// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_SYSTEM_TRAY_SYSTEM_TRAY_H_ #define ASH_SYSTEM_TRAY_SYSTEM_TRAY_H_ #include "ash/ash_export.h" #include "ash/system/tray/system_tray_bubble.h" #include "ash/system/tray/tray_background_view.h" #include "ash/system/user/login_status.h" #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "ui/views/bubble/tray_bubble_view.h" #include "ui/views/view.h" #include #include namespace ash { class SystemTrayDelegate; class SystemTrayItem; namespace internal { class SystemBubbleWrapper; class TrayAccessibility; class TrayDate; class TrayUser; } // There are different methods for creating bubble views. enum BubbleCreationType { BUBBLE_CREATE_NEW, // Closes any existing bubble and creates a new one. BUBBLE_USE_EXISTING, // Uses any existing bubble, or creates a new one. }; class ASH_EXPORT SystemTray : public internal::TrayBackgroundView, public views::TrayBubbleView::Delegate { public: explicit SystemTray(internal::StatusAreaWidget* status_area_widget); virtual ~SystemTray(); // Calls TrayBackgroundView::Initialize(), creates the tray items, and // adds them to SystemTrayNotifier. void InitializeTrayItems(SystemTrayDelegate* delegate); // Adds a new item in the tray. void AddTrayItem(SystemTrayItem* item); // Removes an existing tray item. void RemoveTrayItem(SystemTrayItem* item); // Returns all tray items that has been added to system tray. const std::vector& GetTrayItems() const; // Returns all tray user items that were added to the system tray. const std::vector& GetTrayUserItems() const; // Shows the default view of all items. void ShowDefaultView(BubbleCreationType creation_type); // Shows default view that ingnores outside clicks and activation loss. void ShowPersistentDefaultView(); // Shows details of a particular item. If |close_delay_in_seconds| is // non-zero, then the view is automatically closed after the specified time. void ShowDetailedView(SystemTrayItem* item, int close_delay_in_seconds, bool activate, BubbleCreationType creation_type); // Continue showing the existing detailed view, if any, for |close_delay| // seconds. void SetDetailedViewCloseDelay(int close_delay); // Hides the detailed view for |item|. void HideDetailedView(SystemTrayItem* item); // Shows the notification view for |item|. void ShowNotificationView(SystemTrayItem* item); // Hides the notification view for |item|. void HideNotificationView(SystemTrayItem* item); // Updates the items when the login status of the system changes. void UpdateAfterLoginStatusChange(user::LoginStatus login_status); // Updates the items when the shelf alignment changes. void UpdateAfterShelfAlignmentChange(ShelfAlignment alignment); // Temporarily hides/unhides the notification bubble. void SetHideNotifications(bool hidden); // Returns true if the launcher should be forced visible when auto-hidden. bool ShouldShowLauncher() const; // Returns true if there is a system bubble (already visible or in the process // of being created). bool HasSystemBubble() const; // Returns true if there is a notification bubble. bool HasNotificationBubble() const; // Returns true if the system_bubble_ exists and is of type |type|. bool HasSystemBubbleType(internal::SystemTrayBubble::BubbleType type); // Returns a pointer to the system bubble or NULL if none. internal::SystemTrayBubble* GetSystemBubble(); // Returns true if any bubble is visible. bool IsAnyBubbleVisible() const; // Returns true if the mouse is inside the notification bubble. bool IsMouseInNotificationBubble() const; // Closes system bubble and returns true if it did exist. bool CloseSystemBubble() const; // Returns view for help button if default view is shown. Returns NULL // otherwise. views::View* GetHelpButtonView() const; // Accessors for testing. // Returns true if the bubble exists. bool CloseNotificationBubbleForTest() const; // Overridden from TrayBackgroundView. virtual void SetShelfAlignment(ShelfAlignment alignment) OVERRIDE; virtual void AnchorUpdated() OVERRIDE; virtual base::string16 GetAccessibleNameForTray() OVERRIDE; virtual void BubbleResized(const views::TrayBubbleView* bubble_view) OVERRIDE; virtual void HideBubbleWithView( const views::TrayBubbleView* bubble_view) OVERRIDE; virtual bool ClickedOutsideBubble() OVERRIDE; // Overridden from message_center::TrayBubbleView::Delegate. virtual void BubbleViewDestroyed() OVERRIDE; virtual void OnMouseEnteredView() OVERRIDE; virtual void OnMouseExitedView() OVERRIDE; virtual base::string16 GetAccessibleNameForBubble() OVERRIDE; virtual gfx::Rect GetAnchorRect(views::Widget* anchor_widget, AnchorType anchor_type, AnchorAlignment anchor_alignment) OVERRIDE; virtual void HideBubble(const views::TrayBubbleView* bubble_view) OVERRIDE; internal::TrayAccessibility* GetTrayAccessibilityForTest() { return tray_accessibility_; } // Get the tray item view (or NULL) for a given |tray_item| in a unit test. views::View* GetTrayItemViewForTest(SystemTrayItem* tray_item); // Add a tray user item for testing purposes. Note: The passed |tray_user| // will be owned by the SystemTray after the call. void AddTrayUserItemForTest(internal::TrayUser* tray_user); private: // Creates the default set of items for the sytem tray. void CreateItems(SystemTrayDelegate* delegate); // Resets |system_bubble_| and clears any related state. void DestroySystemBubble(); // Resets |notification_bubble_| and clears any related state. void DestroyNotificationBubble(); // Calculates the x-offset for the item in the tray. Returns -1 if its tray // item view is not visible. int GetTrayXOffset(SystemTrayItem* item) const; // Shows the default view and its arrow position is shifted by |x_offset|. void ShowDefaultViewWithOffset(BubbleCreationType creation_type, int x_offset, bool persistent); // Constructs or re-constructs |system_bubble_| and populates it with |items|. // Specify |change_tray_status| to true if want to change the tray background // status. void ShowItems(const std::vector& items, bool details, bool activate, BubbleCreationType creation_type, int x_offset, bool persistent); // Constructs or re-constructs |notification_bubble_| and populates it with // |notification_items_|, or destroys it if there are no notification items. void UpdateNotificationBubble(); // Checks the current status of the system tray and updates the web // notification tray according to the current status. void UpdateWebNotifications(); // Deactivate the system tray in the shelf if it was active before. void CloseSystemBubbleAndDeactivateSystemTray(); const ScopedVector& items() const { return items_; } // Overridden from internal::ActionableView. virtual bool PerformAction(const ui::Event& event) OVERRIDE; // Owned items. ScopedVector items_; // User items - note, this is a subset of the |items_| list. Note that no // item in this list needs to be deleted. std::vector user_items_; // Pointers to members of |items_|. SystemTrayItem* detailed_item_; std::vector notification_items_; // Mappings of system tray item and it's view in the tray. std::map tray_item_map_; // Bubble for default and detailed views. scoped_ptr system_bubble_; // Bubble for notifications. scoped_ptr notification_bubble_; // Keep track of the default view height so that when we create detailed // views directly (e.g. from a notification) we know what height to use. int default_bubble_height_; // Set to true when system notifications should be hidden (e.g. web // notification bubble is visible). bool hide_notifications_; // This is true when the displayed system tray menu is a full tray menu, // otherwise a single line item menu like the volume slider is shown. // Note that the value is only valid when |system_bubble_| is true. bool full_system_tray_menu_; internal::TrayAccessibility* tray_accessibility_; // not owned internal::TrayDate* tray_date_; DISALLOW_COPY_AND_ASSIGN(SystemTray); }; } // namespace ash #endif // ASH_SYSTEM_TRAY_SYSTEM_TRAY_H_