/**************************************************************************** ** ** Copyright (C) 2014 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Milian Wolff ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtWebChannel module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "chatserver.h" #include #include #include QT_BEGIN_NAMESPACE ChatServer::ChatServer(QObject *parent) : QObject(parent) { QTimer* t = new QTimer(this); connect(t, SIGNAL(timeout()), this, SLOT(sendKeepAlive())); t->start(10000); m_keepAliveCheckTimer = new QTimer(this); m_keepAliveCheckTimer->setSingleShot(true); m_keepAliveCheckTimer->setInterval(2000); connect(m_keepAliveCheckTimer, SIGNAL(timeout()), this, SLOT(checkKeepAliveResponses())); } ChatServer::~ChatServer() {} bool ChatServer::login(const QString& userName) { //stop keepAliveCheck, when a new user logged in if (m_keepAliveCheckTimer->isActive()) { m_keepAliveCheckTimer->stop(); m_stillAliveUsers.clear(); } if (m_userList.contains(userName)) { return false; } qDebug() << "User logged in:" << userName; m_userList.append(userName); m_userList.sort(); emit userListChanged(); emit userCountChanged(); return true; } bool ChatServer::logout(const QString& userName) { if (!m_userList.contains(userName)) { return false; } else { m_userList.removeAt(m_userList.indexOf(userName)); emit userListChanged(); emit userCountChanged(); return true; } } bool ChatServer::sendMessage(const QString& user, const QString& msg) { if (m_userList.contains(user)) { emit newMessage(QTime::currentTime().toString("HH:mm:ss"), user, msg); return true; } else { return false; } } void ChatServer::sendKeepAlive() { emit keepAlive(); m_keepAliveCheckTimer->start(); } void ChatServer::checkKeepAliveResponses() { qDebug() << "Keep Alive Check" << m_stillAliveUsers; m_userList = m_stillAliveUsers; m_stillAliveUsers.clear(); m_userList.sort(); emit userListChanged(); } void ChatServer::keepAliveResponse(const QString& user) { m_stillAliveUsers.append(user); } QStringList ChatServer::userList() const { return m_userList; } QT_END_NAMESPACE