/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls.Private 1.0 TextInput { id: input property Item control property alias cursorHandle: cursorHandle.delegate property alias selectionHandle: selectionHandle.delegate property bool blockRecursion: false property bool hasSelection: selectionStart !== selectionEnd readonly property int selectionPosition: selectionStart !== cursorPosition ? selectionStart : selectionEnd readonly property alias containsMouse: mouseArea.containsMouse property alias editMenu: editMenu cursorDelegate: __style && __style.__cursorDelegate ? __style.__cursorDelegate : null selectByMouse: control.selectByMouse && (!Settings.isMobile || !cursorHandle.delegate || !selectionHandle.delegate) // force re-evaluation when selection moves: // - cursorRectangle changes => content scrolled // - contentWidth changes => text layout changed property rect selectionRectangle: cursorRectangle.x && contentWidth ? positionToRectangle(selectionPosition) : positionToRectangle(selectionPosition) onSelectionStartChanged: syncHandlesWithSelection() onCursorPositionChanged: syncHandlesWithSelection() function syncHandlesWithSelection() { if (!blockRecursion && selectionHandle.delegate) { blockRecursion = true // We cannot use property selectionPosition since it gets updated after onSelectionStartChanged cursorHandle.position = cursorPosition selectionHandle.position = (selectionStart !== cursorPosition) ? selectionStart : selectionEnd blockRecursion = false } TextSingleton.updateSelectionItem(input) } function activate() { if (activeFocusOnPress) { forceActiveFocus() if (!readOnly) Qt.inputMethod.show() } cursorHandle.activate() selectionHandle.activate() } function moveHandles(cursor, selection) { blockRecursion = true cursorPosition = cursor if (selection === -1) { selectWord() selection = selectionStart } selectionHandle.position = selection cursorHandle.position = cursorPosition blockRecursion = false } MouseArea { id: mouseArea anchors.fill: parent hoverEnabled: true cursorShape: Qt.IBeamCursor acceptedButtons: (input.selectByMouse ? Qt.NoButton : Qt.LeftButton) | (control.menu ? Qt.RightButton : Qt.NoButton) onClicked: { if (editMenu.item) return; var pos = input.positionAt(mouse.x, mouse.y) input.moveHandles(pos, pos) input.activate() } onPressAndHold: { if (editMenu.item) return; var pos = input.positionAt(mouse.x, mouse.y) input.moveHandles(pos, control.selectByMouse ? -1 : pos) input.activate() } } EditMenu { id: editMenu input: parent mouseArea: mouseArea control: parent.control cursorHandle: cursorHandle selectionHandle: selectionHandle anchors.fill: parent } TextHandle { id: selectionHandle editor: input parent: control control: input.control active: control.selectByMouse && Settings.isMobile maximum: cursorHandle.position - 1 property var mappedPos: parent.mapFromItem(editor, editor.selectionRectangle.x, editor.selectionRectangle.y) x: mappedPos.x y: mappedPos.y visible: pressed || (input.hasSelection && handleX + handleWidth >= -1 && handleX <= control.width + 1) onPositionChanged: { if (!input.blockRecursion) { input.blockRecursion = true input.select(selectionHandle.position, cursorHandle.position) if (pressed) input.ensureVisible(position) input.blockRecursion = false } } } TextHandle { id: cursorHandle editor: input parent: control control: input.control active: control.selectByMouse && Settings.isMobile minimum: input.hasSelection ? selectionHandle.position + 1 : -1 property var mappedPos: parent.mapFromItem(editor, editor.cursorRectangle.x, editor.cursorRectangle.y) x: mappedPos.x y: mappedPos.y visible: pressed || ((input.cursorVisible || input.hasSelection) && handleX + handleWidth >= -1 && handleX <= control.width + 1) onPositionChanged: { if (!input.blockRecursion) { input.blockRecursion = true if (!input.hasSelection) selectionHandle.position = cursorHandle.position input.select(selectionHandle.position, cursorHandle.position) input.blockRecursion = false } } } }