// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/timer/timer.h" #include #include #include "base/bind.h" #include "base/callback.h" #include "base/callback_helpers.h" #include "base/cxx17_backports.h" #include "base/macros.h" #include "base/memory/ptr_util.h" #include "base/memory/ref_counted.h" #include "base/run_loop.h" #include "base/sequenced_task_runner.h" #include "base/synchronization/waitable_event.h" #include "base/task/post_task.h" #include "base/test/bind.h" #include "base/test/task_environment.h" #include "base/test/test_mock_time_task_runner.h" #include "base/test/test_simple_task_runner.h" #include "base/threading/platform_thread.h" #include "base/threading/sequenced_task_runner_handle.h" #include "base/threading/thread.h" #include "base/time/tick_clock.h" #include "base/time/time.h" #include "build/build_config.h" #include "testing/gtest/include/gtest/gtest.h" namespace base { namespace { // The main thread types on which each timer should be tested. const test::TaskEnvironment::MainThreadType testing_main_threads[] = { test::TaskEnvironment::MainThreadType::DEFAULT, test::TaskEnvironment::MainThreadType::IO, #if !defined(OS_IOS) // iOS does not allow direct running of the UI loop. test::TaskEnvironment::MainThreadType::UI, #endif }; class Receiver { public: Receiver() : count_(0) {} void OnCalled() { count_++; } bool WasCalled() { return count_ > 0; } int TimesCalled() { return count_; } private: int count_; }; // A basic helper class that can start a one-shot timer and signal a // WaitableEvent when this timer fires. class OneShotTimerTesterBase { public: // |did_run|, if provided, will be signaled when Run() fires. explicit OneShotTimerTesterBase( WaitableEvent* did_run = nullptr, const TimeDelta& delay = TimeDelta::FromMilliseconds(10)) : did_run_(did_run), delay_(delay) {} virtual ~OneShotTimerTesterBase() = default; void Start() { started_time_ = TimeTicks::Now(); timer_->Start(FROM_HERE, delay_, this, &OneShotTimerTesterBase::Run); } bool IsRunning() { return timer_->IsRunning(); } TimeTicks started_time() const { return started_time_; } TimeDelta delay() const { return delay_; } protected: virtual void Run() { if (did_run_) { EXPECT_FALSE(did_run_->IsSignaled()); did_run_->Signal(); } } std::unique_ptr timer_ = std::make_unique(); private: WaitableEvent* const did_run_; const TimeDelta delay_; TimeTicks started_time_; DISALLOW_COPY_AND_ASSIGN(OneShotTimerTesterBase); }; // Extends functionality of OneShotTimerTesterBase with the abilities to wait // until the timer fires and to change task runner for the timer. class OneShotTimerTester : public OneShotTimerTesterBase { public: // |did_run|, if provided, will be signaled when Run() fires. explicit OneShotTimerTester( WaitableEvent* did_run = nullptr, const TimeDelta& delay = TimeDelta::FromMilliseconds(10)) : OneShotTimerTesterBase(did_run, delay), quit_closure_(run_loop_.QuitClosure()) {} ~OneShotTimerTester() override = default; void SetTaskRunner(scoped_refptr task_runner) { timer_->SetTaskRunner(std::move(task_runner)); // Run() will be invoked on |task_runner| but |run_loop_|'s QuitClosure // needs to run on this thread (where the task environment lives). quit_closure_ = BindOnce(IgnoreResult(&SequencedTaskRunner::PostTask), SequencedTaskRunnerHandle::Get(), FROM_HERE, run_loop_.QuitClosure()); } // Blocks until Run() executes and confirms that Run() didn't fire before // |delay_| expired. void WaitAndConfirmTimerFiredAfterDelay() { run_loop_.Run(); EXPECT_NE(TimeTicks(), started_time()); EXPECT_GE(TimeTicks::Now() - started_time(), delay()); } protected: // Overridable method to do things on Run() before signaling events/closures // managed by this helper. virtual void OnRun() {} private: void Run() override { OnRun(); OneShotTimerTesterBase::Run(); std::move(quit_closure_).Run(); } RunLoop run_loop_; OnceClosure quit_closure_; DISALLOW_COPY_AND_ASSIGN(OneShotTimerTester); }; class OneShotSelfDeletingTimerTester : public OneShotTimerTester { protected: void OnRun() override { timer_.reset(); } }; constexpr int kNumRepeats = 10; class RepeatingTimerTester { public: explicit RepeatingTimerTester(WaitableEvent* did_run, const TimeDelta& delay) : counter_(kNumRepeats), quit_closure_(run_loop_.QuitClosure()), did_run_(did_run), delay_(delay) {} void Start() { started_time_ = TimeTicks::Now(); timer_.Start(FROM_HERE, delay_, this, &RepeatingTimerTester::Run); } void WaitAndConfirmTimerFiredRepeatedlyAfterDelay() { run_loop_.Run(); EXPECT_NE(TimeTicks(), started_time_); EXPECT_GE(TimeTicks::Now() - started_time_, kNumRepeats * delay_); } private: void Run() { if (--counter_ == 0) { if (did_run_) { EXPECT_FALSE(did_run_->IsSignaled()); did_run_->Signal(); } timer_.Stop(); quit_closure_.Run(); } } RepeatingTimer timer_; int counter_; RunLoop run_loop_; RepeatingClosure quit_closure_; WaitableEvent* const did_run_; const TimeDelta delay_; TimeTicks started_time_; DISALLOW_COPY_AND_ASSIGN(RepeatingTimerTester); }; // Basic test with same setup as RunTest_OneShotTimers_Cancel below to confirm // that |did_run_a| would be signaled in that test if it wasn't for the // deletion. void RunTest_OneShotTimers( test::TaskEnvironment::MainThreadType main_thread_type) { test::TaskEnvironment task_environment(main_thread_type); WaitableEvent did_run_a(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED); OneShotTimerTester a(&did_run_a); a.Start(); OneShotTimerTester b; b.Start(); b.WaitAndConfirmTimerFiredAfterDelay(); EXPECT_TRUE(did_run_a.IsSignaled()); } void RunTest_OneShotTimers_Cancel( test::TaskEnvironment::MainThreadType main_thread_type) { test::TaskEnvironment task_environment(main_thread_type); WaitableEvent did_run_a(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED); OneShotTimerTester* a = new OneShotTimerTester(&did_run_a); // This should run before the timer expires. SequencedTaskRunnerHandle::Get()->DeleteSoon(FROM_HERE, a); // Now start the timer. a->Start(); OneShotTimerTester b; b.Start(); b.WaitAndConfirmTimerFiredAfterDelay(); EXPECT_FALSE(did_run_a.IsSignaled()); } void RunTest_OneShotSelfDeletingTimer( test::TaskEnvironment::MainThreadType main_thread_type) { test::TaskEnvironment task_environment(main_thread_type); OneShotSelfDeletingTimerTester f; f.Start(); f.WaitAndConfirmTimerFiredAfterDelay(); } void RunTest_RepeatingTimer( test::TaskEnvironment::MainThreadType main_thread_type, const TimeDelta& delay) { test::TaskEnvironment task_environment(main_thread_type); RepeatingTimerTester f(nullptr, delay); f.Start(); f.WaitAndConfirmTimerFiredRepeatedlyAfterDelay(); } void RunTest_RepeatingTimer_Cancel( test::TaskEnvironment::MainThreadType main_thread_type, const TimeDelta& delay) { test::TaskEnvironment task_environment(main_thread_type); WaitableEvent did_run_a(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED); RepeatingTimerTester* a = new RepeatingTimerTester(&did_run_a, delay); // This should run before the timer expires. SequencedTaskRunnerHandle::Get()->DeleteSoon(FROM_HERE, a); // Now start the timer. a->Start(); RepeatingTimerTester b(nullptr, delay); b.Start(); b.WaitAndConfirmTimerFiredRepeatedlyAfterDelay(); // |a| should not have fired despite |b| starting after it on the same // sequence and being complete by now. EXPECT_FALSE(did_run_a.IsSignaled()); } class DelayTimerTarget { public: bool signaled() const { return signaled_; } void Signal() { ASSERT_FALSE(signaled_); signaled_ = true; } private: bool signaled_ = false; }; void RunTest_DelayTimer_NoCall( test::TaskEnvironment::MainThreadType main_thread_type) { test::TaskEnvironment task_environment(main_thread_type); // If Delay is never called, the timer shouldn't go off. DelayTimerTarget target; DelayTimer timer(FROM_HERE, TimeDelta::FromMilliseconds(1), &target, &DelayTimerTarget::Signal); OneShotTimerTester tester; tester.Start(); tester.WaitAndConfirmTimerFiredAfterDelay(); ASSERT_FALSE(target.signaled()); } void RunTest_DelayTimer_OneCall( test::TaskEnvironment::MainThreadType main_thread_type) { test::TaskEnvironment task_environment(main_thread_type); DelayTimerTarget target; DelayTimer timer(FROM_HERE, TimeDelta::FromMilliseconds(1), &target, &DelayTimerTarget::Signal); timer.Reset(); OneShotTimerTester tester(nullptr, TimeDelta::FromMilliseconds(100)); tester.Start(); tester.WaitAndConfirmTimerFiredAfterDelay(); ASSERT_TRUE(target.signaled()); } struct ResetHelper { ResetHelper(DelayTimer* timer, DelayTimerTarget* target) : timer_(timer), target_(target) {} void Reset() { ASSERT_FALSE(target_->signaled()); timer_->Reset(); } private: DelayTimer* const timer_; DelayTimerTarget* const target_; }; void RunTest_DelayTimer_Reset( test::TaskEnvironment::MainThreadType main_thread_type) { test::TaskEnvironment task_environment(main_thread_type); // If Delay is never called, the timer shouldn't go off. DelayTimerTarget target; DelayTimer timer(FROM_HERE, TimeDelta::FromMilliseconds(50), &target, &DelayTimerTarget::Signal); timer.Reset(); ResetHelper reset_helper(&timer, &target); OneShotTimer timers[20]; for (size_t i = 0; i < base::size(timers); ++i) { timers[i].Start(FROM_HERE, TimeDelta::FromMilliseconds(i * 10), &reset_helper, &ResetHelper::Reset); } OneShotTimerTester tester(nullptr, TimeDelta::FromMilliseconds(300)); tester.Start(); tester.WaitAndConfirmTimerFiredAfterDelay(); ASSERT_TRUE(target.signaled()); } class DelayTimerFatalTarget { public: void Signal() { ASSERT_TRUE(false); } }; void RunTest_DelayTimer_Deleted( test::TaskEnvironment::MainThreadType main_thread_type) { test::TaskEnvironment task_environment(main_thread_type); DelayTimerFatalTarget target; { DelayTimer timer(FROM_HERE, TimeDelta::FromMilliseconds(50), &target, &DelayTimerFatalTarget::Signal); timer.Reset(); } // When the timer is deleted, the DelayTimerFatalTarget should never be // called. PlatformThread::Sleep(TimeDelta::FromMilliseconds(100)); } } // namespace //----------------------------------------------------------------------------- // Each test is run against each type of main thread. That way we are sure // that timers work properly in all configurations. class TimerTestWithThreadType : public testing::TestWithParam {}; TEST_P(TimerTestWithThreadType, OneShotTimers) { RunTest_OneShotTimers(GetParam()); } TEST_P(TimerTestWithThreadType, OneShotTimers_Cancel) { RunTest_OneShotTimers_Cancel(GetParam()); } // If underline timer does not handle properly, we will crash or fail // in full page heap environment. TEST_P(TimerTestWithThreadType, OneShotSelfDeletingTimer) { RunTest_OneShotSelfDeletingTimer(GetParam()); } TEST(TimerTest, OneShotTimer_CustomTaskRunner) { auto task_runner = base::MakeRefCounted(); OneShotTimer timer; bool task_ran = false; // The timer will use the TestSimpleTaskRunner to schedule its delays. timer.SetTaskRunner(task_runner); timer.Start(FROM_HERE, TimeDelta::FromDays(1), BindLambdaForTesting([&]() { task_ran = true; })); EXPECT_FALSE(task_ran); EXPECT_TRUE(task_runner->HasPendingTask()); task_runner->RunPendingTasks(); EXPECT_TRUE(task_ran); } TEST(TimerTest, OneShotTimerWithTickClock) { test::TaskEnvironment task_environment( test::TaskEnvironment::TimeSource::MOCK_TIME); Receiver receiver; OneShotTimer timer(task_environment.GetMockTickClock()); timer.Start(FROM_HERE, TimeDelta::FromSeconds(1), BindOnce(&Receiver::OnCalled, Unretained(&receiver))); task_environment.FastForwardBy(TimeDelta::FromSeconds(1)); EXPECT_TRUE(receiver.WasCalled()); } TEST_P(TimerTestWithThreadType, RepeatingTimer) { RunTest_RepeatingTimer(GetParam(), TimeDelta::FromMilliseconds(10)); } TEST_P(TimerTestWithThreadType, RepeatingTimer_Cancel) { RunTest_RepeatingTimer_Cancel(GetParam(), TimeDelta::FromMilliseconds(10)); } TEST_P(TimerTestWithThreadType, RepeatingTimerZeroDelay) { RunTest_RepeatingTimer(GetParam(), TimeDelta::FromMilliseconds(0)); } TEST_P(TimerTestWithThreadType, RepeatingTimerZeroDelay_Cancel) { RunTest_RepeatingTimer_Cancel(GetParam(), TimeDelta::FromMilliseconds(0)); } TEST(TimerTest, RepeatingTimerWithTickClock) { test::TaskEnvironment task_environment( test::TaskEnvironment::TimeSource::MOCK_TIME); Receiver receiver; const int expected_times_called = 10; RepeatingTimer timer(task_environment.GetMockTickClock()); timer.Start(FROM_HERE, TimeDelta::FromSeconds(1), BindRepeating(&Receiver::OnCalled, Unretained(&receiver))); task_environment.FastForwardBy(TimeDelta::FromSeconds(expected_times_called)); timer.Stop(); EXPECT_EQ(expected_times_called, receiver.TimesCalled()); } TEST_P(TimerTestWithThreadType, DelayTimer_NoCall) { RunTest_DelayTimer_NoCall(GetParam()); } TEST_P(TimerTestWithThreadType, DelayTimer_OneCall) { RunTest_DelayTimer_OneCall(GetParam()); } // It's flaky on the buildbot, http://crbug.com/25038. TEST_P(TimerTestWithThreadType, DISABLED_DelayTimer_Reset) { RunTest_DelayTimer_Reset(GetParam()); } TEST_P(TimerTestWithThreadType, DelayTimer_Deleted) { RunTest_DelayTimer_Deleted(GetParam()); } TEST(TimerTest, DelayTimerWithTickClock) { test::TaskEnvironment task_environment( test::TaskEnvironment::TimeSource::MOCK_TIME); Receiver receiver; DelayTimer timer(FROM_HERE, TimeDelta::FromSeconds(1), &receiver, &Receiver::OnCalled, task_environment.GetMockTickClock()); task_environment.FastForwardBy(TimeDelta::FromMilliseconds(999)); EXPECT_FALSE(receiver.WasCalled()); timer.Reset(); task_environment.FastForwardBy(TimeDelta::FromMilliseconds(999)); EXPECT_FALSE(receiver.WasCalled()); timer.Reset(); task_environment.FastForwardBy(TimeDelta::FromSeconds(1)); EXPECT_TRUE(receiver.WasCalled()); } TEST(TimerTest, TaskEnvironmentShutdown) { // This test is designed to verify that shutdown of the // message loop does not cause crashes if there were pending // timers not yet fired. It may only trigger exceptions // if debug heap checking is enabled. WaitableEvent did_run(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED); { OneShotTimerTesterBase a(&did_run); OneShotTimerTesterBase b(&did_run); OneShotTimerTesterBase c(&did_run); OneShotTimerTesterBase d(&did_run); { test::TaskEnvironment task_environment; a.Start(); b.Start(); } // Task environment destructs by falling out of scope. } // OneShotTimers destruct. SHOULD NOT CRASH, of course. EXPECT_FALSE(did_run.IsSignaled()); } // Ref counted class which owns a Timer. The class passes a reference to itself // via the |user_task| parameter in Timer::Start(). |Timer::user_task_| might // end up holding the last reference to the class. class OneShotSelfOwningTimerTester : public RefCounted { public: OneShotSelfOwningTimerTester() = default; void StartTimer() { // Start timer with long delay in order to test the timer getting destroyed // while a timer task is still pending. timer_.Start(FROM_HERE, TimeDelta::FromDays(1), BindOnce(&OneShotSelfOwningTimerTester::Run, this)); } private: friend class RefCounted; ~OneShotSelfOwningTimerTester() = default; void Run() { ADD_FAILURE() << "Timer unexpectedly fired."; } OneShotTimer timer_; DISALLOW_COPY_AND_ASSIGN(OneShotSelfOwningTimerTester); }; TEST(TimerTest, TaskEnvironmentShutdownSelfOwningTimer) { // This test verifies that shutdown of the task environment does not cause // crashes if there is a pending timer not yet fired and |Timer::user_task_| // owns the timer. The test may only trigger exceptions if debug heap checking // is enabled. test::TaskEnvironment task_environment; scoped_refptr tester = new OneShotSelfOwningTimerTester(); std::move(tester)->StartTimer(); // |Timer::user_task_| owns sole reference to |tester|. // Task environment destructs by falling out of scope. SHOULD NOT CRASH. } void TimerTestCallback() { } TEST(TimerTest, NonRepeatIsRunning) { { test::TaskEnvironment task_environment; OneShotTimer timer; EXPECT_FALSE(timer.IsRunning()); timer.Start(FROM_HERE, TimeDelta::FromDays(1), BindOnce(&TimerTestCallback)); EXPECT_TRUE(timer.IsRunning()); timer.Stop(); EXPECT_FALSE(timer.IsRunning()); } { RetainingOneShotTimer timer; test::TaskEnvironment task_environment; EXPECT_FALSE(timer.IsRunning()); timer.Start(FROM_HERE, TimeDelta::FromDays(1), BindRepeating(&TimerTestCallback)); EXPECT_TRUE(timer.IsRunning()); timer.Stop(); EXPECT_FALSE(timer.IsRunning()); ASSERT_FALSE(timer.user_task().is_null()); timer.Reset(); EXPECT_TRUE(timer.IsRunning()); } } TEST(TimerTest, NonRepeatTaskEnvironmentDeath) { OneShotTimer timer; { test::TaskEnvironment task_environment; EXPECT_FALSE(timer.IsRunning()); timer.Start(FROM_HERE, TimeDelta::FromDays(1), BindOnce(&TimerTestCallback)); EXPECT_TRUE(timer.IsRunning()); } EXPECT_FALSE(timer.IsRunning()); } TEST(TimerTest, RetainRepeatIsRunning) { test::TaskEnvironment task_environment; RepeatingTimer timer(FROM_HERE, TimeDelta::FromDays(1), BindRepeating(&TimerTestCallback)); EXPECT_FALSE(timer.IsRunning()); timer.Reset(); EXPECT_TRUE(timer.IsRunning()); timer.Stop(); EXPECT_FALSE(timer.IsRunning()); timer.Reset(); EXPECT_TRUE(timer.IsRunning()); } TEST(TimerTest, RetainNonRepeatIsRunning) { test::TaskEnvironment task_environment; RetainingOneShotTimer timer(FROM_HERE, TimeDelta::FromDays(1), BindRepeating(&TimerTestCallback)); EXPECT_FALSE(timer.IsRunning()); timer.Reset(); EXPECT_TRUE(timer.IsRunning()); timer.Stop(); EXPECT_FALSE(timer.IsRunning()); timer.Reset(); EXPECT_TRUE(timer.IsRunning()); } //----------------------------------------------------------------------------- namespace { bool g_callback_happened1 = false; bool g_callback_happened2 = false; void ClearAllCallbackHappened() { g_callback_happened1 = false; g_callback_happened2 = false; } void SetCallbackHappened1() { g_callback_happened1 = true; RunLoop::QuitCurrentWhenIdleDeprecated(); } void SetCallbackHappened2() { g_callback_happened2 = true; RunLoop::QuitCurrentWhenIdleDeprecated(); } } // namespace TEST(TimerTest, ContinuationStopStart) { { ClearAllCallbackHappened(); test::TaskEnvironment task_environment; OneShotTimer timer; timer.Start(FROM_HERE, TimeDelta::FromMilliseconds(10), BindOnce(&SetCallbackHappened1)); timer.Stop(); timer.Start(FROM_HERE, TimeDelta::FromMilliseconds(40), BindOnce(&SetCallbackHappened2)); RunLoop().Run(); EXPECT_FALSE(g_callback_happened1); EXPECT_TRUE(g_callback_happened2); } } TEST(TimerTest, ContinuationReset) { { ClearAllCallbackHappened(); test::TaskEnvironment task_environment; OneShotTimer timer; timer.Start(FROM_HERE, TimeDelta::FromMilliseconds(10), BindOnce(&SetCallbackHappened1)); timer.Reset(); // // Since Reset happened before task ran, the user_task must not be // cleared: ASSERT_FALSE(timer.user_task().is_null()); RunLoop().Run(); EXPECT_TRUE(g_callback_happened1); } } TEST(TimerTest, AbandonedTaskIsCancelled) { test::TaskEnvironment task_environment( test::TaskEnvironment::TimeSource::MOCK_TIME); OneShotTimer timer; // Start a timer. There will be a pending task on the current sequence. timer.Start(FROM_HERE, TimeDelta::FromSeconds(5), base::DoNothing()); EXPECT_EQ(1u, task_environment.GetPendingMainThreadTaskCount()); // After AbandonAndStop(), the task is correctly treated as cancelled. timer.AbandonAndStop(); EXPECT_EQ(0u, task_environment.GetPendingMainThreadTaskCount()); } INSTANTIATE_TEST_SUITE_P(All, TimerTestWithThreadType, testing::ValuesIn(testing_main_threads)); } // namespace base