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authorAllan Sandfeld Jensen <allan.jensen@qt.io>2020-06-22 13:46:39 +0200
committerVolker Hilsheimer <volker.hilsheimer@qt.io>2020-06-22 14:01:24 +0000
commit78cbbc1aa3a4802b2eeec8b5abfe196e05df1b16 (patch)
tree1b03d9f4bccf861177755119cae94115686e761a /src
parent68fe732757ec2f3ee970fbeb08b9fe1efd1c70d3 (diff)
downloadqtsvg-78cbbc1aa3a4802b2eeec8b5abfe196e05df1b16.tar.gz
Handle empty rects
Avoids a division by zero, also we don't appear to support auto sizes, so width and height are required attributes. Fixes oss-fuzz issue 23588. Pick-to: 5.15 5.12 Change-Id: Ib3474c2ed4409977f6ffcf73088956c6c59ce4ad Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io> Reviewed-by: Robert Loehning <robert.loehning@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/svg/qsvghandler.cpp25
1 files changed, 15 insertions, 10 deletions
diff --git a/src/svg/qsvghandler.cpp b/src/svg/qsvghandler.cpp
index 4ba9fcc..ccf0ae6 100644
--- a/src/svg/qsvghandler.cpp
+++ b/src/svg/qsvghandler.cpp
@@ -3062,17 +3062,27 @@ static QSvgNode *createRectNode(QSvgNode *parent,
const QStringRef rx = attributes.value(QLatin1String("rx"));
const QStringRef ry = attributes.value(QLatin1String("ry"));
+ bool ok = true;
QSvgHandler::LengthType type;
- qreal nwidth = parseLength(width, type, handler);
+ qreal nwidth = parseLength(width, type, handler, &ok);
+ if (!ok)
+ return nullptr;
nwidth = convertToPixels(nwidth, true, type);
-
- qreal nheight = parseLength(height, type, handler);
+ qreal nheight = parseLength(height, type, handler, &ok);
+ if (!ok)
+ return nullptr;
nheight = convertToPixels(nheight, true, type);
qreal nrx = toDouble(rx);
qreal nry = toDouble(ry);
- QRectF bounds(toDouble(x), toDouble(y),
- nwidth, nheight);
+ QRectF bounds(toDouble(x), toDouble(y), nwidth, nheight);
+ if (bounds.isEmpty())
+ return nullptr;
+
+ if (!rx.isEmpty() && ry.isEmpty())
+ nry = nrx;
+ else if (!ry.isEmpty() && rx.isEmpty())
+ nrx = nry;
//9.2 The 'rect' element clearly specifies it
// but the case might in fact be handled because
@@ -3082,11 +3092,6 @@ static QSvgNode *createRectNode(QSvgNode *parent,
if (nry > bounds.height()/2)
nry = bounds.height()/2;
- if (!rx.isEmpty() && ry.isEmpty())
- nry = nrx;
- else if (!ry.isEmpty() && rx.isEmpty())
- nrx = nry;
-
//we draw rounded rect from 0...99
//svg from 0...bounds.width()/2 so we're adjusting the
//coordinates