerShouldPushProperties(LayerImpl* layer); void ClearLayersThatShouldPushProperties(); const base::flat_set& LayersThatShouldPushProperties() { return layers_that_should_push_properties_; } // These should be called by LayerImpl's ctor/dtor. void RegisterLayer(LayerImpl* layer); void UnregisterLayer(LayerImpl* layer); // These manage ownership of the LayerImpl. void AddLayer(std::unique_ptr layer); std::unique_ptr RemoveLayer(int id); size_t NumLayers(); void DidBecomeActive(); // Used for accessing the task runner and debug assertions. TaskRunnerProvider* task_runner_provider() const; // Distribute the root scroll between outer and inner viewport scroll layer. // The outer viewport scroll layer scrolls first. bool DistributeRootScrollOffset(const gfx::ScrollOffset& root_offset); void ApplyScroll(ScrollNode* scroll_node, ScrollState* scroll_state) { host_impl_->ApplyScroll(scroll_node, scroll_state); } // Call this function when you expect there to be a swap buffer. // See swap_promise.h for how to use SwapPromise. // // A swap promise queued by QueueSwapPromise travels with the layer // information currently associated with the tree. For example, when // a pending tree is activated, the swap promise is passed to the // active tree along with the layer information. Similarly, when a // new activation overwrites layer information on the active tree, // queued swap promises are broken. void QueueSwapPromise(std::unique_ptr swap_promise); // Queue a swap promise, pinned to this tree. Pinned swap promises // may only be queued on the active tree. // // An active tree pinned swap promise will see only DidSwap() or // DidNotSwap(SWAP_FAILS). No DidActivate() will be seen because // that has already happened prior to queueing of the swap promise. // // Pinned active tree swap promises will not be broken prematurely // on the active tree if a new tree is activated. void QueuePinnedSwapPromise(std::unique_ptr swap_promise); // Takes ownership of |new_swap_promises|. Existing swap promises in // |swap_promise_list_| are cancelled (SWAP_FAILS). void PassSwapPromises( std::vector> new_swap_promises); void AppendSwapPromises( std::vector> new_swap_promises); void FinishSwapPromises(viz::CompositorFrameMetadata* metadata); void ClearSwapPromises(); void BreakSwapPromises(SwapPromise::DidNotSwapReason reason); void DidModifyTilePriorities(); viz::ResourceId ResourceIdForUIResource(UIResourceId uid) const; void ProcessUIResourceRequestQueue(); bool IsUIResourceOpaque(UIResourceId uid) const; void RegisterPictureLayerImpl(PictureLayerImpl* layer); void UnregisterPictureLayerImpl(PictureLayerImpl* layer); const std::vector& picture_layers() const { return picture_layers_; } void RegisterScrollbar(ScrollbarLayerImplBase* scrollbar_layer); void UnregisterScrollbar(ScrollbarLayerImplBase* scrollbar_layer); ScrollbarSet ScrollbarsFor(ElementId scroll_element_id) const; LayerImpl* FindFirstScrollingLayerOrScrollbarThatIsHitByPoint( const gfx::PointF& screen_space_point); LayerImpl* FindLayerThatIsHitByPoint(const gfx::PointF& screen_space_point); LayerImpl* FindLayerThatIsHitByPointInTouchHandlerRegion( const gfx::PointF& screen_space_point); LayerImpl* FindLayerThatIsHitByPointInWheelEventHandlerRegion( const gfx::PointF& screen_space_point); void RegisterSelection(const LayerSelection& selection); bool HandleVisibilityChanged() const { return handle_visibility_changed_; } void ResetHandleVisibilityChanged(); // Compute the current selection handle location and visbility with respect to // the viewport. void GetViewportSelection(viz::Selection* selection); void set_browser_controls_shrink_blink_size(bool shrink); bool browser_controls_shrink_blink_size() const { return browser_controls_shrink_blink_size_; } bool SetCurrentBrowserControlsShownRatio(float ratio); float CurrentBrowserControlsShownRatio() const { return top_controls_shown_ratio_->Current(IsActiveTree()); } void SetTopControlsHeight(float top_controls_height); float top_controls_height() const { return top_controls_height_; } void PushBrowserControlsFromMainThread(float top_controls_shown_ratio); void SetBottomControlsHeight(float bottom_controls_height); float bottom_controls_height() const { return bottom_controls_height_; } void set_overscroll_behavior(const OverscrollBehavior& behavior); OverscrollBehavior overscroll_behavior() const { return overscroll_behavior_; } void SetPendingPageScaleAnimation( std::unique_ptr pending_animation); std::unique_ptr TakePendingPageScaleAnimation(); void DidUpdateScrollOffset(ElementId id); // Mark the scrollbar geometries (e.g., thumb size and position) as needing an // update. void SetScrollbarGeometriesNeedUpdate() { if (IsActiveTree()) { scrollbar_geometries_need_update_ = true; // Scrollbar geometries are updated in |UpdateDrawProperties|. set_needs_update_draw_properties(); } } bool ScrollbarGeometriesNeedUpdate() const { return scrollbar_geometries_need_update_; } // Update the geometries of all scrollbars (e.g., thumb size and position). An // update only occurs if a scroll-related layer has changed (see: // SetScrollbarGeometriesNeedUpdate). void UpdateScrollbarGeometries(); // See LayerTreeHost. bool have_scroll_event_handlers() const { return have_scroll_event_handlers_; } void set_have_scroll_event_handlers(bool have_event_handlers) { have_scroll_event_handlers_ = have_event_handlers; } // See LayerTreeHost. EventListenerProperties event_listener_properties( EventListenerClass event_class) const { return event_listener_properties_[static_cast(event_class)]; } void set_event_listener_properties(EventListenerClass event_class, EventListenerProperties event_properties) { event_listener_properties_[static_cast(event_class)] = event_properties; } void ResetAllChangeTracking(); void AddToLayerList(LayerImpl* layer); void ClearLayerList(); void BuildLayerListForTesting(); void HandleTickmarksVisibilityChange(); void HandleScrollbarShowRequestsFromMain(); void InvalidateRegionForImages( const PaintImageIdFlatSet& images_to_invalidate); LayerTreeLifecycle& lifecycle() { return lifecycle_; } protected: float ClampPageScaleFactorToLimits(float page_scale_factor) const; void PushPageScaleFactorAndLimits(const float* page_scale_factor, float min_page_scale_factor, float max_page_scale_factor); bool SetPageScaleFactorLimits(float min_page_scale_factor, float max_page_scale_factor); void DidUpdatePageScale(); void PushBrowserControls(const float* top_controls_shown_ratio); bool ClampBrowserControlsShownRatio(); private: TransformNode* PageScaleTransformNode(); void UpdatePageScaleNode(); ElementListType GetElementTypeForAnimation() const; void UpdateTransformAnimation(ElementId element_id, int transform_node_index); template LayerImpl* FindLayerThatIsHitByPointInEventHandlerRegion( const gfx::PointF& screen_space_point, const Functor& func); LayerTreeHostImpl* host_impl_; int source_frame_number_; int is_first_frame_after_commit_tracker_; LayerImpl* root_layer_for_testing_; HeadsUpDisplayLayerImpl* hud_layer_; PropertyTrees property_trees_; SkColor background_color_; int last_scrolled_scroll_node_index_; ViewportLayerIds viewport_layer_ids_; LayerSelection selection_; scoped_refptr> page_scale_factor_; float min_page_scale_factor_; float max_page_scale_factor_; float device_scale_factor_; float painted_device_scale_factor_; int raster_color_space_id_ = -1; gfx::ColorSpace raster_color_space_; uint32_t content_source_id_; viz::LocalSurfaceId local_surface_id_from_parent_; bool new_local_surface_id_request_ = false; gfx::Size device_viewport_size_; // Viewport clip rect passed in from the main thrad, in physical pixels. // This is used for out-of-process iframes whose size exceeds the window // in order to prevent full raster. gfx::Rect viewport_visible_rect_; scoped_refptr elastic_overscroll_; std::unique_ptr layers_; LayerImplMap layer_id_map_; LayerImplList layer_list_; // Set of layers that need to push properties. base::flat_set layers_that_should_push_properties_; // Set of ElementIds which are present in the |layer_list_|. std::unordered_set elements_in_layer_list_; std::unordered_map element_id_to_opacity_animations_; std::unordered_map element_id_to_transform_animations_; std::unordered_map element_id_to_filter_animations_; std::unordered_map element_id_to_scrollable_layer_; struct ScrollbarLayerIds { int horizontal = Layer::INVALID_ID; int vertical = Layer::INVALID_ID; }; // Each scroll layer can have up to two scrollbar layers (vertical and // horizontal). This mapping is maintained as part of scrollbar registration. base::flat_map element_id_to_scrollbar_layer_ids_; std::vector picture_layers_; base::flat_set surface_layer_ranges_; // List of render surfaces for the most recently prepared frame. RenderSurfaceList render_surface_list_; // After drawing the |render_surface_list_| the areas in this region // would not be fully covered by opaque content. Region unoccluded_screen_space_region_; bool needs_update_draw_properties_; // True if a scrollbar geometry value has changed. For example, if the scroll // offset changes, scrollbar thumb positions need to be updated. bool scrollbar_geometries_need_update_; // In impl-side painting mode, this is true when the tree may contain // structural differences relative to the active tree. bool needs_full_tree_sync_; bool needs_surface_ranges_sync_; bool next_activation_forces_redraw_; bool has_ever_been_drawn_; bool handle_visibility_changed_; std::vector> swap_promise_list_; std::vector> pinned_swap_promise_list_; UIResourceRequestQueue ui_resource_request_queue_; bool have_scroll_event_handlers_; EventListenerProperties event_listener_properties_ [static_cast(EventListenerClass::kLast) + 1]; // Whether or not Blink's viewport size was shrunk by the height of the top // controls at the time of the last layout. bool browser_controls_shrink_blink_size_; float top_controls_height_; float bottom_controls_height_; OverscrollBehavior overscroll_behavior_; // The amount that the browser controls are shown from 0 (hidden) to 1 (fully // shown). scoped_refptr top_controls_shown_ratio_; std::unique_ptr pending_page_scale_animation_; // Tracks the lifecycle which is used for enforcing dependencies between // lifecycle states. See: |LayerTreeLifecycle|. LayerTreeLifecycle lifecycle_; std::vector presentation_callbacks_; DISALLOW_COPY_AND_ASSIGN(LayerTreeImpl); }; } // namespace cc #endif // CC_TREES_LAYER_TREE_IMPL_H_