/**************************************************************************** ** ** Copyright (C) 2014 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Milian Wolff ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qtwebchannel-index.html \since 5.4 \title Qt WebChannel \brief Bridges the gap between Qt applications and HTML/JavaScript. Qt WebChannel enables peer-to-peer communication between a server (QML/C++ application) and a client (HTML/JavaScript or QML application). It is supported out of the box by \l{Qt WebEngine}. In addition it can work on all browsers that support \l{Qt WebSockets}{WebSockets}, enabling Qt WebChannel clients to run in any JavaScript environment (including QML). This requires the implementation of a custom transport based on Qt WebSockets. The module provides a JavaScript library for seamless integration of C++ and QML applications with HTML/JavaScript and QML clients. The clients must use the JavaScript library to access the serialized QObjects published by the host applications. \section1 Getting Started To use these classes in your application, use the following include statement: \code #include \endcode To link against the module, add this line to your \l qmake \c .pro file: \code QT += webchannel \endcode The QML types are accessed by using: \badcode import QtWebChannel 1.0 \endcode \section1 API Reference \list \li \l{Qt WebChannel JavaScript API}{JavaScript API} \li \l{Qt WebChannel C++ Classes}{C++ API} \li \l{Qt WebChannel QML Types}{QML API} \endlist \section1 Examples \list \li \l{Qt WebChannel Examples}{Examples} \endlist */