// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/append_quads_data.h" #include "cc/layers/layer_impl.h" #include "cc/layers/render_surface_impl.h" #include "cc/test/fake_impl_task_runner_provider.h" #include "cc/test/fake_layer_tree_frame_sink.h" #include "cc/test/fake_layer_tree_host_impl.h" #include "cc/test/fake_picture_layer_impl.h" #include "cc/test/geometry_test_utils.h" #include "cc/test/layer_tree_impl_test_base.h" #include "cc/test/mock_occlusion_tracker.h" #include "cc/test/test_task_graph_runner.h" #include "cc/trees/layer_tree_impl.h" #include "cc/trees/single_thread_proxy.h" #include "components/viz/common/quads/shared_quad_state.h" #include "components/viz/common/quads/tile_draw_quad.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/transform.h" #include "base/memory/ptr_util.h" #include "cc/test/fake_raster_source.h" namespace cc { namespace { #define EXECUTE_AND_VERIFY_SURFACE_CHANGED(code_to_test) \ render_surface->ResetPropertyChangedFlags(); \ code_to_test; \ EXPECT_TRUE(render_surface->SurfacePropertyChanged()) #define EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(code_to_test) \ render_surface->ResetPropertyChangedFlags(); \ code_to_test; \ EXPECT_FALSE(render_surface->SurfacePropertyChanged()) // The AppendQuads method of this class generates multiple quads and one of them // does not intersect with visible_layer_rect. class FakePictureLayerImplForRenderSurfaceTest : public FakePictureLayerImpl { public: static std::unique_ptr Create( LayerTreeImpl* tree_impl, int id) { return base::WrapUnique( new FakePictureLayerImplForRenderSurfaceTest(tree_impl, id)); } std::unique_ptr CreateLayerImpl( LayerTreeImpl* tree_impl) override { return base::WrapUnique( new FakePictureLayerImplForRenderSurfaceTest(tree_impl, id())); } void SetQuadRectsForTesting(std::vector quad_rects) { quad_rects_ = quad_rects; } bool HasValidTilePriorities() const override { return false; } void AppendQuads(viz::CompositorRenderPass* render_pass, AppendQuadsData* append_quads_data) override { viz::SharedQuadState* shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); float max_contents_scale = 1.f; PopulateScaledSharedQuadState(shared_quad_state, max_contents_scale, contents_opaque()); bool needs_blending = false; for (const auto& rect : quad_rects_) { auto* quad = render_pass->CreateAndAppendDrawQuad(); quad->SetNew(shared_quad_state, rect, rect, needs_blending, viz::kInvalidResourceId, gfx::RectF(rect), bounds(), false, false, false); } } protected: FakePictureLayerImplForRenderSurfaceTest(LayerTreeImpl* tree_impl, int id) : FakePictureLayerImpl(tree_impl, id) {} std::vector quad_rects_; }; TEST(RenderSurfaceTest, VerifySurfaceChangesAreTrackedProperly) { // // This test checks that SurfacePropertyChanged() has the correct behavior. // LayerTreeImplTestBase impl; LayerImpl* root = impl.root_layer(); LayerTreeImpl* active_tree = impl.host_impl()->active_tree(); LayerImpl* layer = impl.AddLayer(); CopyProperties(root, layer); CreateEffectNode(layer).render_surface_reason = RenderSurfaceReason::kTest; UpdateDrawProperties(active_tree); gfx::Rect test_rect(3, 4, 5, 6); active_tree->ResetAllChangeTracking(); RenderSurfaceImpl* render_surface = GetRenderSurface(layer); ASSERT_TRUE(render_surface); // Currently, the content_rect, clip_rect, and // owning_layer->layerPropertyChanged() are the only sources of change. EXECUTE_AND_VERIFY_SURFACE_CHANGED(render_surface->SetClipRect(test_rect)); EXECUTE_AND_VERIFY_SURFACE_CHANGED( render_surface->SetContentRectForTesting(test_rect)); active_tree->SetOpacityMutated(root->element_id(), 0.5f); EXPECT_TRUE(render_surface->SurfacePropertyChanged()); active_tree->ResetAllChangeTracking(); // Setting the surface properties to the same values again should not be // considered "change". EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE( render_surface->SetClipRect(test_rect)); EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE( render_surface->SetContentRectForTesting(test_rect)); constexpr int kArbitraryLayerId = 200; std::unique_ptr dummy_mask = LayerImpl::Create(active_tree, kArbitraryLayerId); gfx::Transform dummy_matrix; dummy_matrix.Translate(1.0, 2.0); // The rest of the surface properties are either internal and should not cause // change, or they are already accounted for by the // owninglayer->layerPropertyChanged(). EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE( render_surface->SetDrawOpacity(0.5f)); EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE( render_surface->SetDrawTransform(dummy_matrix)); } TEST(RenderSurfaceTest, SanityCheckSurfaceCreatesCorrectSharedQuadState) { LayerTreeImplTestBase impl; LayerImpl* root = impl.root_layer(); LayerImpl* layer = impl.AddLayer(); CopyProperties(root, layer); auto& effect_node = CreateEffectNode(layer); effect_node.render_surface_reason = RenderSurfaceReason::kBlendMode; SkBlendMode blend_mode = SkBlendMode::kSoftLight; effect_node.blend_mode = blend_mode; UpdateDrawProperties(impl.host_impl()->active_tree()); RenderSurfaceImpl* render_surface = GetRenderSurface(layer); ASSERT_TRUE(render_surface); gfx::Rect content_rect(0, 0, 50, 50); gfx::Rect clip_rect(5, 5, 40, 40); gfx::Transform origin; origin.Translate(30, 40); render_surface->SetContentRectForTesting(content_rect); render_surface->SetClipRect(clip_rect); render_surface->SetDrawOpacity(1.f); render_surface->SetDrawTransform(origin); auto render_pass = viz::CompositorRenderPass::Create(); AppendQuadsData append_quads_data; render_surface->AppendQuads(DRAW_MODE_HARDWARE, render_pass.get(), &append_quads_data); ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); viz::SharedQuadState* shared_quad_state = render_pass->shared_quad_state_list.front(); EXPECT_EQ( 30.0, shared_quad_state->quad_to_target_transform.matrix().getDouble(0, 3)); EXPECT_EQ( 40.0, shared_quad_state->quad_to_target_transform.matrix().getDouble(1, 3)); EXPECT_EQ(content_rect, gfx::Rect(shared_quad_state->visible_quad_layer_rect)); EXPECT_EQ(1.f, shared_quad_state->opacity); EXPECT_EQ(blend_mode, shared_quad_state->blend_mode); } TEST(RenderSurfaceTest, SanityCheckSurfaceCreatesCorrectRenderPass) { LayerTreeImplTestBase impl; LayerImpl* root = impl.root_layer(); LayerImpl* layer = impl.AddLayer(); CopyProperties(root, layer); auto& effect_node = CreateEffectNode(layer); effect_node.render_surface_reason = RenderSurfaceReason::kTest; UpdateDrawProperties(impl.host_impl()->active_tree()); RenderSurfaceImpl* render_surface = GetRenderSurface(layer); ASSERT_TRUE(render_surface); gfx::Rect content_rect(0, 0, 50, 50); gfx::Transform origin; origin.Translate(30.0, 40.0); render_surface->SetScreenSpaceTransform(origin); render_surface->SetContentRectForTesting(content_rect); auto pass = render_surface->CreateRenderPass(); EXPECT_EQ(viz::CompositorRenderPassId{2}, pass->id); EXPECT_EQ(content_rect, pass->output_rect); EXPECT_EQ(origin, pass->transform_to_root_target); } TEST(RenderSurfaceTest, SanityCheckSurfaceIgnoreMaskLayerOcclusion) { LayerTreeImplTestBase impl; LayerImpl* root = impl.root_layer(); // Set a big enough viewport to show the entire render pass. impl.host_impl()->active_tree()->SetDeviceViewportRect(gfx::Rect(1000, 1000)); auto* layer = impl.AddLayer(); layer->SetBounds(gfx::Size(200, 100)); layer->SetDrawsContent(true); CopyProperties(root, layer); CreateEffectNode(layer); auto* mask_layer = impl.AddLayer(); scoped_refptr raster_source( FakeRasterSource::CreateFilled(mask_layer->bounds())); mask_layer->SetRasterSource(raster_source, Region()); std::vector quad_rects; quad_rects.push_back(gfx::Rect(0, 0, 100, 100)); quad_rects.push_back(gfx::Rect(100, 0, 100, 100)); mask_layer->SetQuadRectsForTesting(quad_rects); SetupMaskProperties(layer, mask_layer); UpdateDrawProperties(impl.host_impl()->active_tree()); RenderSurfaceImpl* render_surface = GetRenderSurface(layer); ASSERT_TRUE(render_surface); gfx::Rect content_rect(0, 0, 200, 100); gfx::Rect occluded(0, 0, 200, 100); render_surface->SetContentRectForTesting(content_rect); mask_layer->draw_properties().occlusion_in_content_space = Occlusion(gfx::Transform(), SimpleEnclosedRegion(occluded), SimpleEnclosedRegion(occluded)); auto render_pass = viz::CompositorRenderPass::Create(); AppendQuadsData append_quads_data; render_surface->AppendQuads(DRAW_MODE_HARDWARE, render_pass.get(), &append_quads_data); ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); viz::SharedQuadState* shared_quad_state = render_pass->shared_quad_state_list.front(); EXPECT_EQ(content_rect, gfx::Rect(shared_quad_state->visible_quad_layer_rect)); ASSERT_EQ(1u, render_pass->quad_list.size()); EXPECT_EQ(gfx::Rect(0, 0, 200, 100).ToString(), render_pass->quad_list.front()->rect.ToString()); } } // namespace } // namespace cc