/* * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved. * (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RandomNumber.h" #include "RandomNumberSeed.h" #include #include #include #include #if OS(WINCE) extern "C" { #include "wince/mt19937ar.c" } #endif namespace WTF { double weakRandomNumber() { #if COMPILER(MSVC) && defined(_CRT_RAND_S) // rand_s is incredibly slow on windows so we fall back on rand for Math.random return (rand() + (rand() / (RAND_MAX + 1.0))) / (RAND_MAX + 1.0); #else return randomNumber(); #endif } double randomNumber() { #if !ENABLE(JSC_MULTIPLE_THREADS) static bool s_initialized = false; if (!s_initialized) { initializeRandomNumberGenerator(); s_initialized = true; } #endif #if COMPILER(MSVC) && defined(_CRT_RAND_S) uint32_t bits; rand_s(&bits); return static_cast(bits) / (static_cast(std::numeric_limits::max()) + 1.0); #elif OS(DARWIN) uint32_t bits = arc4random(); return static_cast(bits) / (static_cast(std::numeric_limits::max()) + 1.0); #elif OS(UNIX) uint32_t part1 = random() & (RAND_MAX - 1); uint32_t part2 = random() & (RAND_MAX - 1); // random only provides 31 bits uint64_t fullRandom = part1; fullRandom <<= 31; fullRandom |= part2; // Mask off the low 53bits fullRandom &= (1LL << 53) - 1; return static_cast(fullRandom)/static_cast(1LL << 53); #elif OS(WINCE) return genrand_res53(); #elif OS(WINDOWS) uint32_t part1 = rand() & (RAND_MAX - 1); uint32_t part2 = rand() & (RAND_MAX - 1); uint32_t part3 = rand() & (RAND_MAX - 1); uint32_t part4 = rand() & (RAND_MAX - 1); // rand only provides 15 bits on Win32 uint64_t fullRandom = part1; fullRandom <<= 15; fullRandom |= part2; fullRandom <<= 15; fullRandom |= part3; fullRandom <<= 15; fullRandom |= part4; // Mask off the low 53bits fullRandom &= (1LL << 53) - 1; return static_cast(fullRandom)/static_cast(1LL << 53); #else uint32_t part1 = rand() & (RAND_MAX - 1); uint32_t part2 = rand() & (RAND_MAX - 1); // rand only provides 31 bits, and the low order bits of that aren't very random // so we take the high 26 bits of part 1, and the high 27 bits of part2. part1 >>= 5; // drop the low 5 bits part2 >>= 4; // drop the low 4 bits uint64_t fullRandom = part1; fullRandom <<= 27; fullRandom |= part2; // Mask off the low 53bits fullRandom &= (1LL << 53) - 1; return static_cast(fullRandom)/static_cast(1LL << 53); #endif } }