/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.1 import QtQuick.Controls 1.0 import QtQuick.Controls.Private 1.0 import "Private/StackView.js" as JSArray /*! \qmltype StackView \inherits Item \ingroup views \inqmlmodule QtQuick.Controls 1.0 \since QtQuick.Controls 1.0 \brief Provides a stack-based navigation model. StackView implements a stack-based navigation model. You use this view when you have a set of interlinked information pages for the user to browse. Items are pushed onto the stack as the user navigates deeper into the material, and popped off again when he chooses to go back. \section1 Using StackView in an Application Using the StackView in the application is typically a simple matter of adding the StackView as a child of a Window. The stack is usually anchored to the edges of the window, except at the top or bottom where it might be anchored to a status bar, or some other similar UI component. The stack can then be used by invoking its navigation methods. The first item to show in the StackView is commonly loaded assigning it to \l initialItem. \section1 Basic Navigation There are three primary navigation operations in StackView: push(), pop() and replace (you replace by specifying argument \c replace to push()). These correspond to classic stack operations where "push" adds an item to the top of a stack, "pop" removes the top item from the stack, and "replace" is like a pop followed by a push in that it replaces the topmost item on the stack with a new item (but the applied transtition might be different). The topmost item in the stack corresponds to the one that is \l{StackView::currentItem} {current}, i.e. the one that is visible on screen. That means that "push" is the logical equivalent of navigating forward or deeper into the application, "pop" is the equivalent of navigation back and "replace" is the equivalent of replacing the current item with a different item. Sometimes it is necessary to go back more than a single step in the stack, e.g. to return to a "main" item or some kind of section item in the application. For this use case, pop() can be provided with a item to pop to. This is called an "unwind" operation as the stack gets unwound to the specified item. If the item is not found then the stack unwinds until there is only a single item in the stack, which becomes the current item. To explicitly unwind to the bottom of the stack it is recommended to use \l{pop()} {pop(null)}, though technically any non-existent item will do. Given the stack [A, B, C]: \list \li \l{push()}{push(D)} => [A, B, C, D] - "push" transition animation between C and D \li pop() => [A, B] - "pop" transition animation between C and B \li \l{push()}{push(D, replace)} => [A, B, D] - "replace" transition between C and D \li \l{pop()}{pop(A)} => [A] - "pop" transition between C and A \endlist Note that when the stack is empty, a push() will not perform a transition animation because there is nothing to transition from (which will typically happend during application start-up). A pop() on a stack with depth 1 or 0 is a no-operation. If removing all items from the stack is needed, a separate function clear() is available. Calling push() returns the item that was pushed onto the stack. Calling pop() returns the item that was popped off the stack. When pop() is called in an unwind operation the top-most item (the first item that was popped, which will also be the one transitioning out) is returned. \section1 Deep Linking Deep linking means launching an application into a particular state. For example a Newspaper application could be launched into showing a particular article, bypassing the front item (and possible a section item) that would normally have to be navigated through to get to the article in question. In terms of StackView, deep linking means the ability to modify the state of the stack so that you e.g. push a set of items to the top of the stack, or that you completely reset the stack to a given state. The API for deep linking in StackView is the same as for basic navigation. If you push an array instead of a single item then all the items in that array will be pushed onto the stack. The transition animation, however, will be conducted as if only the last item in the array was pushed onto the stack. The normal semantics of push() apply for deep linking, meaning that push() adds whatever you push onto the stack. Note also that only the last item in the array will actually be loaded. The rest will be lazy loaded as needed when entering the screen upon subsequent calls to pop (or when requesting the item by using \a get). This gives us the following result, given the stack [A, B, C]: \list \li \l{push()}{push([D, E, F])} => [A, B, C, D, E, F] - "push" transition animation between C and F \li \l{push()}{push([D, E, F], replace)} => [A, B, D, E, F] - "replace" transition animation between C and F \li clear(); \l{push()}{push([D, E, F])} => [D, E, F] - no transition animation (since the stack was empty) \endlist \section1 Pushing items An item you push onto the StackView can be either an Item, a URL, a string with a URL, or a Component. To push it, you assign it to a property "item" inside a property list, and send it as argument to \l{StackView::push}{push}: \code stackView.push({item: yourItem}) \endcode The list can contain several properties that controls how the item should be pushed: \list \li \c item: This property is required, and holds the item you want to push. \li \c properties: You can set a property list of QML properties that should be assigned to the item upon push. These properties will be copied into the item at the time the item is loaded, or about to become the current item (normally upon push). \li \c immediate: Set this property to \c true to skip transition effects. When pushing an array, you only need to set this property on the first element to make the whole operation immediate. \li \c replace: Set this property to replace the current item on the stack. When pushing an array, you only need to set this property on the first element to replace as many elements on the stack as inside the array. \li \c destroyOnPop: Set this property to be explicit to whether or not StackView should destroy the item when its popped off the stack. By default (if \a destroyOnPop is not specified), StackView will destroy items pushed as components or URLs. Items not destroyed will be reparented back to the original parents they had before being pushed onto the stack, and hidden. If you need to set this property, do it with care, so that items are not leaked. \endlist If the only argument needed is "item", you can also, as a short-hand notation, do: \code stackView.push(yourItem). \endcode You can push several items in one go by using an array of property lists. This is optimizing compared to pushing items one by one, since StackView then can load only the last item in the list. The rest will be loaded as they are about to become the current item (which happends when the stack is popped). The following example shows how to push an array of items: \code stackView.push([{item: yourItem1}, {item: yourItem2}]) \endcode If inline items are pushed, the item gets re-parented into an internal container in the StackView. When the item is later popped off, it gets re-parented back to its original owner. If, however, an item is pushed as a component or a URL, the actual item will be created as a item from that component. This happens automatically when the item is about to become the current item in the stack. Ownership over the item will then normally be taken by the StackView. It will as such automatically destroy the item when it is later popped off. The component that declared the item, by contrast, remains in the ownership of the application and is not destroyed by the stack. You can override this behavior if needed by explicitly setting "destroyOnPop" in the list argument given to push. If you specify the \c properties property to push, these properties will be copied into the item at the time the item is loaded (in case of a component or URL), or instead when its about to become the current item (in case of an inline item). This normally happens when the item is pushed. The following example shows how this can be done: \code stackView.push({item: someItem, properties: {fgcolor: "red", bgcolor: "blue"}}); \endcode Note that if an item is declared inside another item that is destroyed - even if a component was used - that child item also gets destroyed. This follows normal Qt parent-child destruction rules but sometimes comes as a surprise for developers. In practice this means that if you declare a item B as a child of item A and then do a replace from item A to item B, then item B will be destroyed when item A was destroyed (as it was popped off the stack) and the application will effectively be switching to a item that has been destroyed. \section1 Lifecycle An items lifecycle in the StackView goes from instantiation to inactive, activating, active, deactivating, inactive, and when no longer needed, destruction. It can move any number of times between inactive and active. When an item is activated, it's visible on the screen and is considered to be the current item. An item in a StackView that is not visible is not activated, even if the item is currently the top-most item in the stack. When the stack becomes visible the item that is top-most gets activated. Likewise if the stack is then hidden, the top-most item would be deactivated. Popping the item off the top of the stack at this point would not result in further deactivation since the item is not active. There is an attached \l{Stack::status}{Stack.status} property that tracks the lifecycle. The value of status is an enumeration with values \c Stack.Inactive, \c Stack.Activating, \c Stack.Active and \c Stack.Deactivating. Combined with the normal \c Component.onComplete and \c Component.onDestruction signals the entire lifecycle is thus: \list \li Created: Component.onCompleted() \li Activating: Stack.onStatusChanged (Stack.status is Stack.Activating) \li Acivated: Stack.onStatusChanged (Stack.status is Stack.Active) \li Deactivating: Stack.onStatusChanged (Stack.status is Stack.Deactivating) \li Deactivated: Stack.onStatusChanged (Stack.status is Stack.Inactive) \li Destruction: Component.onDestruction() \endlist \section1 Finding items Sometimes it is necessary to search for a item, e.g. in order to unwind the stack to an item to which the application does not have a reference. This is facilitated using a function find() in StackView. The find() function takes a callback function as its only argument. The callback gets invoked for each item in the stack (starting at the top). If the callback returns true then it signals that a match has been found and the find() function returns that item. If the callback fails to return true (i.e. no match is found) then find() returns \c null. The code below searches for an item in the stack that has a name "foo" and then unwinds to that item. Note that since find() returns null if no item is found and since pop unwinds to the bottom of the stack if null is given as the target item, the code works well even in the case that no matching item was found. \code stackView.pop(stackView.find(function(item) { return item.name == "foo"; })); \endcode You can also get to a item in the stack using get(index). You should use this function if your item depends on another item in the stack, as the function will ensure that the item at the given index gets loaded before it is returned. \code previousItem = stackView.get(myItem.Stack.index - 1)); \endcode \section1 Transitions A transition is performed whenever a item is pushed or popped, and consists of two items: enterItem and exitItem. The StackView itself will never move items around, but instead delegate the job to an external animation set provided by the style or the application developer. How items should visually enter and leave the stack (and the geometry they should end up with) is therefore completely controlled from the outside. When the transition starts, the StackView will search for a transition that matches the operation executed. There are three transitions to choose from: pushTransition, popTransition, and replaceTransition. Each implements how enterItem should animate in, and exitItem out. The transitions are collected inside a StackViewDelegate object assigned to \l {StackView::delegate}{delegate}. By default, popTransition and replaceTransition will be the same as pushTransition, unless you set them to something else. A simple fade transition could be implemented as: \qml StackView { delegate: StackViewDelegate { function transitionFinished(properties) { properties.exitItem.opacity = 1 } property Component pushTransition: StackViewTransition { PropertyAnimation { target: enterItem property: "opacity" from: 0 to: 1 } PropertyAnimation { target: exitItem property: "opacity" from: 1 to: 0 } } } } \endqml PushTransition needs to inherit from StackViewTransition, which is a ParallelAnimation that contains the properties \c enterItem and \c exitItem. You set the target of your inner animations to those items. Since the same items instance can be pushed several times to a StackView, you should always override \l {StackViewDelegate::transitionFinished(properties)}{StackViewDelegate.transitionFinished(properties)}. Implement this function to reset any properties animated on the exitItem so that later transitions can expect the items to be in a default state. A more complex example could look like the following. Here, the items slides in lying on the side before they are rotated up in an upright position: \qml StackView { delegate: StackViewDelegate { function transitionFinished(properties) { properties.exitItem.x = 0 properties.exitItem.rotation = 0 } property Component pushTransition: StackViewTransition { SequentialAnimation { ScriptAction { script: enterItem.rotation = 90 } PropertyAnimation { target: enterItem property: "x" from: enterItem.width to: 0 } PropertyAnimation { target: enterItem property: "rotation" from: 90 to: 0 } } PropertyAnimation { target: exitItem property: "x" from: 0 to: -exitItem.width } } } } \endqml \section2 Advanced usage When the StackView needs a new transition, it first calls \l {StackViewDelegate::getTransition(properties)}{StackViewDelegate.getTransition(properties)}. The base implementation of this function just looks for a property named \c properties.name inside itself (root), which is how it finds \c {property Component pushTransition} in the examples above. \code function getTransition(properties) { return root[properties.name] } \endcode You can override this function for your delegate if you need extra logic to decide which transition to return. You could for example introspect the items, and return different animations depending on the their internal state. StackView will expect you to return a Component that contains a StackViewTransition, or a StackViewTransition directly. The former is easier, as StackView will then create the transition and later destroy it when it's done, while avoiding any sideeffects caused by the transition being alive long after it ran. Returning a StackViewTransition directly can be useful if you need to write some sort of transition caching for performance reasons. As an optimization, you can also return \c null to signal that you just want to show/hide the items immediately without creating or running any transitions. You can also override this function if you need to alter the items in any way before the transition starts. \c properties contains the properties that will be assigned to the StackViewTransition before it runs. In fact, you can add more properties to this object during the call if you need to initialize additional properties of your custom StackViewTransition when the returned component is instanciated. The following example shows how you can decide run-time which animation to use: \qml StackViewDelegate { function getTransition(properties) { return (properties.enterItem.Stack.index % 2) ? horizontalTransition : verticalTransition } function transitionFinished(properties) { properties.exitItem.x = 0 properties.exitItem.y = 0 } property Component horizontalTransition: StackViewTransition { PropertyAnimation { target: enterItem property: "x" from: target.width to: 0 duration: 300 } PropertyAnimation { target: exitItem property: "x" from: 0 to: target.width duration: 300 } } property Component verticalTransition: StackViewTransition { PropertyAnimation { target: enterItem property: "y" from: target.height to: 0 duration: 300 } PropertyAnimation { target: exitItem property: "y" from: 0 to: target.height duration: 300 } } } \endqml */ Item { id: root /*! \qmlproperty int StackView::depth \readonly The number of items currently pushed onto the stack. */ readonly property alias depth: root.__depth /*! \qmlproperty Item StackView::currentItem \readonly The currently top-most item in the stack. */ readonly property alias currentItem: root.__currentItem /*! The first \l item that should be shown when the StackView is created. \a initialItem can take same value as the first argument to \l{StackView::push()} {StackView.push()}. Note that this is just a convenience for writing \c{Component.onCompleted: stackView.push(myInitialItem)} Examples: \list \li initialItem: Qt.resolvedUrl("MyItem.qml") \li initialItem: myItem \li initialItem: {"item" : Qt.resolvedUrl("MyRectangle.qml"), "properties" : {"color" : "red"}} \endlist \sa push */ property var initialItem: null /*! \readonly \a busy is \c true if a transition is running, and \c false otherwise. */ readonly property bool busy: __currentTransition !== null /*! The transitions to use when pushing or popping items. For better understanding on how to apply custom transitions, read \l{Transitions}. \sa {Stack::transitions}{Stack.transitions} */ property StackViewDelegate delegate: StackViewSlideDelegate {} /*! Pushes an item onto the stack. The function takes a property list as argument, which should contain one or more of the following properties: \list \li \c item: This property is required, and holds the item you want to push. \li \c properties: You can set a property list of QML properties that should be assigned to the item upon push. These properties will be copied into the item at the time the item is loaded (in case of a component or URL), or else the first time it becomes the current item (normally upon push). \li \c immediate: Set this property to \c true to skip transition effects. When pushing an array, you only need to set this property on the first element to make the whole operation immediate. \li \c replace: Set this property to replace the current item on the stack. When pushing an array, you only need to set this property on the first element to replace as many elements on the stack as inside the array. \li \c destroyOnPop: Set this property to be explicit to whether or not StackView should destroy the item when its popped off the stack. By default (if \a destroyOnPop is not specified), StackView will destroy items pushed as components or URLs. Items not destroyed will be reparented back to the original parents they had before being pushed onto the stack, and hidden. If you need to set this property, do it with care, so that items are not leaked. \endlist You can also push an array of items (property lists) if you need to push several items in one go. A transition will then only occur between the current item and the last item in the list. The other items will be deferred loaded until needed. Examples: \list \li stackView.push({item:anItem}) \li stackView.push({item:aURL, immediate: true, replace: true}) \li stackView.push({item:aRectangle, properties:{color:"red"}}) \li stackView.push({item:aComponent, properties:{color:"red"}}) \li stackView.push({item:aComponent.createObject(), destroyOnPop:true}) \li stackView.push([{item:anitem, immediate:true}, {item:aURL}]) \endlist Note: If the only argument needed is "item", you can also, as a short-hand notation, do: \c{stackView.push(anItem)}. Returns the item that became current. \sa initialItem \sa {Pushing items} */ function push(item) { // Note: we support two different APIs in this function; The old meego API, and // the new "property list" API. Hence the reason for hiding the fact that you // can pass more arguments than shown in the signature: if (__recursionGuard(true)) return var properties = arguments[1] var immediate = arguments[2] var replace = arguments[3] var arrayPushed = (item instanceof Array) var firstItem = arrayPushed ? item[0] : item immediate = (immediate || JSArray.stackView.length === 0) if (firstItem && firstItem.item && firstItem.hasOwnProperty("x") === false) { // Property list API used: immediate = immediate || firstItem.immediate replace = replace || firstItem.replace } // Create, and push, a new javascript object, called "element", onto the stack. // This element contains all the information necessary to construct the item, and // will, after loaded, also contain the loaded item: if (arrayPushed) { if (item.length === 0) return var outElement = replace ? JSArray.pop() : JSArray.current() for (var i=0; i 1 && item !== undefined && item !== inElement.item) { // Pop from the top until we find 'item', and return the corresponding // element. Skip all non-loaded items (except the first), since no one // has any references to such items anyway: while (__depth > 1 && !JSArray.current().loaded) JSArray.pop() inElement = JSArray.current() while (__depth > 1 && item !== inElement.item) { JSArray.pop() __cleanup(inElement) while (__depth > 1 && !JSArray.current().loaded) JSArray.pop() inElement = JSArray.current() } } var transition = { inElement: inElement, outElement: outElement, immediate: immediate, replace: false, push: false } __performTransition(transition) __recursionGuard(false) return outElement.item; } /*! Remove all items from the stack. No animations will be applied. */ function clear() { if (__recursionGuard(true)) return if (__currentTransition) __currentTransition.animation.complete() __currentItem = null var count = __depth for (var i=0; i=0; --i) { var element = JSArray.stackView[i]; if (onlySearchLoadedItems !== true) __loadElement(element) else if (!element.item) continue if (func(element.item)) return element.item } return null; } /*! Returns the item at position \a index in the stack. If \a dontLoad is true, the item will not be forced to load (and \c null will be returned if not yet loaded) */ function get(index, dontLoad) { if (index < 0 || index >= JSArray.stackView.length) return null var element = JSArray.stackView[index] if (dontLoad !== true) { __loadElement(element) return element.item } else if (element.item) { return element.item } else { return null } } /*! Immediately completes any ongoing transition. /sa Animation.complete */ function completeTransition() { if (__recursionGuard(true)) return if (__currentTransition) __currentTransition.animation.complete() __recursionGuard(false) } /********* DEPRECATED API *********/ /*! \internal \deprecated Use Push() instead */ function replace(item, properties, immediate) { push(item, properties, immediate, true) } /********* PRIVATE API *********/ width: parent ? parent.width : 0 height: parent ? parent.height : 0 /*! \internal The currently top-most item on the stack. */ property Item __currentItem: null /*! \internal The number of items currently pushed onto the stack. */ property int __depth: 0 /*! \internal Stores the transition info while a transition is ongoing */ property var __currentTransition: null /*! \internal Stops the user from pushing items while preparing a transition */ property bool __guard: false Component.onCompleted: { if (initialItem) push(initialItem) } Component.onDestruction: { if (__currentTransition) __currentTransition.animation.complete() __currentItem = null } /*! \internal */ function __recursionGuard(use) { if (use && __guard) { console.warn("Warning: StackView: You cannot push/pop recursively!") console.trace() return true } __guard = use } /*! \internal */ function __loadElement(element) { if (element.loaded) { if (!element.item) { element.item = invalidItemReplacement.createObject(root) element.item.text = "\nError: The item has been deleted outside StackView!" } return } if (!element.itemComponent) { element.item = invalidItemReplacement.createObject(root) element.item.text = "\nError: Invalid item (item was 'null'). " + "This might indicate that the item was deleted outside StackView!" return } var comp = __resolveComponent(element.itemComponent, element) // Assign properties to item: if (!element.properties) element.properties = {} if (comp.hasOwnProperty("createObject")) { if (comp.status === Component.Error) { element.item = invalidItemReplacement.createObject(root) element.item.text = "\nError: Could not load: " + comp.errorString() } else { element.item = comp.createObject(root, element.properties) // Destroy items we create unless the user specified something else: if (!element.hasOwnProperty("destroyOnPop")) element.destroyOnPop = true } } else { // comp is already an Item, so just reparent it into the StackView: element.item = comp element.originalParent = parent element.item.parent = root for (var prop in element.properties) { if (element.item.hasOwnProperty(prop)) element.item[prop] = element.properties[prop]; } // Do not destroy items we didn't create, unless the user specified something else: if (!element.hasOwnProperty("destroyOnPop")) element.destroyOnPop = false } element.item.Stack.__index = element.index element.item.Stack.__view = root // Let item fill all available space by default: element.item.width = Qt.binding(function() { return root.width }) element.item.height = Qt.binding(function() { return root.height }) element.loaded = true } /*! \internal */ function __resolveComponent(unknownObjectType, element) { // We need this extra resolve function since we dont really // know what kind of object the user pushed. So we try to // figure it out by inspecting the object: if (unknownObjectType.hasOwnProperty("createObject")) { return unknownObjectType } else if (typeof unknownObjectType == "string") { return Qt.createComponent(unknownObjectType) } else if (unknownObjectType.hasOwnProperty("x")) { return unknownObjectType } else if (unknownObjectType.hasOwnProperty("item")) { // INVARIANT: user pushed a JS-object element.properties = unknownObjectType.properties if (!unknownObjectType.item) unknownObjectType.item = invalidItemReplacement if (unknownObjectType.hasOwnProperty("destroyOnPop")) element.destroyOnPop = unknownObjectType.destroyOnPop return __resolveComponent(unknownObjectType.item, element) } else { // We cannot determine the type, so assume its a URL: return Qt.createComponent(unknownObjectType) } } /*! \internal */ function __cleanup(element) { // INVARIANT: element has been removed from JSArray. Destroy its // item, or reparent it back to the parent it had before it was pushed: var item = element.item if (element.destroyOnPop) { item.destroy() } else { // Mark the item as no longer part of the StackView. It // might reenter on pop if pushed several times: item.visible = false __setStatus(item, Stack.Inactive) item.Stack.__view = null item.Stack.__index = -1 if (element.originalParent) item.parent = element.originalParent } } /*! \internal */ function __setStatus(item, status) { item.Stack.__status = status } /*! \internal */ function __performTransition(transition) { // Animate item in "outElement" out, and item in "inElement" in. Set a guard to protect // the user from pushing new items on signals that will fire while preparing for the transition // (e.g Stack.onCompleted, Stack.onStatusChanged, Stack.onIndexChanged etc). Otherwise, we will enter // this function several times, which causes the items to be half-way updated. if (__currentTransition) __currentTransition.animation.complete() __loadElement(transition.inElement) transition.name = transition.replace ? "replaceTransition" : (transition.push ? "pushTransition" : "popTransition") var enterItem = transition.inElement.item transition.enterItem = enterItem // Since an item can be pushed several times, we need to update its properties: enterItem.parent = root enterItem.Stack.__view = root enterItem.Stack.__index = transition.inElement.index __currentItem = enterItem if (!transition.outElement) { // A transition consists of two items, but we got just one. So just show the item: enterItem.visible = true __setStatus(enterItem, Stack.Activating) __setStatus(enterItem, Stack.Active) return } var exitItem = transition.outElement.item transition.exitItem = exitItem if (enterItem === exitItem) return if (root.delegate) { transition.properties = { "name":transition.name, "enterItem":transition.enterItem, "exitItem":transition.exitItem, "immediate":transition.immediate } var anim = root.delegate.getTransition(transition.properties) if (anim.createObject) { anim = anim.createObject(null, transition.properties) anim.runningChanged.connect(function(){ if (anim.running === false) anim.destroy() }) } transition.animation = anim } if (!transition.animation) { console.warn("Warning: StackView: no", transition.name, "found!") return } if (enterItem.anchors.fill || exitItem.anchors.fill) console.warn("Warning: StackView: cannot transition an item that is anchored!") __currentTransition = transition __setStatus(exitItem, Stack.Deactivating) enterItem.visible = true __setStatus(enterItem, Stack.Activating) transition.animation.runningChanged.connect(animationFinished) transition.animation.start() // NB! For empty animations, "animationFinished" is already // executed at this point, leaving __animation === null: if (transition.immediate === true && transition.animation) transition.animation.complete() } /*! \internal */ function animationFinished() { if (!__currentTransition || __currentTransition.animation.running) return __currentTransition.animation.runningChanged.disconnect(animationFinished) __currentTransition.exitItem.visible = false __setStatus(__currentTransition.exitItem, Stack.Inactive); __setStatus(__currentTransition.enterItem, Stack.Active); __currentTransition.properties.animation = __currentTransition.animation root.delegate.transitionFinished(__currentTransition.properties) if (!__currentTransition.push || __currentTransition.replace) __cleanup(__currentTransition.outElement) __currentTransition = null } /*! \internal */ property Component invalidItemReplacement: Component { Text { width: parent.width height: parent.height wrapMode: Text.WrapAtWordBoundaryOrAnywhere } } }