// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/video_layer.h" #include "cc/layers/video_layer_impl.h" namespace cc { scoped_refptr VideoLayer::Create( VideoFrameProvider* provider, media::VideoTransformation transform) { return base::WrapRefCounted(new VideoLayer(provider, transform)); } VideoLayer::VideoLayer(VideoFrameProvider* provider, media::VideoTransformation transform) : provider_(provider), transform_(transform) { SetMayContainVideo(true); DCHECK(provider_); } VideoLayer::~VideoLayer() = default; std::unique_ptr VideoLayer::CreateLayerImpl( LayerTreeImpl* tree_impl) { return VideoLayerImpl::Create(tree_impl, id(), provider_, transform_); } bool VideoLayer::Update() { bool updated = Layer::Update(); // Video layer doesn't update any resources from the main thread side, // but repaint rects need to be sent to the VideoLayerImpl via commit. // // This is the inefficient legacy redraw path for videos. It's better to // communicate this directly to the VideoLayerImpl. updated |= !update_rect().IsEmpty(); return updated; } void VideoLayer::StopUsingProvider() { provider_ = nullptr; } } // namespace cc