/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.2 import QtQuick.Controls.Private 1.0 Loader { id: handle property Item editor property int minimum: -1 property int maximum: -1 property int position: -1 property alias delegate: handle.sourceComponent readonly property alias pressed: mouse.pressed readonly property real handleX: x + (item ? item.x : 0) readonly property real handleY: y + (item ? item.y : 0) readonly property real handleWidth: item ? item.width : 0 readonly property real handleHeight: item ? item.height : 0 property Item control property QtObject styleData: QtObject { id: styleData signal activated() readonly property alias pressed: mouse.pressed readonly property alias position: handle.position readonly property bool hasSelection: editor.selectionStart !== editor.selectionEnd readonly property real lineHeight: position !== -1 ? editor.positionToRectangle(position).height : editor.cursorRectangle.height } function activate() { styleData.activated() } MouseArea { id: mouse anchors.fill: item enabled: handle.active preventStealing: true property real pressX property point offset property bool handleDragged: false onPressed: { Qt.inputMethod.commit() handleDragged = false pressX = mouse.x var handleRect = editor.positionToRectangle(handle.position) var centerX = handleRect.x + (handleRect.width / 2) var centerY = handleRect.y + (handleRect.height / 2) var center = mapFromItem(editor, centerX, centerY) offset = Qt.point(mouseX - center.x, mouseY - center.y) } onReleased: { if (!handleDragged) { // The user just clicked on the handle. In that // case clear the selection. var mousePos = editor.mapFromItem(item, mouse.x, mouse.y) var editorPos = editor.positionAt(mousePos.x, mousePos.y) editor.select(editorPos, editorPos) } } onPositionChanged: { handleDragged = true var pt = mapToItem(editor, mouse.x - offset.x, mouse.y - offset.y) // limit vertically within mix/max coordinates or content bounds var min = (minimum !== -1) ? minimum : 0 var max = (maximum !== -1) ? maximum : editor.length pt.y = Math.max(pt.y, editor.positionToRectangle(min).y) pt.y = Math.min(pt.y, editor.positionToRectangle(max).y) var pos = editor.positionAt(pt.x, pt.y) // limit horizontally within min/max character positions if (minimum !== -1) pos = Math.max(pos, minimum) pos = Math.max(pos, 0) if (maximum !== -1) pos = Math.min(pos, maximum) pos = Math.min(pos, editor.length) handle.position = pos } } }