/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.1 import QtQuick.Controls 1.1 import QtQuick.Controls.Private 1.0 Style { readonly property SpinBox control: __control property var __syspal: SystemPalette { colorGroup: control.enabled ? SystemPalette.Active : SystemPalette.Disabled } padding { top: control.__panel ? control.__panel.topPadding + (styleitem.style === "mac" ? 2 : 0) : 0 left: control.__panel ? control.__panel.leftPadding : 0 right: control.__panel ? control.__panel.rightPadding : 0 bottom: control.__panel ? control.__panel.bottomPadding : 0 } StyleItem {id: styleitem ; visible: false} property int renderType: Text.NativeRendering property Component panel: Item { id: style property rect upRect property rect downRect property int horizontalAlignment: Qt.platform.os === "osx" ? Qt.AlignRight : Qt.AlignLeft property int verticalAlignment: Qt.AlignVCenter property color foregroundColor: __syspal.text property color backgroundColor: __syspal.base property color selectionColor: __syspal.highlight property color selectedTextColor: __syspal.highlightedText property int topPadding: edit.anchors.topMargin property int leftPadding: 3 + edit.anchors.leftMargin property int rightPadding: 3 + edit.anchors.rightMargin property int bottomPadding: edit.anchors.bottomMargin width: 100 height: styleitem.implicitHeight implicitWidth: 2 + styleitem.implicitWidth implicitHeight: styleitem.implicitHeight baselineOffset: styleitem.baselineOffset Item { id: edit anchors.fill: parent FocusFrame { anchors.fill: parent focusMargin:-6 visible: spinbox.activeFocus && styleitem.styleHint("focuswidget") } } function updateRect() { style.upRect = styleitem.subControlRect("up"); style.downRect = styleitem.subControlRect("down"); var inputRect = styleitem.subControlRect("edit"); edit.anchors.topMargin = inputRect.y edit.anchors.leftMargin = inputRect.x edit.anchors.rightMargin = style.width - inputRect.width - edit.anchors.leftMargin edit.anchors.bottomMargin = style.height - inputRect.height - edit.anchors.topMargin } Component.onCompleted: updateRect() onWidthChanged: updateRect() onHeightChanged: updateRect() StyleItem { id: styleitem elementType: "spinbox" anchors.fill: parent sunken: (styleData.downEnabled && styleData.downPressed) || (styleData.upEnabled && styleData.upPressed) hover: control.hovered hints: control.styleHints hasFocus: control.activeFocus enabled: control.enabled value: (styleData.upPressed ? 1 : 0) | (styleData.downPressed ? 1<<1 : 0) | (styleData.upEnabled ? (1<<2) : 0) | (styleData.downEnabled ? (1<<3) : 0) contentWidth: styleData.contentWidth contentHeight: styleData.contentHeight textureHeight: implicitHeight border {top: 6 ; bottom: 6} } } }