// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/damage_tracker.h" #include "cc/base/math_util.h" #include "cc/layers/layer_impl.h" #include "cc/output/filter_operation.h" #include "cc/output/filter_operations.h" #include "cc/test/fake_impl_proxy.h" #include "cc/test/fake_layer_tree_host_impl.h" #include "cc/test/geometry_test_utils.h" #include "cc/trees/layer_tree_host_common.h" #include "cc/trees/single_thread_proxy.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/skia/include/effects/SkBlurImageFilter.h" #include "ui/gfx/quad_f.h" namespace cc { namespace { void ExecuteCalculateDrawProperties(LayerImpl* root, LayerImplList& render_surface_layer_list) { // Sanity check: The test itself should create the root layer's render // surface, so that the surface (and its damage tracker) can // persist across multiple calls to this function. ASSERT_TRUE(root->render_surface()); ASSERT_FALSE(render_surface_layer_list.size()); LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs( root, root->bounds(), &render_surface_layer_list); LayerTreeHostCommon::CalculateDrawProperties(&inputs); } void ClearDamageForAllSurfaces(LayerImpl* layer) { if (layer->render_surface()) layer->render_surface()->damage_tracker()->DidDrawDamagedArea(); // Recursively clear damage for any existing surface. for (size_t i = 0; i < layer->children().size(); ++i) ClearDamageForAllSurfaces(layer->children()[i]); } void EmulateDrawingOneFrame(LayerImpl* root) { // This emulates only steps that are relevant to testing the damage tracker: // 1. computing the render passes and layerlists // 2. updating all damage trackers in the correct order // 3. resetting all update_rects and property_changed flags for all layers // and surfaces. LayerImplList render_surface_layer_list; ExecuteCalculateDrawProperties(root, render_surface_layer_list); // Iterate back-to-front, so that damage correctly propagates from descendant // surfaces to ancestors. for (int i = render_surface_layer_list.size() - 1; i >= 0; --i) { RenderSurfaceImpl* target_surface = render_surface_layer_list[i]->render_surface(); target_surface->damage_tracker()->UpdateDamageTrackingState( target_surface->layer_list(), target_surface->OwningLayerId(), target_surface->SurfacePropertyChangedOnlyFromDescendant(), target_surface->content_rect(), render_surface_layer_list[i]->mask_layer(), render_surface_layer_list[i]->filters(), render_surface_layer_list[i]->filter().get()); } root->ResetAllChangeTrackingForSubtree(); } class DamageTrackerTest : public testing::Test { public: DamageTrackerTest() : host_impl_(&proxy_) {} scoped_ptr CreateTestTreeWithOneSurface() { scoped_ptr root = LayerImpl::Create(host_impl_.active_tree(), 1); scoped_ptr child = LayerImpl::Create(host_impl_.active_tree(), 2); root->SetPosition(gfx::PointF()); root->SetAnchorPoint(gfx::PointF()); root->SetBounds(gfx::Size(500, 500)); root->SetContentBounds(gfx::Size(500, 500)); root->SetDrawsContent(true); root->CreateRenderSurface(); root->render_surface()->SetContentRect(gfx::Rect(0, 0, 500, 500)); child->SetPosition(gfx::PointF(100.f, 100.f)); child->SetAnchorPoint(gfx::PointF()); child->SetBounds(gfx::Size(30, 30)); child->SetContentBounds(gfx::Size(30, 30)); child->SetDrawsContent(true); root->AddChild(child.Pass()); return root.Pass(); } scoped_ptr CreateTestTreeWithTwoSurfaces() { // This test tree has two render surfaces: one for the root, and one for // child1. Additionally, the root has a second child layer, and child1 has // two children of its own. scoped_ptr root = LayerImpl::Create(host_impl_.active_tree(), 1); scoped_ptr child1 = LayerImpl::Create(host_impl_.active_tree(), 2); scoped_ptr child2 = LayerImpl::Create(host_impl_.active_tree(), 3); scoped_ptr grand_child1 = LayerImpl::Create(host_impl_.active_tree(), 4); scoped_ptr grand_child2 = LayerImpl::Create(host_impl_.active_tree(), 5); root->SetPosition(gfx::PointF()); root->SetAnchorPoint(gfx::PointF()); root->SetBounds(gfx::Size(500, 500)); root->SetContentBounds(gfx::Size(500, 500)); root->SetDrawsContent(true); root->CreateRenderSurface(); root->render_surface()->SetContentRect(gfx::Rect(0, 0, 500, 500)); child1->SetPosition(gfx::PointF(100.f, 100.f)); child1->SetAnchorPoint(gfx::PointF()); child1->SetBounds(gfx::Size(30, 30)); child1->SetContentBounds(gfx::Size(30, 30)); // With a child that draws_content, opacity will cause the layer to create // its own RenderSurface. This layer does not draw, but is intended to // create its own RenderSurface. TODO: setting opacity and // ForceRenderSurface may be redundant here. child1->SetOpacity(0.5f); child1->SetDrawsContent(false); child1->SetForceRenderSurface(true); child2->SetPosition(gfx::PointF(11.f, 11.f)); child2->SetAnchorPoint(gfx::PointF()); child2->SetBounds(gfx::Size(18, 18)); child2->SetContentBounds(gfx::Size(18, 18)); child2->SetDrawsContent(true); grand_child1->SetPosition(gfx::PointF(200.f, 200.f)); grand_child1->SetAnchorPoint(gfx::PointF()); grand_child1->SetBounds(gfx::Size(6, 8)); grand_child1->SetContentBounds(gfx::Size(6, 8)); grand_child1->SetDrawsContent(true); grand_child2->SetPosition(gfx::PointF(190.f, 190.f)); grand_child2->SetAnchorPoint(gfx::PointF()); grand_child2->SetBounds(gfx::Size(6, 8)); grand_child2->SetContentBounds(gfx::Size(6, 8)); grand_child2->SetDrawsContent(true); child1->AddChild(grand_child1.Pass()); child1->AddChild(grand_child2.Pass()); root->AddChild(child1.Pass()); root->AddChild(child2.Pass()); return root.Pass(); } scoped_ptr CreateAndSetUpTestTreeWithOneSurface() { scoped_ptr root = CreateTestTreeWithOneSurface(); // Setup includes going past the first frame which always damages // everything, so that we can actually perform specific tests. EmulateDrawingOneFrame(root.get()); return root.Pass(); } scoped_ptr CreateAndSetUpTestTreeWithTwoSurfaces() { scoped_ptr root = CreateTestTreeWithTwoSurfaces(); // Setup includes going past the first frame which always damages // everything, so that we can actually perform specific tests. EmulateDrawingOneFrame(root.get()); return root.Pass(); } protected: FakeImplProxy proxy_; FakeLayerTreeHostImpl host_impl_; }; TEST_F(DamageTrackerTest, SanityCheckTestTreeWithOneSurface) { // Sanity check that the simple test tree will actually produce the expected // render surfaces and layer lists. scoped_ptr root = CreateAndSetUpTestTreeWithOneSurface(); EXPECT_EQ(2u, root->render_surface()->layer_list().size()); EXPECT_EQ(1, root->render_surface()->layer_list()[0]->id()); EXPECT_EQ(2, root->render_surface()->layer_list()[1]->id()); gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0.f, 0.f, 500.f, 500.f), root_damage_rect); } TEST_F(DamageTrackerTest, SanityCheckTestTreeWithTwoSurfaces) { // Sanity check that the complex test tree will actually produce the expected // render surfaces and layer lists. scoped_ptr root = CreateAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* child2 = root->children()[1]; gfx::RectF child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); ASSERT_TRUE(child1->render_surface()); EXPECT_FALSE(child2->render_surface()); EXPECT_EQ(3u, root->render_surface()->layer_list().size()); EXPECT_EQ(2u, child1->render_surface()->layer_list().size()); // The render surface for child1 only has a content_rect that encloses // grand_child1 and grand_child2, because child1 does not draw content. EXPECT_FLOAT_RECT_EQ(gfx::RectF(190.f, 190.f, 16.f, 18.f), child_damage_rect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0.f, 0.f, 500.f, 500.f), root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForUpdateRects) { scoped_ptr root = CreateAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; // CASE 1: Setting the update rect should cause the corresponding damage to // the surface. ClearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(10.f, 11.f, 12.f, 13.f)); EmulateDrawingOneFrame(root.get()); // Damage position on the surface should be: position of update_rect (10, 11) // relative to the child (100, 100). gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(110.f, 111.f, 12.f, 13.f), root_damage_rect); // CASE 2: The same update rect twice in a row still produces the same // damage. ClearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(10.f, 11.f, 12.f, 13.f)); EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(110.f, 111.f, 12.f, 13.f), root_damage_rect); // CASE 3: Setting a different update rect should cause damage on the new // update region, but no additional exposed old region. ClearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(20.f, 25.f, 1.f, 2.f)); EmulateDrawingOneFrame(root.get()); // Damage position on the surface should be: position of update_rect (20, 25) // relative to the child (100, 100). root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(120.f, 125.f, 1.f, 2.f), root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForPropertyChanges) { scoped_ptr root = CreateAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; // CASE 1: The layer's property changed flag takes priority over update rect. // ClearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(10.f, 11.f, 12.f, 13.f)); child->SetOpacity(0.5f); EmulateDrawingOneFrame(root.get()); // Sanity check - we should not have accidentally created a separate render // surface for the translucent layer. ASSERT_FALSE(child->render_surface()); ASSERT_EQ(2u, root->render_surface()->layer_list().size()); // Damage should be the entire child layer in target_surface space. gfx::RectF expected_rect = gfx::RectF(100.f, 100.f, 30.f, 30.f); gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(expected_rect, root_damage_rect); // CASE 2: If a layer moves due to property change, it damages both the new // location and the old (exposed) location. The old location is the // entire old layer, not just the update_rect. // Cycle one frame of no change, just to sanity check that the next rect is // not because of the old damage state. ClearDamageForAllSurfaces(root.get()); EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(root_damage_rect.IsEmpty()); // Then, test the actual layer movement. ClearDamageForAllSurfaces(root.get()); child->SetPosition(gfx::PointF(200.f, 230.f)); EmulateDrawingOneFrame(root.get()); // Expect damage to be the combination of the previous one and the new one. expected_rect.Union(gfx::RectF(200, 230, 30, 30)); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(expected_rect, root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForTransformedLayer) { // If a layer is transformed, the damage rect should still enclose the entire // transformed layer. scoped_ptr root = CreateAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; gfx::Transform rotation; rotation.Rotate(45.0); ClearDamageForAllSurfaces(root.get()); child->SetAnchorPoint(gfx::PointF(0.5f, 0.5f)); child->SetPosition(gfx::PointF(85.f, 85.f)); EmulateDrawingOneFrame(root.get()); // Sanity check that the layer actually moved to (85, 85), damaging its old // location and new location. gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(85.f, 85.f, 45.f, 45.f), root_damage_rect); // With the anchor on the layer's center, now we can test the rotation more // intuitively, since it applies about the layer's anchor. ClearDamageForAllSurfaces(root.get()); child->SetTransform(rotation); EmulateDrawingOneFrame(root.get()); // Since the child layer is square, rotation by 45 degrees about the center // should increase the size of the expected rect by sqrt(2), centered around // (100, 100). The old exposed region should be fully contained in the new // region. double expected_width = 30.0 * sqrt(2.0); double expected_position = 100.0 - 0.5 * expected_width; gfx::RectF expected_rect(expected_position, expected_position, expected_width, expected_width); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(expected_rect, root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForPerspectiveClippedLayer) { // If a layer has a perspective transform that causes w < 0, then not // clipping the layer can cause an invalid damage rect. This test checks that // the w < 0 case is tracked properly. // // The transform is constructed so that if w < 0 clipping is not performed, // the incorrect rect will be very small, specifically: position (500.972504, // 498.544617) and size 0.056610 x 2.910767. Instead, the correctly // transformed rect should actually be very huge (i.e. in theory, -infinity // on the left), and positioned so that the right-most bound rect will be // approximately 501 units in root surface space. // scoped_ptr root = CreateAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; gfx::Transform transform; transform.Translate3d(500.0, 500.0, 0.0); transform.ApplyPerspectiveDepth(1.0); transform.RotateAboutYAxis(45.0); transform.Translate3d(-50.0, -50.0, 0.0); // Set up the child child->SetPosition(gfx::PointF(0.f, 0.f)); child->SetBounds(gfx::Size(100, 100)); child->SetContentBounds(gfx::Size(100, 100)); child->SetTransform(transform); EmulateDrawingOneFrame(root.get()); // Sanity check that the child layer's bounds would actually get clipped by // w < 0, otherwise this test is not actually testing the intended scenario. gfx::QuadF test_quad(gfx::RectF(gfx::PointF(), gfx::SizeF(100.f, 100.f))); bool clipped = false; MathUtil::MapQuad(transform, test_quad, &clipped); EXPECT_TRUE(clipped); // Damage the child without moving it. ClearDamageForAllSurfaces(root.get()); child->SetOpacity(0.5f); EmulateDrawingOneFrame(root.get()); // The expected damage should cover the entire root surface (500x500), but we // don't care whether the damage rect was clamped or is larger than the // surface for this test. gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); gfx::RectF damage_we_care_about = gfx::RectF(gfx::PointF(), gfx::SizeF(500.f, 500.f)); EXPECT_TRUE(root_damage_rect.Contains(damage_we_care_about)); } TEST_F(DamageTrackerTest, VerifyDamageForBlurredSurface) { scoped_ptr root = CreateAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* surface = root->children()[0]; LayerImpl* child = surface->children()[0]; FilterOperations filters; filters.Append(FilterOperation::CreateBlurFilter(5.f)); int outset_top, outset_right, outset_bottom, outset_left; filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left); // Setting the filter will damage the whole surface. ClearDamageForAllSurfaces(root.get()); surface->SetFilters(filters); EmulateDrawingOneFrame(root.get()); // Setting the update rect should cause the corresponding damage to the // surface, blurred based on the size of the blur filter. ClearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(1.f, 2.f, 3.f, 4.f)); EmulateDrawingOneFrame(root.get()); // Damage position on the surface should be: position of update_rect (1, 2) // relative to the child (300, 300), but expanded by the blur outsets. gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); gfx::RectF expected_damage_rect = gfx::RectF(301.f, 302.f, 3.f, 4.f); expected_damage_rect.Inset(-outset_left, -outset_top, -outset_right, -outset_bottom); EXPECT_FLOAT_RECT_EQ(expected_damage_rect, root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForImageFilter) { scoped_ptr root = CreateAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; gfx::RectF root_damage_rect, child_damage_rect; // Allow us to set damage on child too. child->SetDrawsContent(true); skia::RefPtr filter = skia::AdoptRef(new SkBlurImageFilter(SkIntToScalar(2), SkIntToScalar(2))); // Setting the filter will damage the whole surface. ClearDamageForAllSurfaces(root.get()); child->SetFilter(filter); EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); child_damage_rect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(100.f, 100.f, 30.f, 30.f), root_damage_rect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0.f, 0.f, 30.f, 30.f), child_damage_rect); // CASE 1: Setting the update rect should damage the whole surface (for now) ClearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(0.f, 0.f, 1.f, 1.f)); EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); child_damage_rect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(100.f, 100.f, 30.f, 30.f), root_damage_rect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0.f, 0.f, 30.f, 30.f), child_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForBackgroundBlurredChild) { scoped_ptr root = CreateAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* child2 = root->children()[1]; // Allow us to set damage on child1 too. child1->SetDrawsContent(true); FilterOperations filters; filters.Append(FilterOperation::CreateBlurFilter(2.f)); int outset_top, outset_right, outset_bottom, outset_left; filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left); // Setting the filter will damage the whole surface. ClearDamageForAllSurfaces(root.get()); child1->SetBackgroundFilters(filters); EmulateDrawingOneFrame(root.get()); // CASE 1: Setting the update rect should cause the corresponding damage to // the surface, blurred based on the size of the child's background // blur filter. ClearDamageForAllSurfaces(root.get()); root->set_update_rect(gfx::RectF(297.f, 297.f, 2.f, 2.f)); EmulateDrawingOneFrame(root.get()); gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); // Damage position on the surface should be a composition of the damage on // the root and on child2. Damage on the root should be: position of // update_rect (297, 297), but expanded by the blur outsets. gfx::RectF expected_damage_rect = gfx::RectF(297.f, 297.f, 2.f, 2.f); expected_damage_rect.Inset(-outset_left, -outset_top, -outset_right, -outset_bottom); EXPECT_FLOAT_RECT_EQ(expected_damage_rect, root_damage_rect); // CASE 2: Setting the update rect should cause the corresponding damage to // the surface, blurred based on the size of the child's background // blur filter. Since the damage extends to the right/bottom outside // of the blurred layer, only the left/top should end up expanded. ClearDamageForAllSurfaces(root.get()); root->set_update_rect(gfx::RectF(297.f, 297.f, 30.f, 30.f)); EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); // Damage position on the surface should be a composition of the damage on // the root and on child2. Damage on the root should be: position of // update_rect (297, 297), but expanded on the left/top by the blur outsets. expected_damage_rect = gfx::RectF(297.f, 297.f, 30.f, 30.f); expected_damage_rect.Inset(-outset_left, -outset_top, 0, 0); EXPECT_FLOAT_RECT_EQ(expected_damage_rect, root_damage_rect); // CASE 3: Setting this update rect outside the blurred content_bounds of the // blurred child1 will not cause it to be expanded. ClearDamageForAllSurfaces(root.get()); root->set_update_rect(gfx::RectF(30.f, 30.f, 2.f, 2.f)); EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); // Damage on the root should be: position of update_rect (30, 30), not // expanded. expected_damage_rect = gfx::RectF(30.f, 30.f, 2.f, 2.f); EXPECT_FLOAT_RECT_EQ(expected_damage_rect, root_damage_rect); // CASE 4: Setting this update rect inside the blurred content_bounds but // outside the original content_bounds of the blurred child1 will // cause it to be expanded. ClearDamageForAllSurfaces(root.get()); root->set_update_rect(gfx::RectF(99.f, 99.f, 1.f, 1.f)); EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); // Damage on the root should be: position of update_rect (99, 99), expanded by // the blurring on child1, but since it is 1 pixel outside the layer, the // expanding should be reduced by 1. expected_damage_rect = gfx::RectF(99.f, 99.f, 1.f, 1.f); expected_damage_rect.Inset(-outset_left + 1, -outset_top + 1, -outset_right, -outset_bottom); EXPECT_FLOAT_RECT_EQ(expected_damage_rect, root_damage_rect); // CASE 5: Setting the update rect on child2, which is above child1, will // not get blurred by child1, so it does not need to get expanded. ClearDamageForAllSurfaces(root.get()); child2->set_update_rect(gfx::RectF(0.f, 0.f, 1.f, 1.f)); EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); // Damage on child2 should be: position of update_rect offset by the child's // position (11, 11), and not expanded by anything. expected_damage_rect = gfx::RectF(11.f, 11.f, 1.f, 1.f); EXPECT_FLOAT_RECT_EQ(expected_damage_rect, root_damage_rect); // CASE 6: Setting the update rect on child1 will also blur the damage, so // that any pixels needed for the blur are redrawn in the current // frame. ClearDamageForAllSurfaces(root.get()); child1->set_update_rect(gfx::RectF(0.f, 0.f, 1.f, 1.f)); EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); // Damage on child1 should be: position of update_rect offset by the child's // position (100, 100), and expanded by the damage. expected_damage_rect = gfx::RectF(100.f, 100.f, 1.f, 1.f); expected_damage_rect.Inset(-outset_left, -outset_top, -outset_right, -outset_bottom); EXPECT_FLOAT_RECT_EQ(expected_damage_rect, root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingLayer) { scoped_ptr root = CreateAndSetUpTestTreeWithOneSurface(); LayerImpl* child1 = root->children()[0]; // CASE 1: Adding a new layer should cause the appropriate damage. // ClearDamageForAllSurfaces(root.get()); { scoped_ptr child2 = LayerImpl::Create(host_impl_.active_tree(), 3); child2->SetPosition(gfx::PointF(400.f, 380.f)); child2->SetAnchorPoint(gfx::PointF()); child2->SetBounds(gfx::Size(6, 8)); child2->SetContentBounds(gfx::Size(6, 8)); child2->SetDrawsContent(true); root->AddChild(child2.Pass()); } EmulateDrawingOneFrame(root.get()); // Sanity check - all 3 layers should be on the same render surface; render // surfaces are tested elsewhere. ASSERT_EQ(3u, root->render_surface()->layer_list().size()); gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(400.f, 380.f, 6.f, 8.f), root_damage_rect); // CASE 2: If the layer is removed, its entire old layer becomes exposed, not // just the last update rect. // Advance one frame without damage so that we know the damage rect is not // leftover from the previous case. ClearDamageForAllSurfaces(root.get()); EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(root_damage_rect.IsEmpty()); // Then, test removing child1. root->RemoveChild(child1); child1 = NULL; EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(100.f, 100.f, 30.f, 30.f), root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForNewUnchangedLayer) { // If child2 is added to the layer tree, but it doesn't have any explicit // damage of its own, it should still indeed damage the target surface. scoped_ptr root = CreateAndSetUpTestTreeWithOneSurface(); ClearDamageForAllSurfaces(root.get()); { scoped_ptr child2 = LayerImpl::Create(host_impl_.active_tree(), 3); child2->SetPosition(gfx::PointF(400.f, 380.f)); child2->SetAnchorPoint(gfx::PointF()); child2->SetBounds(gfx::Size(6, 8)); child2->SetContentBounds(gfx::Size(6, 8)); child2->SetDrawsContent(true); child2->ResetAllChangeTrackingForSubtree(); // Sanity check the initial conditions of the test, if these asserts // trigger, it means the test no longer actually covers the intended // scenario. ASSERT_FALSE(child2->LayerPropertyChanged()); ASSERT_TRUE(child2->update_rect().IsEmpty()); root->AddChild(child2.Pass()); } EmulateDrawingOneFrame(root.get()); // Sanity check - all 3 layers should be on the same render surface; render // surfaces are tested elsewhere. ASSERT_EQ(3u, root->render_surface()->layer_list().size()); gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(400.f, 380.f, 6.f, 8.f), root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForMultipleLayers) { scoped_ptr root = CreateAndSetUpTestTreeWithOneSurface(); LayerImpl* child1 = root->children()[0]; // In this test we don't want the above tree manipulation to be considered // part of the same frame. ClearDamageForAllSurfaces(root.get()); { scoped_ptr child2 = LayerImpl::Create(host_impl_.active_tree(), 3); child2->SetPosition(gfx::PointF(400.f, 380.f)); child2->SetAnchorPoint(gfx::PointF()); child2->SetBounds(gfx::Size(6, 8)); child2->SetContentBounds(gfx::Size(6, 8)); child2->SetDrawsContent(true); root->AddChild(child2.Pass()); } LayerImpl* child2 = root->children()[1]; EmulateDrawingOneFrame(root.get()); // Damaging two layers simultaneously should cause combined damage. // - child1 update rect in surface space: gfx::RectF(100.f, 100.f, 1.f, 2.f); // - child2 update rect in surface space: gfx::RectF(400.f, 380.f, 3.f, 4.f); ClearDamageForAllSurfaces(root.get()); child1->set_update_rect(gfx::RectF(0.f, 0.f, 1.f, 2.f)); child2->set_update_rect(gfx::RectF(0.f, 0.f, 3.f, 4.f)); EmulateDrawingOneFrame(root.get()); gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ( gfx::RectF(100.f, 100.f, 303.f, 284.f), root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForNestedSurfaces) { scoped_ptr root = CreateAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* child2 = root->children()[1]; LayerImpl* grand_child1 = root->children()[0]->children()[0]; gfx::RectF child_damage_rect; gfx::RectF root_damage_rect; // CASE 1: Damage to a descendant surface should propagate properly to // ancestor surface. ClearDamageForAllSurfaces(root.get()); grand_child1->SetOpacity(0.5f); EmulateDrawingOneFrame(root.get()); child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(200.f, 200.f, 6.f, 8.f), child_damage_rect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(300.f, 300.f, 6.f, 8.f), root_damage_rect); // CASE 2: Same as previous case, but with additional damage elsewhere that // should be properly unioned. // - child1 surface damage in root surface space: // gfx::RectF(300.f, 300.f, 6.f, 8.f); // - child2 damage in root surface space: // gfx::RectF(11.f, 11.f, 18.f, 18.f); ClearDamageForAllSurfaces(root.get()); grand_child1->SetOpacity(0.7f); child2->SetOpacity(0.7f); EmulateDrawingOneFrame(root.get()); child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(200.f, 200.f, 6.f, 8.f), child_damage_rect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(11.f, 11.f, 295.f, 297.f), root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromDescendantLayer) { // If descendant layer changes and affects the content bounds of the render // surface, then the entire descendant surface should be damaged, and it // should damage its ancestor surface with the old and new surface regions. // This is a tricky case, since only the first grand_child changes, but the // entire surface should be marked dirty. scoped_ptr root = CreateAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* grand_child1 = root->children()[0]->children()[0]; gfx::RectF child_damage_rect; gfx::RectF root_damage_rect; ClearDamageForAllSurfaces(root.get()); grand_child1->SetPosition(gfx::PointF(195.f, 205.f)); EmulateDrawingOneFrame(root.get()); child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); // The new surface bounds should be damaged entirely, even though only one of // the layers changed. EXPECT_FLOAT_RECT_EQ(gfx::RectF(190.f, 190.f, 11.f, 23.f), child_damage_rect); // Damage to the root surface should be the union of child1's *entire* render // surface (in target space), and its old exposed area (also in target // space). EXPECT_FLOAT_RECT_EQ(gfx::RectF(290.f, 290.f, 16.f, 23.f), root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromAncestorLayer) { // An ancestor/owning layer changes that affects the position/transform of // the render surface. Note that in this case, the layer_property_changed flag // already propagates to the subtree (tested in LayerImpltest), which damages // the entire child1 surface, but the damage tracker still needs the correct // logic to compute the exposed region on the root surface. // TODO(shawnsingh): the expectations of this test case should change when we // add support for a unique scissor_rect per RenderSurface. In that case, the // child1 surface should be completely unchanged, since we are only // transforming it, while the root surface would be damaged appropriately. scoped_ptr root = CreateAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; gfx::RectF child_damage_rect; gfx::RectF root_damage_rect; ClearDamageForAllSurfaces(root.get()); child1->SetPosition(gfx::PointF(50.f, 50.f)); EmulateDrawingOneFrame(root.get()); child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); // The new surface bounds should be damaged entirely. EXPECT_FLOAT_RECT_EQ(gfx::RectF(190.f, 190.f, 16.f, 18.f), child_damage_rect); // The entire child1 surface and the old exposed child1 surface should damage // the root surface. // - old child1 surface in target space: gfx::RectF(290.f, 290.f, 16.f, 18.f) // - new child1 surface in target space: gfx::RectF(240.f, 240.f, 16.f, 18.f) EXPECT_FLOAT_RECT_EQ(gfx::RectF(240.f, 240.f, 66.f, 68.f), root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingRenderSurfaces) { scoped_ptr root = CreateAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; gfx::RectF child_damage_rect; gfx::RectF root_damage_rect; // CASE 1: If a descendant surface disappears, its entire old area becomes // exposed. ClearDamageForAllSurfaces(root.get()); child1->SetOpacity(1.f); child1->SetForceRenderSurface(false); EmulateDrawingOneFrame(root.get()); // Sanity check that there is only one surface now. ASSERT_FALSE(child1->render_surface()); ASSERT_EQ(4u, root->render_surface()->layer_list().size()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(290.f, 290.f, 16.f, 18.f), root_damage_rect); // CASE 2: If a descendant surface appears, its entire old area becomes // exposed. // Cycle one frame of no change, just to sanity check that the next rect is // not because of the old damage state. ClearDamageForAllSurfaces(root.get()); EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(root_damage_rect.IsEmpty()); // Then change the tree so that the render surface is added back. ClearDamageForAllSurfaces(root.get()); child1->SetOpacity(0.5f); child1->SetForceRenderSurface(true); EmulateDrawingOneFrame(root.get()); // Sanity check that there is a new surface now. ASSERT_TRUE(child1->render_surface()); EXPECT_EQ(3u, root->render_surface()->layer_list().size()); EXPECT_EQ(2u, child1->render_surface()->layer_list().size()); child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(190.f, 190.f, 16.f, 18.f), child_damage_rect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(290.f, 290.f, 16.f, 18.f), root_damage_rect); } TEST_F(DamageTrackerTest, VerifyNoDamageWhenNothingChanged) { scoped_ptr root = CreateAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; gfx::RectF child_damage_rect; gfx::RectF root_damage_rect; // CASE 1: If nothing changes, the damage rect should be empty. // ClearDamageForAllSurfaces(root.get()); EmulateDrawingOneFrame(root.get()); child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(child_damage_rect.IsEmpty()); EXPECT_TRUE(root_damage_rect.IsEmpty()); // CASE 2: If nothing changes twice in a row, the damage rect should still be // empty. // ClearDamageForAllSurfaces(root.get()); EmulateDrawingOneFrame(root.get()); child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(child_damage_rect.IsEmpty()); EXPECT_TRUE(root_damage_rect.IsEmpty()); } TEST_F(DamageTrackerTest, VerifyNoDamageForUpdateRectThatDoesNotDrawContent) { scoped_ptr root = CreateAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; gfx::RectF child_damage_rect; gfx::RectF root_damage_rect; // In our specific tree, the update rect of child1 should not cause any // damage to any surface because it does not actually draw content. ClearDamageForAllSurfaces(root.get()); child1->set_update_rect(gfx::RectF(0.f, 0.f, 1.f, 2.f)); EmulateDrawingOneFrame(root.get()); child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(child_damage_rect.IsEmpty()); EXPECT_TRUE(root_damage_rect.IsEmpty()); } TEST_F(DamageTrackerTest, VerifyDamageForReplica) { scoped_ptr root = CreateAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* grand_child1 = child1->children()[0]; LayerImpl* grand_child2 = child1->children()[1]; // Damage on a surface that has a reflection should cause the target surface // to receive the surface's damage and the surface's reflected damage. // For this test case, we modify grand_child2, and add grand_child3 to extend // the bounds of child1's surface. This way, we can test reflection changes // without changing content_bounds of the surface. grand_child2->SetPosition(gfx::PointF(180.f, 180.f)); { scoped_ptr grand_child3 = LayerImpl::Create(host_impl_.active_tree(), 6); grand_child3->SetPosition(gfx::PointF(240.f, 240.f)); grand_child3->SetAnchorPoint(gfx::PointF()); grand_child3->SetBounds(gfx::Size(10, 10)); grand_child3->SetContentBounds(gfx::Size(10, 10)); grand_child3->SetDrawsContent(true); child1->AddChild(grand_child3.Pass()); } child1->SetOpacity(0.5f); EmulateDrawingOneFrame(root.get()); // CASE 1: adding a reflection about the left edge of grand_child1. // ClearDamageForAllSurfaces(root.get()); { scoped_ptr grand_child1_replica = LayerImpl::Create(host_impl_.active_tree(), 7); grand_child1_replica->SetPosition(gfx::PointF()); grand_child1_replica->SetAnchorPoint(gfx::PointF()); gfx::Transform reflection; reflection.Scale3d(-1.0, 1.0, 1.0); grand_child1_replica->SetTransform(reflection); grand_child1->SetReplicaLayer(grand_child1_replica.Pass()); } EmulateDrawingOneFrame(root.get()); gfx::RectF grand_child_damage_rect = grand_child1->render_surface()->damage_tracker()-> current_damage_rect(); gfx::RectF child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); // The grand_child surface damage should not include its own replica. The // child surface damage should include the normal and replica surfaces. EXPECT_FLOAT_RECT_EQ(gfx::RectF(0.f, 0.f, 6.f, 8.f), grand_child_damage_rect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(194.f, 200.f, 12.f, 8.f), child_damage_rect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(294.f, 300.f, 12.f, 8.f), root_damage_rect); // CASE 2: moving the descendant surface should cause both the original and // reflected areas to be damaged on the target. ClearDamageForAllSurfaces(root.get()); gfx::Rect old_content_rect = child1->render_surface()->content_rect(); grand_child1->SetPosition(gfx::PointF(195.f, 205.f)); EmulateDrawingOneFrame(root.get()); ASSERT_EQ(old_content_rect.width(), child1->render_surface()->content_rect().width()); ASSERT_EQ(old_content_rect.height(), child1->render_surface()->content_rect().height()); grand_child_damage_rect = grand_child1->render_surface()-> damage_tracker()->current_damage_rect(); child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); // The child surface damage should include normal and replica surfaces for // both old and new locations. // - old location in target space: gfx::RectF(194.f, 200.f, 12.f, 8.f) // - new location in target space: gfx::RectF(189.f, 205.f, 12.f, 8.f) EXPECT_FLOAT_RECT_EQ(gfx::RectF(0.f, 0.f, 6.f, 8.f), grand_child_damage_rect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(189.f, 200.f, 17.f, 13.f), child_damage_rect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(289.f, 300.f, 17.f, 13.f), root_damage_rect); // CASE 3: removing the reflection should cause the entire region including // reflection to damage the target surface. ClearDamageForAllSurfaces(root.get()); grand_child1->SetReplicaLayer(scoped_ptr()); EmulateDrawingOneFrame(root.get()); ASSERT_EQ(old_content_rect.width(), child1->render_surface()->content_rect().width()); ASSERT_EQ(old_content_rect.height(), child1->render_surface()->content_rect().height()); EXPECT_FALSE(grand_child1->render_surface()); child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(189.f, 205.f, 12.f, 8.f), child_damage_rect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(289.f, 305.f, 12.f, 8.f), root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForMask) { scoped_ptr root = CreateAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; // In the current implementation of the damage tracker, changes to mask // layers should damage the entire corresponding surface. ClearDamageForAllSurfaces(root.get()); // Set up the mask layer. { scoped_ptr mask_layer = LayerImpl::Create(host_impl_.active_tree(), 3); mask_layer->SetPosition(child->position()); mask_layer->SetAnchorPoint(gfx::PointF()); mask_layer->SetBounds(child->bounds()); mask_layer->SetContentBounds(child->bounds()); child->SetMaskLayer(mask_layer.Pass()); } LayerImpl* mask_layer = child->mask_layer(); // Add opacity and a grand_child so that the render surface persists even // after we remove the mask. child->SetOpacity(0.5f); { scoped_ptr grand_child = LayerImpl::Create(host_impl_.active_tree(), 4); grand_child->SetPosition(gfx::PointF(2.f, 2.f)); grand_child->SetAnchorPoint(gfx::PointF()); grand_child->SetBounds(gfx::Size(2, 2)); grand_child->SetContentBounds(gfx::Size(2, 2)); grand_child->SetDrawsContent(true); child->AddChild(grand_child.Pass()); } EmulateDrawingOneFrame(root.get()); // Sanity check that a new surface was created for the child. ASSERT_TRUE(child->render_surface()); // CASE 1: the update_rect on a mask layer should damage the entire target // surface. ClearDamageForAllSurfaces(root.get()); mask_layer->set_update_rect(gfx::RectF(1.f, 2.f, 3.f, 4.f)); EmulateDrawingOneFrame(root.get()); gfx::RectF child_damage_rect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0.f, 0.f, 30.f, 30.f), child_damage_rect); // CASE 2: a property change on the mask layer should damage the entire // target surface. // Advance one frame without damage so that we know the damage rect is not // leftover from the previous case. ClearDamageForAllSurfaces(root.get()); EmulateDrawingOneFrame(root.get()); child_damage_rect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(child_damage_rect.IsEmpty()); // Then test the property change. ClearDamageForAllSurfaces(root.get()); mask_layer->SetStackingOrderChanged(true); EmulateDrawingOneFrame(root.get()); child_damage_rect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0.f, 0.f, 30.f, 30.f), child_damage_rect); // CASE 3: removing the mask also damages the entire target surface. // // Advance one frame without damage so that we know the damage rect is not // leftover from the previous case. ClearDamageForAllSurfaces(root.get()); EmulateDrawingOneFrame(root.get()); child_damage_rect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(child_damage_rect.IsEmpty()); // Then test mask removal. ClearDamageForAllSurfaces(root.get()); child->SetMaskLayer(scoped_ptr()); ASSERT_TRUE(child->LayerPropertyChanged()); EmulateDrawingOneFrame(root.get()); // Sanity check that a render surface still exists. ASSERT_TRUE(child->render_surface()); child_damage_rect = child->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0.f, 0.f, 30.f, 30.f), child_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForReplicaMask) { scoped_ptr root = CreateAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* grand_child1 = child1->children()[0]; // Changes to a replica's mask should not damage the original surface, // because it is not masked. But it does damage the ancestor target surface. ClearDamageForAllSurfaces(root.get()); // Create a reflection about the left edge of grand_child1. { scoped_ptr grand_child1_replica = LayerImpl::Create(host_impl_.active_tree(), 6); grand_child1_replica->SetPosition(gfx::PointF()); grand_child1_replica->SetAnchorPoint(gfx::PointF()); gfx::Transform reflection; reflection.Scale3d(-1.0, 1.0, 1.0); grand_child1_replica->SetTransform(reflection); grand_child1->SetReplicaLayer(grand_child1_replica.Pass()); } LayerImpl* grand_child1_replica = grand_child1->replica_layer(); // Set up the mask layer on the replica layer { scoped_ptr replica_mask_layer = LayerImpl::Create(host_impl_.active_tree(), 7); replica_mask_layer->SetPosition(gfx::PointF()); replica_mask_layer->SetAnchorPoint(gfx::PointF()); replica_mask_layer->SetBounds(grand_child1->bounds()); replica_mask_layer->SetContentBounds(grand_child1->bounds()); grand_child1_replica->SetMaskLayer(replica_mask_layer.Pass()); } LayerImpl* replica_mask_layer = grand_child1_replica->mask_layer(); EmulateDrawingOneFrame(root.get()); // Sanity check that the appropriate render surfaces were created ASSERT_TRUE(grand_child1->render_surface()); // CASE 1: a property change on the mask should damage only the reflected // region on the target surface. ClearDamageForAllSurfaces(root.get()); replica_mask_layer->SetStackingOrderChanged(true); EmulateDrawingOneFrame(root.get()); gfx::RectF grand_child_damage_rect = grand_child1->render_surface()->damage_tracker()-> current_damage_rect(); gfx::RectF child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(grand_child_damage_rect.IsEmpty()); EXPECT_FLOAT_RECT_EQ(gfx::RectF(194.f, 200.f, 6.f, 8.f), child_damage_rect); // CASE 2: removing the replica mask damages only the reflected region on the // target surface. // ClearDamageForAllSurfaces(root.get()); grand_child1_replica->SetMaskLayer(scoped_ptr()); EmulateDrawingOneFrame(root.get()); grand_child_damage_rect = grand_child1->render_surface()->damage_tracker()-> current_damage_rect(); child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(grand_child_damage_rect.IsEmpty()); EXPECT_FLOAT_RECT_EQ(gfx::RectF(194.f, 200.f, 6.f, 8.f), child_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForReplicaMaskWithAnchor) { scoped_ptr root = CreateAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* grand_child1 = child1->children()[0]; // Verify that the correct replica_origin_transform is used for the // replica_mask. ClearDamageForAllSurfaces(root.get()); // This is not actually the anchor point being tested, but by convention its // expected to be the same as the replica's anchor point. grand_child1->SetAnchorPoint(gfx::PointF(1.f, 0.f)); { scoped_ptr grand_child1_replica = LayerImpl::Create(host_impl_.active_tree(), 6); grand_child1_replica->SetPosition(gfx::PointF()); // This is the anchor being tested. grand_child1_replica->SetAnchorPoint(gfx::PointF(1.f, 0.f)); gfx::Transform reflection; reflection.Scale3d(-1.0, 1.0, 1.0); grand_child1_replica->SetTransform(reflection); grand_child1->SetReplicaLayer(grand_child1_replica.Pass()); } LayerImpl* grand_child1_replica = grand_child1->replica_layer(); // Set up the mask layer on the replica layer { scoped_ptr replica_mask_layer = LayerImpl::Create(host_impl_.active_tree(), 7); replica_mask_layer->SetPosition(gfx::PointF()); // Note: this is not the anchor being tested. replica_mask_layer->SetAnchorPoint(gfx::PointF()); replica_mask_layer->SetBounds(grand_child1->bounds()); replica_mask_layer->SetContentBounds(grand_child1->bounds()); grand_child1_replica->SetMaskLayer(replica_mask_layer.Pass()); } LayerImpl* replica_mask_layer = grand_child1_replica->mask_layer(); EmulateDrawingOneFrame(root.get()); // Sanity check that the appropriate render surfaces were created ASSERT_TRUE(grand_child1->render_surface()); // A property change on the replica_mask should damage the reflected region on // the target surface. ClearDamageForAllSurfaces(root.get()); replica_mask_layer->SetStackingOrderChanged(true); EmulateDrawingOneFrame(root.get()); gfx::RectF child_damage_rect = child1->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(206.f, 200.f, 6.f, 8.f), child_damage_rect); } TEST_F(DamageTrackerTest, DamageWhenAddedExternally) { scoped_ptr root = CreateAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; // Case 1: This test ensures that when the tracker is given damage, that // it is included with any other partial damage. // ClearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(10, 11, 12, 13)); root->render_surface()->damage_tracker()->AddDamageNextUpdate( gfx::RectF(15, 16, 32, 33)); EmulateDrawingOneFrame(root.get()); gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ( gfx::UnionRects(gfx::RectF(15, 16, 32, 33), gfx::RectF(100+10, 100+11, 12, 13)), root_damage_rect); // Case 2: An additional sanity check that adding damage works even when // nothing on the layer tree changed. // ClearDamageForAllSurfaces(root.get()); root->render_surface()->damage_tracker()->AddDamageNextUpdate( gfx::RectF(30, 31, 14, 15)); EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(30, 31, 14, 15), root_damage_rect); } TEST_F(DamageTrackerTest, VerifyDamageForEmptyLayerList) { // Though it should never happen, its a good idea to verify that the damage // tracker does not crash when it receives an empty layer_list. scoped_ptr root = LayerImpl::Create(host_impl_.active_tree(), 1); root->CreateRenderSurface(); ASSERT_TRUE(root == root->render_target()); RenderSurfaceImpl* target_surface = root->render_surface(); LayerImplList empty_list; target_surface->damage_tracker()->UpdateDamageTrackingState( empty_list, target_surface->OwningLayerId(), false, gfx::Rect(), NULL, FilterOperations(), NULL); gfx::RectF damage_rect = target_surface->damage_tracker()->current_damage_rect(); EXPECT_TRUE(damage_rect.IsEmpty()); } TEST_F(DamageTrackerTest, VerifyDamageAccumulatesUntilReset) { // If damage is not cleared, it should accumulate. scoped_ptr root = CreateAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; ClearDamageForAllSurfaces(root.get()); child->set_update_rect(gfx::RectF(10.f, 11.f, 1.f, 2.f)); EmulateDrawingOneFrame(root.get()); // Sanity check damage after the first frame; this isnt the actual test yet. gfx::RectF root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(110.f, 111.f, 1.f, 2.f), root_damage_rect); // New damage, without having cleared the previous damage, should be unioned // to the previous one. child->set_update_rect(gfx::RectF(20.f, 25.f, 1.f, 2.f)); EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(110.f, 111.f, 11.f, 16.f), root_damage_rect); // If we notify the damage tracker that we drew the damaged area, then damage // should be emptied. root->render_surface()->damage_tracker()->DidDrawDamagedArea(); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(root_damage_rect.IsEmpty()); // Damage should remain empty even after one frame, since there's yet no new // damage. EmulateDrawingOneFrame(root.get()); root_damage_rect = root->render_surface()->damage_tracker()->current_damage_rect(); EXPECT_TRUE(root_damage_rect.IsEmpty()); } } // namespace } // namespace cc