/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import Qt3D 1.0 import Qt3D.Shapes 1.0 //! [0] import QtSensors 5.0 //! [0] import "." Item { id: mainWindow width: 320 height: 480 Viewport { id: view anchors.top: parent.top width: parent.width height: parent.height fillColor: "darkblue" objectName: "cube viewport" camera: Camera { eye: Qt.vector3d(0, 3, 1.6 * room.scale - 4)} Room{ id: room scale: 7.0 } function rotateY(y) { room.rotateY(y); } function rotateX(x) { room.rotateX(x); } } //! [1] Accelerometer { id: accel active: true dataRate: 20 //! [1] //! [2] property double pitch: 0.0 property double roll: 0.0 //! [2] //! [3] onReadingChanged: { pitch = -(Math.atan2(reading.x, Math.sqrt(reading.y * reading.y + reading.z * reading.z)) * 180) / Math.PI; roll = (Math.atan2(reading.y, Math.sqrt(reading.x * reading.x + reading.z * reading.z)) * 180) / Math.PI; } } //! [3] //Timer to read out the x and y rotation of the TiltSensor //! [4] Timer { interval: 50; running: true; repeat: true onTriggered: { view.rotateY(accel.pitch); view.rotateX(accel.roll); } } //! [4] }