// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_RENDER_SURFACE_IMPL_H_ #define CC_LAYERS_RENDER_SURFACE_IMPL_H_ #include #include #include #include #include "base/macros.h" #include "cc/cc_export.h" #include "cc/layers/draw_mode.h" #include "cc/layers/layer_collections.h" #include "cc/trees/occlusion.h" #include "cc/trees/property_tree.h" #include "components/viz/common/quads/render_pass.h" #include "components/viz/common/quads/shared_quad_state.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/transform.h" namespace cc { class AppendQuadsData; class DamageTracker; class FilterOperations; class Occlusion; class LayerImpl; class LayerTreeImpl; class CC_EXPORT RenderSurfaceImpl { public: RenderSurfaceImpl(LayerTreeImpl* layer_tree_impl, uint64_t stable_id); virtual ~RenderSurfaceImpl(); // Returns the RenderSurfaceImpl that this render surface contributes to. Root // render surface's render_target is itself. RenderSurfaceImpl* render_target(); const RenderSurfaceImpl* render_target() const; // Returns the rect that encloses the RenderSurfaceImpl including any // reflection. gfx::RectF DrawableContentRect() const; void SetDrawOpacity(float opacity) { draw_properties_.draw_opacity = opacity; } float draw_opacity() const { return draw_properties_.draw_opacity; } SkBlendMode BlendMode() const; bool UsesDefaultBlendMode() const; void SetNearestOcclusionImmuneAncestor(const RenderSurfaceImpl* surface) { nearest_occlusion_immune_ancestor_ = surface; } const RenderSurfaceImpl* nearest_occlusion_immune_ancestor() const { return nearest_occlusion_immune_ancestor_; } SkColor GetDebugBorderColor() const; float GetDebugBorderWidth() const; void SetDrawTransform(const gfx::Transform& draw_transform) { draw_properties_.draw_transform = draw_transform; } const gfx::Transform& draw_transform() const { return draw_properties_.draw_transform; } void SetScreenSpaceTransform(const gfx::Transform& screen_space_transform) { draw_properties_.screen_space_transform = screen_space_transform; } const gfx::Transform& screen_space_transform() const { return draw_properties_.screen_space_transform; } void SetIsClipped(bool is_clipped) { draw_properties_.is_clipped = is_clipped; } bool is_clipped() const { return draw_properties_.is_clipped; } void SetClipRect(const gfx::Rect& clip_rect); gfx::Rect clip_rect() const { return draw_properties_.clip_rect; } // When false, the RenderSurface does not contribute to another target // RenderSurface that is being drawn for the current frame. It could still be // drawn to as a target, but its output will not be a part of any other // surface. bool contributes_to_drawn_surface() const { return contributes_to_drawn_surface_; } void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface) { contributes_to_drawn_surface_ = contributes_to_drawn_surface; } void set_has_contributing_layer_that_escapes_clip( bool contributing_layer_escapes_clip) { has_contributing_layer_that_escapes_clip_ = contributing_layer_escapes_clip; } bool has_contributing_layer_that_escapes_clip() const { return has_contributing_layer_that_escapes_clip_; } void set_is_render_surface_list_member(bool is_render_surface_list_member) { is_render_surface_list_member_ = is_render_surface_list_member; } bool is_render_surface_list_member() const { return is_render_surface_list_member_; } void CalculateContentRectFromAccumulatedContentRect(int max_texture_size); void SetContentRectToViewport(); void SetContentRectForTesting(const gfx::Rect& rect); gfx::Rect content_rect() const { return draw_properties_.content_rect; } void ClearAccumulatedContentRect(); void AccumulateContentRectFromContributingLayer( LayerImpl* contributing_layer); void AccumulateContentRectFromContributingRenderSurface( RenderSurfaceImpl* contributing_surface); gfx::Rect accumulated_content_rect() const { return accumulated_content_rect_; } void increment_num_contributors() { num_contributors_++; } void decrement_num_contributors() { num_contributors_--; DCHECK_GE(num_contributors_, 0); } void reset_num_contributors() { num_contributors_ = 0; } int num_contributors() const { return num_contributors_; } const Occlusion& occlusion_in_content_space() const { return occlusion_in_content_space_; } void set_occlusion_in_content_space(const Occlusion& occlusion) { occlusion_in_content_space_ = occlusion; } uint64_t id() const { return stable_id_; } LayerImpl* MaskLayer(); bool HasMask() const; bool HasMaskingContributingSurface() const; const FilterOperations& Filters() const; const FilterOperations& BackgroundFilters() const; gfx::PointF FiltersOrigin() const; gfx::Transform SurfaceScale() const; bool TrilinearFiltering() const; bool HasCopyRequest() const; bool ShouldCacheRenderSurface() const; void ResetPropertyChangedFlags(); bool SurfacePropertyChanged() const; bool SurfacePropertyChangedOnlyFromDescendant() const; bool AncestorPropertyChanged() const; void NoteAncestorPropertyChanged(); bool HasDamageFromeContributingContent() const; DamageTracker* damage_tracker() const { return damage_tracker_.get(); } gfx::Rect GetDamageRect() const; std::unique_ptr CreateRenderPass(); void AppendQuads(DrawMode draw_mode, viz::RenderPass* render_pass, AppendQuadsData* append_quads_data); int TransformTreeIndex() const; int ClipTreeIndex() const; void set_effect_tree_index(int index) { effect_tree_index_ = index; } int EffectTreeIndex() const; const EffectNode* OwningEffectNode() const; private: void SetContentRect(const gfx::Rect& content_rect); gfx::Rect CalculateClippedAccumulatedContentRect(); gfx::Rect CalculateExpandedClipForFilters( const gfx::Transform& target_to_surface); void TileMaskLayer(viz::RenderPass* render_pass, viz::SharedQuadState* shared_quad_state, const gfx::Rect& visible_layer_rect); LayerTreeImpl* layer_tree_impl_; uint64_t stable_id_; int effect_tree_index_; // Container for properties that render surfaces need to compute before they // can be drawn. struct DrawProperties { DrawProperties(); ~DrawProperties(); float draw_opacity; // Transforms from the surface's own space to the space of its target // surface. gfx::Transform draw_transform; // Transforms from the surface's own space to the viewport. gfx::Transform screen_space_transform; // This is in the surface's own space. gfx::Rect content_rect; // This is in the space of the surface's target surface. gfx::Rect clip_rect; // True if the surface needs to be clipped by clip_rect. bool is_clipped : 1; }; DrawProperties draw_properties_; // Is used to calculate the content rect from property trees. gfx::Rect accumulated_content_rect_; int num_contributors_; // Is used to decide if the surface is clipped. bool has_contributing_layer_that_escapes_clip_ : 1; bool surface_property_changed_ : 1; bool ancestor_property_changed_ : 1; bool contributes_to_drawn_surface_ : 1; bool is_render_surface_list_member_ : 1; Occlusion occlusion_in_content_space_; // The nearest ancestor target surface that will contain the contents of this // surface, and that ignores outside occlusion. This can point to itself. const RenderSurfaceImpl* nearest_occlusion_immune_ancestor_; std::unique_ptr damage_tracker_; DISALLOW_COPY_AND_ASSIGN(RenderSurfaceImpl); }; } // namespace cc #endif // CC_LAYERS_RENDER_SURFACE_IMPL_H_