// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_DAMAGE_TRACKER_H_ #define CC_TREES_DAMAGE_TRACKER_H_ #include #include "base/containers/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "cc/base/cc_export.h" #include "cc/layers/layer_lists.h" #include "ui/gfx/rect_f.h" class SkImageFilter; namespace gfx { class Rect; } namespace cc { class FilterOperations; class LayerImpl; class RenderSurfaceImpl; // Computes the region where pixels have actually changed on a // RenderSurfaceImpl. This region is used to scissor what is actually drawn to // the screen to save GPU computation and bandwidth. class CC_EXPORT DamageTracker { public: static scoped_ptr Create(); ~DamageTracker(); void DidDrawDamagedArea() { current_damage_rect_ = gfx::RectF(); } void AddDamageNextUpdate(gfx::RectF dmg) { current_damage_rect_.Union(dmg); } void UpdateDamageTrackingState( const LayerImplList& layer_list, int target_surface_layer_id, bool target_surface_property_changed_only_from_descendant, gfx::Rect target_surface_content_rect, LayerImpl* target_surface_mask_layer, const FilterOperations& filters, SkImageFilter* filter); gfx::RectF current_damage_rect() { return current_damage_rect_; } private: DamageTracker(); gfx::RectF TrackDamageFromActiveLayers( const LayerImplList& layer_list, int target_surface_layer_id); gfx::RectF TrackDamageFromSurfaceMask(LayerImpl* target_surface_mask_layer); gfx::RectF TrackDamageFromLeftoverRects(); gfx::RectF RemoveRectFromCurrentFrame(int layer_id, bool* layer_is_new); void SaveRectForNextFrame(int layer_id, const gfx::RectF& target_space_rect); // These helper functions are used only in TrackDamageFromActiveLayers(). void ExtendDamageForLayer(LayerImpl* layer, gfx::RectF* target_damage_rect); void ExtendDamageForRenderSurface(LayerImpl* layer, gfx::RectF* target_damage_rect); // To correctly track exposed regions, two hashtables of rects are maintained. // The "current" map is used to compute exposed regions of the current frame, // while the "next" map is used to collect layer rects that are used in the // next frame. typedef base::hash_map RectMap; scoped_ptr current_rect_history_; scoped_ptr next_rect_history_; gfx::RectF current_damage_rect_; DISALLOW_COPY_AND_ASSIGN(DamageTracker); }; } // namespace cc #endif // CC_TREES_DAMAGE_TRACKER_H_