/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Window 2.2 import QtQuick.Controls 1.2 import QtQuick.Controls.Styles.Android 1.0 import "drawables" DrawableLoader { id: delegate property bool hasText: !!editor.text || !!editor.displayText styleDef: styleData.hasSelection ? AndroidStyle.styleDef.textViewStyle.TextView_textSelectHandleRight : AndroidStyle.styleDef.textViewStyle.TextView_textSelectHandle x: styleData.hasSelection ? -width / 4 : -width / 2 y: styleData.lineHeight pressed: styleData.pressed focused: control.activeFocus window_focused: focused && control.Window.active opacity: hasText && (styleData.hasSelection || styleData.pressed || idle.running) ? 1.0 : 0.0 visible: opacity > 0.0 && focused Timer { id: idle repeat: false interval: 4000 } Connections { target: styleData onActivated: idle.restart() function onPressedChanged() { if (!styleData.pressed) idle.restart() } } // Hide the cursor handle on textual changes, unless the signals are // indirectly triggered by activating/tapping/moving the handle. When // text prediction is enabled, the textual content may change when the // cursor moves and the predicted text is committed. Connections { target: editor ignoreUnknownSignals: true function onTextChanged() { if (!ignore.running) idle.stop() } function onDisplayTextChanged() { if (!ignore.running) idle.stop() } function onInputMethodComposing() { if (!ignore.running) idle.stop() } } Timer { id: ignore repeat: false interval: 250 running: idle.running } }