// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/texture_layer.h" #include "base/bind.h" #include "base/callback_helpers.h" #include "base/containers/cxx20_erase.h" #include "base/location.h" #include "base/sequenced_task_runner.h" #include "base/synchronization/lock.h" #include "base/trace_event/trace_event.h" #include "cc/base/features.h" #include "cc/base/simple_enclosed_region.h" #include "cc/layers/texture_layer_client.h" #include "cc/layers/texture_layer_impl.h" #include "cc/trees/layer_tree_host.h" #include "third_party/khronos/GLES2/gl2.h" #include "third_party/khronos/GLES2/gl2ext.h" namespace cc { scoped_refptr TextureLayer::CreateForMailbox( TextureLayerClient* client) { return scoped_refptr(new TextureLayer(client)); } TextureLayer::TextureLayer(TextureLayerClient* client) : client_(client) {} TextureLayer::~TextureLayer() = default; void TextureLayer::ClearClient() { client_ = nullptr; ClearTexture(); UpdateDrawsContent(HasDrawableContent()); } void TextureLayer::ClearTexture() { SetTransferableResource(viz::TransferableResource(), viz::ReleaseCallback()); } std::unique_ptr TextureLayer::CreateLayerImpl( LayerTreeImpl* tree_impl) { return TextureLayerImpl::Create(tree_impl, id()); } void TextureLayer::SetFlipped(bool flipped) { if (flipped_ == flipped) return; flipped_ = flipped; SetNeedsCommit(); } void TextureLayer::SetNearestNeighbor(bool nearest_neighbor) { if (nearest_neighbor_ == nearest_neighbor) return; nearest_neighbor_ = nearest_neighbor; SetNeedsCommit(); } void TextureLayer::SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right) { if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right) return; uv_top_left_ = top_left; uv_bottom_right_ = bottom_right; SetNeedsCommit(); } void TextureLayer::SetPremultipliedAlpha(bool premultiplied_alpha) { if (premultiplied_alpha_ == premultiplied_alpha) return; premultiplied_alpha_ = premultiplied_alpha; SetNeedsCommit(); } void TextureLayer::SetBlendBackgroundColor(bool blend) { if (blend_background_color_ == blend) return; blend_background_color_ = blend; SetNeedsCommit(); } void TextureLayer::SetForceTextureToOpaque(bool opaque) { if (force_texture_to_opaque_ == opaque) return; force_texture_to_opaque_ = opaque; SetNeedsCommit(); } void TextureLayer::SetTransferableResourceInternal( const viz::TransferableResource& resource, viz::ReleaseCallback release_callback, bool requires_commit) { DCHECK(resource.mailbox_holder.mailbox.IsZero() || !holder_ref_ || resource != holder_ref_->holder()->resource()); DCHECK_EQ(resource.mailbox_holder.mailbox.IsZero(), !release_callback); // If we never commited the mailbox, we need to release it here. if (!resource.mailbox_holder.mailbox.IsZero()) { holder_ref_ = TransferableResourceHolder::Create( resource, std::move(release_callback)); } else { holder_ref_ = nullptr; } needs_set_resource_ = true; // If we are within a commit, no need to do it again immediately after. if (requires_commit) SetNeedsCommit(); else SetNeedsPushProperties(); UpdateDrawsContent(HasDrawableContent()); } void TextureLayer::SetTransferableResource( const viz::TransferableResource& resource, viz::ReleaseCallback release_callback) { bool requires_commit = true; SetTransferableResourceInternal(resource, std::move(release_callback), requires_commit); } void TextureLayer::SetNeedsDisplayRect(const gfx::Rect& dirty_rect) { Layer::SetNeedsDisplayRect(dirty_rect); } void TextureLayer::SetLayerTreeHost(LayerTreeHost* host) { if (layer_tree_host() == host) { Layer::SetLayerTreeHost(host); return; } // If we're removed from the tree, the TextureLayerImpl will be destroyed, and // we will need to set the mailbox again on a new TextureLayerImpl the next // time we push. if (!host && holder_ref_) needs_set_resource_ = true; if (host) { // When attached to a new LayerTreeHost, all previously registered // SharedBitmapIds will need to be re-sent to the new TextureLayerImpl // representing this layer on the compositor thread. to_register_bitmaps_.insert( std::make_move_iterator(registered_bitmaps_.begin()), std::make_move_iterator(registered_bitmaps_.end())); registered_bitmaps_.clear(); } Layer::SetLayerTreeHost(host); } bool TextureLayer::HasDrawableContent() const { return (client_ || holder_ref_) && Layer::HasDrawableContent(); } bool TextureLayer::Update() { bool updated = Layer::Update(); if (client_) { viz::TransferableResource resource; viz::ReleaseCallback release_callback; if (client_->PrepareTransferableResource(this, &resource, &release_callback)) { // Already within a commit, no need to do another one immediately. bool requires_commit = false; SetTransferableResourceInternal(resource, std::move(release_callback), requires_commit); updated = true; } } // SetTransferableResource could be called externally and the same mailbox // used for different textures. Such callers notify this layer that the // texture has changed by calling SetNeedsDisplay, so check for that here. return updated || !update_rect().IsEmpty(); } bool TextureLayer::IsSnappedToPixelGridInTarget() { // Often layers are positioned with CSS to "50%", which can often leave them // with a fractional (N + 0.5) pixel position. This would leave them looking // fuzzy, so we request that TextureLayers are snapped to the pixel grid, // since their content is generated externally and we can not adjust for it // inside the content (unlike for PictureLayers). return true; } void TextureLayer::PushPropertiesTo(LayerImpl* layer) { Layer::PushPropertiesTo(layer); TRACE_EVENT0("cc", "TextureLayer::PushPropertiesTo"); TextureLayerImpl* texture_layer = static_cast(layer); texture_layer->SetFlipped(flipped_); texture_layer->SetNearestNeighbor(nearest_neighbor_); texture_layer->SetUVTopLeft(uv_top_left_); texture_layer->SetUVBottomRight(uv_bottom_right_); texture_layer->SetPremultipliedAlpha(premultiplied_alpha_); texture_layer->SetBlendBackgroundColor(blend_background_color_); texture_layer->SetForceTextureToOpaque(force_texture_to_opaque_); if (needs_set_resource_) { viz::TransferableResource resource; viz::ReleaseCallback release_callback; if (holder_ref_) { TransferableResourceHolder* holder = holder_ref_->holder(); resource = holder->resource(); release_callback = holder->GetCallbackForImplThread( layer_tree_host()->GetTaskRunnerProvider()->MainThreadTaskRunner()); } texture_layer->SetTransferableResource(resource, std::move(release_callback)); needs_set_resource_ = false; } for (auto& pair : to_register_bitmaps_) texture_layer->RegisterSharedBitmapId(pair.first, pair.second); // Store the registered SharedBitmapIds in case we get a new TextureLayerImpl, // in a new tree, to re-send them to. registered_bitmaps_.insert( std::make_move_iterator(to_register_bitmaps_.begin()), std::make_move_iterator(to_register_bitmaps_.end())); to_register_bitmaps_.clear(); for (const auto& id : to_unregister_bitmap_ids_) texture_layer->UnregisterSharedBitmapId(id); to_unregister_bitmap_ids_.clear(); } SharedBitmapIdRegistration TextureLayer::RegisterSharedBitmapId( const viz::SharedBitmapId& id, scoped_refptr bitmap) { DCHECK(to_register_bitmaps_.find(id) == to_register_bitmaps_.end()); DCHECK(registered_bitmaps_.find(id) == registered_bitmaps_.end()); to_register_bitmaps_[id] = std::move(bitmap); base::Erase(to_unregister_bitmap_ids_, id); // This does not SetNeedsCommit() to be as lazy as possible. Notifying a // SharedBitmapId is not needed until it is used, and using it will require // a commit, so we can wait for that commit before forwarding the // notification instead of forcing it to happen as a side effect of this // method. SetNeedsPushProperties(); return SharedBitmapIdRegistration(weak_ptr_factory_.GetWeakPtr(), id); } void TextureLayer::UnregisterSharedBitmapId(viz::SharedBitmapId id) { // If we didn't get to sending the registration to the compositor thread yet, // just remove it. to_register_bitmaps_.erase(id); // Since we also track all previously sent registrations, we must remove that // to in order to prevent re-registering on another LayerTreeHost. registered_bitmaps_.erase(id); to_unregister_bitmap_ids_.push_back(id); // Unregistering a SharedBitmapId needs to happen eventually to prevent // leaking the SharedMemory in the display compositor. But this attempts to be // lazy and not force a commit prematurely, so just requests a // PushPropertiesTo() without requesting a commit. SetNeedsPushProperties(); } TextureLayer::TransferableResourceHolder::MainThreadReference:: MainThreadReference(TransferableResourceHolder* holder) : holder_(holder) { holder_->InternalAddRef(); } TextureLayer::TransferableResourceHolder::MainThreadReference:: ~MainThreadReference() { #if DCHECK_IS_ON() { base::AutoLock hold(holder_->posted_internal_derefs_lock_); ++holder_->posted_internal_derefs_; } #endif holder_->InternalRelease(); } TextureLayer::TransferableResourceHolder::TransferableResourceHolder( const viz::TransferableResource& resource, viz::ReleaseCallback release_callback) : resource_(resource), release_callback_(std::move(release_callback)), sync_token_(resource.mailbox_holder.sync_token) {} TextureLayer::TransferableResourceHolder::~TransferableResourceHolder() { #if DCHECK_IS_ON() { // If the MessageLoop is destroyed while a posted deref is waiting to run, // this object will be destroyed with an internal_references_ still present. // So we must also include the outstanding posted derefences. base::AutoLock hold(posted_internal_derefs_lock_); DCHECK_EQ(internal_references_, posted_internal_derefs_); } #endif if (release_callback_) { // We land here if the dereferences are posted but not run and the // MessageLoop is destroyed, destroying those tasks and this object with it. // We run the ReleaseCallback in that case assuming the MessageLoop is being // destroyed on the main thread. DCHECK(main_thread_checker_.CalledOnValidThread()); std::move(release_callback_).Run(sync_token_, is_lost_); } } std::unique_ptr TextureLayer::TransferableResourceHolder::Create( const viz::TransferableResource& resource, viz::ReleaseCallback release_callback) { return std::make_unique( new TransferableResourceHolder(resource, std::move(release_callback))); } void TextureLayer::TransferableResourceHolder::Return( const gpu::SyncToken& sync_token, bool is_lost) { base::AutoLock lock(arguments_lock_); sync_token_ = sync_token; is_lost_ = is_lost; } viz::ReleaseCallback TextureLayer::TransferableResourceHolder::GetCallbackForImplThread( scoped_refptr main_thread_task_runner) { // We can't call GetCallbackForImplThread if we released the main thread // reference. DCHECK_GT(internal_references_, 0); InternalAddRef(); return base::BindOnce( &TransferableResourceHolder::ReturnAndReleaseOnImplThread, this, std::move(main_thread_task_runner)); } void TextureLayer::TransferableResourceHolder::InternalAddRef() { ++internal_references_; } void TextureLayer::TransferableResourceHolder::InternalRelease() { DCHECK(main_thread_checker_.CalledOnValidThread()); #if DCHECK_IS_ON() { base::AutoLock hold(posted_internal_derefs_lock_); --posted_internal_derefs_; } #endif if (!--internal_references_) { std::move(release_callback_).Run(sync_token_, is_lost_); resource_ = viz::TransferableResource(); } } void TextureLayer::TransferableResourceHolder::ReturnAndReleaseOnImplThread( const scoped_refptr& main_thread_task_runner, const gpu::SyncToken& sync_token, bool is_lost) { Return(sync_token, is_lost); #if DCHECK_IS_ON() { base::AutoLock hold(posted_internal_derefs_lock_); ++posted_internal_derefs_; } #endif main_thread_task_runner->PostTask( FROM_HERE, base::BindOnce(&TransferableResourceHolder::InternalRelease, this)); } } // namespace cc