// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/timer/timer.h" #include #include #include "base/check.h" #include "base/feature_list.h" #include "base/memory/ptr_util.h" #include "base/memory/raw_ptr_exclusion.h" #include "base/memory/ref_counted.h" #include "base/task/task_features.h" #include "base/threading/platform_thread.h" #include "base/threading/sequenced_task_runner_handle.h" #include "base/time/tick_clock.h" namespace base { namespace internal { namespace { // Cache of the state of the kAlwaysAbandonScheduledTask feature. This avoids // the need to constantly query its enabled state through // FeatureList::IsEnabled(). bool g_is_always_abandon_scheduled_task_enabled = false; } // namespace // static void TimerBase::InitializeFeatures() { // Since kAlwaysAbandonScheduledTask is not constexpr (forbidden for // Features), it cannot be used to initialize // |g_is_always_abandon_scheduled_task_enabled| at compile time. At least // DCHECK that its initial value matches the default value of the feature // here. DCHECK_EQ( g_is_always_abandon_scheduled_task_enabled, kAlwaysAbandonScheduledTask.default_state == FEATURE_ENABLED_BY_DEFAULT); g_is_always_abandon_scheduled_task_enabled = FeatureList::IsEnabled(kAlwaysAbandonScheduledTask); } TimerBase::TimerBase(const Location& posted_from) : posted_from_(posted_from) { // It is safe for the timer to be created on a different thread/sequence than // the one from which the timer APIs are called. The first call to the // checker's CalledOnValidSequence() method will re-bind the checker, and // later calls will verify that the same task runner is used. DETACH_FROM_SEQUENCE(sequence_checker_); } TimerBase::~TimerBase() { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); AbandonScheduledTask(); } bool TimerBase::IsRunning() const { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); // When the `kAlwaysAbandonScheduledTask` feature is enabled, checking // `delayed_task_handle_.IsValid()` is sufficient to determine if the // timer is running. When the feature is disabled, the delayed task // is not abandoned when the timer is stopped and the handle remains // valid, so it's necessary to also check `is_running_` (set to false // from `Stop()`). // // TODO(crbug.com/1262205): Remove the `is_running_` check once the // "AlwaysAbandonScheduledTask" feature is launched. if (!is_running_) return false; return delayed_task_handle_.IsValid(); } void TimerBase::SetTaskRunner(scoped_refptr task_runner) { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); DCHECK(task_runner->RunsTasksInCurrentSequence()); DCHECK(!IsRunning()); task_runner_.swap(task_runner); } scoped_refptr TimerBase::GetTaskRunner() { return task_runner_ ? task_runner_ : SequencedTaskRunnerHandle::Get(); } void TimerBase::Stop() { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); is_running_ = false; AbandonScheduledTask(); OnStop(); // No more member accesses here: |this| could be deleted after Stop() call. } void TimerBase::AbandonScheduledTask() { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); if (delayed_task_handle_.IsValid()) delayed_task_handle_.CancelTask(); // It's safe to destroy or restart Timer on another sequence after the task is // abandoned. DETACH_FROM_SEQUENCE(sequence_checker_); } DelayTimerBase::DelayTimerBase(const TickClock* tick_clock) : tick_clock_(tick_clock) {} DelayTimerBase::DelayTimerBase(const Location& posted_from, TimeDelta delay, const TickClock* tick_clock) : TimerBase(posted_from), delay_(delay), tick_clock_(tick_clock) {} DelayTimerBase::~DelayTimerBase() = default; TimeDelta DelayTimerBase::GetCurrentDelay() const { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); return delay_; } void DelayTimerBase::StartInternal(const Location& posted_from, TimeDelta delay) { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); posted_from_ = posted_from; delay_ = delay; Reset(); } void DelayTimerBase::AbandonAndStop() { // Note: Stop() is more or less re-implemented here because it cannot be // called without rebinding the |sequence_checker_| to the current sequence // after the call to AbandonScheduledTask(). DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); is_running_ = false; AbandonScheduledTask(); OnStop(); // No more member accesses here: |this| could be deleted at this point. } void DelayTimerBase::Reset() { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); EnsureNonNullUserTask(); if (!g_is_always_abandon_scheduled_task_enabled) { // If there's no pending task, start one up and return. if (!delayed_task_handle_.IsValid()) { ScheduleNewTask(delay_); return; } // Set the new |desired_run_time_|. if (delay_ > Microseconds(0)) desired_run_time_ = Now() + delay_; else desired_run_time_ = TimeTicks(); // We can use the existing scheduled task if it arrives before the new // |desired_run_time_|. if (desired_run_time_ >= scheduled_run_time_) { is_running_ = true; return; } } // We can't reuse the |scheduled_task_|, so abandon it and post a new one. AbandonScheduledTask(); ScheduleNewTask(delay_); } // TODO(1262205): Merge with TimerBase::Stop() once the "always abandon // scheduled task" feature is launched. void DelayTimerBase::Stop() { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); is_running_ = false; if (g_is_always_abandon_scheduled_task_enabled) AbandonScheduledTask(); OnStop(); // No more member accesses here: |this| could be deleted after Stop() call. } void DelayTimerBase::ScheduleNewTask(TimeDelta delay) { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); DCHECK(!delayed_task_handle_.IsValid()); is_running_ = true; // Ignore negative deltas. // TODO(pmonette): Fix callers providing negative deltas and ban passing them. if (delay < TimeDelta()) delay = TimeDelta(); if (!timer_callback_) { timer_callback_ = BindRepeating(&DelayTimerBase::OnScheduledTaskInvoked, Unretained(this)); } delayed_task_handle_ = GetTaskRunner()->PostCancelableDelayedTask( base::subtle::PostDelayedTaskPassKey(), posted_from_, timer_callback_, delay); scheduled_run_time_ = desired_run_time_ = Now() + delay; } TimeTicks DelayTimerBase::Now() const { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); return tick_clock_ ? tick_clock_->NowTicks() : TimeTicks::Now(); } void DelayTimerBase::OnScheduledTaskInvoked() { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); DCHECK(!delayed_task_handle_.IsValid()) << posted_from_.ToString(); // The timer may have been stopped. if (!is_running_) return; // First check if we need to delay the task because of a new target time. if (desired_run_time_ > scheduled_run_time_) { // Now() can be expensive, so only call it if we know the user has changed // the |desired_run_time_|. TimeTicks now = Now(); // Task runner may have called us late anyway, so only post a continuation // task if the |desired_run_time_| is in the future. if (desired_run_time_ > now) { // Post a new task to span the remaining time. ScheduleNewTask(desired_run_time_ - now); return; } } RunUserTask(); // No more member accesses here: |this| could be deleted at this point. } } // namespace internal OneShotTimer::OneShotTimer() = default; OneShotTimer::OneShotTimer(const TickClock* tick_clock) : internal::DelayTimerBase(tick_clock) {} OneShotTimer::~OneShotTimer() = default; void OneShotTimer::Start(const Location& posted_from, TimeDelta delay, OnceClosure user_task) { user_task_ = std::move(user_task); StartInternal(posted_from, delay); } void OneShotTimer::FireNow() { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); DCHECK(!task_runner_) << "FireNow() is incompatible with SetTaskRunner()"; DCHECK(IsRunning()); RunUserTask(); } void OneShotTimer::OnStop() { user_task_.Reset(); // No more member accesses here: |this| could be deleted after freeing // |user_task_|. } void OneShotTimer::RunUserTask() { // Make a local copy of the task to run. The Stop method will reset the // |user_task_| member. OnceClosure task = std::move(user_task_); Stop(); DCHECK(task); std::move(task).Run(); // No more member accesses here: |this| could be deleted at this point. } void OneShotTimer::EnsureNonNullUserTask() { DCHECK(user_task_); } RepeatingTimer::RepeatingTimer() = default; RepeatingTimer::RepeatingTimer(const TickClock* tick_clock) : internal::DelayTimerBase(tick_clock) {} RepeatingTimer::~RepeatingTimer() = default; RepeatingTimer::RepeatingTimer(const Location& posted_from, TimeDelta delay, RepeatingClosure user_task) : internal::DelayTimerBase(posted_from, delay), user_task_(std::move(user_task)) {} RepeatingTimer::RepeatingTimer(const Location& posted_from, TimeDelta delay, RepeatingClosure user_task, const TickClock* tick_clock) : internal::DelayTimerBase(posted_from, delay, tick_clock), user_task_(std::move(user_task)) {} void RepeatingTimer::Start(const Location& posted_from, TimeDelta delay, RepeatingClosure user_task) { user_task_ = std::move(user_task); StartInternal(posted_from, delay); } void RepeatingTimer::OnStop() {} void RepeatingTimer::RunUserTask() { // Make a local copy of the task to run in case the task destroy the timer // instance. RepeatingClosure task = user_task_; ScheduleNewTask(GetCurrentDelay()); task.Run(); // No more member accesses here: |this| could be deleted at this point. } void RepeatingTimer::EnsureNonNullUserTask() { DCHECK(user_task_); } RetainingOneShotTimer::RetainingOneShotTimer() = default; RetainingOneShotTimer::RetainingOneShotTimer(const TickClock* tick_clock) : internal::DelayTimerBase(tick_clock) {} RetainingOneShotTimer::~RetainingOneShotTimer() = default; RetainingOneShotTimer::RetainingOneShotTimer(const Location& posted_from, TimeDelta delay, RepeatingClosure user_task) : internal::DelayTimerBase(posted_from, delay), user_task_(std::move(user_task)) {} RetainingOneShotTimer::RetainingOneShotTimer(const Location& posted_from, TimeDelta delay, RepeatingClosure user_task, const TickClock* tick_clock) : internal::DelayTimerBase(posted_from, delay, tick_clock), user_task_(std::move(user_task)) {} void RetainingOneShotTimer::Start(const Location& posted_from, TimeDelta delay, RepeatingClosure user_task) { user_task_ = std::move(user_task); StartInternal(posted_from, delay); } void RetainingOneShotTimer::OnStop() {} void RetainingOneShotTimer::RunUserTask() { // Make a local copy of the task to run in case the task destroys the timer // instance. RepeatingClosure task = user_task_; Stop(); task.Run(); // No more member accesses here: |this| could be deleted at this point. } void RetainingOneShotTimer::EnsureNonNullUserTask() { DCHECK(user_task_); } DeadlineTimer::DeadlineTimer() = default; DeadlineTimer::~DeadlineTimer() = default; void DeadlineTimer::Start(const Location& posted_from, TimeTicks deadline, OnceClosure user_task, ExactDeadline exact) { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); DCHECK(!delayed_task_handle_.IsValid()); user_task_ = std::move(user_task); posted_from_ = posted_from; subtle::DelayPolicy delay_policy = exact ? subtle::DelayPolicy::kPrecise : subtle::DelayPolicy::kFlexiblePreferEarly; ScheduleNewTask(deadline, delay_policy); } void DeadlineTimer::OnStop() { user_task_.Reset(); // No more member accesses here: |this| could be deleted after freeing // |user_task_|. } void DeadlineTimer::ScheduleNewTask(TimeTicks deadline, subtle::DelayPolicy delay_policy) { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); is_running_ = true; if (!timer_callback_) { timer_callback_ = BindRepeating(&DeadlineTimer::OnScheduledTaskInvoked, Unretained(this)); } delayed_task_handle_ = GetTaskRunner()->PostCancelableDelayedTaskAt( base::subtle::PostDelayedTaskPassKey(), posted_from_, timer_callback_, deadline, delay_policy); } void DeadlineTimer::OnScheduledTaskInvoked() { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); DCHECK(!delayed_task_handle_.IsValid()); // Make a local copy of the task to run. The Stop method will reset the // |user_task_| member. OnceClosure task = std::move(user_task_); Stop(); std::move(task).Run(); // No more member accesses here: |this| could be deleted at this point. } MetronomeTimer::MetronomeTimer() = default; MetronomeTimer::~MetronomeTimer() = default; MetronomeTimer::MetronomeTimer(const Location& posted_from, TimeDelta interval, RepeatingClosure user_task, TimeTicks phase) : TimerBase(posted_from), interval_(interval), user_task_(user_task), phase_(phase) {} void MetronomeTimer::Start(const Location& posted_from, TimeDelta interval, RepeatingClosure user_task, TimeTicks phase) { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); user_task_ = std::move(user_task); posted_from_ = posted_from; interval_ = interval; phase_ = phase; Reset(); } void MetronomeTimer::OnStop() { user_task_.Reset(); // No more member accesses here: |this| could be deleted after freeing // |user_task_|. } void MetronomeTimer::Reset() { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); DCHECK(user_task_); // We can't reuse the |scheduled_task_|, so abandon it and post a new one. AbandonScheduledTask(); ScheduleNewTask(); } void MetronomeTimer::ScheduleNewTask() { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); is_running_ = true; // The next wake up is scheduled at the next aligned time which is at least // `interval_ / 2` after now. `interval_ / 2` is added to avoid playing // "catch-up" if wake ups are late. TimeTicks deadline = (TimeTicks::Now() + interval_ / 2).SnappedToNextTick(phase_, interval_); if (!timer_callback_) { timer_callback_ = BindRepeating(&MetronomeTimer::OnScheduledTaskInvoked, Unretained(this)); } delayed_task_handle_ = GetTaskRunner()->PostCancelableDelayedTaskAt( base::subtle::PostDelayedTaskPassKey(), posted_from_, timer_callback_, deadline, subtle::DelayPolicy::kPrecise); } void MetronomeTimer::OnScheduledTaskInvoked() { DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); DCHECK(!delayed_task_handle_.IsValid()); // Make a local copy of the task to run in case the task destroy the timer // instance. RepeatingClosure task = user_task_; ScheduleNewTask(); std::move(task).Run(); // No more member accesses here: |this| could be deleted at this point. } } // namespace base