// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/window_util.h" #include #include "ash/ash_constants.h" #include "ash/root_window_controller.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/wm/activation_controller.h" #include "ash/wm/window_properties.h" #include "ui/aura/client/activation_client.h" #include "ui/aura/client/aura_constants.h" #include "ui/aura/root_window.h" #include "ui/aura/window.h" #include "ui/aura/window_delegate.h" #include "ui/compositor/layer.h" #include "ui/gfx/display.h" #include "ui/gfx/rect.h" #include "ui/gfx/screen.h" #include "ui/views/corewm/window_util.h" #include "ui/views/view.h" #include "ui/views/widget/widget.h" namespace ash { namespace wm { // TODO(beng): replace many of these functions with the corewm versions. void ActivateWindow(aura::Window* window) { views::corewm::ActivateWindow(window); } void DeactivateWindow(aura::Window* window) { views::corewm::DeactivateWindow(window); } bool IsActiveWindow(aura::Window* window) { return views::corewm::IsActiveWindow(window); } aura::Window* GetActiveWindow() { return aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())-> GetActiveWindow(); } aura::Window* GetActivatableWindow(aura::Window* window) { return views::corewm::GetActivatableWindow(window); } bool CanActivateWindow(aura::Window* window) { return views::corewm::CanActivateWindow(window); } bool CanMaximizeWindow(const aura::Window* window) { return window->GetProperty(aura::client::kCanMaximizeKey); } bool CanMinimizeWindow(const aura::Window* window) { internal::RootWindowController* controller = internal::RootWindowController::ForWindow(window); if (!controller) return false; aura::Window* lockscreen = controller->GetContainer( internal::kShellWindowId_LockScreenContainersContainer); if (lockscreen->Contains(window)) return false; return true; } bool CanResizeWindow(const aura::Window* window) { return window->GetProperty(aura::client::kCanResizeKey); } bool CanSnapWindow(aura::Window* window) { if (!CanResizeWindow(window)) return false; // If a window has a maximum size defined, snapping may make it too big. return window->delegate() ? window->delegate()->GetMaximumSize().IsEmpty() : true; } bool IsWindowNormal(const aura::Window* window) { return IsWindowStateNormal(window->GetProperty(aura::client::kShowStateKey)); } bool IsWindowStateNormal(ui::WindowShowState state) { return state == ui::SHOW_STATE_NORMAL || state == ui::SHOW_STATE_DEFAULT; } bool IsWindowMaximized(const aura::Window* window) { return window->GetProperty(aura::client::kShowStateKey) == ui::SHOW_STATE_MAXIMIZED; } bool IsWindowMinimized(const aura::Window* window) { return window->GetProperty(aura::client::kShowStateKey) == ui::SHOW_STATE_MINIMIZED; } bool IsWindowFullscreen(const aura::Window* window) { return window->GetProperty(aura::client::kShowStateKey) == ui::SHOW_STATE_FULLSCREEN; } void MaximizeWindow(aura::Window* window) { window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); } void MinimizeWindow(aura::Window* window) { window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED); } void RestoreWindow(aura::Window* window) { window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); } void ToggleMaximizedWindow(aura::Window* window) { if (ash::wm::IsWindowMaximized(window)) ash::wm::RestoreWindow(window); else if (ash::wm::CanMaximizeWindow(window)) ash::wm::MaximizeWindow(window); } void CenterWindow(aura::Window* window) { const gfx::Display display = Shell::GetScreen()->GetDisplayNearestWindow(window); gfx::Rect center = display.work_area(); center.ClampToCenteredSize(window->bounds().size()); window->SetBoundsInScreen(center, display); } bool IsWindowPositionManaged(const aura::Window* window) { return window->GetProperty(ash::internal::kWindowPositionManagedKey); } void SetWindowPositionManaged(aura::Window* window, bool managed) { window->SetProperty(ash::internal::kWindowPositionManagedKey, managed); } bool HasUserChangedWindowPositionOrSize(const aura::Window* window) { return window->GetProperty( ash::internal::kUserChangedWindowPositionOrSizeKey); } void SetUserHasChangedWindowPositionOrSize(aura::Window* window, bool changed) { window->SetProperty(ash::internal::kUserChangedWindowPositionOrSizeKey, changed); } const gfx::Rect* GetPreAutoManageWindowBounds(const aura::Window* window) { return window->GetProperty(ash::internal::kPreAutoManagedWindowBoundsKey); } void SetPreAutoManageWindowBounds(aura::Window* window, const gfx::Rect& bounds) { window->SetProperty(ash::internal::kPreAutoManagedWindowBoundsKey, new gfx::Rect(bounds)); } void AdjustBoundsToEnsureMinimumWindowVisibility(const gfx::Rect& work_area, gfx::Rect* bounds) { AdjustBoundsToEnsureWindowVisibility( work_area, kMinimumOnScreenArea, kMinimumOnScreenArea, bounds); } void AdjustBoundsToEnsureWindowVisibility(const gfx::Rect& work_area, int min_width, int min_height, gfx::Rect* bounds) { bounds->set_width(std::min(bounds->width(), work_area.width())); bounds->set_height(std::min(bounds->height(), work_area.height())); min_width = std::min(min_width, work_area.width()); min_height = std::min(min_height, work_area.height()); if (bounds->x() + min_width > work_area.right()) { bounds->set_x(work_area.right() - min_width); } else if (bounds->right() - min_width < 0) { bounds->set_x(min_width - bounds->width()); } if (bounds->y() + min_height > work_area.bottom()) { bounds->set_y(work_area.bottom() - min_height); } else if (bounds->bottom() - min_height < 0) { bounds->set_y(min_height - bounds->height()); } } bool MoveWindowToEventRoot(aura::Window* window, const ui::Event& event) { views::View* target = static_cast(event.target()); if (!target) return false; aura::RootWindow* target_root = target->GetWidget()->GetNativeView()->GetRootWindow(); if (!target_root || target_root == window->GetRootWindow()) return false; aura::Window* window_container = ash::Shell::GetContainer(target_root, window->parent()->id()); // Move the window to the target launcher. window_container->AddChild(window); return true; } } // namespace wm } // namespace ash