// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_TEXTURE_LAYER_H_ #define CC_LAYERS_TEXTURE_LAYER_H_ #include #include "base/callback.h" #include "base/memory/weak_ptr.h" #include "base/synchronization/lock.h" #include "base/threading/thread_checker.h" #include "cc/cc_export.h" #include "cc/layers/layer.h" #include "cc/resources/cross_thread_shared_bitmap.h" #include "cc/resources/shared_bitmap_id_registrar.h" #include "components/viz/common/resources/release_callback.h" #include "components/viz/common/resources/transferable_resource.h" namespace gpu { struct SyncToken; } namespace cc { class TextureLayer; class TextureLayerClient; // A Layer containing a the rendered output of a plugin instance. It can be used // to display gpu or software resources, depending if the compositor is working // in gpu or software compositing mode (the resources must match the compositing // mode). class CC_EXPORT TextureLayer : public Layer, SharedBitmapIdRegistrar { public: class CC_EXPORT TransferableResourceHolder : public base::RefCountedThreadSafe { public: class CC_EXPORT MainThreadReference { public: explicit MainThreadReference(TransferableResourceHolder* holder); MainThreadReference(const MainThreadReference&) = delete; ~MainThreadReference(); MainThreadReference& operator=(const MainThreadReference&) = delete; TransferableResourceHolder* holder() { return holder_.get(); } private: scoped_refptr holder_; }; TransferableResourceHolder(const TransferableResourceHolder&) = delete; TransferableResourceHolder& operator=(const TransferableResourceHolder&) = delete; const viz::TransferableResource& resource() const { return resource_; } void Return(const gpu::SyncToken& sync_token, bool is_lost); // Gets a viz::ReleaseCallback that can be called from another thread. Note: // the caller must ensure the callback is called. viz::ReleaseCallback GetCallbackForImplThread( scoped_refptr main_thread_task_runner); protected: friend class TextureLayer; // Protected visiblity so only TextureLayer and unit tests can create these. static std::unique_ptr Create( const viz::TransferableResource& resource, viz::ReleaseCallback release_callback); virtual ~TransferableResourceHolder(); private: friend class base::RefCountedThreadSafe; friend class MainThreadReference; explicit TransferableResourceHolder( const viz::TransferableResource& resource, viz::ReleaseCallback release_callback); void InternalAddRef(); void InternalRelease(); void ReturnAndReleaseOnImplThread( const scoped_refptr& main_thread_task_runner, const gpu::SyncToken& sync_token, bool is_lost); // These members are only accessed on the main thread, or on the impl thread // during commit where the main thread is blocked. int internal_references_ = 0; #if DCHECK_IS_ON() // The number of derefs posted from the impl thread, and a lock for // accessing it. base::Lock posted_internal_derefs_lock_; int posted_internal_derefs_ = 0; #endif viz::TransferableResource resource_; viz::ReleaseCallback release_callback_; // This lock guards the sync_token_ and is_lost_ fields because they can be // accessed on both the impl and main thread. We do this to ensure that the // values of these fields are well-ordered such that the last call to // ReturnAndReleaseOnImplThread() defines their values. base::Lock arguments_lock_; gpu::SyncToken sync_token_; bool is_lost_ = false; base::ThreadChecker main_thread_checker_; }; // Used when mailbox names are specified instead of texture IDs. static scoped_refptr CreateForMailbox( TextureLayerClient* client); TextureLayer(const TextureLayer&) = delete; TextureLayer& operator=(const TextureLayer&) = delete; // Resets the client, which also resets the texture. void ClearClient(); // Resets the texture. void ClearTexture(); std::unique_ptr CreateLayerImpl(LayerTreeImpl* tree_impl) override; // Sets whether this texture should be Y-flipped at draw time. Defaults to // true. void SetFlipped(bool flipped); bool flipped() const { return flipped_; } // Sets whether this texture should use nearest neighbor interpolation as // opposed to bilinear. Defaults to false. void SetNearestNeighbor(bool nearest_neighbor); // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); // Sets whether the alpha channel is premultiplied or unpremultiplied. // Defaults to true. void SetPremultipliedAlpha(bool premultiplied_alpha); // Sets whether the texture should be blended with the background color // at draw time. Defaults to false. void SetBlendBackgroundColor(bool blend); // Sets whether we need to ensure that Texture is opaque before using it. // This will blend texture with black color. Defaults to false. void SetForceTextureToOpaque(bool opaque); // Code path for plugins which supply their own mailbox. void SetTransferableResource(const viz::TransferableResource& resource, viz::ReleaseCallback release_callback); void SetNeedsDisplayRect(const gfx::Rect& dirty_rect) override; void SetLayerTreeHost(LayerTreeHost* layer_tree_host) override; bool Update() override; bool IsSnappedToPixelGridInTarget() override; void PushPropertiesTo(LayerImpl* layer) override; // Request a mapping from SharedBitmapId to SharedMemory be registered via the // LayerTreeFrameSink with the display compositor. Once this mapping is // registered, the SharedBitmapId can be used in TransferableResources given // to the TextureLayer for display. The SharedBitmapId registration will end // when the returned SharedBitmapIdRegistration object is destroyed. // Implemented as a SharedBitmapIdRegistrar interface so that clients can // have a limited API access. SharedBitmapIdRegistration RegisterSharedBitmapId( const viz::SharedBitmapId& id, scoped_refptr bitmap) override; viz::TransferableResource current_transferable_resource() const { return holder_ref_ ? holder_ref_->holder()->resource() : viz::TransferableResource(); } protected: explicit TextureLayer(TextureLayerClient* client); ~TextureLayer() override; bool HasDrawableContent() const override; private: void SetTransferableResourceInternal( const viz::TransferableResource& resource, viz::ReleaseCallback release_callback, bool requires_commit); // Friends to give access to UnregisterSharedBitmapId(). friend SharedBitmapIdRegistration; // Remove a mapping from SharedBitmapId to SharedMemory in the display // compositor. void UnregisterSharedBitmapId(viz::SharedBitmapId id); TextureLayerClient* client_; bool flipped_ = true; bool nearest_neighbor_ = false; gfx::PointF uv_top_left_ = gfx::PointF(); gfx::PointF uv_bottom_right_ = gfx::PointF(1.f, 1.f); // [bottom left, top left, top right, bottom right] bool premultiplied_alpha_ = true; bool blend_background_color_ = false; bool force_texture_to_opaque_ = false; std::unique_ptr holder_ref_; bool needs_set_resource_ = false; // The set of SharedBitmapIds to register with the LayerTreeFrameSink on the // compositor thread. These requests are forwarded to the TextureLayerImpl to // use, then stored in |registered_bitmaps_| to re-send if the // TextureLayerImpl object attached to this layer changes, by moving out of // the LayerTreeHost. base::flat_map> to_register_bitmaps_; // The set of previously registered SharedBitmapIds for the current // LayerTreeHost. If the LayerTreeHost changes, these must be re-sent to the // (new) TextureLayerImpl to be re-registered. base::flat_map> registered_bitmaps_; // The SharedBitmapIds to unregister on the compositor thread, passed to the // TextureLayerImpl. std::vector to_unregister_bitmap_ids_; base::WeakPtrFactory weak_ptr_factory_{this}; }; } // namespace cc #endif // CC_LAYERS_TEXTURE_LAYER_H_