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author | Edward Welbourne <edward.welbourne@qt.io> | 2017-02-22 20:01:32 +0100 |
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committer | Edward Welbourne <edward.welbourne@qt.io> | 2017-06-21 08:40:39 +0000 |
commit | f200e303829106db6e3ff32e0c492d2677531c33 (patch) | |
tree | aa6d92565cea594b573b931f30a8a0b805d42b7b /examples | |
parent | 0ac21330b6cf5f95d733f16ff16614879000b588 (diff) | |
download | qtscript-f200e303829106db6e3ff32e0c492d2677531c33.tar.gz |
Use qRadiansToDegrees() instead of hand-coding an equivalent
The homegrown approximation to pi's value caught my attention.
Task-number: QTBUG-58083
Change-Id: I2bf0432f4c71c20131ef48cdd8341cdb9bc098bc
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/script/context2d/context2d.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/examples/script/context2d/context2d.cpp b/examples/script/context2d/context2d.cpp index 70ef104..ddb40b7 100644 --- a/examples/script/context2d/context2d.cpp +++ b/examples/script/context2d/context2d.cpp @@ -41,11 +41,7 @@ #include "context2d.h" #include <QVariant> - -#include <math.h> -static const double Q_PI = 3.14159265358979323846; // pi - -#define DEGREES(t) ((t) * 180.0 / Q_PI) +#include <qmath.h> #define qClamp(val, min, max) qMin(qMax(val, min), max) static QList<qreal> parseNumbersList(QString::const_iterator &itr) @@ -224,7 +220,7 @@ void Context2D::scale(qreal x, qreal y) void Context2D::rotate(qreal angle) { - m_state.matrix.rotate(DEGREES(angle)); + m_state.matrix.rotate(qRadiansToDegrees(angle)); m_state.flags |= DirtyTransformationMatrix; } @@ -573,8 +569,8 @@ void Context2D::arc(qreal xc, qreal yc, qreal radius, anticlockwise = !anticlockwise; //end hack - float sa = DEGREES(sar); - float ea = DEGREES(ear); + float sa = qRadiansToDegrees(sar); + float ea = qRadiansToDegrees(ear); double span = 0; |