/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Extras module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.3 import QtQuick.Extras 1.4 import QtQuick.Extras.Private 1.0 import QtQuick.Extras.Private.CppUtils 1.0 Loader { id: iconLoader active: iconSource != "" property PieMenu control: null property QtObject styleData: null readonly property string iconSource: styleData && styleData.index < control.__protectedScope.visibleItems.length ? control.__protectedScope.visibleItems[styleData.index].iconSource : "" sourceComponent: Image { id: iconImage source: iconSource x: pos.x y: pos.y scale: scaleFactor readonly property point pos: MathUtils.centerAlongCircle( iconLoader.parent.width / 2, iconLoader.parent.height / 2, width, height, MathUtils.degToRadOffset(sectionCenterAngle(styleData.index)), control.__style.__iconOffset) /* The icons should scale with the menu at some point, so that they stay within the bounds of each section. We down-scale the image by whichever of the following amounts are larger: a) The amount by which the largest dimension's diagonal size exceeds the "selectable" radius. The selectable radius is the distance in pixels between lines A and B in the incredibly visually appealing image below: __________ - B - / \ / ____ \ | / A \ | --------| |-------- b) The amount by which the diagonal exceeds the circumference of one section. */ readonly property real scaleFactor: { var largestDimension = Math.max(iconImage.sourceSize.width, iconImage.sourceSize.height) * Math.sqrt(2); // TODO: add padding var radiusDifference = largestDimension - control.__style.__selectableRadius; var circumferenceDifference = largestDimension - Math.abs(control.__protectedScope.circumferenceOfSection); if (circumferenceDifference > 0 || radiusDifference > 0) { // We need to down-scale. if (radiusDifference > circumferenceDifference) { return control.__style.__selectableRadius / largestDimension; } else { return Math.abs(control.__protectedScope.circumferenceOfSection) / largestDimension; } } return 1; } } }