var canvas = document.getElementById('tutorial'); // Make sure we don't execute when canvas isn't supported if (canvas.getContext){ // use getContext to use the canvas for drawing var ctx = canvas.getContext('2d'); // Draw shapes ctx.beginPath(); ctx.arc(75,75,50,0,Math.PI*2,true); // Outer circle ctx.moveTo(110,75); ctx.arc(75,75,35,0,Math.PI,false); // Mouth ctx.moveTo(65,65); ctx.arc(60,65,5,0,Math.PI*2,true); // Left eye ctx.moveTo(95,65); ctx.arc(90,65,5,0,Math.PI*2,true); // Right eye ctx.stroke(); }