/**************************************************************************** ** ** Copyright (C) 2014 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Milian Wolff ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtWebChannel module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwebchannel.h" #include #include #include #include #include #include #include #include #include #include "ui_dialog.h" class Dialog : public QObject { Q_OBJECT public: explicit Dialog(const QString &baseUrl, QObject *parent = 0) : QObject(parent) { ui.setupUi(&dialog); dialog.show(); connect(ui.send, SIGNAL(clicked()), SLOT(clicked())); QUrl url = QUrl::fromLocalFile(SOURCE_DIR "/index.html"); url.setQuery(QStringLiteral("webChannelBaseUrl=") + baseUrl); ui.output->appendPlainText(tr("Initialization complete, opening browser at %1.").arg(url.toDisplayString())); QDesktopServices::openUrl(url); } signals: void sendText(const QString &text); public slots: void receiveText(const QString &text) { ui.output->appendPlainText(tr("Received message: %1").arg(text)); } private slots: void clicked() { const QString text = ui.input->text(); if (text.isEmpty()) { return; } emit sendText(text); ui.output->appendPlainText(tr("Sent message: %1").arg(text)); ui.input->clear(); } private: QDialog dialog; Ui::Dialog ui; }; // boiler plate code to connect incoming WebSockets to the WebChannel, such that they receive // messages and can access the published objects. class TransportHandler : public QObject { Q_OBJECT public: TransportHandler(QWebChannel *channel, QObject *parent = 0) : QObject(parent) , m_server(QStringLiteral("QWebChannel Standalone Example Server"), QWebSocketServer::NonSecureMode) , m_channel(channel) { if (!m_server.listen(QHostAddress::LocalHost)) { qFatal("Failed to open web socket server."); } connect(&m_server, &QWebSocketServer::newConnection, this, &TransportHandler::handleNewConnection); } QString baseUrl() const { return m_server.serverUrl().toString(); } private slots: void handleNewConnection() { m_channel->connectTo(new QWebChannelWebSocketTransport(m_server.nextPendingConnection())); } private: QWebSocketServer m_server; QWebChannel *m_channel; }; int main(int argc, char** argv) { QApplication app(argc, argv); QWebChannel channel; TransportHandler transportHandler(&channel); Dialog dialog(transportHandler.baseUrl()); channel.registerObject(QStringLiteral("dialog"), &dialog); return app.exec(); } #include "main.moc"