// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/raster/task.h" #include #include #include "base/check.h" #include "base/notreached.h" namespace cc { TaskState::TaskState() : value_(Value::NEW) {} TaskState::~TaskState() { DCHECK(value_ != Value::RUNNING) << "Running task should never get destroyed."; DCHECK(value_ == Value::FINISHED || value_ == Value::CANCELED) << "Task, if scheduled, should get concluded either in FINISHED or " "CANCELED state."; } bool TaskState::IsNew() const { return value_ == Value::NEW; } bool TaskState::IsScheduled() const { return value_ == Value::SCHEDULED; } bool TaskState::IsRunning() const { return value_ == Value::RUNNING; } bool TaskState::IsFinished() const { return value_ == Value::FINISHED; } bool TaskState::IsCanceled() const { return value_ == Value::CANCELED; } void TaskState::Reset() { value_ = Value::NEW; } std::string TaskState::ToString() const { switch (value_) { case Value::NEW: return "NEW"; case Value::SCHEDULED: return "SCHEDULED"; case Value::RUNNING: return "RUNNING"; case Value::FINISHED: return "FINISHED"; case Value::CANCELED: return "CANCELED"; } NOTREACHED(); return ""; } void TaskState::DidSchedule() { DCHECK(value_ == Value::NEW) << "Task should be in NEW state to get scheduled."; value_ = Value::SCHEDULED; } void TaskState::DidStart() { DCHECK(value_ == Value::SCHEDULED) << "Task should be only in SCHEDULED state to start, that is it should " "not be started or finished."; value_ = Value::RUNNING; } void TaskState::DidFinish() { DCHECK(value_ == Value::RUNNING) << "Task should be running and not finished earlier."; value_ = Value::FINISHED; } void TaskState::DidCancel() { DCHECK(value_ == Value::NEW || value_ == Value::SCHEDULED) << "Task should be either new or scheduled to get canceled."; value_ = Value::CANCELED; } Task::Task() = default; Task::~Task() = default; TaskGraph::TaskGraph() = default; TaskGraph::TaskGraph(TaskGraph&& other) = default; TaskGraph::~TaskGraph() = default; TaskGraph::Node::Node(scoped_refptr task, uint16_t category, uint16_t priority, uint32_t dependencies) : task(std::move(task)), category(category), priority(priority), dependencies(dependencies) {} TaskGraph::Node::Node(Node&& other) = default; TaskGraph::Node::~Node() = default; void TaskGraph::Swap(TaskGraph* other) { nodes.swap(other->nodes); edges.swap(other->edges); } void TaskGraph::Reset() { nodes.clear(); edges.clear(); } } // namespace cc