/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Dialogs module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.2 import QtQuick.Dialogs 1.2 import QtQuick.Layouts 1.1 import QtQuick.Window 2.1 import "qml" AbstractDialog { id: root default property alias data: defaultContentItem.data onVisibilityChanged: if (visible && contentItem) contentItem.forceActiveFocus() Rectangle { id: content property real spacing: 6 property real outerSpacing: 12 property real buttonsRowImplicitHeight: 0 property real buttonsRowImplicitWidth: Screen.pixelDensity * 50 property bool buttonsInSingleRow: defaultContentItem.width >= buttonsRowImplicitWidth property real minimumHeight: implicitHeight property real minimumWidth: implicitWidth implicitHeight: defaultContentItem.implicitHeight + spacing + outerSpacing * 2 + Math.max(buttonsRight.implicitHeight, buttonsRowImplicitHeight) implicitWidth: Math.min(root.__maximumDimension, Math.max( defaultContentItem.implicitWidth, buttonsRowImplicitWidth, Screen.pixelDensity * 50) + outerSpacing * 2) color: palette.window Keys.onPressed: { event.accepted = true switch (event.key) { case Qt.Key_Escape: case Qt.Key_Back: reject() break case Qt.Key_Enter: case Qt.Key_Return: accept() break default: event.accepted = false } } SystemPalette { id: palette } Item { id: defaultContentItem anchors { left: parent.left right: parent.right top: parent.top bottom: buttonsLeft.implicitHeight ? buttonsLeft.top : buttonsRight.top margins: content.outerSpacing bottomMargin: buttonsLeft.implicitHeight + buttonsRight.implicitHeight > 0 ? content.spacing : 0 } implicitHeight: children.length === 1 ? children[0].implicitHeight : (children.length ? childrenRect.height : 0) implicitWidth: children.length === 1 ? children[0].implicitWidth : (children.length ? childrenRect.width : 0) } Flow { id: buttonsLeft spacing: content.spacing anchors { left: parent.left bottom: content.buttonsInSingleRow ? parent.bottom : buttonsRight.top margins: content.outerSpacing } Repeater { id: buttonsLeftRepeater Button { text: (buttonsLeftRepeater.model && buttonsLeftRepeater.model[index] ? buttonsLeftRepeater.model[index].text : index) onClicked: root.click(buttonsLeftRepeater.model[index].standardButton) } } Button { id: moreButton text: qsTr("Show Details...") visible: false } } Flow { id: buttonsRight spacing: content.spacing layoutDirection: Qt.RightToLeft anchors { left: parent.left right: parent.right bottom: parent.bottom margins: content.outerSpacing } Repeater { id: buttonsRightRepeater // TODO maybe: insert gaps if the button requires it (destructive buttons only) Button { text: (buttonsRightRepeater.model && buttonsRightRepeater.model[index] ? buttonsRightRepeater.model[index].text : index) onClicked: root.click(buttonsRightRepeater.model[index].standardButton) } } } } function setupButtons() { buttonsLeftRepeater.model = root.__standardButtonsLeftModel() buttonsRightRepeater.model = root.__standardButtonsRightModel() if (buttonsRightRepeater.model && buttonsRightRepeater.model.length > 0) content.buttonsRowImplicitHeight = buttonsRight.visibleChildren[0].implicitHeight if (buttonsLeftRepeater.count + buttonsRightRepeater.count < 1) return; var calcWidth = 0; function calculateForButton(i, b) { var buttonWidth = b.implicitWidth; if (buttonWidth > 0) { if (i > 0) buttonWidth += content.spacing calcWidth += buttonWidth } } for (var i = 0; i < buttonsRight.visibleChildren.length; ++i) calculateForButton(i, buttonsRight.visibleChildren[i]) content.minimumWidth = Math.max(calcWidth + content.outerSpacing * 2, content.implicitWidth) for (i = 0; i < buttonsLeft.visibleChildren.length; ++i) calculateForButton(i, buttonsLeft.visibleChildren[i]) content.buttonsRowImplicitWidth = calcWidth + content.spacing } onStandardButtonsChanged: setupButtons() Component.onCompleted: setupButtons() }