/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.2 import QtQuick.Controls.Private 1.0 /*! \qmltype SpinBoxStyle \inqmlmodule QtQuick.Controls.Styles \since 5.2 \ingroup controlsstyling \brief Provides custom styling for SpinBox Example: \qml SpinBox { style: SpinBoxStyle{ background: Rectangle { implicitWidth: 100 implicitHeight: 20 border.color: "gray" radius: 2 } } } \endqml */ Style { id: spinboxStyle /*! The \l SpinBox this style is attached to. */ readonly property SpinBox control: __control /*! The content margins of the text field. */ padding { top: 1 ; left: Math.round(styleData.contentHeight/2) ; right: Math.max(22, Math.round(styleData.contentHeight)) ; bottom: 0 } /*! \qmlproperty enumeration horizontalAlignment This property defines the default text aligment. The supported values are: \list \li Qt.AlignLeft \li Qt.AlignHCenter \li Qt.AlignRight \endlist The default value is Qt.AlignRight */ property int horizontalAlignment: Qt.AlignRight /*! The text color. */ property color textColor: SystemPaletteSingleton.text(control.enabled) /*! The text highlight color, used behind selections. */ property color selectionColor: SystemPaletteSingleton.highlight(control.enabled) /*! The highlighted text color, used in selections. */ property color selectedTextColor: SystemPaletteSingleton.highlightedText(control.enabled) /*! \qmlproperty enumeration renderType Override the default rendering type for the control. Supported render types are: \list \li Text.QtRendering \li Text.NativeRendering \endlist The default value is platform dependent. \sa Text::renderType */ property int renderType: Settings.isMobile ? Text.QtRendering : Text.NativeRendering /*! \since QtQuick.Controls.Styles 1.3 The font of the control. */ property font font /*! The button used to increment the value. */ property Component incrementControl: Item { implicitWidth: padding.right Image { source: "images/arrow-up.png" anchors.centerIn: parent anchors.verticalCenterOffset: 1 opacity: control.enabled ? (styleData.upPressed ? 1 : 0.6) : 0.5 } } /*! The button used to decrement the value. */ property Component decrementControl: Item { implicitWidth: padding.right Image { source: "images/arrow-down.png" anchors.centerIn: parent anchors.verticalCenterOffset: -2 opacity: control.enabled ? (styleData.downPressed ? 1 : 0.6) : 0.5 } } /*! The background of the SpinBox. */ property Component background: Item { implicitHeight: Math.max(25, Math.round(styleData.contentHeight * 1.2)) implicitWidth: styleData.contentWidth + padding.left + padding.right baselineOffset: control.__baselineOffset Rectangle { anchors.fill: parent anchors.bottomMargin: -1 color: "#44ffffff" radius: baserect.radius } Rectangle { id: baserect gradient: Gradient { GradientStop {color: "#eee" ; position: 0} GradientStop {color: "#fff" ; position: 0.1} GradientStop {color: "#fff" ; position: 1} } radius: control.font.pixelSize * 0.16 anchors.fill: parent border.color: control.activeFocus ? "#47b" : "#999" } } /*! \internal */ property Component panel: Item { id: styleitem implicitWidth: backgroundLoader.implicitWidth implicitHeight: backgroundLoader.implicitHeight baselineOffset: backgroundLoader.item ? backgroundLoader.item.baselineOffset : 0 property font font: spinboxStyle.font property color foregroundColor: spinboxStyle.textColor property color selectionColor: spinboxStyle.selectionColor property color selectedTextColor: spinboxStyle.selectedTextColor property var margins: spinboxStyle.padding property rect upRect: Qt.rect(width - incrementControlLoader.implicitWidth, 0, incrementControlLoader.implicitWidth, height / 2 + 1) property rect downRect: Qt.rect(width - decrementControlLoader.implicitWidth, height / 2, decrementControlLoader.implicitWidth, height / 2) property int horizontalAlignment: spinboxStyle.horizontalAlignment property int verticalAlignment: Qt.AlignVCenter Loader { id: backgroundLoader anchors.fill: parent sourceComponent: background } Loader { id: incrementControlLoader x: upRect.x y: upRect.y width: upRect.width height: upRect.height sourceComponent: incrementControl } Loader { id: decrementControlLoader x: downRect.x y: downRect.y width: downRect.width height: downRect.height sourceComponent: decrementControl } } /*! \internal The cursor handle. \since QtQuick.Controls.Styles 1.3 The parent of the handle is positioned to the top left corner of the cursor position. The interactive area is determined by the geometry of the handle delegate. The following signals and read-only properties are available within the scope of the handle delegate: \table \row \li \b {styleData.activated()} [signal] \li Emitted when the handle is activated ie. the editor is clicked. \row \li \b {styleData.pressed} : bool \li Whether the handle is pressed. \row \li \b {styleData.position} : int \li The character position of the handle. \row \li \b {styleData.lineHeight} : real \li The height of the line the handle is on. \row \li \b {styleData.hasSelection} : bool \li Whether the editor has selected text. \endtable */ property Component __cursorHandle /*! \internal The selection handle. \since QtQuick.Controls.Styles 1.3 The parent of the handle is positioned to the top left corner of the first selected character. The interactive area is determined by the geometry of the handle delegate. The following signals and read-only properties are available within the scope of the handle delegate: \table \row \li \b {styleData.activated()} [signal] \li Emitted when the handle is activated ie. the editor is clicked. \row \li \b {styleData.pressed} : bool \li Whether the handle is pressed. \row \li \b {styleData.position} : int \li The character position of the handle. \row \li \b {styleData.lineHeight} : real \li The height of the line the handle is on. \row \li \b {styleData.hasSelection} : bool \li Whether the editor has selected text. \endtable */ property Component __selectionHandle /*! \internal The cursor delegate. \since QtQuick.Controls.Styles 1.3 */ property Component __cursorDelegate }