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author | Milian Wolff <milian.wolff@kdab.com> | 2014-10-16 17:05:13 +0200 |
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committer | Milian Wolff <milian.wolff@kdab.com> | 2014-10-17 13:02:10 +0200 |
commit | efbc8e0066f82ee530b4770e4484d6372e5e7cc1 (patch) | |
tree | fc20445402839240d1944821f594892ed3ecd4a6 /LICENSE.GPLv2 | |
parent | 973b33e05c611b201660fc3e1581c44f81f82e43 (diff) | |
download | qtwebchannel-efbc8e0066f82ee530b4770e4484d6372e5e7cc1.tar.gz |
Never manually connect to the destroyed signal of any object.
The web channel always connects to that signal automatically for
internal book-keeping purposes. Thus we do not have to connect to the
signal for wrapped objects. This simplifies the tests and reduces the
IPC traffic for wrapped objects.
Change-Id: Iaf8d9ce0b87874917cdcdf9013e21a53ee36b53a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Diffstat (limited to 'LICENSE.GPLv2')
0 files changed, 0 insertions, 0 deletions