/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Copyright (C) 2014 basysKom GmbH, author Bernd Lamecker ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtWebChannel module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ 'use strict'; var readline = require('readline'); var QWebChannel = require('./qwebchannel.js').QWebChannel; var websocket = require('faye-websocket'); var address = 'ws://127.0.0.1:12345'; var socket = new websocket.Client(address); console.log('Chat client connecting to ' + address + ' (Ctrl-D to quit)'); var createReadlineInterface = function() { var bye = function() { console.log('Bye...'); process.exit(0); } var rlif = readline.createInterface({ input: process.stdin, output: process.stdout }); rlif.setPrompt('chat: '); // Handle Ctrl-D and Ctrl-C rlif.on('close', bye); rlif.on('SIGINT', bye); return rlif; } var createWebChannel = function(transport, rlif) { return new QWebChannel(transport, function(channel) { // We connect to the 'sendText' signal of the remote QObject // Be aware, that the signal is named for the remote side, // i.e. the server wants to 'send text'. // This can be confusing, as we connect to the signal // to receive incoming messages on our side channel.objects.dialog.sendText.connect(function(message) { process.stdout.cursorTo(0); process.stdout.clearLine(0); console.log(' << ' + message); rlif.prompt(); // Go to end of existing input if any rlif.write(null, {ctrl: true, name: 'e'}) }); rlif.on('line', function(line) { var l = line.trim(); if (l !== '') { process.stdout.moveCursor(0, -1); process.stdout.cursorTo(0); process.stdout.clearLine(0); // The 'receiveText' slot of the remote QObject // is called with our message. // Again the naming is for the server side, // i.e. the slot is used _by the server_ to receive text. channel.objects.dialog.receiveText(l); console.log(' >> ' + l); } rlif.prompt(); }); rlif.prompt(); }); } socket.on('open', function(event) { console.log("info: Client connected"); var transport = { // We cant't do 'send: socket.send' here // because 'send' wouldn't be bound to 'socket' send: function(data) {socket.send(data)} }; createWebChannel(transport, createReadlineInterface()); // QWebChannel has set up its onmessage handler // on the transport in the constructor. // Now we connect it to the websocket event. socket.on('message', function(event) { transport.onmessage(event); }); }); socket.on('error', function (error) { console.log('Connection error: ' + error.message); process.exit(1); }); socket.on('close', function () { console.log('Connection closed.'); process.exit(1); });