/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Copyright (C) 2016 basysKom GmbH, author Bernd Lamecker ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtWebChannel module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.1 import QtQuick.Window 2.0 import QtQuick.Layouts 1.1 import Qt.WebSockets 1.0 import "qwebchannel.js" as WebChannel ApplicationWindow { id: root title: qsTr("Hello World") width: 640 height: 480 property var channel; WebSocket { id: socket url: "ws://localhost:12345"; active: false // the following three properties/functions are required to align the QML WebSocket API with the HTML5 WebSocket API. property var send: function (arg) { sendTextMessage(arg); } onTextMessageReceived: { onmessage({data: message}); } property var onmessage; onStatusChanged: if (socket.status == WebSocket.Error) { console.error("Error: " + socket.errorString) } else if (socket.status == WebSocket.Closed) { messageBox.text += "\nSocket closed" } else if (socket.status == WebSocket.Open) { //open the webchannel with the socket as transport new WebChannel.QWebChannel(socket, function(ch) { root.channel = ch; //connect to the changed signal of the userList property ch.objects.chatserver.userListChanged.connect(function(args) { userlist.text = ''; ch.objects.chatserver.userList.forEach(function(user) { userlist.text += user + '\n'; }); }); //connect to the newMessage signal ch.objects.chatserver.newMessage.connect(function(time, user, message) { chat.text = chat.text + "[" + time + "] " + user + ": " + message + '\n'; }); //connect to the keep alive signal ch.objects.chatserver.keepAlive.connect(function(args) { if (loginName.text !== '') //and call the keep alive response method as an answer ch.objects.chatserver.keepAliveResponse(loginName.text) }); }); } } GridLayout { id: grid columns: 2 anchors.fill: parent Text { id: chat text: "" Layout.fillHeight: true Layout.fillWidth: true } Text { id: userlist text: "" width: 150 Layout.fillHeight: true } TextField { id: message height: 50 Layout.columnSpan: 2 Layout.fillWidth: true onEditingFinished: { if (message.text.length) //call the sendMessage method to send the message root.channel.objects.chatserver.sendMessage(loginName.text, message.text); message.text = ''; } } } Window { id: loginWindow; title: "Login"; modality: Qt.ApplicationModal TextField { id: loginName anchors.top: parent.top anchors.horizontalCenter: parent.horizontalCenter } Button { anchors.top: loginName.bottom anchors.horizontalCenter: parent.horizontalCenter id: loginButton text: "Login" onClicked: { //call the login method root.channel.objects.chatserver.login(loginName.text, function(arg) { //check the return value for success if (arg === true) { loginError.visible = false; loginWindow.close(); } else { loginError.visible = true; } }); } } Text { id: loginError anchors.top: loginButton.bottom anchors.horizontalCenter: parent.horizontalCenter text: "Name already in use" visible: false; } } Component.onCompleted: { loginWindow.show(); socket.active = true; //connect } }